Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Noob Question: Healing on Dragonknight, etc.

Vimora
Vimora
✭✭✭✭
Before I started playing this game I remember I read somewhere that every class can perform every role. My Templar healer is awesome, but what if I wanna heal on other classes like Dragonknight or Nightblade? Are the only heals available to these classes the ones that the Restoration Staff provides or am I missing something?
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Each class can be a healer and has its own abilities to help with the healing role. As a Dragonknight, you have a target heal as well as Cauterize and a shield that provides Major Mending for instance
    Edited by Tryxus on August 5, 2017 4:24PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • TheCaptainJosh
    TheCaptainJosh
    ✭✭✭
    It is true that every class can do every role, but it will not be optimal, especially endgame. Majority of your skills will be from outside sources, and the efficiency you can have with a Templar or Warden healer is lost on a DK, NB, or Sorc. To answer your question, no you aren't really missing anything.
    AugustusGray
    PC NA
  • Vimora
    Vimora
    ✭✭✭✭
    Tryxus wrote: »
    Each class can be a healer and has its own abilities to help with the healing role. As a Dragonknight, you have a target heal as well as Cauterize and a shield that provides Major Mending for instance

    I can't find any of those among my skills. Maybe they are morphs? My DK is just lvl10, but I was contemplating speeding up his leveling process by doing dungeons as a healer. Maybe not such a good idea, then.
  • Avnr
    Avnr
    ✭✭✭
    Vimora wrote: »
    Tryxus wrote: »
    Each class can be a healer and has its own abilities to help with the healing role. As a Dragonknight, you have a target heal as well as Cauterize and a shield that provides Major Mending for instance

    I can't find any of those among my skills. Maybe they are morphs? My DK is just lvl10, but I was contemplating speeding up his leveling process by doing dungeons as a healer. Maybe not such a good idea, then.

    Why not a tank? you can lvl up very fast

    5 heavy , 1M 1L , S&B

  • sevomd69
    sevomd69
    ✭✭✭✭✭
    Resto staff... anyone can be a healer...
  • Sixsixsix161
    Sixsixsix161
    ✭✭✭
    I'm leveling a magDK and just got level 15, my second bar and resto staff.

    I must admit, I haven't look closely at the abilities, and I'll do that soon. However, I think the above comments are correct. You can do some self heals, but it's not all that great.

    Good luck.

    6
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vimora wrote: »
    Tryxus wrote: »
    Each class can be a healer and has its own abilities to help with the healing role. As a Dragonknight, you have a target heal as well as Cauterize and a shield that provides Major Mending for instance

    I can't find any of those among my skills. Maybe they are morphs? My DK is just lvl10, but I was contemplating speeding up his leveling process by doing dungeons as a healer. Maybe not such a good idea, then.

    Cauterize is a morph of the last skill in Ardent Flame: Inferno. It's a Fireball that hits an ally every 5 secs and heals them, it also gives Spell Crit which is also rather useful

    The next 2 come from Earthen Heart: Obsidian Shard (morph of Stonefist) is an attack that heals someone near the enemy you just hit, and Igneous Shield (morph of Obsidian Shield) which gives Major Mending.

    You'll want to use these skills together with both Resto Staff abilities (Healing Springs and Combat Prayer being the most important) and Destro Staff skills (Elemental Drain and Elemental Blockade).

    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • bareheiny
    bareheiny
    ✭✭✭✭✭
    Vimora wrote: »
    Tryxus wrote: »
    Each class can be a healer and has its own abilities to help with the healing role. As a Dragonknight, you have a target heal as well as Cauterize and a shield that provides Major Mending for instance

    I can't find any of those among my skills. Maybe they are morphs? My DK is just lvl10, but I was contemplating speeding up his leveling process by doing dungeons as a healer. Maybe not such a good idea, then.
    Cauterize is a morph of inferno.
    Igneous shield (grants major mending) is a morph of obsidian shield.


