AverageJo3Gam3r wrote: »Leave it alone guys. I'm sure the OP is a salty NB who is jealous that he is no longer the only one with a cheap and efficient ult. Resto ult is balanced at 100 as long as incap exists at 75
I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...
I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...
They should remove the major protection, not the healing
Waffennacht wrote: »Don't worry OP, it'll get nerfed.
Every Single One of the nerf threads has resulted in a nerf.
So it'll get nerfed
Racer will get nerfed
SA will get nerfed
Just you wait
I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...
They should remove the major protection, not the healing
I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...
They should remove the major protection, not the healing
why that? Because you want again easier killable targets? Same when i would say make shuffle only work for medium armor user not for heavy. Do you have an argument for that?
I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...
They should remove the major protection, not the healing
why that? Because you want again easier killable targets? Same when i would say make shuffle only work for medium armor user not for heavy. Do you have an argument for that?
No, becouse it's overperforming. Comine that to a good healing and dps buff. for 100 ultimate that's so much overpowered you can't even see it
I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...
They should remove the major protection, not the healing
why that? Because you want again easier killable targets? Same when i would say make shuffle only work for medium armor user not for heavy. Do you have an argument for that?
No, becouse it's overperforming. Comine that to a good healing and dps buff. for 100 ultimate that's so much overpowered you can't even see it
I think thats strong, too. Maybe a bit stronger then other, but only because we dont have other cheap options for a defensiv solo ult. Until some other ults will get a rebalancing, we need this cheap options for flexibility. Its impossible to use a very good 200-250 ult cost ultimate with the same flexibility. All this expensive ults need would need lower effects and lower costs.
I dont know, but for example the Templar healing ult is very static and you need to channel it.. The affects could be 100% better actually and that would be really OP, but because of flexibility i would us lights champion, when it would bring just 50% of the effect.. Just the skilldesign from other skills need to get a rework..
I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...
They should remove the major protection, not the healing
why that? Because you want again easier killable targets? Same when i would say make shuffle only work for medium armor user not for heavy. Do you have an argument for that?
No, becouse it's overperforming. Comine that to a good healing and dps buff. for 100 ultimate that's so much overpowered you can't even see it
I think thats strong, too. Maybe a bit stronger then other, but only because we dont have other cheap options for a defensiv solo ult. Until some other ults will get a rebalancing, we need this cheap options for flexibility. Its impossible to use a very good 200-250 ult cost ultimate with the same flexibility. All this expensive ults need would need lower effects and lower costs.
I dont know, but for example the Templar healing ult is very static and you need to channel it.. The affects could be 100% better actually and that would be really OP, but because of flexibility i would us lights champion, when it would bring just 50% of the effect.. Just the skilldesign from other skills need to get a rework..
Saying templar healing ultimate is strong is just wrong. It's strong in a 10000vless. But even horn is strong there.
Light's champion has just too much stuff in it for its cost.
I admire your bravery to say anything against the ult.
It is completely overperforming and everyone who used it once knows it.
But the magicka community is too strong on the forums, they'll hang you burn your skin, and finally quarter you for the blasphemy to say that certain things like healing ward or resto ult are completely broken.
It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.
ROLF.
You must SERIOUSLY not understand immortality if you think heals and major protection are immortality.
Edit to clarify.
Major Protection (Reduce damage taken by 30%) = getting hit by 70 percent of damage for 5 seconds, 10s if it happens to come your way on the last tick.
Major Force (Increase Critical Damage by 15%) = only increase the outgoing damage of CRITS, not normal DPS.
and, to borrow from a poster above, who wrote out the tooltip:Sandman929 wrote: »
Lights Champion:
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for [5] seconds.
Any friendly target you heal gains Major Force and Major Protection for [5] seconds, increasing their Critical Damage done by 30% and reducing their Damage taken by 30%.
Any friendly target you heal gains Major Force and Major Protection, increasing their Critical Damageand reducing their Damage taken.
The heals are.. what? magicka pool based?, so.. if you think ONE heal from a full stam character makes you OP while it bounces among other players around you, your skooma addiction is real.
SydneyGrey wrote: »Why would you nerf that when EVERYONE with a resto staff can use it, no matter what class they play, or what alliance. You'd just be nerfing it across the board for everybody for no reason, which wouldn't affect PvP at all, but would ruin it for PvEers doing group dungeons.
I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.WuffyCerulei wrote: »It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.
In those 10 seconds, is most unlikely
The_Conjurer wrote: »It does well to heal the tank or yourself if your getting ganked by a group during pvp. I just think someone can't throw out enough dps to counter a cloth wearing healer. If they are using their ult on this ability, then they are a designated healer and should have the one shot chance to counter a massive crit in pvp. Don't stam and mag dps get big damage ults? ya, they do. Healers should get a big healing ult. Which isn't even an aoe, might I add.
