Each class can be a healer and has its own abilities to help with the healing role. As a Dragonknight, you have a target heal as well as Cauterize and a shield that provides Major Mending for instance
Each class can be a healer and has its own abilities to help with the healing role. As a Dragonknight, you have a target heal as well as Cauterize and a shield that provides Major Mending for instance
I can't find any of those among my skills. Maybe they are morphs? My DK is just lvl10, but I was contemplating speeding up his leveling process by doing dungeons as a healer. Maybe not such a good idea, then.
Each class can be a healer and has its own abilities to help with the healing role. As a Dragonknight, you have a target heal as well as Cauterize and a shield that provides Major Mending for instance
I can't find any of those among my skills. Maybe they are morphs? My DK is just lvl10, but I was contemplating speeding up his leveling process by doing dungeons as a healer. Maybe not such a good idea, then.
Cauterize is a morph of inferno.Each class can be a healer and has its own abilities to help with the healing role. As a Dragonknight, you have a target heal as well as Cauterize and a shield that provides Major Mending for instance
I can't find any of those among my skills. Maybe they are morphs? My DK is just lvl10, but I was contemplating speeding up his leveling process by doing dungeons as a healer. Maybe not such a good idea, then.
TheCaptainJosh wrote: »It is true that every class can do every role, but it will not be optimal, especially endgame. Majority of your skills will be from outside sources, and the efficiency you can have with a Templar or Warden healer is lost on a DK, NB, or Sorc. To answer your question, no you aren't really missing anything.
hmsdragonfly wrote: »@Tasear since we are at it, i am wondering what's the best trait for the destro back bar? I am thinking Infused, wanna hear your insights :P
Bryong9ub17_ESO wrote: »You lost me at "healing on dragonknight"
hmsdragonfly wrote: »@Tasear since we are at it, i am wondering what's the best trait for the destro back bar? I am thinking Infused, wanna hear your insights :P
Infused is good on resto staff for sustain, not the desto as much. Charged will use will use proc statue effects and in since to debuff enemies . You can main / slow or burn, or concuss (8% more damage to enemies that aren't immune ), will this doesn't happen always charged gives 220% chance incease and with a weapon glyph it's extremely likely.
Mind you unlike the burst healers, Templar and Sorrecer dragon knights can off balance enemies without wall of elements. So as such you could in theory use inferno staff ...or dare I say frost (without the taunt passive) with shock damage glyph (for concussion). Which allow more damage and usage of sets that had fire damage needed to proc. Though you might want lighting staff with poison or fire glyph for their status effects and dragon knight passives. Of course, you could put on lighting staff with frost glyph for minor main and concussion (mighty nifty for wardens). So with changes with the changes to infused (coming next patch) tanks can use crushing and weakening enchants and keep bosses debuffed, meaning healers have more freedom to pick enchantments.
Shattering Rocks
Encase an enemy in stone and stun them for 20 seconds. When the effect ends, the stone shatters, causing [x] Magic Damage to nearby enemies with a 50% chance to set them off balance.
When effect ends nearby enemies take damage and have a chance to be set off balance.
Thanks all for the great responses. I'm truly amazed at how kind and helpful people are in this forum!
From my very short experience as a Templar healer in random normal dungeons (2 weeks), I'd say there are groups that almost don't need healing and there are groups that need a ton of it.
I'm CP 170+ now in 2 weeks simply spamming dungeons. They always tell me that I'm a great healer and it's probably right as I've never failed a dungeon, but healing on Templar is very easy. I'm sure the same bad group would tell me I'm an aweful healer and blame me for trying to heal on DK if I wasn't able to keep them alive simply because DK healing is less potent, when in reality it doesn't just rest on the healer. Having good dps is much more important than having a good tank or a good healer.
Anyway, I hope you don't mind me asking another somewhat unrelated question. I see all those CP 630+ people in my guild, they are like 90% of the players. Everybody is so high and I'm finding that leveling really slowed down after a certain point. 33k xp from a run is not a lot. The question is if I level a second toon to 50, will I get the daily bonus xp (blue xp) and enlightened state separately on both toons or is this just a once-per-account thing every day?
Before I started playing this game I remember I read somewhere that every class can perform every role. My Templar healer is awesome, but what if I wanna heal on other classes like Dragonknight or Nightblade? Are the only heals available to these classes the ones that the Restoration Staff provides or am I missing something?
O.O
Just me are there more healing posts today?
Your first mistake was posting in general this question... it would have more useful posts in combat
https://forums.elderscrollsonline.com/en/discussion/361462/dk-healer-questions-build#latest
O.O
Just me are there more healing posts today?
