Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

Maxim resistance is at 33.2k...pls nerf the skills too !

Mappy2kx
Mappy2kx
✭✭✭
Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !
M
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    If you want to mitigate penetration, stack more resistance than 33.2k. It's not that you can't get higher, it's that it won't have any effect normally(but if say you have 38k resistance and someone pokes you with Sharpened stick with 5k penetration, you'll still be sitting at 33k, therefore full 50% resistance).
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Mappy2kx wrote: »
    Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !

    I really like that part :lol:

    btw. should they also cut YOUR penetration with ransack by half?
    Edited by Destruent on August 8, 2017 12:15PM
    Noobplar
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    A player just have to use bleed-damage to ignore your resistance anyway......just saying
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    How many players run around Cyro with 32k pen? A player would have to build specifically for penetration, including CP, to come close.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    How many players run around Cyro with 32k pen? A player would have to build specifically for penetration, including CP, to come close.

    I ask myself the same question. Most builds do not even come close to those numbers..
    Edited by Qbiken on August 8, 2017 12:28PM
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Destruent wrote: »
    Mappy2kx wrote: »
    Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !

    I really like that part :lol:

    btw. should they also cut YOUR penetration with ransack by half?

    Indeed. I'm good with that change, just as soon as the lazy implementation of +1 point in armor = +1 point in spell resist goes away.

    Full heavy (is and) should be great against physical damage, but should be weak against magical. Pen from LA is part of the necessary counter to heavy armor, as it should be.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Denyiir
    Denyiir
    ✭✭✭✭
    [
    Full heavy (is and) should be great against physical damage, but should be weak against magical..

    LMAO
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Full heavy (is and) should be great against physical damage, but should be weak against magical. Pen from LA is part of the necessary counter to heavy armor, as it should be.

    I see what you did there. Opening another can of worms...

    Edited by Flameheart on August 8, 2017 2:16PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • gepe87
    gepe87
    ✭✭✭✭✭
    Everyday people ask for nerfs... I'm a new player, I die and struggle against some players...I'm just learning to play and don't ask nerfs!
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Since your response was so thorough and elegant, I'll give you three examples.

    Let's take two players, one in full plate, the other in a nylon jump suit.
    1. Hit each with a sledge hammer.
    2. Hit each with about 2000 volts.
    3. Hit each with a blast from a flamethrower

    I'll save you the pain and not even begin to mention how gear would affect mobility.
    Edited by Merlin13KAGL on August 8, 2017 2:20PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    Mappy2kx wrote: »
    Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !

    I really like that part :lol:

    btw. should they also cut YOUR penetration with ransack by half?

    Indeed. I'm good with that change, just as soon as the lazy implementation of +1 point in armor = +1 point in spell resist goes away.

    Full heavy (is and) should be great against physical damage, but should be weak against magical. Pen from LA is part of the necessary counter to heavy armor, as it should be.

    Umm. No. Heavy should provide solid resistance for both types of damage. There is no logic that the armor designed mostly with tanking in mind should be weak to anything.

    Further, the spell pen in LA isn't exactly a tank buster. Ya, it helps, if helps against all armor types.

    Just saw the insightful example above. Nylon jump suit armor now?
    Edited by idk on August 8, 2017 2:27PM
  • Teridaxus
    Teridaxus
    ✭✭✭✭✭
    Destruent wrote: »
    Mappy2kx wrote: »
    Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !

    I really like that part :lol:

    btw. should they also cut YOUR penetration with ransack by half?

    Full heavy (is and) should be great against physical damage, but should be weak against magical. Pen from LA is part of the necessary counter to heavy armor, as it should be.

    We had this in the first of year of eso.
    Everyone and their grandmother was a light wearing mag dk while nb were free ap, sorc were waiting in the shadows for dk nerfs and templars were/are/will be healers.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Mappy2kx wrote: »
    Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !

    First of all, the resistance cap is 33,1k not 33,2. Second, there is no cap for penetration cause it would take A LOT to reach those kinds of numbers in terms of penetration.

    4884+5280+1320+2530+5160+4000+5280=28454

    Those are numbers on live, that is light armor passive, Major and Minor Breach, Infused+Torugs pact 5p+crusher, 2h Sharpened, 100p into spell erosion and 5p spinners. That is all you can get in terms of penetration for magicka on live server.

    Sharpened is getting nerfed, spinners is getting nerfed, and you would be nerfing yourself going that hard into spell erosion. Minor Breach is almost impossible to get unless you are a templar using a certain stamina ability or a poison.

