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Restoration staff healing ultimate

  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Leave it alone guys. I'm sure the OP is a salty NB who is jealous that he is no longer the only one with a cheap and efficient ult. Resto ult is balanced at 100 as long as incap exists at 75
  • Skander
    Skander
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    Leave it alone guys. I'm sure the OP is a salty NB who is jealous that he is no longer the only one with a cheap and efficient ult. Resto ult is balanced at 100 as long as incap exists at 75

    I play only Magicka Templar, since you are making assumption i guess you have no more fair data to give. Then "sAlTy GiT gOOd"
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Waffennacht
    Waffennacht
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    Don't worry OP, it'll get nerfed.

    Every Single One of the nerf threads has resulted in a nerf.

    So it'll get nerfed

    Racer will get nerfed

    SA will get nerfed

    Just you wait
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DeHei
    DeHei
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    I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • leepalmer95
    leepalmer95
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    Just lights champion needs nerfing.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Skander
    Skander
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    DeHei wrote: »
    I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...

    They should remove the major protection, not the healing
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • leepalmer95
    leepalmer95
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    Skander wrote: »
    DeHei wrote: »
    I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...

    They should remove the major protection, not the healing

    Major should become minor protection i think.

    If you nerf the healing you nerf the base skill and other morph which aren't OP.

    Its the major protection thats op, minor protection is 8%~ i think? Minor should be fine, nerf it slightly but not break the skill as i like the skill.
    Edited by leepalmer95 on August 8, 2017 10:26AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • br0steen
    br0steen
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    Don't worry OP, it'll get nerfed.

    Every Single One of the nerf threads has resulted in a nerf.

    So it'll get nerfed

    Racer will get nerfed

    SA will get nerfed

    Just you wait

    :trollface:
  • DeHei
    DeHei
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    Skander wrote: »
    DeHei wrote: »
    I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...

    They should remove the major protection, not the healing

    why that? Because you want again easier killable targets? Same when i would say make shuffle only work for medium armor user not for heavy. Do you have an argument for that?
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Skander
    Skander
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    DeHei wrote: »
    Skander wrote: »
    DeHei wrote: »
    I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...

    They should remove the major protection, not the healing

    why that? Because you want again easier killable targets? Same when i would say make shuffle only work for medium armor user not for heavy. Do you have an argument for that?

    No, becouse it's overperforming. Comine that to a good healing and dps buff. for 100 ultimate that's so much overpowered you can't even see it
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • DeHei
    DeHei
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    Skander wrote: »
    DeHei wrote: »
    Skander wrote: »
    DeHei wrote: »
    I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...

    They should remove the major protection, not the healing

    why that? Because you want again easier killable targets? Same when i would say make shuffle only work for medium armor user not for heavy. Do you have an argument for that?

    No, becouse it's overperforming. Comine that to a good healing and dps buff. for 100 ultimate that's so much overpowered you can't even see it

    I think thats strong, too. Maybe a bit stronger then other, but only because we dont have other cheap options for a defensiv solo ult. Until some other ults will get a rebalancing, we need this cheap options for flexibility. Its impossible to use a very good 200-250 ult cost ultimate with the same flexibility. All this expensive ults need would need lower effects and lower costs.

    I dont know, but for example the Templar healing ult is very static and you need to channel it.. The affects could be 100% better actually and that would be really OP, but because of flexibility i would us lights champion, when it would bring just 50% of the effect.. Just the skilldesign from other skills need to get a rework..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Skander
    Skander
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    DeHei wrote: »
    Skander wrote: »
    DeHei wrote: »
    Skander wrote: »
    DeHei wrote: »
    I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...

    They should remove the major protection, not the healing

    why that? Because you want again easier killable targets? Same when i would say make shuffle only work for medium armor user not for heavy. Do you have an argument for that?

    No, becouse it's overperforming. Comine that to a good healing and dps buff. for 100 ultimate that's so much overpowered you can't even see it

    I think thats strong, too. Maybe a bit stronger then other, but only because we dont have other cheap options for a defensiv solo ult. Until some other ults will get a rebalancing, we need this cheap options for flexibility. Its impossible to use a very good 200-250 ult cost ultimate with the same flexibility. All this expensive ults need would need lower effects and lower costs.

