Brutusmax1mus wrote: »It took a 50% nerf and a buff to other traits to bring it in line. It was massively outperforming the other traits. Gj zos.
And it should (or something should)... If there is not anything that clearly outshines the rest then they might as well ditch traits all together. We can have a few select weapons like sword, staff, maul, etc. There is a time where balance = everything is the same; not fun if you ask me.
The problem is BiS exists in the first place. Everything should give you the opportunity to succeed, no matter the playstyle.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Bouldercleave wrote: »The problem is one that has plagued this MMO for years and is embodied to a great deal by its community. Point if view is a fantastic corollary.
The point of view that nothing needs to be nerfed but rather other things need to be buffed to compensate is the mindset that gets shouted down regularly. In essence, if you repeat the same behaviors (nerfing) and expect a different result youre an idiot.
How about next patch, where ZOS re does everything and negates players months of grinding they simply "buff" items that are lagging.
What an out of the box way of thinking.https://www.youtube.com/watch?v=wvVPdyYeaQU
Because that creates an unsustainable power creep which is even harder and more painful to fix.
Explain how.
I allways see people go on about powercreep, but actually explain it. Explain in depth what would happen @Bouldercleave
Because when something is overperforming you nerf it to become balanced. You dont buff everything else to make them all overperforming. Its common sense that you are going to create huge problems to the game when everything is OP.
Here's the thing.
I used to play a game called Champions online, where everything was OP in it's own way. Objectively. Some damage specs could put out an insane ammount of damage, some tank builds could become nigh invincible. And with sub, you could mix and match and choose what you wanted. Yet the game survived up to a point and then declined. Why?
Short version: No new content. Or sparse new content.
Powercreep isn't a problem, even CO"s PVP scene survived mostly intact through years of near-broken powersets that people eventually learned to counter. The problem is keeping people interested and allways has been. Especially in games like that, mostly power based, and games like this, in which 90% of the gearsets are absolutely useless.
...Also, the irony of people whining about how power creep is a problem despite people going 'should the DLC stuff be so powerfull?" is met with vitriol and hate. You people just cant be pleased.
No need to talk about other games. You are playing ESO. You want an example. Proc sets. Dealing unavoidable very high dmg with the click of a button. And your solution is buff everything else to match proc set strength. Sound logical right? All the sets would be balanced after all. What could possibly go wrong? Well everyone is oneshotting everyone by pressing one button. Thats whats wrong. Like i said when everything is OP its common sense that its going to break the game.
Doctordarkspawn wrote: »BlazingDynamo wrote: »You make it sound like vma weapons are usless. Like many have pointed out the dps difference between traits are slim to none. There will always be something that's at least 0.000001% better.
Certain traits perform better in different situations. But everything is on par now. Sharpened just isn't be all end all.
Chill.
Keep using you vma weapons they're still good.
I defy you to tell me how Defending was overperforming. Given armor is negledgeable in PVP given it's all burst damage, the only people using it would be tanks who you dont target first anyway.
Explain to be why defending needed nerfed.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Bouldercleave wrote: »The problem is one that has plagued this MMO for years and is embodied to a great deal by its community. Point if view is a fantastic corollary.
The point of view that nothing needs to be nerfed but rather other things need to be buffed to compensate is the mindset that gets shouted down regularly. In essence, if you repeat the same behaviors (nerfing) and expect a different result youre an idiot.
How about next patch, where ZOS re does everything and negates players months of grinding they simply "buff" items that are lagging.
What an out of the box way of thinking.https://www.youtube.com/watch?v=wvVPdyYeaQU
Because that creates an unsustainable power creep which is even harder and more painful to fix.
Explain how.
I allways see people go on about powercreep, but actually explain it. Explain in depth what would happen @Bouldercleave
Because when something is overperforming you nerf it to become balanced. You dont buff everything else to make them all overperforming. Its common sense that you are going to create huge problems to the game when everything is OP.
Here's the thing.
I used to play a game called Champions online, where everything was OP in it's own way. Objectively. Some damage specs could put out an insane ammount of damage, some tank builds could become nigh invincible. And with sub, you could mix and match and choose what you wanted. Yet the game survived up to a point and then declined. Why?
Short version: No new content. Or sparse new content.
Powercreep isn't a problem, even CO"s PVP scene survived mostly intact through years of near-broken powersets that people eventually learned to counter. The problem is keeping people interested and allways has been. Especially in games like that, mostly power based, and games like this, in which 90% of the gearsets are absolutely useless.
...Also, the irony of people whining about how power creep is a problem despite people going 'should the DLC stuff be so powerfull?" is met with vitriol and hate. You people just cant be pleased.
No need to talk about other games. You are playing ESO. You want an example. Proc sets. Dealing unavoidable very high dmg with the click of a button. And your solution is buff everything else to match proc set strength. Sound logical right? All the sets would be balanced after all. What could possibly go wrong? Well everyone is oneshotting everyone by pressing one button. Thats whats wrong. Like i said when everything is OP its common sense that its going to break the game.
"No need to talk about other games"
Let me stop you right there and say if you cannot understand why other games are being used as an example as far as differences in design structure, the effects of that structure on power creep, you should not be participating in the discussion, period.
Second. My solution is -not- to buff everything else to Proc Set Strength. Dont put words in my mouth based on your misconceptions. My solutions if I had the power would be the following:
1. Create a new tallent tree system that gradually levels up after it's selected based on PVE role alone. Support, Tank, Magicka DPS, and Stamina DPS. Scrap the Champion system, replace it with this. This will give each class an identity, while still maintaining they're ability to actually -function-, and opening up build opportunity based on each spec. (As well as identity at any given roll. Dragon-knight tank? The traditional. Sorc-based tank? Possibly alot of reflect damage. Nightblade tank? Saptank taken to it's logical extreme. Templar tank? Cross between Nightblade and Dragon-knight, with some group support and self healing.)
The beauty of implimenting this -now-, is that you can fit the needs of the current PVP situatiion, and could likely keep gear where it is. New gear does not need to be implimented, thus power creep is not created, if the focus of your system is the skills relation to the tallent tree's, and the gear used in tandem with these. No new gear tiers, need to be implimented, when the focus is on the sets. And it has been,
2. Impliment two new difficulties, and revamp the difficulty system.
That, would be my solution. Will it happen? No, it'd likely be too much work for the dev team to justify, in addition to them likely not wanting to rock the boat, making so many radical changes so quickly. But, that would be my proposed solution to fixing the current situation.
leepalmer95 wrote: »Doctordarkspawn wrote: »BlazingDynamo wrote: »You make it sound like vma weapons are usless. Like many have pointed out the dps difference between traits are slim to none. There will always be something that's at least 0.000001% better.
Certain traits perform better in different situations. But everything is on par now. Sharpened just isn't be all end all.
Chill.
Keep using you vma weapons they're still good.
I defy you to tell me how Defending was overperforming. Given armor is negledgeable in PVP given it's all burst damage, the only people using it would be tanks who you dont target first anyway.
Explain to be why defending needed nerfed.
Defending was the best back bar trait for pvp period.
Provided the best defensive bonuses for both magicka and stamina builds.
Is everyone posting agreement aware that sharpened will still be the best trait on many builds and that the nerf actually makes it so that precise will be the same or a hair's breadth better with a little change in setups? That infused will not be more than a percent better? That we now actually have three (in pvp four) options that are all valid and workable?
I hate the complaint machine that is this forum.
Drakkdjinn wrote: »If Morrowind changes didn't already eat into their dedicated player base, ZoS' stupid 3-years-too-late half-baked balance changes certainly will. Farming is not gameplay.