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Healer end-game gear questions (What is best?)

WhoSlappedThePie
WhoSlappedThePie
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Hi guys,

I have a High-Elf Templar Healer and I am wondering what the best gear is at the moment for PVE, dungeons / trials. I understand it is situational but generally what are the sets to go for.

I currently have in mind;

5 body Spell Cure Set, chest&legs infused, rest divines
2 body & 3 jewellery Worm's Raiment set , hat & shoulder divines
1 Maelstrom resto staff, defending
1 random lightning staff, unsure of the trait ? Powered?

I'm only a bit confused about the weapons to use, is the maelstrom resto defending good? Better than a random resto staff with a different trait?
Is the random lightning staff going to best with Powered or another trait?

Thanks!
"It does not matter how slowly you go so long as you do not stop."

Current Toons (Max CP):
Magsorc Breton
Magblade Darkelf
Stam DK Redguard
Healer Templar High Elf
Tank DK Argonian
Stamblade Redguard

Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • gepe87
    gepe87
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    It seems we have the same questions :)
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • WhoSlappedThePie
    WhoSlappedThePie
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    I mean, my only real question is regarding the weapons...

    Resto maelstrom (defending) Vs random resto (what trait?) - which is better?
    Lightning back bar (Don't have maelstrom yet) what trait is best?

    I understand that the Master staff is better but I am yet to find a dedicated team to farm vDSA.
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • paulsimonps
    paulsimonps
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    I would go 5p SPC, all divines. 5p Worm with armor pieces in divines. Master/Maelstrom Resto staff in Infused/Powered(definitely powered if its maelstrom) and back bar random Lightning staff in Charged with Shock enchantment on it.

    And with all those divines I would recommend either Ritual or Atronach mundus stone.
  • WhoSlappedThePie
    WhoSlappedThePie
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    Why not infused on big pieces for SPC? I read in a guide that infused on big pieces is decent?

    Thanks for the info on the staffs, that really helps :)
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • fioskal
    fioskal
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    Why not infused on big pieces for SPC? I read in a guide that infused on big pieces is decent?

    Thanks for the info on the staffs, that really helps :)

    I use infused on my big pieces with tri-stat enchants.
    -Fiona-
    PC - NA
  • paulsimonps
    paulsimonps
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    Why not infused on big pieces for SPC? I read in a guide that infused on big pieces is decent?

    Thanks for the info on the staffs, that really helps :)

    Like @fioskal put, it can be used, but I did say what I recommend. Its a player choice, the tri glyph combo makes you more survivable while not giving up too much magicka in the process. The HP lets you take more hits and the Stamina lets you block and roll dodge more. Pick which ever you like more from the options you see before you. Should never really copy paste builds, always see what you like the most in terms of your player style and what you want to accomplish.
  • fioskal
    fioskal
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    Why not infused on big pieces for SPC? I read in a guide that infused on big pieces is decent?

    Thanks for the info on the staffs, that really helps :)

    Like @fioskal put, it can be used, but I did say what I recommend. Its a player choice, the tri glyph combo makes you more survivable while not giving up too much magicka in the process. The HP lets you take more hits and the Stamina lets you block and roll dodge more. Pick which ever you like more from the options you see before you. Should never really copy paste builds, always see what you like the most in terms of your player style and what you want to accomplish.

    ^^^

    Builds are great for a good starting point, but you will need to adjust for your own personal play-style regardless of which build you use.

    In all reality, the first step is just getting the set in whatever traits you can - once you have a complete set, you can experiment with traits and what will help you perform better in your role. Both infused and divines are great traits for healers. I've healed with all divines, all infused, and right now use a mix of both (head/chest/legs infused, rest divines) because I find that that works best for my own personal play-style. But YMMV depending on the content you plan to do and how you prefer to play, and chances are you'll have to experiment some to figure out what works best for you.

    Builds are never 'one-size-fits-all', IMO.
    -Fiona-
    PC - NA
  • Asardes
    Asardes
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    Well Mealstrom resto is not that good in trials since you don't use rapid regen/mutagen at all - it only hits 2 people per cast - but if you run dungeons it's OK though I wouldn't call dungeons "endgame". Master staff is quite good since you want to run healing springs, the extra magicka helps. Probably the best traits for that one are infused and powered - the former increases the stamina return from the enchant (it needs a buff since it's quite small) and the latter increases healing done which means stronger ticks from HoTs and less burst healing needed. For the back bar you want a lightning staff, either charged or infused with shock enchant (if not special enchant on it already) to have high concussed uptime from lightning blockade. 5p SPC is pretty much BiS with either 5p Worm Cult or Twilight Remedy. Other good sets are Sanctuary and Mending but not really as useful as the other 2.

