Hey guys, its really easy to point the finger at zos. And i understand the frustration with the nerfs. But ive been hearing very positive things about the patch from players in game. I think we all need to take a step back and enjoy the content and make the gradual adjustments to accommodate the changes just like any other patch. Gilliam has indeed done alot for the community and works tirelessly at testing information. But hes also the same guy that posted a negative analysis video (https://youtu.be/fK5D32QGsy0 ) about the morrowind patch changes which launched these boards into hysteria. Fast forward three months and stam dps is not dead and everyone has no sustain issues and dps is at an all time high.
I feel a lot of you should try and find the answers yourselves instead of taking the words of a few as gold.
Kurkikohtaus wrote: »Gilliam is contradicting himself.
In the video, he is saying that "build diversity" is out the window after the live changes.
But if the changes had not happened, EVERY SINGLE SORC would be using Julianos/Mothers Sorrow/Shadow. How is THAT build diversity?
Because of the unrelenting outcry on the forums to nerf the oblivion damage glyph, ZOS did. But, that glyph was part of the overall equilibrium ... meaning that they couldn't nerf the glyph by itself, thus, other things were nerfed as well ... the most notable being the Thief & Shadow mundus stones, as well as reverting the pts boost to the precise weapon trait.
The glyph itself didn't do an insane amount of damage AND it couldn't crit. What it could do was go through shields. The builds that would 'feel' it the most were very low health builds.
Okay, so what about these other nerfs? You need to recall that there was a lot of excitement during the pts about crit chance and crit damage. If the last pts version went live, it would have opened the door for builds that could do an insane amount of crit damge ... we are talking about damage that would eat up your shield in no time, and pretty much mean instant death to someone without a shield.
If your build was the type that could NOT achieve an insane level of crit damage, you might go for the glyph. On the other hand, if your build WAS capable of achieving some crazy ass high crit damage, you certainly didn't need the glyph.
One went through a shield, the other exceeded the level of protection the shield provided (or insta-death to the 'unshielded'). Nerfing one meant they had to nerf the other.
... and yes, the nerf was a pvp issue that, unfortunately, effected the pve folks.
I think it's awesome all the people complaining that, "this patch left so much confusion about what's BiS"... then ZOS has done their job perfectly!! People should have to figure things out for themselves and the game should be open to ALL sets, not just a couple that are OP. People kick players who aren't wearing BiS... guess what... now perhaps people will now focus more on their skills and playing the game instead of worrying about what everyone else is wearing.
MLGProPlayer wrote: »As always, they had a small issue (crit chance 2-4 bonus overperforming) that could have been fixed with a screwdriver, but instead they drop a nuclear bomb and nerf everything related to that too (Precise, Thief, Shadow).
And then we went from an awesome scenario where 4 traits were viable, 4-5 Mundus were viable, Monster set, no monster combinations were viable all back to one thing being so much better than all others.
I agree with Gilliam... It is such a missed opportunity.
I honestly don't know what goes on ZOS designer's head when they made those decisions.
Really disappointed that an overwhelmingly positive patch got wasted on a last minute bad decision.
Yep. I was impressed by the wonderful job their balance team did on the PTS. And then the live patch hit, and they literally undid EVERYTHING. To say I'm confused would be an understatement.
For those who are saying Build Diversity would have been just as one-sided, take a look at my thread here:
https://forums.elderscrollsonline.com/en/discussion/366287/comparing-julianos-pre-hotr-to-hotr-live-patch-day-1#latest
The problem was NOT the mundus stones, it was the 55% buff to crit bonuses. Tuning that down to 21% and leaving the mundus stones/precise at 3.1.4 levels would have been perfect.
We all need to get on message here. Tell ZOS to keep the set bonus changes and revert the mundus/precise changes back to 3.1.4.
Yes, Shadow would still beat Apprentice (by about 0.25%), so all of Alcast's builds might have it chosen (because he is a top end min/maxer), but the point of build diversity is that the difference between choices is so small that you can make many things work with very little difference in output. That's what you'd get if ZOS would bring the mundus stones back to their 3.1.4 state.
This line from Gilliam's video is telling:I literally do more damage with an attack on a crit with Warrior than I do with Shadow, even though Shadow is all about critical hit damage.
