Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
Giles.floydub17_ESO wrote: »How many players run around Cyro with 32k pen? A player would have to build specifically for penetration, including CP, to come close.
Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
I really like that part
btw. should they also cut YOUR penetration with ransack by half?
Merlin13KAGL wrote: »[
Full heavy (is and) should be great against physical damage, but should be weak against magical..
Merlin13KAGL wrote: »Full heavy (is and) should be great against physical damage, but should be weak against magical. Pen from LA is part of the necessary counter to heavy armor, as it should be.
Merlin13KAGL wrote: »Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
I really like that part
btw. should they also cut YOUR penetration with ransack by half?
Indeed. I'm good with that change, just as soon as the lazy implementation of +1 point in armor = +1 point in spell resist goes away.
Full heavy (is and) should be great against physical damage, but should be weak against magical. Pen from LA is part of the necessary counter to heavy armor, as it should be.
Merlin13KAGL wrote: »Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
I really like that part
btw. should they also cut YOUR penetration with ransack by half?
Full heavy (is and) should be great against physical damage, but should be weak against magical. Pen from LA is part of the necessary counter to heavy armor, as it should be.
Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
paulsimonps wrote: »Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
First of all, the resistance cap is 33,1k not 33,2. Second, there is no cap for penetration cause it would take A LOT to reach those kinds of numbers in terms of penetration.
4884+5280+1320+2530+5160+4000+5280=28454
Those are numbers on live, that is light armor passive, Major and Minor Breach, Infused+Torugs pact 5p+crusher, 2h Sharpened, 100p into spell erosion and 5p spinners. That is all you can get in terms of penetration for magicka on live server.
Sharpened is getting nerfed, spinners is getting nerfed, and you would be nerfing yourself going that hard into spell erosion. Minor Breach is almost impossible to get unless you are a templar using a certain stamina ability or a poison.
Seeing how much effort needs to be put into it, I think it seems pretty balanced. Cause no one is gonna do this. You lose out so much in spell damage and max magicka and spell crit that its just not worth it. And to be fair, you are talking about tanks right, and this is a PvP question since it has to do with penetration vs resistance/mitigation. A tank character can get mitigation that is not resistance that cannot be penetrated with anything but oblivion damage. Its really easy to get and makes you tanky as hell.
Maxing out this heavy into one stat always leaves you hanging in another. There is a trade of for everything. Major and Minor Fracture and Breach do not need a debuff.
I mean if you really wanted to you could stack resistance over the cap and you would be fine. You would be surprised at how extremely easy that is to do compared to getting high penetration. I was testing some penetration on the PTS with my wife and I gave her a set up that gave her over 50k resistance. Even if you had that 28k penetration she would still be close to the cap with that.
Risk vs Reward, Trade away what you don't want for what you want. This does not need changed.
Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....
(if it's not enough...use some CP...)
Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....
(if it's not enough...use some CP...)
paulsimonps wrote: »Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....
(if it's not enough...use some CP...)
7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.
paulsimonps wrote: »Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....
(if it's not enough...use some CP...)
7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.
Reorx_Holybeard wrote: »Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....
(if it's not enough...use some CP...)
Using a build with no sets with +Resistance I get up to 23k Spell+Physical resistance with no class specific abilities/passives and only the CP Shield Expert. Major Resolve/Ward gets you to 28k and most classes have passives that increase resistances somehow in addition to all the sets that have +Resistance on them. So it's not "slap on any 7 pc Heavy Armor+Shield" easy to reach 33k but not too difficult either if you are careful in your class/set/cp choices.
leepalmer95 wrote: »paulsimonps wrote: »Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....
(if it's not enough...use some CP...)
7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.
that including shield and shield passive from cp?
Try bloodspawn instead of warden
Also certain race and class passives.
Its easy to reach near cap.
Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
I really like that part
btw. should they also cut YOUR penetration with ransack by half?
paulsimonps wrote: »leepalmer95 wrote: »paulsimonps wrote: »Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....
(if it's not enough...use some CP...)
7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.
that including shield and shield passive from cp?
Try bloodspawn instead of warden
Also certain race and class passives.
Its easy to reach near cap.
Yes sorry that also includes shield and the Shield expert CP. Also Lord Warden is far far far more reliable than Bloodspawn when it comes to resistance.
This post wins the award for the most incoherent response of the month. My god what a load of rambling. All over the place, literally.paulsimonps wrote: »Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
First of all, the resistance cap is 33,1k not 33,2. Second, there is no cap for penetration cause it would take A LOT to reach those kinds of numbers in terms of penetration.
4884+5280+1320+2530+5160+4000+5280=28454
Those are numbers on live, that is light armor passive, Major and Minor Breach, Infused+Torugs pact 5p+crusher, 2h Sharpened, 100p into spell erosion and 5p spinners. That is all you can get in terms of penetration for magicka on live server.
Sharpened is getting nerfed, spinners is getting nerfed, and you would be nerfing yourself going that hard into spell erosion. Minor Breach is almost impossible to get unless you are a templar using a certain stamina ability or a poison.
Seeing how much effort needs to be put into it, I think it seems pretty balanced. Cause no one is gonna do this. You lose out so much in spell damage and max magicka and spell crit that its just not worth it. And to be fair, you are talking about tanks right, and this is a PvP question since it has to do with penetration vs resistance/mitigation. A tank character can get mitigation that is not resistance that cannot be penetrated with anything but oblivion damage. Its really easy to get and makes you tanky as hell.