    Not sure about the target heal though...obsidian shard? I guess that’s kind of targeted.
    Edited by bareheiny on August 5, 2017 7:40PM
  • Mondini
    Mondini
    ✭✭✭✭
    If you want to be berated while you play, then by all means play a DK healer.
    I'll give you a taste of what you can expect:
    "Lol DK healer, vote to kick"
    "[snip] dk healer jesus, throw orbs you scrub"
    "omgggg why do I have to get the only DK healer in the whole game"
    "why aren't you tanking lol"

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 28, 2017 4:05PM
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    It is true that every class can do every role, but it will not be optimal, especially endgame. Majority of your skills will be from outside sources, and the efficiency you can have with a Templar or Warden healer is lost on a DK, NB, or Sorc. To answer your question, no you aren't really missing anything.

    Not necessarily true. Sure, Templar is the best class for healing, but at this current state after the change to orbs, all classes can heal in all kinds of endgame content. Yes, you can heal vet trials with NB, Sorc or DK healers now, probably not for competing for the 1st spot on the leaderboard, but they are viable enough to complete the content.
    Aldmeri Dominion Loyalist. For the Queen!
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    O.O

    Just me are there more healing posts today?

    Your first mistake was posting in general this question... it would have more useful posts in combat

    https://forums.elderscrollsonline.com/en/discussion/361462/dk-healer-questions-build#latest


    Back the general answer is dragon knight healer are damage migration healers. They use shields and moltens amarments (more dps less death) while ablity to slow enemies. They also have two reworked skills cauterize (don't miss when you dodge) and stone fist (coming next patch range 28 meters. ) Set's that complement it are Triminaic,shalks exoskelton, maybe lamina song or prayer shawl.
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
    ✭✭✭✭
    You lost me at "healing on dragonknight"
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    @Vimora Example of a DK healer build (quicky brainstormed):

    5 pcs Spell Power Cure +5 pcs Trinimac's Valor + Master Restro + vMA Destro.

    Or 5 pcs Spell Power Cure + 5 pcs Trinimac's Valor (Powered Retro + Infused/Charged Destro) + 1 piece of Monster Helm with Max Magicka

    Atronach Mundus.

    Front bar (Restro): Rapid Regen - Combat Prayer- Healing Springs - Healing Ward - Inner Light/Cauterize | Ult: Barrier/Magma Shell
    Back bar (Destro): Molten Armanents - Mystic Orb - Elemental Drain - Igneous Shield - Harness Magicka (Flex spot) | Ult: Aggressive Warhorn

    There you go.
    Edited by hmsdragonfly on August 5, 2017 9:19PM
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    @Tasear since we are at it, i am wondering what's the best trait for the destro back bar? I am thinking Infused, wanna hear your insights :P
    Aldmeri Dominion Loyalist. For the Queen!
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Tasear since we are at it, i am wondering what's the best trait for the destro back bar? I am thinking Infused, wanna hear your insights :P

    Infused is good on resto staff for sustain, not the desto as much. Charged will use will use proc statue effects and in since to debuff enemies . You can main / slow or burn, or concuss (8% more damage to enemies that aren't immune ), will this doesn't happen always charged gives 220% chance incease and with a weapon glyph it's extremely likely.

    Mind you unlike the burst healers, Templar and Sorrecer dragon knights can off balance enemies without wall of elements. So as such you could in theory use inferno staff ...or dare I say frost (without the taunt passive) with shock damage glyph (for concussion). Which allow more damage and usage of sets that had fire damage needed to proc. Though you might want lighting staff with poison or fire glyph for their status effects and dragon knight passives. Of course, you could put on lighting staff with frost glyph for minor main and concussion (mighty nifty for wardens). So with changes with the changes to infused (coming next patch) tanks can use crushing and weakening enchants and keep bosses debuffed, meaning healers have more freedom to pick enchantments.


    Shattering Rocks


    Encase an enemy in stone and stun them for 20 seconds. When the effect ends, the stone shatters, causing [x] Magic Damage to nearby enemies with a 50% chance to set them off balance.
    When effect ends nearby enemies take damage and have a chance to be set off balance.


    Edited by Tasear on August 5, 2017 9:57PM
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    You lost me at "healing on dragonknight"

    How does this confuse you?

    Let me help.. dks are given an entirely selfless heal, the only on demand and instant form of major mending in the game which nets them high ult gen and stamina back in the process, the ability to give everyone in the group major brutality and major sorcery thus opening up ability or potion alternatives for group memebrs if need be and a targeted heal that crits for 13k easy.

