Merlin13KAGL wrote: »Since your response was so thorough and elegant, I'll give you three examples.
Let's take two players, one in full plate, the other in a nylon jump suit.
- Hit each with a sledge hammer.
- Hit each with about 2000 volts.
- Hit each with a blast from a flamethrower
I'll save you the pain and not even begin to mention how gear would affect mobility.
paulsimonps wrote: »Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....
(if it's not enough...use some CP...)
7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.
Everyday people ask for nerfs... I'm a new player, I die and struggle against some players...I'm just learning to play and don't ask nerfs!
paulsimonps wrote: »Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
First of all, the resistance cap is 33,1k not 33,2. Second, there is no cap for penetration cause it would take A LOT to reach those kinds of numbers in terms of penetration.
4884+5280+1320+2530+5160+4000+5280=28454
Those are numbers on live, that is light armor passive, Major and Minor Breach, Infused+Torugs pact 5p+crusher, 2h Sharpened, 100p into spell erosion and 5p spinners. That is all you can get in terms of penetration for magicka on live server.
Sharpened is getting nerfed, spinners is getting nerfed, and you would be nerfing yourself going that hard into spell erosion. Minor Breach is almost impossible to get unless you are a templar using a certain stamina ability or a poison.
Seeing how much effort needs to be put into it, I think it seems pretty balanced. Cause no one is gonna do this. You lose out so much in spell damage and max magicka and spell crit that its just not worth it. And to be fair, you are talking about tanks right, and this is a PvP question since it has to do with penetration vs resistance/mitigation. A tank character can get mitigation that is not resistance that cannot be penetrated with anything but oblivion damage. Its really easy to get and makes you tanky as hell.
Maxing out this heavy into one stat always leaves you hanging in another. There is a trade of for everything. Major and Minor Fracture and Breach do not need a debuff.
I mean if you really wanted to you could stack resistance over the cap and you would be fine. You would be surprised at how extremely easy that is to do compared to getting high penetration. I was testing some penetration on the PTS with my wife and I gave her a set up that gave her over 50k resistance. Even if you had that 28k penetration she would still be close to the cap with that.
Risk vs Reward, Trade away what you don't want for what you want. This does not need changed.
paulsimonps wrote: »Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
First of all, the resistance cap is 33,1k not 33,2. Second, there is no cap for penetration cause it would take A LOT to reach those kinds of numbers in terms of penetration.
4884+5280+1320+2530+5160+4000+5280=28454
Those are numbers on live, that is light armor passive, Major and Minor Breach, Infused+Torugs pact 5p+crusher, 2h Sharpened, 100p into spell erosion and 5p spinners. That is all you can get in terms of penetration for magicka on live server.
Sharpened is getting nerfed, spinners is getting nerfed, and you would be nerfing yourself going that hard into spell erosion. Minor Breach is almost impossible to get unless you are a templar using a certain stamina ability or a poison.
Seeing how much effort needs to be put into it, I think it seems pretty balanced. Cause no one is gonna do this. You lose out so much in spell damage and max magicka and spell crit that its just not worth it. And to be fair, you are talking about tanks right, and this is a PvP question since it has to do with penetration vs resistance/mitigation. A tank character can get mitigation that is not resistance that cannot be penetrated with anything but oblivion damage. Its really easy to get and makes you tanky as hell.
Maxing out this heavy into one stat always leaves you hanging in another. There is a trade of for everything. Major and Minor Fracture and Breach do not need a debuff.
I mean if you really wanted to you could stack resistance over the cap and you would be fine. You would be surprised at how extremely easy that is to do compared to getting high penetration. I was testing some penetration on the PTS with my wife and I gave her a set up that gave her over 50k resistance. Even if you had that 28k penetration she would still be close to the cap with that.
Risk vs Reward, Trade away what you don't want for what you want. This does not need changed.
You forgot alkosh
Merlin13KAGL wrote: »Since your response was so thorough and elegant, I'll give you three examples.