Maxing out this heavy into one stat always leaves you hanging in another. There is a trade of for everything. Major and Minor Fracture and Breach do not need a debuff.
I mean if you really wanted to you could stack resistance over the cap and you would be fine. You would be surprised at how extremely easy that is to do compared to getting high penetration. I was testing some penetration on the PTS with my wife and I gave her a set up that gave her over 50k resistance. Even if you had that 28k penetration she would still be close to the cap with that.
Risk vs Reward, Trade away what you don't want for what you want. This does not need changed.
...
sry paulsimonps ....
but I dont know how to replay just to you !
...The developers maybe think like me ..nerfing the Sharp...sets..etc...maybe its to much damage...aaa??what u think?
BUT,,,from your point of view...its not ok if someone build the Character only for Phys pen or mag pen...its hard to reach 28 k pen...and you said its not good,..cos you have to lose alot,,,like damage..etc...VERYYY TRUE...for us..the tank is the same...to have 33k resist...is not easy...we have to losee the same..stam regen...HP,,,damage.,..etc...sooo...for you its ok,.,..but for us its not coreect...mann...if I build a BUILD for defence...I build it to defend myself ..not to kill players..the problem was with the DD.,..they cried all the time..and ZOS change it for them ..to stop crying...soo...and the end..whats the point investing in something...when at the end your benefit is split in half? Phariah set...has the 5th bonus..max resistance + 11 k when your life is low,,,but in fact...you benefit only 50 % ...lol ...on my opinion the system is wrong and not fair ! and..yaaa...in pvp in Cyro you recive a buff...with 5k hp...etc...again..stupid ideea.,,,for you as a DD..its great...if you have 12k hp ,,,,in pvp you will have + 5k ..that is almost a 50% bonus..and you dont have to invest in nothing defensiv...just DAMAGE DAMAGE...but for me...as a tank..I have 35k HP, that bonus of 5k its almost nothing for me...its anoter hit from your PROC set !(( sooo ilogical game! so said I paid so much money to play it...Im very disapointed !
cheers !
paulsimonps wrote: »Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
First of all, the resistance cap is 33,1k not 33,2. Second, there is no cap for penetration cause it would take A LOT to reach those kinds of numbers in terms of penetration.
4884+5280+1320+2530+5160+4000+5280=28454
Those are numbers on live, that is light armor passive, Major and Minor Breach, Infused+Torugs pact 5p+crusher, 2h Sharpened, 100p into spell erosion and 5p spinners. That is all you can get in terms of penetration for magicka on live server.
Sharpened is getting nerfed, spinners is getting nerfed, and you would be nerfing yourself going that hard into spell erosion. Minor Breach is almost impossible to get unless you are a templar using a certain stamina ability or a poison.
Seeing how much effort needs to be put into it, I think it seems pretty balanced. Cause no one is gonna do this. You lose out so much in spell damage and max magicka and spell crit that its just not worth it. And to be fair, you are talking about tanks right, and this is a PvP question since it has to do with penetration vs resistance/mitigation. A tank character can get mitigation that is not resistance that cannot be penetrated with anything but oblivion damage. Its really easy to get and makes you tanky as hell.
Maxing out this heavy into one stat always leaves you hanging in another. There is a trade of for everything. Major and Minor Fracture and Breach do not need a debuff.
I mean if you really wanted to you could stack resistance over the cap and you would be fine. You would be surprised at how extremely easy that is to do compared to getting high penetration. I was testing some penetration on the PTS with my wife and I gave her a set up that gave her over 50k resistance. Even if you had that 28k penetration she would still be close to the cap with that.
Risk vs Reward, Trade away what you don't want for what you want. This does not need changed.
...
sry paulsimonps ....
but I dont know how to replay just to you !
...The developers maybe think like me ..nerfing the Sharp...sets..etc...maybe its to much damage...aaa??what u think?
BUT,,,from your point of view...its not ok if someone build the Character only for Phys pen or mag pen...its hard to reach 28 k pen...and you said its not good,..cos you have to lose alot,,,like damage..etc...VERYYY TRUE...for us..the tank is the same...to have 33k resist...is not easy...we have to losee the same..stam regen...HP,,,damage.,..etc...sooo...for you its ok,.,..but for us its not coreect...mann...if I build a BUILD for defence...I build it to defend myself ..not to kill players..the problem was with the DD.,..they cried all the time..and ZOS change it for them ..to stop crying...soo...and the end..whats the point investing in something...when at the end your benefit is split in half? Phariah set...has the 5th bonus..max resistance + 11 k when your life is low,,,but in fact...you benefit only 50 % ...lol ...on my opinion the system is wrong and not fair ! and..yaaa...in pvp in Cyro you recive a buff...with 5k hp...etc...again..stupid ideea.,,,for you as a DD..its great...if you have 12k hp ,,,,in pvp you will have + 5k ..that is almost a 50% bonus..and you dont have to invest in nothing defensiv...just DAMAGE DAMAGE...but for me...as a tank..I have 35k HP, that bonus of 5k its almost nothing for me...its anoter hit from your PROC set !(( sooo ilogical game! so said I paid so much money to play it...Im very disapointed !
cheers !