    Igneous sheild + combat prayer is the only group burst heal you will need. For 4 man content, cauterize, obsidian, igneous sheild, mutagen, combat prayer is all that is needed, fill in the blanks with added damage or utility via talons and lighting blockade for concussed and off balance. Lights champion, replenishing barrier, war horn and magma shell are all solid ult choices depending on group and content. Spc and a dps / sustain set and 2pc monster is more then fine.

    For more demanding content like with any other healer, you have springs and orbs. Run spc and either worm, healing mage or inventors garb and 1pc mag recovery monster set.

    There you go. I hope this helps you find a bit more direction on the subject matter.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Tasear wrote: »
    @Tasear since we are at it, i am wondering what's the best trait for the destro back bar? I am thinking Infused, wanna hear your insights :P

    Infused is good on resto staff for sustain, not the desto as much. Charged will use will use proc statue effects and in since to debuff enemies . You can main / slow or burn, or concuss (8% more damage to enemies that aren't immune ), will this doesn't happen always charged gives 220% chance incease and with a weapon glyph it's extremely likely.

    Mind you unlike the burst healers, Templar and Sorrecer dragon knights can off balance enemies without wall of elements. So as such you could in theory use inferno staff ...or dare I say frost (without the taunt passive) with shock damage glyph (for concussion). Which allow more damage and usage of sets that had fire damage needed to proc. Though you might want lighting staff with poison or fire glyph for their status effects and dragon knight passives. Of course, you could put on lighting staff with frost glyph for minor main and concussion (mighty nifty for wardens). So with changes with the changes to infused (coming next patch) tanks can use crushing and weakening enchants and keep bosses debuffed, meaning healers have more freedom to pick enchantments.


    Shattering Rocks


    Encase an enemy in stone and stun them for 20 seconds. When the effect ends, the stone shatters, causing [x] Magic Damage to nearby enemies with a 50% chance to set them off balance.
    When effect ends nearby enemies take damage and have a chance to be set off balance.


    Thanks for your insights :P
    Aldmeri Dominion Loyalist. For the Queen!
  • Anne_Firehawk
    Anne_Firehawk
    ✭✭✭✭✭
    Please no, just no.
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Please no, just no.

    Ignore this person
  • Vimora
    Vimora
    ✭✭✭✭
    Thanks all for the great responses. I'm truly amazed at how kind and helpful people are in this forum!

    From my very short experience as a Templar healer in random normal dungeons (2 weeks), I'd say there are groups that almost don't need healing and there are groups that need a ton of it.

    I'm CP 170+ now in 2 weeks simply spamming dungeons. They always tell me that I'm a great healer and it's probably right as I've never failed a dungeon, but healing on Templar is very easy. I'm sure the same bad group would tell me I'm an aweful healer and blame me for trying to heal on DK if I wasn't able to keep them alive simply because DK healing is less potent, when in reality it doesn't just rest on the healer. Having good dps is much more important than having a good tank or a good healer.

    Anyway, I hope you don't mind me asking another somewhat unrelated question. I see all those CP 630+ people in my guild, they are like 90% of the players. Everybody is so high and I'm finding that leveling really slowed down after a certain point. 33k xp from a run is not a lot. The question is if I level a second toon to 50, will I get the daily bonus xp (blue xp) and enlightened state separately on both toons or is this just a once-per-account thing every day?
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vimora wrote: »
    Thanks all for the great responses. I'm truly amazed at how kind and helpful people are in this forum!

    From my very short experience as a Templar healer in random normal dungeons (2 weeks), I'd say there are groups that almost don't need healing and there are groups that need a ton of it.

    I'm CP 170+ now in 2 weeks simply spamming dungeons. They always tell me that I'm a great healer and it's probably right as I've never failed a dungeon, but healing on Templar is very easy. I'm sure the same bad group would tell me I'm an aweful healer and blame me for trying to heal on DK if I wasn't able to keep them alive simply because DK healing is less potent, when in reality it doesn't just rest on the healer. Having good dps is much more important than having a good tank or a good healer.

    Anyway, I hope you don't mind me asking another somewhat unrelated question. I see all those CP 630+ people in my guild, they are like 90% of the players. Everybody is so high and I'm finding that leveling really slowed down after a certain point. 33k xp from a run is not a lot. The question is if I level a second toon to 50, will I get the daily bonus xp (blue xp) and enlightened state separately on both toons or is this just a once-per-account thing every day?