    I got lucky with SPC so I actually have a powered resto on front bar and sharp (not ideal trait but not that bad either) lightning on back bar, divines chest, hands, legs and shoulders. Worm feet, waist and jewelry. It's actually convenient to swap out those as jewelry and the small armor pieces are the easiest pieces to obtain. I complement that with a heavy Kena head for a bit more health and spell damage. With the upcoming Atronach mundus buff I may end up running with full spell damage glyphs on jewelry for even higher ticks because I will have adequate sustain - 1.7-1.8K recovery and 3% cost reduction from racials, 4% from Worm, channeled focus and heavy attack. I will probably top out 3K+ spell damage and 43K magicka with the upcoming 1-4p max stat buffs.
    Edited by Asardes on August 8, 2017 4:52PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Member of:
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    Characters:
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  • paulsimonps
    paulsimonps
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    Asardes wrote: »
    Well Mealstrom resto is not that good in trials since you don't use rapid regen/mutagen at all - it only hits 2 people per cast - but if you run dungeons it's OK though I wouldn't call dungeons "endgame". Master staff is quite good since you want to run healing springs, the extra magicka helps. Probably the best traits for that one are infused and powered - the former increases the stamina return from the enchant (it needs a buff since it's quite small) and the latter increases healing done which means stronger ticks from HoTs and less burst healing needed. For the back bar you want a lightning staff, either charged or infused with shock enchant (if not special enchant on it already) to have high concussed uptime from lightning blockade. 5p SPC is pretty much BiS with either 5p Worm Cult or Twilight Remedy. Other good sets are Sanctuary and Mending but not really as useful as the other 2.

    I got lucky with SPC so I actually have a powered resto on front bar and sharp (not ideal trait but not that bad either) lightning on back bar, divines chest, hands, legs and shoulders. Worm feet, waist and jewelry. It's actually convenient to swap out those as jewelry and the small armor pieces are the easiest pieces to obtain. I complement that with a heavy Kena head for a bit more health and spell damage. With the upcoming Atronach mundus buff I may end up running with full spell damage glyphs on jewelry for even higher ticks because I will have adequate sustain - 1.7-1.8K recovery and 3% cost reduction from racials, 4% from Worm, channeled focus and heavy attack. I will probably top out 3K+ spell damage and 43K magicka with the upcoming 1-4p max stat buffs.

    To be honest with the unreliability of synergies and the few amount of synergies that DPS picks up on a regular basis I would say Mending is better than Twilight in most situations. Keeps people alive longer. I know that twilight increases DPS a little bit but a dead DPS deals no damage. However, if they did fix it so orbs for example was easier to pick up and other synergies were available then I would 100% agree with your assessment cause then the DPS increase would be more substantial, and it would boost the mag sorcs most of all since they usually don't run trap beast. There is a pretty big thread about that subject now that we at least have a /lurk on from rich so fingers crossed.
  • WhoSlappedThePie
    WhoSlappedThePie
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    Can you explain the tri stat glyph please?
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • fioskal
    fioskal
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    Can you explain the tri stat glyph please?

    Tri-Stat glyphs restore all 3 stats - magicka, stamina, and health, though each at a lesser amount than a 1 stat glyph would provide.

    item-68343-66-5.png

    So, you get a slight hit to whatever your main stat is - in this case magicka - but would gain some health and stamina. They seem to be especially popular for tanks but I've seen a decent amount of healers use them as well.
    -Fiona-
    PC - NA
  • Joy_Division
    Joy_Division
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    Isn't really a best. Mostly depends on group composition and what you are running.

    Spell Power Cure is standard. Worm, Mending, Twilight's Embrace are all decent second sets with their own particular advantages. Most "meta" healer do not use a Monster set because typically this means losing out on a 5-piece bonus.

    Maelstrom and Master staffs are OK, but just that OK - it's not like they are super powerful such that spending hours and hours grinding this content for the perfect trait is worth it. Trait is in the Eye of the Beholder. I personally prefer precise over powered because I heal just fine without Powered and I also like to contribute meaningful DPS.

    Your second staff should be a Lightning staff: you want to elemental drain stuff and put down elemental blockade because it's one of the best DPS skills in the game and it potentially sets enemies off balance. I prefer sharpened here but traits are changing next patch.