It takes a good minute to build the ult points for it as well. Especially when you are only healing and not getting to attack as much.
I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.WuffyCerulei wrote: »It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.
In those 10 seconds, is most unlikely
Well I can definately agree on the first part, but bad players shouldn't be killing a lot of stuff anyways. Tbh, the real reason why a lot of people fail against resto staff ult users, is that they blow all their burst while the heal is still in full effect. Then the heal runs out and they sre out of steam, and complaim they cant kill this "cancer build". If they would have just put on their dots, while letting the healer overheal himself, and immediately cc after the ult runs out and then blow their burst it's GG. This has nothing to do with healing ults, but just using your brain. It is not just resto ult that can heal for a *** ton and protect the group. There is also remembrance and soul siphon which do a crap ton of healing. People just need to time their dmg. And if the response is "yea but then his buddies will kill us", then shame on them because they should have brought a healer as well if they cannot self sustain for 5 seconds.cowpker4life wrote: »I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.WuffyCerulei wrote: »It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.
In those 10 seconds, is most unlikely
Tbh very rarely do I see groups or zergling time ults besides a negate then some random ults here and there. And yeah it not going save you all the time but it dif dose help add a lot of tankness for them few seconds was with a msorc that was running resto ult and we basically took 0 damage or just it got out healed for the duration of the ult. Also most likely to see a frag curse jeaus beam sout assualt combo then 3 timed ults as most zergs are kinda random or just say hey there is a guy everyone chase him across the map. Although I don't agree with some the reason and think op is a little salty or pissy at times in this fourm post there is a reason why a lot of magic builds that have a resto run resto ult just like a lot of players who are dueling only run dk mageblade or msorc as they are some the strongest for dueling atm.
Well I can definately agree on the first part, but bad players shouldn't be killing a lot of stuff anyways. Tbh, the real reason why a lot of people fail against resto staff ult users, is that they blow all their burst while the heal is still in full effect. Then the heal runs out and they sre out of steam, and complaim they cant kill this "cancer build". If they would have just put on their dots, while letting the healer overheal himself, and immediately cc after the ult runs out and then blow their burst it's GG. This has nothing to do with healing ults, but just using your brain. It is not just resto ult that can heal for a *** ton and protect the group. There is also remembrance and soul siphon which do a crap ton of healing. People just need to time their dmg. And if the response is "yea but then his buddies will kill us", then shame on them because they should have brought a healer as well if they cannot self sustain for 5 seconds.cowpker4life wrote: »I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.WuffyCerulei wrote: »It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.
In those 10 seconds, is most unlikely
Tbh very rarely do I see groups or zergling time ults besides a negate then some random ults here and there. And yeah it not going save you all the time but it dif dose help add a lot of tankness for them few seconds was with a msorc that was running resto ult and we basically took 0 damage or just it got out healed for the duration of the ult. Also most likely to see a frag curse jeaus beam sout assualt combo then 3 timed ults as most zergs are kinda random or just say hey there is a guy everyone chase him across the map. Although I don't agree with some the reason and think op is a little salty or pissy at times in this fourm post there is a reason why a lot of magic builds that have a resto run resto ult just like a lot of players who are dueling only run dk mageblade or msorc as they are some the strongest for dueling atm.
Yea I will agree with it needing a cost increase, to make it more on par with other healing ults. I wouldn't necesarily say a healing nerf, though. My original response was more aimed towards @Skander who claimed it to be impossible to kill a resto ult user in 10 seconds with a group of 4.cowpker4life wrote: »Well I can definately agree on the first part, but bad players shouldn't be killing a lot of stuff anyways. Tbh, the real reason why a lot of people fail against resto staff ult users, is that they blow all their burst while the heal is still in full effect. Then the heal runs out and they sre out of steam, and complaim they cant kill this "cancer build". If they would have just put on their dots, while letting the healer overheal himself, and immediately cc after the ult runs out and then blow their burst it's GG. This has nothing to do with healing ults, but just using your brain. It is not just resto ult that can heal for a *** ton and protect the group. There is also remembrance and soul siphon which do a crap ton of healing. People just need to time their dmg. And if the response is "yea but then his buddies will kill us", then shame on them because they should have brought a healer as well if they cannot self sustain for 5 seconds.cowpker4life wrote: »I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.WuffyCerulei wrote: »It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.