    I dont know, but for example the Templar healing ult is very static and you need to channel it.. The affects could be 100% better actually and that would be really OP, but because of flexibility i would us lights champion, when it would bring just 50% of the effect.. Just the skilldesign from other skills need to get a rework..

    Saying templar healing ultimate is strong is just wrong. It's strong in a 10000vless. But even horn is strong there.

    Light's champion has just too much stuff in it for its cost.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Waffennacht
    Waffennacht
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    I would prefer any change to the ability that do not increase cost
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DeHei
    DeHei
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    Skander wrote: »
    DeHei wrote: »
    Skander wrote: »
    DeHei wrote: »
    Skander wrote: »
    DeHei wrote: »
    I would like, when it get a nerf, that just the healingeffect is reduced and not the ultcosts increased. We need more low cost ultis for diversity. Nearly all ultimates with costs over 200ult are just to expensive to use them in PvP...

    They should remove the major protection, not the healing

    why that? Because you want again easier killable targets? Same when i would say make shuffle only work for medium armor user not for heavy. Do you have an argument for that?

    No, becouse it's overperforming. Comine that to a good healing and dps buff. for 100 ultimate that's so much overpowered you can't even see it

    I think thats strong, too. Maybe a bit stronger then other, but only because we dont have other cheap options for a defensiv solo ult. Until some other ults will get a rebalancing, we need this cheap options for flexibility. Its impossible to use a very good 200-250 ult cost ultimate with the same flexibility. All this expensive ults need would need lower effects and lower costs.

    I dont know, but for example the Templar healing ult is very static and you need to channel it.. The affects could be 100% better actually and that would be really OP, but because of flexibility i would us lights champion, when it would bring just 50% of the effect.. Just the skilldesign from other skills need to get a rework..

    Saying templar healing ultimate is strong is just wrong. It's strong in a 10000vless. But even horn is strong there.

    Light's champion has just too much stuff in it for its cost.

    I dont say, that its strong. I never would, because of to static and less flexibility. I would prefer Lights Champion, when it just has 50% of effect and the bad designed templar healingult would have 200% of effect!!
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • nCats
    nCats
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    In a way, I'd rather correct myself and have a corrosive armour buff than a resto nerf, it would make for an interesting DK defensive tool.

    Right now corrosive is only useful if you are running beastly ult gen build, in which case you have heroic slash and shield ulti anyway.

    That is not to say that the resto ult is somewhat overperforming. Criterion? The sights of (stamina included) players slotting resto backbar in their builds.
  • cowpker4life
    BohnT wrote: »
    I admire your bravery to say anything against the ult.
    It is completely overperforming and everyone who used it once knows it.
    But the magicka community is too strong on the forums, they'll hang you burn your skin, and finally quarter you for the blasphemy to say that certain things like healing ward or resto ult are completely broken.

    What u mean mate you can have 50-80% up time on the ult bc it's so cheap just like snb ult can have very high uptime and for what it doses is very strong. And for all those complain about incap turn your in game sound up?? You can hear it before it hits and if u are eating 8-10k incaps wear heavy armor or more crit restince or put cp into reduce damage?? Heavy armor 22k restince and 2.3k crit 99% of the incap I take are around 6k as most nightblades are running some proc sets with it as well what dose more damage then the ult. It is pretty easy to dodge or block bc of the sound before it hits. Why don't u hate leap on ult gen dks hitting just as hard or harder and is an aoe so only thing u can do is block it. Or what about soul assualt? Costs the same or so as incap but only conter is block and heal or Los and blocking and healing takes 10k or so stam or u can shield spam if u are magic. A lot of good pvps laugh at the kids that need resto ult or snb or troll king to stay alive as they can carry so hard. And yes warden tree ult needs some chaging as well as it can get a 80% uptime or more very easily. And I've said this before as a stamblade I would take leap over incap any day. And there is a good chunk of stam classes runbing resto back bar bc 2h and resto don't need any bow skills so run resto with resto ult.
  • cowpker4life
    Darlgon wrote: »
    Skander wrote: »
    SanTii.92 wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
    It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?

    It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.