This is a terrific summation of what we have in HotR. Not only are we still in a system in which there is one meta build you must run, but that system is very, very strange.
What I always wonder is why people open threads, linking YouTube videos of some guy.
And write things like "he said that...."
When he wanted it to be on forums, he should post it himself.
But in this case it just looks like someone is longing for their "Idol's" appreciation
ztyhurstub17_ESO wrote: »It's another situation where they decided to be too heavy handed with changes, and I agree with Gilliam.
I wish the decision makers would just look at the one or two "out of balance" things like scaling back Mother's Sorrow/Leviathan and not unilaterally nerf everything that has to do with crit.
It was the same with Morrowind. They couldn't just adjust places that were over performing, they nerfed everything that had to do with resources.
I would love to know if any math was actually done, or if they just watched Gilliam and Alcast and decided they would stop that setup from being good.
Lesson learned: Don't post build videos until after a patch goes live, or you will waste your time.
Yes, Shadow would still beat Apprentice (by about 0.25%), so all of Alcast's builds might have it chosen (because he is a top end min/maxer), but the point of build diversity is that the difference between choices is so small that you can make many things work with very little difference in output. That's what you'd get if ZOS would bring the mundus stones/precise back to their 3.1.4 state.
Yes, Shadow would still beat Apprentice (by about 0.25%), so all of Alcast's builds might have it chosen (because he is a top end min/maxer), but the point of build diversity is that the difference between choices is so small that you can make many things work with very little difference in output. That's what you'd get if ZOS would bring the mundus stones/precise back to their 3.1.4 state.
See this is what I don't get - all the testing I have seen with the most recent changes show Apprentice/Warrior beat Shadow by a similar amount - less than a percent. What is the difference? Are people so attached to Shadow mundus for some reason? I honestly don't get what people are complaining about. So some changes made it that a different mundus stone than before is marginally better than the others. What difference does it make if it is Shadow or Apprentice which is just barely BiS? Honestly I think a bunch of people are just butthurt that they jumped the gun on planning out their builds and golded out a bunch of mother's sorrow and are mad stuff was changed. Now they're crying that "diversity was killed."
Yes, Shadow would still beat Apprentice (by about 0.25%), so all of Alcast's builds might have it chosen (because he is a top end min/maxer), but the point of build diversity is that the difference between choices is so small that you can make many things work with very little difference in output. That's what you'd get if ZOS would bring the mundus stones/precise back to their 3.1.4 state.
See this is what I don't get - all the testing I have seen with the most recent changes show Apprentice/Warrior beat Shadow by a similar amount - less than a percent. What is the difference? Are people so attached to Shadow mundus for some reason? I honestly don't get what people are complaining about. So some changes made it that a different mundus stone than before is marginally better than the others. What difference does it make if it is Shadow or Apprentice which is just barely BiS? Honestly I think a bunch of people are just butthurt that they jumped the gun on planning out their builds and golded out a bunch of mother's sorrow and are mad stuff was changed. Now they're crying that "diversity was killed."
@bubbygink
I can't speak to what other people have found, but if you want to compare apples to apples:
LIVE: Apprentice over Shadow: 1.37%
PROPOSED: Shadow over Apprentice: 0.25%
Sure, the difference is small and probably not noticable to the "average" player. That's not the point. Which version is MORE balanced? It's a missed opportunity to simply make the balance BETTER.
IcyDeadPeople wrote: »
Just going from this video, he claims Apprentice results in higher crit damage as well, so there is unfortunately zero reason to use shadow mundus.
Well, maybe you should listen to the whole thing then? You know... listen? Where he explains that before he chose mundus according to the situation? He like... literally says it.IcyDeadPeople wrote: »
Just going from this video, he claims Apprentice results in higher crit damage as well, so there is unfortunately zero reason to use shadow mundus.