    Enlightenment is account-wide and it can stack, meaning if you didn't use up today's enlightenment then you'll get tomorrow's enlightenment on top of that. Up to 12 days iirc

    However, you can only gain xp towards the next Point only on a CP toon. So if you level up a <lvl50 char, it won't advance.
    Edited by Tryxus on August 6, 2017 12:43AM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Elloa runs an effective DK healer ... and is an ESO streamer if you want to check out some of her vids:

    https://m.youtube.com/user/ElloaWendy
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    Vimora wrote: »
    Before I started playing this game I remember I read somewhere that every class can perform every role. My Templar healer is awesome, but what if I wanna heal on other classes like Dragonknight or Nightblade? Are the only heals available to these classes the ones that the Restoration Staff provides or am I missing something?

    I've healed most of the veteran dungeons as DK healer with no problems and I know a few skilled at this who do the veteran trials.

    Perhaps more challenging than templar healer, but fun. And your dungeon queue is much faster. I know of NB healers also doing vet trials.

    Would be nice to see tweaks to some of the DK healing abilities, slight buff to certain sets that favor DK healer, like Trinimac's Valor and perhaps have igneous group shield size scale on magicka instead of health. These kind of changes could bring them closer to the level of Templar and Warden healers, while still retaining unique class identity.



    Edited by IcyDeadPeople on August 6, 2017 4:06AM
  • Rustyfish101
    Rustyfish101
    ✭✭✭
    Dragonknight healers are absolutely viable. I have one, she's my baby. I loved playing her and she's actually even better with Morrowind now that orbs can give either Magicka or Stamina and will be even more useful still next patch when the target heal's (Obsidian Shard) range will be increased to 28 meters from the 10 it is now. While my Warden is my favourite currently, my DK will always be the one I'm proud of. I made a guide on them about half a year ago that I used to help someone, I'll post it here too, I've corrected the outdated info though lol.
    Argonian Dragonknight
    Literally every elitist has just set fire to their monitor reading that but it actually works amazingly and is my favorite to play. You won't have too much issues with resources even though it might seem like it compared to the breton templar because every time your mag gets low you should have either a potion or ultimate or both ready and as an argonian DK you'll know those will do much more for you than the other races and classes.

    Front bar: Ward Ally, Healing Springs, Combat Prayer, Igneous Shield (shields nearby allies and gives you 25% major mending buff while active so just reapply every 5 seconds or so), Cauterize (large heal every 5 seconds so lowest health ally as well as extra crit, just refresh every 20 seconds... I wish it were toggle-able again *cries*) and ulti is Aggressive Warhorn.

    Back bar: Mutagen (I personally prefer having two resto staffs cause Magicka dps are a dime a dozen and they should all be using Blockade of Storms anyways so 1 more person using it probably won't make much of a difference but if you'd rather use that than mutagen this would be where you'd put it.), Igneous Weapons (for dem buffs), Orbs (doesn't matter which one you use, I use the healing ones cause they help me out and I don't have to feel stressed when spamming them), Obsidian Shard (this is essentially the DK's BoL but be careful with this one as the ally you're trying to heal has to be within 10m of the enemy you shot this ability at), Cauterize (so you don't lose the ability between bar swaps) and ulti is Aggressive Warhorn.

    Edit: Noticed some people mentioning Atronach Mundus and Max Magicka or Magicka recovery monster helm. I personally do not recommend either of those for a healer at all. Especially if you follow the build I have in the Spoiler there, promise you won't have resource issues with that build as long as you aren't spamming high cost skills constantly. People sometimes forget how much Springs really does for you, in most cases an "oh crap" skill isn't ever even needed anyways, you should always have one just in case anyways though. In my experience the more Healing Done you have, the better. Ritual Mundus and Troll King monster helm is best even if you only use 1 piece of the monster set.