    Mundas Stone is again a matter of preference. This patch I liked thief because it was most efficient, however that is changing next update. Atrnoach is always a good choice for a healer. I dislike Ritual because a 20K breath of life does just fine and I'd rather have more crit, more magicka, more recovery than a 22K breath of life.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sunah
    Sunah
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    You are going to get so many different opinions on whats "best". I however will add my opinion to this;

    Assuming trial healing

    5pc Spell power cure
    Master Healer staff (whatever you can get, but pref powered)
    vma lightning staff (charged) to proc unbalanced better.
    5pc (with jewelry) whatever pieces the raid needs. Such as heavy magicka group and other healer doesnt have it - Worm set.
    or Mending set
    or hircine Set

    You get it right? Whatever your other healer isn't rocking you need to step it up and help the team. But spell power stays!
  • WhoSlappedThePie
    WhoSlappedThePie
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    OK, what a great response from everyone, thanks!

    I will take in what you have said, I probably won't go with the tri-stat glyph because I have seen many videos and I group with healers who don't use that along with using infused on certain pieces.

    Question: Is it better to use the 5pc Spell Power Cure (gloves, chest, leg, boots, waits) if only 3 of them are desired stat? My waist is divines, chest & legs are infused and the others are well-fitted..? Does the 5pc outweigh using something else until I get divines on the rest?

    So the next question is... who on PS4 EU can help me obtain certain sets? I still need a few pieces for Spell Power Cure so a few players that can help with White Gold Tower would be good.

    What about Vaults of Madness for the Worm set? Anybody again able to help with obtaining this set?

    If so, can you let me know your PS4 tag and I will add you! Thanks!
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • Westo77
    Westo77
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    I tend to run 5 SPC body big pieces infused, rest divines, 5 worm cult (3 Jewel' 1 Staff (resto & light') & 1 body) and 1 moster shoulder (usually mag recovery)
    If the other other healer is running Worm's then I'll replace Worm's with Sanctuary.
  • FakeFox
    FakeFox
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    Spell power cure is of course absolute must for every healer. You can combine it with lots of good sets. My trialgroup currently runs Worm+Mending.

    I use infused with prismatic glyphs on the big pieces and divines with magicka on the small pieces.

    For weapons I use a powerd Master-Restostaff and a charged Lightningstaff.
    Edited by FakeFox on August 17, 2017 1:38PM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • max_only
    max_only
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    I know SPC and Worm are the best, and I'm not arguing with the math... I was just wondering what happens when Zos finds out that every single healer has the exact same setup. Anytime sets become "the only choice" they take out the nerf bat and go to town.

    I don't heal trials, just vet dungeons and below with pug groups using Worm Cult and Kags. I find that Kagrenacs has saved too many groups from wiping. I'd like to hear some discussion on alternative set ups too.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • craftycarper73
    craftycarper73
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    i have my healer in

    5 spell power cure
    5 worm rainments
    1 piece kena

    all divines.

    dont have any malestrom weapons so my staffs are spc, flame staff back bar restro staff front bar.

    works really well for me.
    Born, Bred & Made in Manchester UK, RIP 22 Angels. 22/05/2017

    PC-EU

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  • WhoSlappedThePie
    WhoSlappedThePie
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    So an update here;

    I now have:
    5pc SPC now, only thing letting me down is well-fitted boots... argh!
    5pc worm, 3x jewellry (1 spell dmg glyph), shoulder (divines) and gloves (divines)
    1 random lightning charged staff
    1 maelstrom resto staff (defending)

    It seems really good, managed to clear imperial city prisons yesterday in a decent time and generally get through most dungeons easily now :)

    Still need those SPC boots... argh....

    Oh and Master resto staff/Maelstrom lightning staff... hmm...
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • paulsimonps
    paulsimonps
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    So an update here;

    I now have:
    5pc SPC now, only thing letting me down is well-fitted boots... argh!
    5pc worm, 3x jewellry (1 spell dmg glyph), shoulder (divines) and gloves (divines)
    1 random lightning charged staff
    1 maelstrom resto staff (defending)

    It seems really good, managed to clear imperial city prisons yesterday in a decent time and generally get through most dungeons easily now :)

    Still need those SPC boots... argh....

    Oh and Master resto staff/Maelstrom lightning staff... hmm...

    I would go with a random charged destro staff with shock enchantment over a maestrom staff as a healer. The big thing is that enchantments have a much higher proc chance for concussion. With the destro passive and charged the chance to proc concussion on the shock enchantment is 80%. That is really high. But its only 4% if I remember right for Ground Based AoE DoTs, might even have been less. So stick with the staff you have right now, the enchantment is the important part and maelstrom would take that away.
  • WhoSlappedThePie
    WhoSlappedThePie
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    I'm using the additional spell damage glyph on the destro staff; thought about the shock glyph but an "experienced" max level healer suggested the spell damage glyph?