Let's take two players, one in full plate, the other in a nylon jump suit.
- Hit each with a sledge hammer.
- Hit each with about 2000 volts.
- Hit each with a blast from a flamethrower
I'll save you the pain and not even begin to mention how gear would affect mobility.
Just trying to parse this analogy is giving me "the pain".paulsimonps wrote: »Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....
(if it's not enough...use some CP...)
7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.
Is Lord Warden better than Mighty Chudan?
Also I am a tank and So many falsehoods and fundamental misunderstandings in this thread on these points imho
1. Light armor passive isn't just for sorcerers
2. We tanks need the dps to be good at damaging because this game doesn't solely revolve around pvp
3. Elder scrolls heavy armor has always been imbued with magical properties, this isn't the Middle Ages on Earth. This is 2nd era Nirn.
soo...after so many comments, where are the tanks in this game? they dont have an opinion ?ooo..maybe cos are none !
Merlin13KAGL wrote: »Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
I really like that part
btw. should they also cut YOUR penetration with ransack by half?
Full heavy (is and) should be great against physical damage, but should be weak against magical. Pen from LA is part of the necessary counter to heavy armor, as it should be.
We had this in the first of year of eso.
Everyone and their grandmother was a light wearing mag dk while nb were free ap, sorc were waiting in the shadows for dk nerfs and templars were/are/will be healers.
If you end up stacking 33K+ resistance you will most likely be useless: you will do no damage, you will not be able to sustain even healing and other basic function. Nobody bothers stacking that much in PvE, let alone PvP. In fact stacking resistance is by far the least efficient way of mitigating damage: blocking, shielding, roll dodging or running a skill or set that give evasion are all more efficient.
The "nerf things because I can't win" mentality permeates a large portion of the posts on this forum. Only a handful of topics are actually thoughtful and helpful. If only people used their brains before bothering to write ...
I actually disliked playing as tank the first day I set foot in Cyrodiil because I couldn't kill people fast enough so I swapped to MA almost at once. Never looked back. Recently I also got fed up with PvE tanking so I made my DK into a DD. Tanking gear is in long time storage. I'll probably never tank again. 2 years wasted doing that has bored me to death, to the point I actually started getting bad at it. Long things short, if it doesn't have 7K+ effective WD/SD, 50%+ crit and 1.5K recovery it ain't worth playing.
I am a dk too ...and is soo boring as a tank... Takes ages to kill someone , if im lucky to survive more than 10 seconds !!! Bang bang bang ,,, thats it ! Dead ! GG zos !( rubish pvp !
paulsimonps wrote: »I actually disliked playing as tank the first day I set foot in Cyrodiil because I couldn't kill people fast enough so I swapped to MA almost at once. Never looked back. Recently I also got fed up with PvE tanking so I made my DK into a DD. Tanking gear is in long time storage. I'll probably never tank again. 2 years wasted doing that has bored me to death, to the point I actually started getting bad at it. Long things short, if it doesn't have 7K+ effective WD/SD, 50%+ crit and 1.5K recovery it ain't worth playing.
Knight Slayer+Infused Oblivion and Reactive armor and I can be tanky and deal damageBut whatever people have fun with.
Giles.floydub17_ESO wrote: »Merlin13KAGL wrote: »Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
I really like that part
btw. should they also cut YOUR penetration with ransack by half?
Indeed. I'm good with that change, just as soon as the lazy implementation of +1 point in armor = +1 point in spell resist goes away.
Full heavy (is and) should be great against physical damage, but should be weak against magical. Pen from LA is part of the necessary counter to heavy armor, as it should be.
Umm. No. Heavy should provide solid resistance for both types of damage. There is no logic that the armor designed mostly with tanking in mind should be weak to anything.
Further, the spell pen in LA isn't exactly a tank buster. Ya, it helps, if helps against all armor types.
Just saw the insightful example above. Nylon jump suit armor now?