    (Also fun fact: the amount of Magicka restored via Healing Springs doesn't change based on how much it costs to cast, so change any recovery glyphs you have on your healer jewelry (that aren't Spell power) to reduce spell cost and you're gonna find you'll have even less issues with resources. ;) )
    Edited by Rustyfish101 on August 6, 2017 6:57AM
    Tanks:
    Fishando - Dragonknight Tank - Master Crafter
    Healers:
    Rustyfish - Templar Healer
    Rozykinz - Warden Healer - Godslayer
    Bellafish - Dragonknight Healer
    Heals-With-Fish - Nightblade Healer
    Fishromancer - Necromancer Healer
    DPS:
    Rusted Rose - Magicka Sorcerer
    Unifish - Magicka Dragonknight
    Fishy Cakes - Magicka Templar
    Rosy Bell - Magicka Nightblade
    Rosyfish - Stamina Templar
    Rosy Fish - Stamina Warden
    Llamafish - Stamina Nightblade

    PC/NA
    Founder of Mudcrab Knights, a friendly, welcoming, guild that teaches end game content, specifically trials to everyone who wants to learn!
  • ExWhizzy
    ExWhizzy
    ✭✭
    Tasear wrote: »
    O.O

    Just me are there more healing posts today?

    Your first mistake was posting in general this question... it would have more useful posts in combat

    https://forums.elderscrollsonline.com/en/discussion/361462/dk-healer-questions-build#latest

    Good old Tasear. He's one of those few guys posting everywhere concerning Healer threads and he does have very good insights. He linked my thread which includes many information about healing as a DK. Just check it out.

    I will also copy a quote of me from another thread concerning Templar being #1 due to stamina heal:

    "Mystic / Energy Orb do both heal stamina or magicka as well so anybody can at least get some decent stamina healing without spear.

    The MAIN reason to play templar - breath of life. It's just the best non aiming non conditional burst heal in game - paired with all the heal-oriented passives templar gets. All other classes do have to rely on non-so-efficient burst heals.

    But be prepared to get trashtalked by other who simply cant think outside the box and still live in the same dumb meta 1 year ago thinking that templar is the ONLY viable healer out there - which is utterly bs.

    Every class does provide different utility options and tbh EVERY class can heal. Since the most important skill as a healer right now are - healing springs/illustrious heal, combat prayer, Mystic/Energy Orb, Ele Drain and Elemental Blockade (with Lightning Staff) - skills EVERY class has access to. Therefore it simply depends on what kinda things u wanna do as a healer."

    I haven't mentioned Sentinel of Rkugamz-Set and Master Resto Staff which are also 2 viable options for stamina recovery. Not to mention that the DPS meta is switching from magicka to stamina constantly and therefore if 50% of the time the "BiS" DDs are magicka based why does EVERYBODY make a big fuzz about templar for being a stamina healer? Just for the tank? Yay. Just use the 3 things I mentioned and a tank does have more than enough stamina heal. Congratz u are the winner.

    People complaing and saying things like "DK suck", "u suck", "u lost me when u said DK healer" are just mad kids or idiots or both who are the typical kind of DPS player who cant dodge sh*t ONCE facetanking reds over and over again and then blaming the healers for their death. Just ignore those kind of players. They cant even make a logical argument / discussion. Just look at their statements "no just no". Wow. Great insights. U're making the world better.

    Supportive roles (tank + healer) always suffer from having to play with more or less selfish players who suffer from the "Dunning Kruger"-effect. Many DDs dont even recognize their mistakes. It's clearly that everybody does mistakes at some point. I'm not even saying that DK is top notch in healing. I'd say that every class does deserve its spot and is able to play EVERY role. It's just more difficult / easier depending on ur class.

    To me it's always hilarious when people yell at u for not being a templar healer while the BIGGEST issue is infact DPS. If healers and tanks doing their job (buffing overall group dps, healing, dmg mitgation, sustain) so that the DDs can focus on DPS rotation for most of the time everything is fine. At that point it's more or less nonrelevant which class u pick since all classes can do most of these things at ease due to the fact that most relevant skills come from weapon and guild traits. If u look at DDs their is another factor. U can measure their DPS. And that's a fact. But u will like NEVER hear anybody "ur DPS suck". It's always "where is the tank" or "non temp healer sucks".


  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    ExWhizzy wrote: »
    Tasear wrote: »
    O.O

    Just me are there more healing posts today?

    Your first mistake was posting in general this question... it would have more useful posts in combat

    https://forums.elderscrollsonline.com/en/discussion/361462/dk-healer-questions-build#latest

    Good old Tasear. He's one of those few guys posting everywhere concerning Healer threads and he does have very good insights. He linked my thread which includes many information about healing as a DK. Just check it out.