    Seeing how much effort needs to be put into it, I think it seems pretty balanced. Cause no one is gonna do this. You lose out so much in spell damage and max magicka and spell crit that its just not worth it. And to be fair, you are talking about tanks right, and this is a PvP question since it has to do with penetration vs resistance/mitigation. A tank character can get mitigation that is not resistance that cannot be penetrated with anything but oblivion damage. Its really easy to get and makes you tanky as hell.

    Maxing out this heavy into one stat always leaves you hanging in another. There is a trade of for everything. Major and Minor Fracture and Breach do not need a debuff.

    I mean if you really wanted to you could stack resistance over the cap and you would be fine. You would be surprised at how extremely easy that is to do compared to getting high penetration. I was testing some penetration on the PTS with my wife and I gave her a set up that gave her over 50k resistance. Even if you had that 28k penetration she would still be close to the cap with that.

    Risk vs Reward, Trade away what you don't want for what you want. This does not need changed.
  • Mappy2kx
    Mappy2kx
    ✭✭✭
    Nice comments ! As I thought , 90 % of ESO population are DD ! how can I expect to see other comments than : L2P , heavy armour is too OP,,,etc ,,,,dear DD ,,,what is the porblem in not killing someone ?what is the problem in bumping in someone who you cant kill him ? why you think the attack is more importent than defence?why every time that player has to die?If I build that BUILD to be a tank...beee sureee...I will neveerrr kill youu ! and I will never post on forums...OMG..I couldnt kill X or Y...but from your point of view...its a problem when someone dosent die from your combo? why every one hs to be a DD in MMORP...I see this in Dungeons...when I quee as a DD ...never find the party....and when I change for my tank...finds the party in 1 sec .enjoy your day !
    M
  • Mappy2kx
    Mappy2kx
    ✭✭✭
    Mappy2kx wrote: »
    Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !

    First of all, the resistance cap is 33,1k not 33,2. Second, there is no cap for penetration cause it would take A LOT to reach those kinds of numbers in terms of penetration.

    4884+5280+1320+2530+5160+4000+5280=28454

    Those are numbers on live, that is light armor passive, Major and Minor Breach, Infused+Torugs pact 5p+crusher, 2h Sharpened, 100p into spell erosion and 5p spinners. That is all you can get in terms of penetration for magicka on live server.

    Sharpened is getting nerfed, spinners is getting nerfed, and you would be nerfing yourself going that hard into spell erosion. Minor Breach is almost impossible to get unless you are a templar using a certain stamina ability or a poison.

    Seeing how much effort needs to be put into it, I think it seems pretty balanced. Cause no one is gonna do this. You lose out so much in spell damage and max magicka and spell crit that its just not worth it. And to be fair, you are talking about tanks right, and this is a PvP question since it has to do with penetration vs resistance/mitigation. A tank character can get mitigation that is not resistance that cannot be penetrated with anything but oblivion damage. Its really easy to get and makes you tanky as hell.

    Maxing out this heavy into one stat always leaves you hanging in another. There is a trade of for everything. Major and Minor Fracture and Breach do not need a debuff.

    I mean if you really wanted to you could stack resistance over the cap and you would be fine. You would be surprised at how extremely easy that is to do compared to getting high penetration. I was testing some penetration on the PTS with my wife and I gave her a set up that gave her over 50k resistance. Even if you had that 28k penetration she would still be close to the cap with that.

    Risk vs Reward, Trade away what you don't want for what you want. This does not need changed.

    ...
    sry paulsimonps ....
    but I dont know how to replay just to you !
    ...The developers maybe think like me ..nerfing the Sharp...sets..etc...maybe its to much damage...aaa??what u think?
    BUT,,,from your point of view...its not ok if someone build the Character only for Phys pen or mag pen...its hard to reach 28 k pen...and you said its not good,..cos you have to lose alot,,,like damage..etc...VERYYY TRUE...for us..the tank is the same...to have 33k resist...is not easy...we have to losee the same..stam regen...HP,,,damage.,..etc...sooo...for you its ok,.,..but for us its not coreect...mann...if I build a BUILD for defence...I build it to defend myself ..not to kill players..the problem was with the DD.,..they cried all the time..and ZOS change it for them ..to stop crying...soo...and the end..whats the point investing in something...when at the end your benefit is split in half? Phariah set...has the 5th bonus..max resistance + 11 k when your life is low,,,but in fact...you benefit only 50 % ...lol ...on my opinion the system is wrong and not fair ! and..yaaa...in pvp in Cyro you recive a buff...with 5k hp...etc...again..stupid ideea.,,,for you as a DD..its great...if you have 12k hp ,,,,in pvp you will have + 5k ..that is almost a 50% bonus..and you dont have to invest in nothing defensiv...just DAMAGE DAMAGE...but for me...as a tank..I have 35k HP, that bonus of 5k its almost nothing for me...its anoter hit from your PROC set ! :((( sooo ilogical game! so said I paid so much money to play it...Im very disapointed !
    cheers !
    M
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    If you want to continue the discussion I suggest you rewrite your responses, cause that was a pain to read and really hard to understand.
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....