Your first mistake was posting in general this question... it would have more useful posts in combat
https://forums.elderscrollsonline.com/en/discussion/361462/dk-healer-questions-build#latest
Good old Tasear. He's one of those few guys posting everywhere concerning Healer threads and he does have very good insights. He linked my thread which includes many information about healing as a DK. Just check it out.
I will also copy a quote of me from another thread concerning Templar being #1 due to stamina heal:
"Mystic / Energy Orb do both heal stamina or magicka as well so anybody can at least get some decent stamina healing without spear.
The MAIN reason to play templar - breath of life. It's just the best non aiming non conditional burst heal in game - paired with all the heal-oriented passives templar gets. All other classes do have to rely on non-so-efficient burst heals.
But be prepared to get trashtalked by other who simply cant think outside the box and still live in the same dumb meta 1 year ago thinking that templar is the ONLY viable healer out there - which is utterly bs.
Every class does provide different utility options and tbh EVERY class can heal. Since the most important skill as a healer right now are - healing springs/illustrious heal, combat prayer, Mystic/Energy Orb, Ele Drain and Elemental Blockade (with Lightning Staff) - skills EVERY class has access to. Therefore it simply depends on what kinda things u wanna do as a healer."
I haven't mentioned Sentinel of Rkugamz-Set and Master Resto Staff which are also 2 viable options for stamina recovery. Not to mention that the DPS meta is switching from magicka to stamina constantly and therefore if 50% of the time the "BiS" DDs are magicka based why does EVERYBODY make a big fuzz about templar for being a stamina healer? Just for the tank? Yay. Just use the 3 things I mentioned and a tank does have more than enough stamina heal. Congratz u are the winner.
People complaing and saying things like "DK suck", "u suck", "u lost me when u said DK healer" are just mad kids or idiots or both who are the typical kind of DPS player who cant dodge sh*t ONCE facetanking reds over and over again and then blaming the healers for their death. Just ignore those kind of players. They cant even make a logical argument / discussion. Just look at their statements "no just no". Wow. Great insights. U're making the world better.
Supportive roles (tank + healer) always suffer from having to play with more or less selfish players who suffer from the "Dunning Kruger"-effect. Many DDs dont even recognize their mistakes. It's clearly that everybody does mistakes at some point. I'm not even saying that DK is top notch in healing. I'd say that every class does deserve its spot and is able to play EVERY role. It's just more difficult / easier depending on ur class.
To me it's always hilarious when people yell at u for not being a templar healer while the BIGGEST issue is infact DPS. If healers and tanks doing their job (buffing overall group dps, healing, dmg mitgation, sustain) so that the DDs can focus on DPS rotation for most of the time everything is fine. At that point it's more or less nonrelevant which class u pick since all classes can do most of these things at ease due to the fact that most relevant skills come from weapon and guild traits. If u look at DDs their is another factor. U can measure their DPS. And that's a fact. But u will like NEVER hear anybody "ur DPS suck". It's always "where is the tank" or "non temp healer sucks".
For the record...he's a she
Twlight Maritach is biggest burst heal and with sorcerer passives it costs less. The heal is based on maximum Magicka while I believe is based on spell damage and Magicka magicka...or so I had heard. Even if that's not true twlight heals two allies for x while bol heals in a semi circle ( only in front) for x and other Ally for x/2. Mind you twlight can and will die and most be sloted on 2 to 3 bars. Also sorcerer lacks any class based aoe hots unlike other 4 classes. So Templar has better balance.
Rustyfish101 wrote: »Dragonknight healers are absolutely viable. I have one, she's my baby. I loved playing her and she's actually even better with Morrowind now that orbs can give either Magicka or Stamina and will be even more useful still next patch when the target heal's (Obsidian Shard) range will be increased to 28 meters from the 10 it is now. While my Warden is my favourite currently, my DK will always be the one I'm proud of. I made a guide on them about half a year ago that I used to help someone, I'll post it here too, I've corrected the outdated info though lol.Argonian Dragonknight
Literally every elitist has just set fire to their monitor reading that but it actually works amazingly and is my favorite to play. You won't have too much issues with resources even though it might seem like it compared to the breton templar because every time your mag gets low you should have either a potion or ultimate or both ready and as an argonian DK you'll know those will do much more for you than the other races and classes.
Front bar: Ward Ally, Healing Springs, Combat Prayer, Igneous Shield (shields nearby allies and gives you 25% major mending buff while active so just reapply every 5 seconds or so), Cauterize (large heal every 5 seconds so lowest health ally as well as extra crit, just refresh every 20 seconds... I wish it were toggle-able again *cries*) and ulti is Aggressive Warhorn.
