Curragraigue wrote: »Tanks need all three resources. You use magicka for shields, cc and buffs. You use stam for debuff, taunt and mitigation (roll dodge, cc break and block). You want your health around 28-30k at least for Vet Dungeons (current meta is more for trials) and then you want to have as much as you can in the other two pools. Good recovery in magicka is also a good idea especially if you can convert magicka to stamina.
No difference between the platforms for this so you don't need to say PS4 in the title.
AcadianPaladin wrote: »That's correct - not the same for tanks. They are actually a hybrid class when it comes to resourses. Healers tend to be pure magicka whereas dps tend to go all magicka or all stam based on their weapon choices.
The exact distribution of tank attribute points will vary based on a number of factors. That is because your attributes can also be boosted by gear enchantments, set bonuses and food. And the final exact numbers you find necessary will become more clear as you develop your style. Some tanks like magic shields that rely on the size of their health bar - that might mean wanting a bit more health. Some tanks really block alot - but stam does not regen while blocking; those tanks might want a bigger stam pool while emphasizing mag regeneration to compensate for the slightly smaller resultant mag pool.
Azuramoonstar wrote: »AcadianPaladin wrote: »That's correct - not the same for tanks. They are actually a hybrid class when it comes to resourses. Healers tend to be pure magicka whereas dps tend to go all magicka or all stam based on their weapon choices.
The exact distribution of tank attribute points will vary based on a number of factors. That is because your attributes can also be boosted by gear enchantments, set bonuses and food. And the final exact numbers you find necessary will become more clear as you develop your style. Some tanks like magic shields that rely on the size of their health bar - that might mean wanting a bit more health. Some tanks really block alot - but stam does not regen while blocking; those tanks might want a bigger stam pool while emphasizing mag regeneration to compensate for the slightly smaller resultant mag pool.
ok
at looking through the various tank/tank trees i'm liking the ice tree from Warden (seen the ice protection, and found it to be pretty) and also heard ice staff heavy attack is a taunt.
is the ice staff thing true? and what gear would this style of tank use.
i was thinking ice staff/ ice line maybe rolling alter. (though rp wise for personal flavor she gonna be a falmer.. personal reason to join ebonhart pact)
paulsimonps wrote: »Don't put attributes in Max magicka, you won't need it. Get your Max stamina to about 20k and then the rest you can put into Health. What you need in the magicka side is a lot of magicka recovery, lots of it.
My DK Dunmer Tank currently have 35020 health with 25 attribute points into it, stamina is at 19643 with 39 attribute points into and lastly magicka is at 13266 with 0 points into it.
I use 7 tri glyphs on all my armor and 1 stamina glyph on my shields. I use Blue Max HP+Magicka recovery food, and again I am a Dunmer. These attributes are perfectly fine.
With Sword and Shield tanking you want more Stamina than magicka so that the healers Shards and Orbs gives back stamina when you use their synergy.Azuramoonstar wrote: »AcadianPaladin wrote: »That's correct - not the same for tanks. They are actually a hybrid class when it comes to resourses. Healers tend to be pure magicka whereas dps tend to go all magicka or all stam based on their weapon choices.
The exact distribution of tank attribute points will vary based on a number of factors. That is because your attributes can also be boosted by gear enchantments, set bonuses and food. And the final exact numbers you find necessary will become more clear as you develop your style. Some tanks like magic shields that rely on the size of their health bar - that might mean wanting a bit more health. Some tanks really block alot - but stam does not regen while blocking; those tanks might want a bigger stam pool while emphasizing mag regeneration to compensate for the slightly smaller resultant mag pool.
ok
at looking through the various tank/tank trees i'm liking the ice tree from Warden (seen the ice protection, and found it to be pretty) and also heard ice staff heavy attack is a taunt.
is the ice staff thing true? and what gear would this style of tank use.
i was thinking ice staff/ ice line maybe rolling alter. (though rp wise for personal flavor she gonna be a falmer.. personal reason to join ebonhart pact)
I would not recommend Ice Staff tanking, even for a Warden. It gives far less bonuses and has really no upside other than the range, but you can get that from just having the undaunted taunt, which is better in every way. Its doable but it is a lot harder and as said gives few bonuses.
Wardens or Sorcs would be the best to use for Ice Staff Tanking though if you really want to, the big issues is that you will need to find a way to gain magicka without magicka recovery since Ice Staff blocking turns off magicka recovery and blocking with Ice Staff also costs magicka.
Azuramoonstar wrote: »
thanks for the opinion, i'm still plan on using ice staff, as well as mix hp and magika, rolling a alter.
more or less asking what armor type use. heavy or light.
my b/f who plays warden on his test character, asked the zone and people said heavy armor.