    (if it's not enough...use some CP...)
    Noobplar
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    If you end up stacking 33K+ resistance you will most likely be useless: you will do no damage, you will not be able to sustain even healing and other basic function. Nobody bothers stacking that much in PvE, let alone PvP. In fact stacking resistance is by far the least efficient way of mitigating damage: blocking, shielding, roll dodging or running a skill or set that give evasion are all more efficient.

    The "nerf things because I can't win" mentality permeates a large portion of the posts on this forum. Only a handful of topics are actually thoughtful and helpful. If only people used their brains before bothering to write ...
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Destruent wrote: »
    Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....

    (if it's not enough...use some CP...)

    7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.
  • Reorx_Holybeard
    Reorx_Holybeard
    ✭✭✭✭✭
    Destruent wrote: »
    Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....

    (if it's not enough...use some CP...)

    Using a build with no sets with +Resistance I get up to 23k Spell+Physical resistance with no class specific abilities/passives and only the CP Shield Expert. Major Resolve/Ward gets you to 28k and most classes have passives that increase resistances somehow in addition to all the sets that have +Resistance on them. So it's not "slap on any 7 pc Heavy Armor+Shield" easy to reach 33k but not too difficult either if you are careful in your class/set/cp choices.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....

    (if it's not enough...use some CP...)

    7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.

    that including shield and shield passive from cp?

    Try bloodspawn instead of warden

    Also certain race and class passives.

    Its easy to reach near cap.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Destruent wrote: »
    Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....

    (if it's not enough...use some CP...)

    7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.
    Destruent wrote: »
    Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....

    (if it's not enough...use some CP...)

    Using a build with no sets with +Resistance I get up to 23k Spell+Physical resistance with no class specific abilities/passives and only the CP Shield Expert. Major Resolve/Ward gets you to 28k and most classes have passives that increase resistances somehow in addition to all the sets that have +Resistance on them. So it's not "slap on any 7 pc Heavy Armor+Shield" easy to reach 33k but not too difficult either if you are careful in your class/set/cp choices.

    Thx for correcting me :smile:

    But atleast i haven't been that far away :blush:
    Noobplar
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Destruent wrote: »
    Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....

    (if it's not enough...use some CP...)

    7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.

    that including shield and shield passive from cp?

    Try bloodspawn instead of warden

    Also certain race and class passives.

    Its easy to reach near cap.

    Yes sorry that also includes shield and the Shield expert CP. Also Lord Warden is far far far more reliable than Bloodspawn when it comes to resistance.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭
    The highest amount of penetration I could whip up on a magicka build without applying major/minor breach is 19k.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Vizikul
    Vizikul
    ✭✭✭✭
    Destruent wrote: »
    Mappy2kx wrote: »
    Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !

    I really like that part :lol:

    btw. should they also cut YOUR penetration with ransack by half?

    those skills grant the same buff: major breach/ fracture. So, if they want to nerf it, they will have to nerf the buff and therefore, nerfing all skills which grant this buff.
    Pugging. Pugging all the way to victory.
    Imperial Dragonknight --- male, stamina, heavy & medium armor, dual wield, one hand and shield, two handed.
    Breton Templar --- female, magicka, light armor, restoration staff.
    Redguard Warden --- female, stamina, medium armor, bow.
    Breton Sorcerer --- male, magicka, light armor, destruction staff.
    Imperial Templar --- male, stamina, medium armor, two handed.

    Daggerfall Covenant loyalist
  • cyx54tc
    cyx54tc
    ✭✭✭✭
    You got the whole thing wrong. its not that your max resistance is 33.2k, its that your max mitigation is 50%. So if your resist is 50k then you will still have 50% mitigation against someone having 17k penetration.