    I will also copy a quote of me from another thread concerning Templar being #1 due to stamina heal:

    "Mystic / Energy Orb do both heal stamina or magicka as well so anybody can at least get some decent stamina healing without spear.

    The MAIN reason to play templar - breath of life. It's just the best non aiming non conditional burst heal in game - paired with all the heal-oriented passives templar gets. All other classes do have to rely on non-so-efficient burst heals.

    But be prepared to get trashtalked by other who simply cant think outside the box and still live in the same dumb meta 1 year ago thinking that templar is the ONLY viable healer out there - which is utterly bs.

    Every class does provide different utility options and tbh EVERY class can heal. Since the most important skill as a healer right now are - healing springs/illustrious heal, combat prayer, Mystic/Energy Orb, Ele Drain and Elemental Blockade (with Lightning Staff) - skills EVERY class has access to. Therefore it simply depends on what kinda things u wanna do as a healer."

    I haven't mentioned Sentinel of Rkugamz-Set and Master Resto Staff which are also 2 viable options for stamina recovery. Not to mention that the DPS meta is switching from magicka to stamina constantly and therefore if 50% of the time the "BiS" DDs are magicka based why does EVERYBODY make a big fuzz about templar for being a stamina healer? Just for the tank? Yay. Just use the 3 things I mentioned and a tank does have more than enough stamina heal. Congratz u are the winner.

    People complaing and saying things like "DK suck", "u suck", "u lost me when u said DK healer" are just mad kids or idiots or both who are the typical kind of DPS player who cant dodge sh*t ONCE facetanking reds over and over again and then blaming the healers for their death. Just ignore those kind of players. They cant even make a logical argument / discussion. Just look at their statements "no just no". Wow. Great insights. U're making the world better.

    Supportive roles (tank + healer) always suffer from having to play with more or less selfish players who suffer from the "Dunning Kruger"-effect. Many DDs dont even recognize their mistakes. It's clearly that everybody does mistakes at some point. I'm not even saying that DK is top notch in healing. I'd say that every class does deserve its spot and is able to play EVERY role. It's just more difficult / easier depending on ur class.

    To me it's always hilarious when people yell at u for not being a templar healer while the BIGGEST issue is infact DPS. If healers and tanks doing their job (buffing overall group dps, healing, dmg mitgation, sustain) so that the DDs can focus on DPS rotation for most of the time everything is fine. At that point it's more or less nonrelevant which class u pick since all classes can do most of these things at ease due to the fact that most relevant skills come from weapon and guild traits. If u look at DDs their is another factor. U can measure their DPS. And that's a fact. But u will like NEVER hear anybody "ur DPS suck". It's always "where is the tank" or "non temp healer sucks".


    For the record...he's a she :wink:

    Throwing in more insight, if you do 4 man dungeons mystic orbs is superior while engery orb better for trials. Why because mystic adds to damage output in 4 man, but is less healing and can take aggro from tank in trial environments. ( Think axes)

    Twlight Maritach is biggest burst heal and with sorcerer passives it costs less. The heal is based on maximum Magicka while I believe is based on spell damage and Magicka magicka...or so I had heard. Even if that's not true twlight heals two allies for x while bol heals in a semi circle ( only in front) for x and other Ally for x/2. Mind you twlight can and will die and most be sloted on 2 to 3 bars. Also sorcerer lacks any class based aoe hots unlike other 4 classes. So Templar has better balance.

    A side note... hardly anyone will dare even consider kicking you once at max level especially in a four man dungeon. While it doesn't garuntee skill certainly does garnish respect even if you suck. Then again maybe nobody ever notices... I once had a group say "I thought you were a Templar"...(Turns head am I only seeing the flying deadrea?)

    To OP your guild Master was crazy...we seem to all agree on that. Use this chance and I am sure you could be invited to numerous guilds of caliber.