Yea I totally get that. So again, I guess they messed up a nerfed shadow mundus a bit too much. So now people will run Warrior instead of Shadow. But paraphrasing the most agreed with comments on the first page here: "the entire patch is ruined because of this change," "diversity is now dead," "they screwed everything up," etc. Appears like insane over reactions. From my point of view all it looks like is Shadow has gone from BiS to not as great and Warrior/Apprentice are now BiS. So again, why does it matter? Before everyone was going to use Shadow. Now they'll use Warrior/Apprentice. How did this kill diversity? Gilliam even says in his video "all I know is that Warrior is now better than Shadow." Like wow, Warrior is now better than Shadow - the sky is falling!!! This is horrible! Other than that one difference I just don't get "how diversity has been killed."
Nobody has yet to tell me what crazy BiS gear + trait combo has killed diversity by becoming the 100% BiS in all situations. Still seems like balance is better than it has ever been - even to the point where Gilliam himself talked about how he just had no idea what was going to BiS and it would take him a lot of time to figure it out.


Well, maybe you should listen to the whole thing then? You know... listen? Where he explains that before he chose mundus according to the situation? He like... literally says it.IcyDeadPeople wrote: »
Just going from this video, he claims Apprentice results in higher crit damage as well, so there is unfortunately zero reason to use shadow mundus.
Yea I totally get that. So again, I guess they messed up a nerfed shadow mundus a bit too much. So now people will run Warrior instead of Shadow. But paraphrasing the most agreed with comments on the first page here: "the entire patch is ruined because of this change," "diversity is now dead," "they screwed everything up," etc. Appears like insane over reactions. From my point of view all it looks like is Shadow has gone from BiS to not as great and Warrior/Apprentice are now BiS. So again, why does it matter? Before everyone was going to use Shadow. Now they'll use Warrior/Apprentice. How did this kill diversity? Gilliam even says in his video "all I know is that Warrior is now better than Shadow." Like wow, Warrior is now better than Shadow - the sky is falling!!! This is horrible! Other than that one difference I just don't get "how diversity has been killed."
Nobody has yet to tell me what crazy BiS gear + trait combo has killed diversity by becoming the 100% BiS in all situations. Still seems like balance is better than it has ever been - even to the point where Gilliam himself talked about how he just had no idea what was going to BiS and it would take him a lot of time to figure it out.
http://tamrielfoundry.com/topic/introduction-to-pve-damage-calculation-homestead/page/17/
Solo:
Group:
That was the beauty of PTS. Mother Sorrow + Shadow was not BiS. It was BiS for raid setup with Warhorn, Minor Prophecy and all else you get in raid.
You're not doing trials? Surpriiiiiiiiise! You're better with Lover. Or hell. Maybe even Warrior sometimes. You know... it depended.
Now? It's always Warrior. Situation, Raid/Solo, group composition? Pffff. Nothing matters - take Warrior.
Explanation enough? I mean, I repeated the same thing Gilliam said. Literally the same. Now you get it?
Kurkikohtaus wrote: »Gilliam is contradicting himself.
In the video, he is saying that "build diversity" is out the window after the live changes.
But if the changes had not happened, EVERY SINGLE SORC would be using Julianos/Mothers Sorrow/Shadow. How is THAT build diversity?
Gilliam is one of those people you meet in business sometimes. They are extreme specialists, they know their poop inside and out on a particular vein. Like a commodities trader, or a brain surgeon or DNA researcher. Ive watched a lot of his videos and he is able to retain a great deal of detail over time through different iterations to form a comparative.
Im not here to blow smoke up his poop shoot but lets just say I have two observations:
1. Given the opening paragraph, imagine someone like that having their apple cart upset. He's a bit of a geek, its not a put down its meant in a positive light but its clearly an overreaction. He's talking about things being "nerfed to oblivion" which they werent.
2. he is correct in his overall observation of the situation pertaining to Zenimax. They are not very good at this, there is really no reason we should be at this place at this time. The game has been out for years we should be much closer to balance then we are.
I like Gilliam a lot, the problem is one of expectations. He placed too high expectations on ZOS.
Dude, this is a company that is making a product for us to consume and spend money on, you SHOULD have high expectations.
You can;t continue to excuse zenimax for their bad work. There should be someone to do the balancing properly, and this kind of *** in inexcusable, the guys who are balancing are PAID workers, which means that they should be some kind of expert on the subject.
If you continue to excuse their work, by saying, oh your expectations were just too high, then you will continue to get a *** product.