    And yes penetration has a limit too. You cant have negative resistance so the max effective penetration = your resistance. A guy with 1 billion penetration will do the same as someone with 0 penetration against a target with 0 resistance.
    Edited by cyx54tc on August 9, 2017 12:04AM
  • Zbigb4life
    Zbigb4life
    ✭✭✭✭
    Oh yes let us nerf everything and then ZOS can sell upgrades and buffs through the Crown Store
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Destruent wrote: »
    Correct me if i'm completely off...but atm you just need to wear heavy armor, use defensive weapons and armor buff and you are at ~30k resist, isn't it? Use Lord warden and you are at armor cap...don't see where you have to "invest a lot" ....

    (if it's not enough...use some CP...)

    7 Heavy Armor + Defending + Major Ward/Resolve gives you 25876 resistance. Lord Warden gets you up to 29746.

    that including shield and shield passive from cp?

    Try bloodspawn instead of warden

    Also certain race and class passives.

    Its easy to reach near cap.

    Yes sorry that also includes shield and the Shield expert CP. Also Lord Warden is far far far more reliable than Bloodspawn when it comes to resistance.

    For sure: 50% proc chance vs. 6% proc chance, Lord Warden has almost 100% up time in fights where you get hit a lot, but the disadvantage is that you need to stay on the circle, but you also protect others. On a DK you will be over cap, at least in the spell resistance, with either one. The change to the shield expert passive doesn't change much. A gold quality reinforced or nirnhoned shield adds about 2K resistance, which receives a 75% or 1.5K resistance bonus with the current passive. The new passive adds 1.5K resistance regardless of trait, for both shield and frost staff, so frost staff tanking becomes more viable without degrading shield tanking. I actually like infused on shield, because with prismatic glyph it adds more resources, being a full piece. The actual reduction is to the reinforced/nirnhoned trait on shield which now only provides a flat 275/300 resistance bonus, which translates to a 0.4-0.5% mitigation bonus *when not blocking*.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    Mappy2kx wrote: »
    Mappy2kx wrote: »
    Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !

    First of all, the resistance cap is 33,1k not 33,2. Second, there is no cap for penetration cause it would take A LOT to reach those kinds of numbers in terms of penetration.

    4884+5280+1320+2530+5160+4000+5280=28454

    Those are numbers on live, that is light armor passive, Major and Minor Breach, Infused+Torugs pact 5p+crusher, 2h Sharpened, 100p into spell erosion and 5p spinners. That is all you can get in terms of penetration for magicka on live server.

    Sharpened is getting nerfed, spinners is getting nerfed, and you would be nerfing yourself going that hard into spell erosion. Minor Breach is almost impossible to get unless you are a templar using a certain stamina ability or a poison.

    Seeing how much effort needs to be put into it, I think it seems pretty balanced. Cause no one is gonna do this. You lose out so much in spell damage and max magicka and spell crit that its just not worth it. And to be fair, you are talking about tanks right, and this is a PvP question since it has to do with penetration vs resistance/mitigation. A tank character can get mitigation that is not resistance that cannot be penetrated with anything but oblivion damage. Its really easy to get and makes you tanky as hell.

    Maxing out this heavy into one stat always leaves you hanging in another. There is a trade of for everything. Major and Minor Fracture and Breach do not need a debuff.

    I mean if you really wanted to you could stack resistance over the cap and you would be fine. You would be surprised at how extremely easy that is to do compared to getting high penetration. I was testing some penetration on the PTS with my wife and I gave her a set up that gave her over 50k resistance. Even if you had that 28k penetration she would still be close to the cap with that.

    Risk vs Reward, Trade away what you don't want for what you want. This does not need changed.

    ...
    sry paulsimonps ....
    but I dont know how to replay just to you !
    ...The developers maybe think like me ..nerfing the Sharp...sets..etc...maybe its to much damage...aaa??what u think?
    BUT,,,from your point of view...its not ok if someone build the Character only for Phys pen or mag pen...its hard to reach 28 k pen...and you said its not good,..cos you have to lose alot,,,like damage..etc...VERYYY TRUE...for us..the tank is the same...to have 33k resist...is not easy...we have to losee the same..stam regen...HP,,,damage.,..etc...sooo...for you its ok,.,..but for us its not coreect...mann...if I build a BUILD for defence...I build it to defend myself ..not to kill players..the problem was with the DD.,..they cried all the time..and ZOS change it for them ..to stop crying...soo...and the end..whats the point investing in something...when at the end your benefit is split in half? Phariah set...has the 5th bonus..max resistance + 11 k when your life is low,,,but in fact...you benefit only 50 % ...lol ...on my opinion the system is wrong and not fair ! and..yaaa...in pvp in Cyro you recive a buff...with 5k hp...etc...again..stupid ideea.,,,for you as a DD..its great...if you have 12k hp ,,,,in pvp you will have + 5k ..that is almost a 50% bonus..and you dont have to invest in nothing defensiv...just DAMAGE DAMAGE...but for me...as a tank..I have 35k HP, that bonus of 5k its almost nothing for me...its anoter hit from your PROC set ! :((( sooo ilogical game! so said I paid so much money to play it...Im very disapointed !
    cheers !
    This post wins the award for the most incoherent response of the month. My god what a load of rambling. All over the place, literally.