    Edited by Tasear on August 6, 2017 8:54AM
  • ExWhizzy
    ExWhizzy
    ✭✭
    Tasear wrote: »

    For the record...he's a she :wink:

    Nice to know. ;) Sorry didnt meant to insult u by assume u being a dude. :dizzy:
    Tasear wrote: »

    Twlight Maritach is biggest burst heal and with sorcerer passives it costs less. The heal is based on maximum Magicka while I believe is based on spell damage and Magicka magicka...or so I had heard. Even if that's not true twlight heals two allies for x while bol heals in a semi circle ( only in front) for x and other Ally for x/2. Mind you twlight can and will die and most be sloted on 2 to 3 bars. Also sorcerer lacks any class based aoe hots unlike other 4 classes. So Templar has better balance.

    Yeah. Sorc does have the highest burst heal in game. But it's conditional. U need to micro ur pet and are forced to double bar it as well. That's why temp is more likish easy mode.

    But overall all classes do have their strong points.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    @Tryxus please remove Soul Assault ;-;
    Dragonknight healers are absolutely viable. I have one, she's my baby. I loved playing her and she's actually even better with Morrowind now that orbs can give either Magicka or Stamina and will be even more useful still next patch when the target heal's (Obsidian Shard) range will be increased to 28 meters from the 10 it is now. While my Warden is my favourite currently, my DK will always be the one I'm proud of. I made a guide on them about half a year ago that I used to help someone, I'll post it here too, I've corrected the outdated info though lol.
    Argonian Dragonknight
    Literally every elitist has just set fire to their monitor reading that but it actually works amazingly and is my favorite to play. You won't have too much issues with resources even though it might seem like it compared to the breton templar because every time your mag gets low you should have either a potion or ultimate or both ready and as an argonian DK you'll know those will do much more for you than the other races and classes.

    Front bar: Ward Ally, Healing Springs, Combat Prayer, Igneous Shield (shields nearby allies and gives you 25% major mending buff while active so just reapply every 5 seconds or so), Cauterize (large heal every 5 seconds so lowest health ally as well as extra crit, just refresh every 20 seconds... I wish it were toggle-able again *cries*) and ulti is Aggressive Warhorn.

    Back bar: Mutagen (I personally prefer having two resto staffs cause Magicka dps are a dime a dozen and they should all be using Blockade of Storms anyways so 1 more person using it probably won't make much of a difference but if you'd rather use that than mutagen this would be where you'd put it.), Igneous Weapons (for dem buffs), Orbs (doesn't matter which one you use, I use the healing ones cause they help me out and I don't have to feel stressed when spamming them), Obsidian Shard (this is essentially the DK's BoL but be careful with this one as the ally you're trying to heal has to be within 10m of the enemy you shot this ability at), Cauterize (so you don't lose the ability between bar swaps) and ulti is Aggressive Warhorn.

    Edit: Noticed some people mentioning Atronach Mundus and Max Magicka or Magicka recovery monster helm. I personally do not recommend either of those for a healer at all. Especially if you follow the build I have in the Spoiler there, promise you won't have resource issues with that build as long as you aren't spamming high cost skills constantly. People sometimes forget how much Springs really does for you, in most cases an "oh crap" skill isn't ever even needed anyways, you should always have one just in case anyways though. In my experience the more Healing Done you have, the better. Ritual Mundus and Troll King monster helm is best even if you only use 1 piece of the monster set.

    (Also fun fact: the amount of Magicka restored via Healing Springs doesn't change based on how much it costs to cast, so change any recovery glyphs you have on your healer jewelry (that aren't Spell power) to reduce spell cost and you're gonna find you'll have even less issues with resources. ;) )

    Good call, I forgot about Ritual. For the 2% Healing Done vs Max Magicka, I don't think there's a lot of difference, players can use whatever they have :P
    Aldmeri Dominion Loyalist. For the Queen!
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Tryxus please remove Soul Assault ;-;
    Dragonknight healers are absolutely viable. I have one, she's my baby. I loved playing her and she's actually even better with Morrowind now that orbs can give either Magicka or Stamina and will be even more useful still next patch when the target heal's (Obsidian Shard) range will be increased to 28 meters from the 10 it is now. While my Warden is my favourite currently, my DK will always be the one I'm proud of. I made a guide on them about half a year ago that I used to help someone, I'll post it here too, I've corrected the outdated info though lol.
    Argonian Dragonknight
    Literally every elitist has just set fire to their monitor reading that but it actually works amazingly and is my favorite to play. You won't have too much issues with resources even though it might seem like it compared to the breton templar because every time your mag gets low you should have either a potion or ultimate or both ready and as an argonian DK you'll know those will do much more for you than the other races and classes.