In those 10 seconds, is most unlikely
Tbh very rarely do I see groups or zergling time ults besides a negate then some random ults here and there. And yeah it not going save you all the time but it dif dose help add a lot of tankness for them few seconds was with a msorc that was running resto ult and we basically took 0 damage or just it got out healed for the duration of the ult. Also most likely to see a frag curse jeaus beam sout assualt combo then 3 timed ults as most zergs are kinda random or just say hey there is a guy everyone chase him across the map. Although I don't agree with some the reason and think op is a little salty or pissy at times in this fourm post there is a reason why a lot of magic builds that have a resto run resto ult just like a lot of players who are dueling only run dk mageblade or msorc as they are some the strongest for dueling atm.
I just think it dose need a cost increase or a drop in healing like a 50 ult increase and 75% of the healing it currently dose would be nice snb ult honstly needs a lot of reworking as it last what 5 seconds? That is 4 snb skills u could use while it's up for free if u picked that morhp and saves a lot of stam. Honstly my biggest problem with these ults is the sheer uptime you can get and same goes for warden healing ult shouldn't be able to have it as your main heal more of a oh s**t thing instead of your main heal or defsive ability you should have to dodge roll or shield or block and try to avoid damage although block cost needs to be reworked you can drop it way to much last patch you could gain stam awhile blocking if u just had 5 heavy and ran all sturdy and reduce block cost ench and abilities what was very sad imo but you know math and understanding how a game works is not ZOS strong points crown store is tho.
Yea I will agree with it needing a cost increase, to make it more on par with other healing ults. I wouldn't necesarily say a healing nerf, though. My original response was more aimed towards @Skander who claimed it to be impossible to kill a resto ult user in 10 seconds with a group of 4.cowpker4life wrote: »Well I can definately agree on the first part, but bad players shouldn't be killing a lot of stuff anyways. Tbh, the real reason why a lot of people fail against resto staff ult users, is that they blow all their burst while the heal is still in full effect. Then the heal runs out and they sre out of steam, and complaim they cant kill this "cancer build". If they would have just put on their dots, while letting the healer overheal himself, and immediately cc after the ult runs out and then blow their burst it's GG. This has nothing to do with healing ults, but just using your brain. It is not just resto ult that can heal for a *** ton and protect the group. There is also remembrance and soul siphon which do a crap ton of healing. People just need to time their dmg. And if the response is "yea but then his buddies will kill us", then shame on them because they should have brought a healer as well if they cannot self sustain for 5 seconds.cowpker4life wrote: »I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.WuffyCerulei wrote: »It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.
In those 10 seconds, is most unlikely
Tbh very rarely do I see groups or zergling time ults besides a negate then some random ults here and there. And yeah it not going save you all the time but it dif dose help add a lot of tankness for them few seconds was with a msorc that was running resto ult and we basically took 0 damage or just it got out healed for the duration of the ult. Also most likely to see a frag curse jeaus beam sout assualt combo then 3 timed ults as most zergs are kinda random or just say hey there is a guy everyone chase him across the map. Although I don't agree with some the reason and think op is a little salty or pissy at times in this fourm post there is a reason why a lot of magic builds that have a resto run resto ult just like a lot of players who are dueling only run dk mageblade or msorc as they are some the strongest for dueling atm.
I just think it dose need a cost increase or a drop in healing like a 50 ult increase and 75% of the healing it currently dose would be nice snb ult honstly needs a lot of reworking as it last what 5 seconds? That is 4 snb skills u could use while it's up for free if u picked that morhp and saves a lot of stam. Honstly my biggest problem with these ults is the sheer uptime you can get and same goes for warden healing ult shouldn't be able to have it as your main heal more of a oh s**t thing instead of your main heal or defsive ability you should have to dodge roll or shield or block and try to avoid damage although block cost needs to be reworked you can drop it way to much last patch you could gain stam awhile blocking if u just had 5 heavy and ran all sturdy and reduce block cost ench and abilities what was very sad imo but you know math and understanding how a game works is not ZOS strong points crown store is tho.
SnB ult imo is on a totally different level of OP. On my kagrenacs templar healer in Cyrodiil I can just pop that and battleress someone in like 2 seconds, while being hailed on from ranged dd. All attacks at me will be blocked/reflected so w/e I suppose. In small scale pvp you can really turn the tide of the battle with this. In duels it is even stronger, where you can pop this and go full on berserk or use heavy attacks to restore your stamina if needed. I definatelly agree it is way too strong.
Waffennacht wrote: »Don't worry OP, it'll get nerfed.
Every Single One of the nerf threads has resulted in a nerf.
So it'll get nerfed
Racer will get nerfed
SA will get nerfed
Just you wait
Sandman929 wrote: »Waffennacht wrote: »Don't worry OP, it'll get nerfed.
Every Single One of the nerf threads has resulted in a nerf.
So it'll get nerfed
Racer will get nerfed
SA will get nerfed
Just you wait
Still waiting on the destro ulti nerf though, lets not pretend the last "nerf" did anything.