  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    Mappy2kx wrote: »
    Mappy2kx wrote: »
    Maxim resistance is at 33.2k...so that is 50% reduction.Dear ZOS , when you set this limit...especaly for us..the tanks...why u didnt set a limit for Armour penetretion too?ORRR...like you doing now..with the Sharpend , cut all the skill who have Phys and Mag penetration in half...like Sorcs passive from light armour..like Poison breath from Dragon knight,,,etc ! ?where the hell is the logic in your actions ?! ty !

    First of all, the resistance cap is 33,1k not 33,2. Second, there is no cap for penetration cause it would take A LOT to reach those kinds of numbers in terms of penetration.

    4884+5280+1320+2530+5160+4000+5280=28454

    Those are numbers on live, that is light armor passive, Major and Minor Breach, Infused+Torugs pact 5p+crusher, 2h Sharpened, 100p into spell erosion and 5p spinners. That is all you can get in terms of penetration for magicka on live server.

    Sharpened is getting nerfed, spinners is getting nerfed, and you would be nerfing yourself going that hard into spell erosion. Minor Breach is almost impossible to get unless you are a templar using a certain stamina ability or a poison.

    Seeing how much effort needs to be put into it, I think it seems pretty balanced. Cause no one is gonna do this. You lose out so much in spell damage and max magicka and spell crit that its just not worth it. And to be fair, you are talking about tanks right, and this is a PvP question since it has to do with penetration vs resistance/mitigation. A tank character can get mitigation that is not resistance that cannot be penetrated with anything but oblivion damage. Its really easy to get and makes you tanky as hell.

    Maxing out this heavy into one stat always leaves you hanging in another. There is a trade of for everything. Major and Minor Fracture and Breach do not need a debuff.

    I mean if you really wanted to you could stack resistance over the cap and you would be fine. You would be surprised at how extremely easy that is to do compared to getting high penetration. I was testing some penetration on the PTS with my wife and I gave her a set up that gave her over 50k resistance. Even if you had that 28k penetration she would still be close to the cap with that.

    Risk vs Reward, Trade away what you don't want for what you want. This does not need changed.

    ...
    sry paulsimonps ....
    but I dont know how to replay just to you !
    ...The developers maybe think like me ..nerfing the Sharp...sets..etc...maybe its to much damage...aaa??what u think?
    BUT,,,from your point of view...its not ok if someone build the Character only for Phys pen or mag pen...its hard to reach 28 k pen...and you said its not good,..cos you have to lose alot,,,like damage..etc...VERYYY TRUE...for us..the tank is the same...to have 33k resist...is not easy...we have to losee the same..stam regen...HP,,,damage.,..etc...sooo...for you its ok,.,..but for us its not coreect...mann...if I build a BUILD for defence...I build it to defend myself ..not to kill players..the problem was with the DD.,..they cried all the time..and ZOS change it for them ..to stop crying...soo...and the end..whats the point investing in something...when at the end your benefit is split in half? Phariah set...has the 5th bonus..max resistance + 11 k when your life is low,,,but in fact...you benefit only 50 % ...lol ...on my opinion the system is wrong and not fair ! and..yaaa...in pvp in Cyro you recive a buff...with 5k hp...etc...again..stupid ideea.,,,for you as a DD..its great...if you have 12k hp ,,,,in pvp you will have + 5k ..that is almost a 50% bonus..and you dont have to invest in nothing defensiv...just DAMAGE DAMAGE...but for me...as a tank..I have 35k HP, that bonus of 5k its almost nothing for me...its anoter hit from your PROC set ! :((( sooo ilogical game! so said I paid so much money to play it...Im very disapointed !
    cheers !

    For starters its not hard at all to push hard cap resistances. You can literally do it and still be able to use two 5-piece sets for dmg/sustain or even more resistances to negate any penetration other people have.

    But the most important thing is that you actually believe that hard cap resistances is whats going to make you a tank. You couldnt be more wrong. Hard cap resistances wont magically transform you to an unkillable tank whether your target has 5k pen, 10k pen or 20k pen.
Sign In or Register to comment.