Back bar: Mutagen (I personally prefer having two resto staffs cause Magicka dps are a dime a dozen and they should all be using Blockade of Storms anyways so 1 more person using it probably won't make much of a difference but if you'd rather use that than mutagen this would be where you'd put it.), Igneous Weapons (for dem buffs), Orbs (doesn't matter which one you use, I use the healing ones cause they help me out and I don't have to feel stressed when spamming them), Obsidian Shard (this is essentially the DK's BoL but be careful with this one as the ally you're trying to heal has to be within 10m of the enemy you shot this ability at), Cauterize (so you don't lose the ability between bar swaps) and ulti is Aggressive Warhorn.
Edit: Noticed some people mentioning Atronach Mundus and Max Magicka or Magicka recovery monster helm. I personally do not recommend either of those for a healer at all. Especially if you follow the build I have in the Spoiler there, promise you won't have resource issues with that build as long as you aren't spamming high cost skills constantly. People sometimes forget how much Springs really does for you, in most cases an "oh crap" skill isn't ever even needed anyways, you should always have one just in case anyways though. In my experience the more Healing Done you have, the better. Ritual Mundus and Troll King monster helm is best even if you only use 1 piece of the monster set.
(Also fun fact: the amount of Magicka restored via Healing Springs doesn't change based on how much it costs to cast, so change any recovery glyphs you have on your healer jewelry (that aren't Spell power) to reduce spell cost and you're gonna find you'll have even less issues with resources.)
hmsdragonfly wrote: »@Tryxus please remove Soul Assault ;-;Rustyfish101 wrote: »Dragonknight healers are absolutely viable. I have one, she's my baby. I loved playing her and she's actually even better with Morrowind now that orbs can give either Magicka or Stamina and will be even more useful still next patch when the target heal's (Obsidian Shard) range will be increased to 28 meters from the 10 it is now. While my Warden is my favourite currently, my DK will always be the one I'm proud of. I made a guide on them about half a year ago that I used to help someone, I'll post it here too, I've corrected the outdated info though lol.Argonian Dragonknight
Literally every elitist has just set fire to their monitor reading that but it actually works amazingly and is my favorite to play. You won't have too much issues with resources even though it might seem like it compared to the breton templar because every time your mag gets low you should have either a potion or ultimate or both ready and as an argonian DK you'll know those will do much more for you than the other races and classes.
Front bar: Ward Ally, Healing Springs, Combat Prayer, Igneous Shield (shields nearby allies and gives you 25% major mending buff while active so just reapply every 5 seconds or so), Cauterize (large heal every 5 seconds so lowest health ally as well as extra crit, just refresh every 20 seconds... I wish it were toggle-able again *cries*) and ulti is Aggressive Warhorn.
Back bar: Mutagen (I personally prefer having two resto staffs cause Magicka dps are a dime a dozen and they should all be using Blockade of Storms anyways so 1 more person using it probably won't make much of a difference but if you'd rather use that than mutagen this would be where you'd put it.), Igneous Weapons (for dem buffs), Orbs (doesn't matter which one you use, I use the healing ones cause they help me out and I don't have to feel stressed when spamming them), Obsidian Shard (this is essentially the DK's BoL but be careful with this one as the ally you're trying to heal has to be within 10m of the enemy you shot this ability at), Cauterize (so you don't lose the ability between bar swaps) and ulti is Aggressive Warhorn.
Edit: Noticed some people mentioning Atronach Mundus and Max Magicka or Magicka recovery monster helm. I personally do not recommend either of those for a healer at all. Especially if you follow the build I have in the Spoiler there, promise you won't have resource issues with that build as long as you aren't spamming high cost skills constantly. People sometimes forget how much Springs really does for you, in most cases an "oh crap" skill isn't ever even needed anyways, you should always have one just in case anyways though. In my experience the more Healing Done you have, the better. Ritual Mundus and Troll King monster helm is best even if you only use 1 piece of the monster set.
(Also fun fact: the amount of Magicka restored via Healing Springs doesn't change based on how much it costs to cast, so change any recovery glyphs you have on your healer jewelry (that aren't Spell power) to reduce spell cost and you're gonna find you'll have even less issues with resources.)
Good call, I forgot about Ritual. For the 2% Healing Done vs Max Magicka, I don't think there's a lot of difference, players can use whatever they have :P

Before I started playing this game I remember I read somewhere that every class can perform every role. My Templar healer is awesome, but what if I wanna heal on other classes like Dragonknight or Nightblade? Are the only heals available to these classes the ones that the Restoration Staff provides or am I missing something?