    ROLF.

    You must SERIOUSLY not understand immortality if you think heals and major protection are immortality.

    Edit to clarify.

    Major Protection (Reduce damage taken by 30%) = getting hit by 70 percent of damage for 5 seconds, 10s if it happens to come your way on the last tick.

    Major Force (Increase Critical Damage by 15%) = only increase the outgoing damage of CRITS, not normal DPS.

    and, to borrow from a poster above, who wrote out the tooltip:
    Sandman929 wrote: »

    Lights Champion:

    Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for [5] seconds.
    Any friendly target you heal gains Major Force and Major Protection for [5] seconds, increasing their Critical Damage done by 30% and reducing their Damage taken by 30%.
    Any friendly target you heal gains Major Force and Major Protection, increasing their Critical Damageand reducing their Damage taken.

    The heals are.. what? magicka pool based?, so.. if you think ONE heal from a full stam character makes you OP while it bounces among other players around you, your skooma addiction is real.

    Lmao take it u didn't hear ults scale off max stats pools?? That is why blobs 40 or 50k magic nightblade 2h ult build worked he didn't have huge stam pool.
  • cowpker4life
    SydneyGrey wrote: »
    Why would you nerf that when EVERYONE with a resto staff can use it, no matter what class they play, or what alliance. You'd just be nerfing it across the board for everybody for no reason, which wouldn't affect PvP at all, but would ruin it for PvEers doing group dungeons.

    That is some pretty trash logic tbh mate. So back in the day wen perma bat was a thing that shouldn't have been nerffed? Because anyone that is a vamp can use it so shouldn't be nerffed perfectly blanced right?
  • Koensol
    Koensol
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    Skander wrote: »
    It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.

    In those 10 seconds, is most unlikely
    I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.

  • The_Conjurer
    The_Conjurer
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    It does well to heal the tank or yourself if your getting ganked by a group during pvp. I just think someone can't throw out enough dps to counter a cloth wearing healer. If they are using their ult on this ability, then they are a designated healer and should have the one shot chance to counter a massive crit in pvp. Don't stam and mag dps get big damage ults? ya, they do. Healers should get a big healing ult. Which isn't even an aoe, might I add.
    It takes a good minute to build the ult points for it as well. Especially when you are only healing and not getting to attack as much.
    "Jyggalag's forces are gathering in the Fringe...And I HATE IT when people gather forces in my Fringes!" - Sheogorath
  • cowpker4life
    It does well to heal the tank or yourself if your getting ganked by a group during pvp. I just think someone can't throw out enough dps to counter a cloth wearing healer. If they are using their ult on this ability, then they are a designated healer and should have the one shot chance to counter a massive crit in pvp. Don't stam and mag dps get big damage ults? ya, they do. Healers should get a big healing ult. Which isn't even an aoe, might I add.
    It takes a good minute to build the ult points for it as well. Especially when you are only healing and not getting to attack as much.

    If it takes u a min to gain ult for a resto ult u are doing something wrong tbh. And can always through a light attack out or something for ult gen. Also don't you still get ult from crit healing. I'm always light always attacking and to lazy to test atm a lot of classes have use x ability to gain ult or drink potion or something tho.
  • cowpker4life
    Koensol wrote: »
    Skander wrote: »
    It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.

    In those 10 seconds, is most unlikely
    I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.

    Tbh very rarely do I see groups or zergling time ults besides a negate then some random ults here and there. And yeah it not going save you all the time but it dif dose help add a lot of tankness for them few seconds was with a msorc that was running resto ult and we basically took 0 damage or just it got out healed for the duration of the ult. Also most likely to see a frag curse jeaus beam sout assualt combo then 3 timed ults as most zergs are kinda random or just say hey there is a guy everyone chase him across the map. Although I don't agree with some the reason and think op is a little salty or pissy at times in this fourm post there is a reason why a lot of magic builds that have a resto run resto ult just like a lot of players who are dueling only run dk mageblade or msorc as they are some the strongest for dueling atm.
  • Biro123
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    Yeah, its too strong IMHO, but I also think its on-par with the snb ult.

    One shouldn't get nerfed without the other.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
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    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Koensol
    Koensol
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    Koensol wrote: »
    Skander wrote: »
    It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.