    Front bar: Ward Ally, Healing Springs, Combat Prayer, Igneous Shield (shields nearby allies and gives you 25% major mending buff while active so just reapply every 5 seconds or so), Cauterize (large heal every 5 seconds so lowest health ally as well as extra crit, just refresh every 20 seconds... I wish it were toggle-able again *cries*) and ulti is Aggressive Warhorn.

    Back bar: Mutagen (I personally prefer having two resto staffs cause Magicka dps are a dime a dozen and they should all be using Blockade of Storms anyways so 1 more person using it probably won't make much of a difference but if you'd rather use that than mutagen this would be where you'd put it.), Igneous Weapons (for dem buffs), Orbs (doesn't matter which one you use, I use the healing ones cause they help me out and I don't have to feel stressed when spamming them), Obsidian Shard (this is essentially the DK's BoL but be careful with this one as the ally you're trying to heal has to be within 10m of the enemy you shot this ability at), Cauterize (so you don't lose the ability between bar swaps) and ulti is Aggressive Warhorn.

    Edit: Noticed some people mentioning Atronach Mundus and Max Magicka or Magicka recovery monster helm. I personally do not recommend either of those for a healer at all. Especially if you follow the build I have in the Spoiler there, promise you won't have resource issues with that build as long as you aren't spamming high cost skills constantly. People sometimes forget how much Springs really does for you, in most cases an "oh crap" skill isn't ever even needed anyways, you should always have one just in case anyways though. In my experience the more Healing Done you have, the better. Ritual Mundus and Troll King monster helm is best even if you only use 1 piece of the monster set.

    (Also fun fact: the amount of Magicka restored via Healing Springs doesn't change based on how much it costs to cast, so change any recovery glyphs you have on your healer jewelry (that aren't Spell power) to reduce spell cost and you're gonna find you'll have even less issues with resources. ;) )

    Good call, I forgot about Ritual. For the 2% Healing Done vs Max Magicka, I don't think there's a lot of difference, players can use whatever they have :P

    3a09443df415345a247ce77d7f433c7a76090e90_hq.gif

    Did I meet you in bgs?
    Edited by Tryxus on August 6, 2017 12:21PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    Vimora wrote: »
    Before I started playing this game I remember I read somewhere that every class can perform every role. My Templar healer is awesome, but what if I wanna heal on other classes like Dragonknight or Nightblade? Are the only heals available to these classes the ones that the Restoration Staff provides or am I missing something?

    First off, I don't know much about a healer; none of my toons are healer. Even my Templars are pure dps. As for healing on a DK or NB, I guess it is whether you're looking to heal a group like a healer would or a self-sustaining heal. Well, for me, at least, I don't know why anyone would choose a DK or a NB for a group healing as a true healer toon would. So.. for self-sustaining healing for a DK and NB, the best would be Vigor. Of course you would have to level up to level 5 in PvP to get Vigor. For my DW StamDK and StamBlade, no doubt, it is Vigor. Plus, Vigor also heals nearby toons. However, for my 2H StamDK, I prefer the Rally. Rally gives good self-healing and also the Major Brutality in one skill slot; thus, eliminating the need to double slot the Igneous Weapon and Vigor (or Green Blood.) If you don't have Vigor yet, the Green Blood is sufficient enough for self-healing on a DK, stam or mag. Draw Essence isn't bad at all either for healing for a DK, but cost a bit of Magic. I only slot this on my MagDK. Another good heal for a DK is Burning Embers, and it's a low costing magic-based skill. Well, a bit less effective since the nerf, but still useable. Also, don't get too wrapped up on Major Mending with the Igneous Shield (unless you're going for a DK tank; which, although has been nerfed, is still functional for a tank.) The shield has been nerfed to shred and practically worthless now on a Stam or MagDK. I don't even slot it anymore and instead been using the Bone Shield for both.

    As for the NB.. well, if you don't have Vigor yet (and I don't care much about the Siphoning healing on a NB, I personally think those skills are crap for a NB's self healing), you're just left to use the Reaper's March or the other essence drawing skill. Braincramp.. I can't recall what that NB skill is right now. I have a NB, but don't play it as much as the other toons.
Sign In or Register to comment.