The things that gilliam does, they should do it also, instead, most of the time i see the developers responding to *** threads like what is your favorite pet in the game, instead, on the the threads that talk about balancing, absolute silence, is this the mark of a great company? I think not.
It's mundus + crit. What they did was nerfing all crit in comparison to PTS. And now you're stuck in limbo, because you still need crit.If you read further in the very thread you linked to you will see that Asayre (who posted those charts) says that while before it was Lover for Solo and Shadow for group that was BiS, it is now Lover for Solo (still) and Apprentice for group. So again, as I keep saying, the only difference here is that now for group Apprentice is BiS over Shadow. They just flip-flopped. Why does this "ruin diversity?" It still "depends" as you said. Before Lover or Shadow, now Lover or Apprentice. This whole "before you had a choice but now you don't" is just not true - unless you think Asayre's calculations are premature or wrong.
More to your question - In my comment I said that I get that Warrior/Apprentice is now better than Shadow in groups (Lover is still better solo). What I don't get is why people are freaking out and saying everything is ruined and diversity is dead. You have not explained that to me. Again, the own thread you linked to in justifying your response said that before it was Lover for solo and Shadow for group and now it is Lover for solo and Apprentice for group - so we have the same exact situation. Is this entire thread's premise really that before in groups you would have to use Shadow but now you have to use Warrior/Apprentice? Is that really what is making people say "diversity is dead?" I'm not asking this rhetorically. I'm genuinely wondering. Is this simple mundus change what is freaking everyone out?
It's mundus + crit. What they did was nerfing all crit in comparison to PTS. And now you're stuck in limbo, because you still need crit.If you read further in the very thread you linked to you will see that Asayre (who posted those charts) says that while before it was Lover for Solo and Shadow for group that was BiS, it is now Lover for Solo (still) and Apprentice for group. So again, as I keep saying, the only difference here is that now for group Apprentice is BiS over Shadow. They just flip-flopped. Why does this "ruin diversity?" It still "depends" as you said. Before Lover or Shadow, now Lover or Apprentice. This whole "before you had a choice but now you don't" is just not true - unless you think Asayre's calculations are premature or wrong.
More to your question - In my comment I said that I get that Warrior/Apprentice is now better than Shadow in groups (Lover is still better solo). What I don't get is why people are freaking out and saying everything is ruined and diversity is dead. You have not explained that to me. Again, the own thread you linked to in justifying your response said that before it was Lover for solo and Shadow for group and now it is Lover for solo and Apprentice for group - so we have the same exact situation. Is this entire thread's premise really that before in groups you would have to use Shadow but now you have to use Warrior/Apprentice? Is that really what is making people say "diversity is dead?" I'm not asking this rhetorically. I'm genuinely wondering. Is this simple mundus change what is freaking everyone out?
Suppose, you got vMA Lightning Infused stuff. Nice drop in PTS reality even without Infused bug (it was a bug, after all). But now... Now you lack both crit and penetration.
Suppose you take Lover. Okay, one problem solved. But what about crit? Presice is veeeery meh now (7% instead of PTS 9%). You will be... If I recall right, you will be just above 50% in crit with Precise on frontbar and Julianos.
Okay, you take Thief. Now you have to make up for penetration fully with CPs and that's catastrophic (EDIT - you can try Spinner, but... meh, I think. Was meh for me at least).
"Lover for solo" doesn't ring the same bell it did on PTS. It's mathematically right if you ignore all other parameters. It's the best plus from zero. But... waaaaaait for it... yep. You need crit.
Pretty much every creative combination you can think of shatters because of either "you need crit" or "you need penetration". So we're back to BiS again. To some very specific combination that covers crit, penetration and magicka/SPD/stamina/WD. For now what it is remains a question. But there is one 100% and that combination will noticeably win over every pathetic attempt to make your Infused vMA Lightning Staff work, so to speak.
They pretty much created diversity and then made this system collapse on itself because of crit exclusion.
EDIT. P. S. One plus though - everything is very vague right now, but I think we will now have several BiSes. Several combinations, which are quite close to each other. It's not "Sharp + Thief only". But it's still far from what it was on PTS, where you actually could make everything work, because sets gave enough.