    In those 10 seconds, is most unlikely
    I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.

    Tbh very rarely do I see groups or zergling time ults besides a negate then some random ults here and there. And yeah it not going save you all the time but it dif dose help add a lot of tankness for them few seconds was with a msorc that was running resto ult and we basically took 0 damage or just it got out healed for the duration of the ult. Also most likely to see a frag curse jeaus beam sout assualt combo then 3 timed ults as most zergs are kinda random or just say hey there is a guy everyone chase him across the map. Although I don't agree with some the reason and think op is a little salty or pissy at times in this fourm post there is a reason why a lot of magic builds that have a resto run resto ult just like a lot of players who are dueling only run dk mageblade or msorc as they are some the strongest for dueling atm.
    Well I can definately agree on the first part, but bad players shouldn't be killing a lot of stuff anyways. Tbh, the real reason why a lot of people fail against resto staff ult users, is that they blow all their burst while the heal is still in full effect. Then the heal runs out and they sre out of steam, and complaim they cant kill this "cancer build". If they would have just put on their dots, while letting the healer overheal himself, and immediately cc after the ult runs out and then blow their burst it's GG. This has nothing to do with healing ults, but just using your brain. It is not just resto ult that can heal for a *** ton and protect the group. There is also remembrance and soul siphon which do a crap ton of healing. People just need to time their dmg. And if the response is "yea but then his buddies will kill us", then shame on them because they should have brought a healer as well if they cannot self sustain for 5 seconds.

  • cowpker4life
    Koensol wrote: »
    Koensol wrote: »
    Skander wrote: »
    It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.

    In those 10 seconds, is most unlikely
    I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.

    Tbh very rarely do I see groups or zergling time ults besides a negate then some random ults here and there. And yeah it not going save you all the time but it dif dose help add a lot of tankness for them few seconds was with a msorc that was running resto ult and we basically took 0 damage or just it got out healed for the duration of the ult. Also most likely to see a frag curse jeaus beam sout assualt combo then 3 timed ults as most zergs are kinda random or just say hey there is a guy everyone chase him across the map. Although I don't agree with some the reason and think op is a little salty or pissy at times in this fourm post there is a reason why a lot of magic builds that have a resto run resto ult just like a lot of players who are dueling only run dk mageblade or msorc as they are some the strongest for dueling atm.
    Well I can definately agree on the first part, but bad players shouldn't be killing a lot of stuff anyways. Tbh, the real reason why a lot of people fail against resto staff ult users, is that they blow all their burst while the heal is still in full effect. Then the heal runs out and they sre out of steam, and complaim they cant kill this "cancer build". If they would have just put on their dots, while letting the healer overheal himself, and immediately cc after the ult runs out and then blow their burst it's GG. This has nothing to do with healing ults, but just using your brain. It is not just resto ult that can heal for a *** ton and protect the group. There is also remembrance and soul siphon which do a crap ton of healing. People just need to time their dmg. And if the response is "yea but then his buddies will kill us", then shame on them because they should have brought a healer as well if they cannot self sustain for 5 seconds.

    I just think it dose need a cost increase or a drop in healing like a 50 ult increase and 75% of the healing it currently dose would be nice snb ult honstly needs a lot of reworking as it last what 5 seconds? That is 4 snb skills u could use while it's up for free if u picked that morhp and saves a lot of stam. Honstly my biggest problem with these ults is the sheer uptime you can get and same goes for warden healing ult shouldn't be able to have it as your main heal more of a oh s**t thing instead of your main heal or defsive ability you should have to dodge roll or shield or block and try to avoid damage although block cost needs to be reworked you can drop it way to much last patch you could gain stam awhile blocking if u just had 5 heavy and ran all sturdy and reduce block cost ench and abilities what was very sad imo but you know math and understanding how a game works is not ZOS strong points crown store is tho.
  • Koensol
    Koensol
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    Koensol wrote: »
    Koensol wrote: »
    Skander wrote: »
    It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.

    In those 10 seconds, is most unlikely
    I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.

