WhoSlappedThePie wrote: »Why not infused on big pieces for SPC? I read in a guide that infused on big pieces is decent?
Thanks for the info on the staffs, that really helps
WhoSlappedThePie wrote: »Why not infused on big pieces for SPC? I read in a guide that infused on big pieces is decent?
Thanks for the info on the staffs, that really helps
paulsimonps wrote: »WhoSlappedThePie wrote: »Why not infused on big pieces for SPC? I read in a guide that infused on big pieces is decent?
Thanks for the info on the staffs, that really helps
Like @fioskal put, it can be used, but I did say what I recommend. Its a player choice, the tri glyph combo makes you more survivable while not giving up too much magicka in the process. The HP lets you take more hits and the Stamina lets you block and roll dodge more. Pick which ever you like more from the options you see before you. Should never really copy paste builds, always see what you like the most in terms of your player style and what you want to accomplish.
Well Mealstrom resto is not that good in trials since you don't use rapid regen/mutagen at all - it only hits 2 people per cast - but if you run dungeons it's OK though I wouldn't call dungeons "endgame". Master staff is quite good since you want to run healing springs, the extra magicka helps. Probably the best traits for that one are infused and powered - the former increases the stamina return from the enchant (it needs a buff since it's quite small) and the latter increases healing done which means stronger ticks from HoTs and less burst healing needed. For the back bar you want a lightning staff, either charged or infused with shock enchant (if not special enchant on it already) to have high concussed uptime from lightning blockade. 5p SPC is pretty much BiS with either 5p Worm Cult or Twilight Remedy. Other good sets are Sanctuary and Mending but not really as useful as the other 2.
I got lucky with SPC so I actually have a powered resto on front bar and sharp (not ideal trait but not that bad either) lightning on back bar, divines chest, hands, legs and shoulders. Worm feet, waist and jewelry. It's actually convenient to swap out those as jewelry and the small armor pieces are the easiest pieces to obtain. I complement that with a heavy Kena head for a bit more health and spell damage. With the upcoming Atronach mundus buff I may end up running with full spell damage glyphs on jewelry for even higher ticks because I will have adequate sustain - 1.7-1.8K recovery and 3% cost reduction from racials, 4% from Worm, channeled focus and heavy attack. I will probably top out 3K+ spell damage and 43K magicka with the upcoming 1-4p max stat buffs.
WhoSlappedThePie wrote: »Can you explain the tri stat glyph please?
WhoSlappedThePie wrote: »So an update here;
I now have:
5pc SPC now, only thing letting me down is well-fitted boots... argh!
5pc worm, 3x jewellry (1 spell dmg glyph), shoulder (divines) and gloves (divines)
1 random lightning charged staff
1 maelstrom resto staff (defending)
It seems really good, managed to clear imperial city prisons yesterday in a decent time and generally get through most dungeons easily now
Still need those SPC boots... argh....
Oh and Master resto staff/Maelstrom lightning staff... hmm...
WhoSlappedThePie wrote: »I'm using the additional spell damage glyph on the destro staff; thought about the shock glyph but an "experienced" max level healer suggested the spell damage glyph?
Thoughts?
I know SPC and Worm are the best, and I'm not arguing with the math... I was just wondering what happens when Zos finds out that every single healer has the exact same setup. Anytime sets become "the only choice" they take out the nerf bat and go to town.
WhoSlappedThePie wrote: »So an update here;
I now have:
5pc SPC now, only thing letting me down is well-fitted boots... argh!
5pc worm, 3x jewellry (1 spell dmg glyph), shoulder (divines) and gloves (divines)
1 random lightning charged staff
1 maelstrom resto staff (defending)
It seems really good, managed to clear imperial city prisons yesterday in a decent time and generally get through most dungeons easily now
Still need those SPC boots... argh....
Oh and Master resto staff/Maelstrom lightning staff... hmm...
Which is better? Infused shock with shock glyph or charged with shock glyph?
Which is better? Infused shock with shock glyph or charged with shock glyph?