    Thoughts?
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • paulsimonps
    paulsimonps
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    I'm using the additional spell damage glyph on the destro staff; thought about the shock glyph but an "experienced" max level healer suggested the spell damage glyph?

    Thoughts?

    Again like I said with the Maelstrom, only reason you are using a charged destro in the first place is, other then elemental drain, to apply concussion with the shock glyph, the increased DPS you can get for the group is quite a lot with that. And with Blockade of Storm put in as well you will proc off balance, increasing their DPS even more. The spell damage glyph will only slightly increase your heals but what you have without it is more than enough for the job.
  • Asardes
    Asardes
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    Which is better? Infused shock with shock glyph or charged with shock glyph?
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • FakeFox
    FakeFox
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    max_only wrote: »
    I know SPC and Worm are the best, and I'm not arguing with the math... I was just wondering what happens when Zos finds out that every single healer has the exact same setup. Anytime sets become "the only choice" they take out the nerf bat and go to town.

    SPC has been BIS since it came out and ZOS never did anything to change that. I hope they never will since it would be a nerf for healers in general and there aren't any alternatives either.

    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • fioskal
    fioskal
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    If it helps any, this is my current SPC/Worm set up. Obviously the destro can be any set, I just happened to have a SPC one from a set up I ran previously.

    Screenshot_20170811_202104.png
    -Fiona-
    PC - NA
  • Sunah
    Sunah
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    So an update here;

    I now have:
    5pc SPC now, only thing letting me down is well-fitted boots... argh!
    5pc worm, 3x jewellry (1 spell dmg glyph), shoulder (divines) and gloves (divines)
    1 random lightning charged staff
    1 maelstrom resto staff (defending)

    It seems really good, managed to clear imperial city prisons yesterday in a decent time and generally get through most dungeons easily now :)

    Still need those SPC boots... argh....

    Oh and Master resto staff/Maelstrom lightning staff... hmm...

    Which Mundus do you run? Atronach? If so, the amount of Divine pieces doesn't matter unless you are lacking in magicka regen. Divines increases the effect of your Mundus, well if you have enough regen you can replace divine with infused, because that will give you more magicka from your glyphs. More magicka = more spell damage (it wont show on your character sheet. But if you look at the skills you will see the difference in heals when you put on more magicka). Also more magicka means having a larger pool of magicka to play with.
  • paulsimonps
    paulsimonps
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    Asardes wrote: »
    Which is better? Infused shock with shock glyph or charged with shock glyph?

    I'm thinking charged, having the proc chance of the shock echantments concussion be 80% vs 40% seems a lot nicer than the lowered cooldown, but I could be wrong. I mean the more that run lighting the more the effects are gonna be up as well so I would lean towards the almost constant proc every 4s then anything else. The charged effect would also apply on the Blockade of Shock itself while the Infused only effects the enchantment. So even more chance to proc the concussion.
  • WhoSlappedThePie
    WhoSlappedThePie
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    Thanks for the screenshot there. Question, is it worth upgrading staffs to gold? I might upgrade my light staff t gold for the extra damage?
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • exeeter702
    exeeter702
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    All sound advice here. But to add my 3 cents..

    For the love of god please do not be THAT healer.......

    The healer that shows up for 4 man vet dungeons, fully decked out and suited for solo healing a vet trial, all the while doing 1000 dps.

    You dont need to go overkill with sustain utility in vet dungeons. Spc is a given but worm, ele drain and orbs / shards is frankly overkill. Run spc with a solid sustain set like lich that you can proc and swap with spc and run a damage monster set and glyph for damage. If both dps in your group are mag, then ele drain will be plenty. If only stam dps or 1 one of each, only orbs or shards is fine. Worm is not really needed.

    Every time i see a healer end up in my group for a vet dlc dungeon and they have blue balls around them, are spamming springs, chucking orbs everywhere and ele draining every trash mob in the instance all the while thinking to themselves "IM DOING MY JOB GUYS!" , i want to punch a baby.
    Edited by exeeter702 on August 14, 2017 9:36PM
  • FakeFox
    FakeFox
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    Asardes wrote: »
    Which is better? Infused shock with shock glyph or charged with shock glyph?

    Charged has lower DPS and a lower enchant uptime, but never the less a higher status effect uptime. You only switch to your backbar every 6-8 seconds usually and you then really want the status effect to proc of your enchant.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
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