    Tbh very rarely do I see groups or zergling time ults besides a negate then some random ults here and there. And yeah it not going save you all the time but it dif dose help add a lot of tankness for them few seconds was with a msorc that was running resto ult and we basically took 0 damage or just it got out healed for the duration of the ult. Also most likely to see a frag curse jeaus beam sout assualt combo then 3 timed ults as most zergs are kinda random or just say hey there is a guy everyone chase him across the map. Although I don't agree with some the reason and think op is a little salty or pissy at times in this fourm post there is a reason why a lot of magic builds that have a resto run resto ult just like a lot of players who are dueling only run dk mageblade or msorc as they are some the strongest for dueling atm.
    Well I can definately agree on the first part, but bad players shouldn't be killing a lot of stuff anyways. Tbh, the real reason why a lot of people fail against resto staff ult users, is that they blow all their burst while the heal is still in full effect. Then the heal runs out and they sre out of steam, and complaim they cant kill this "cancer build". If they would have just put on their dots, while letting the healer overheal himself, and immediately cc after the ult runs out and then blow their burst it's GG. This has nothing to do with healing ults, but just using your brain. It is not just resto ult that can heal for a *** ton and protect the group. There is also remembrance and soul siphon which do a crap ton of healing. People just need to time their dmg. And if the response is "yea but then his buddies will kill us", then shame on them because they should have brought a healer as well if they cannot self sustain for 5 seconds.

    I just think it dose need a cost increase or a drop in healing like a 50 ult increase and 75% of the healing it currently dose would be nice snb ult honstly needs a lot of reworking as it last what 5 seconds? That is 4 snb skills u could use while it's up for free if u picked that morhp and saves a lot of stam. Honstly my biggest problem with these ults is the sheer uptime you can get and same goes for warden healing ult shouldn't be able to have it as your main heal more of a oh s**t thing instead of your main heal or defsive ability you should have to dodge roll or shield or block and try to avoid damage although block cost needs to be reworked you can drop it way to much last patch you could gain stam awhile blocking if u just had 5 heavy and ran all sturdy and reduce block cost ench and abilities what was very sad imo but you know math and understanding how a game works is not ZOS strong points crown store is tho.
    Yea I will agree with it needing a cost increase, to make it more on par with other healing ults. I wouldn't necesarily say a healing nerf, though. My original response was more aimed towards @Skander who claimed it to be impossible to kill a resto ult user in 10 seconds with a group of 4.

    SnB ult imo is on a totally different level of OP. On my kagrenacs templar healer in Cyrodiil I can just pop that and battleress someone in like 2 seconds, while being hailed on from ranged dd. All attacks at me will be blocked/reflected so w/e I suppose. In small scale pvp you can really turn the tide of the battle with this. In duels it is even stronger, where you can pop this and go full on berserk or use heavy attacks to restore your stamina if needed. I definatelly agree it is way too strong.

  • cowpker4life
    Koensol wrote: »
    Koensol wrote: »
    Koensol wrote: »
    Skander wrote: »
    It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.

    In those 10 seconds, is most unlikely
    I don't know what crappy groups you play against, but fear + 2 dawnbreakers and 1 incap and you are dead. Period. No healer can heal through 3+ ultimates used against them for 10 seconds while cc'ed. Dream on.

    Tbh very rarely do I see groups or zergling time ults besides a negate then some random ults here and there. And yeah it not going save you all the time but it dif dose help add a lot of tankness for them few seconds was with a msorc that was running resto ult and we basically took 0 damage or just it got out healed for the duration of the ult. Also most likely to see a frag curse jeaus beam sout assualt combo then 3 timed ults as most zergs are kinda random or just say hey there is a guy everyone chase him across the map. Although I don't agree with some the reason and think op is a little salty or pissy at times in this fourm post there is a reason why a lot of magic builds that have a resto run resto ult just like a lot of players who are dueling only run dk mageblade or msorc as they are some the strongest for dueling atm.
    Well I can definately agree on the first part, but bad players shouldn't be killing a lot of stuff anyways. Tbh, the real reason why a lot of people fail against resto staff ult users, is that they blow all their burst while the heal is still in full effect. Then the heal runs out and they sre out of steam, and complaim they cant kill this "cancer build". If they would have just put on their dots, while letting the healer overheal himself, and immediately cc after the ult runs out and then blow their burst it's GG. This has nothing to do with healing ults, but just using your brain. It is not just resto ult that can heal for a *** ton and protect the group. There is also remembrance and soul siphon which do a crap ton of healing. People just need to time their dmg. And if the response is "yea but then his buddies will kill us", then shame on them because they should have brought a healer as well if they cannot self sustain for 5 seconds.

    I just think it dose need a cost increase or a drop in healing like a 50 ult increase and 75% of the healing it currently dose would be nice snb ult honstly needs a lot of reworking as it last what 5 seconds? That is 4 snb skills u could use while it's up for free if u picked that morhp and saves a lot of stam. Honstly my biggest problem with these ults is the sheer uptime you can get and same goes for warden healing ult shouldn't be able to have it as your main heal more of a oh s**t thing instead of your main heal or defsive ability you should have to dodge roll or shield or block and try to avoid damage although block cost needs to be reworked you can drop it way to much last patch you could gain stam awhile blocking if u just had 5 heavy and ran all sturdy and reduce block cost ench and abilities what was very sad imo but you know math and understanding how a game works is not ZOS strong points crown store is tho.
    Yea I will agree with it needing a cost increase, to make it more on par with other healing ults. I wouldn't necesarily say a healing nerf, though. My original response was more aimed towards @Skander who claimed it to be impossible to kill a resto ult user in 10 seconds with a group of 4.

    SnB ult imo is on a totally different level of OP. On my kagrenacs templar healer in Cyrodiil I can just pop that and battleress someone in like 2 seconds, while being hailed on from ranged dd. All attacks at me will be blocked/reflected so w/e I suppose. In small scale pvp you can really turn the tide of the battle with this. In duels it is even stronger, where you can pop this and go full on berserk or use heavy attacks to restore your stamina if needed. I definatelly agree it is way too strong.

    Yeah it dosnt make a player unkilable but it dose make it very hard. Having such an amazing up time is honstly my biggest problem with ults I mean there is stamdk rocking perma snb ult and still habe pretty good damage. I see so many bad players who have to crutch on some type of low cost spamable healing ult or something like other day was fighting a warden with 40k hp and all he did was block and drop trees. I honstly don't understand why healers even build for anything but ult gen and perma blocking atm bc half the healing ults you can have such an amazing up time on if not 100% on some it's just as bad as the perma batting dk meta when they would wipe zergs with nothing but bats on there bar for a damage ability. Find it funny how this fourm went from nerf this ability into get gud tho tbh think to many players are agisnt nerfs just because it will make them more on par with other classes/builds or it will take more skill to play the game. Dosnt help that most the comonity dosnt understand how the game works machines wise or what is really crap and what is really op as they eit her never played or are playing it.
    Edited by cowpker4life on August 14, 2017 3:28PM
  • Sandman929
    Sandman929
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    Don't worry OP, it'll get nerfed.

    Every Single One of the nerf threads has resulted in a nerf.

    So it'll get nerfed

    Racer will get nerfed

    SA will get nerfed

    Just you wait

    Still waiting on the destro ulti nerf though, lets not pretend the last "nerf" did anything.
  • Sandman929
    Sandman929
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    Lights Champion is a strong small group heal and utility. Over-performing though? I don't know that I'd agree with that. I think a nerf would take it from good to useless really fast.
  • Waffennacht
    Waffennacht
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    Sandman929 wrote: »
    Don't worry OP, it'll get nerfed.

    Every Single One of the nerf threads has resulted in a nerf.

    So it'll get nerfed

    Racer will get nerfed

    SA will get nerfed

    Just you wait

    Still waiting on the destro ulti nerf though, lets not pretend the last "nerf" did anything.

    I'll admit it takes a while, but it happens. EotS will probably get a DMG reduction.

    I've dropped resto completely, as healing ward and the ult are the only things it really has going for it. I'd much rather take SnB for access to a similar ult (great defensive capabilities) and a gap closer. Not to mention, with passives, 80-90% DMG reduction? I'll take that.

    I did just face a similar build, SnB ult build - took a while, but timing burst on the down time is key and effective.

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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