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Why people jump in PvP?

  • Drummerx04
    Drummerx04
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    twev wrote: »
    Drummerx04 wrote: »
    Jumping around has some interesting practical and psychological impact, minor though it may be.
    • It can be distracting to fight a jumping opponent.
    • Jumping around can obscure some telling information like when a sorc has frags procced or when certain attacks get launched.
    • Some people have trouble tracking movement such as difficulty focusing on a moving target. Jumping is extra movement.
    • If opponents are nearby (like within a few meters) and you guys are constantly passing through each other, jumping can make it a little harder to line up the soft lock. It's maybe only buying fractions of a second at a time, but that's extra time that you aren't taking extra hits from them. As other people mentioned, this sort of hails from the FPS and it absolutely works here.
    • A lot of good... or simply really irritating and dangerous players jump around constantly. Shaking an opponent's confidence or willingness to attack is a basic part of combat.

    Obviously, some people will have a different view on it, and maybe you don't think a jumping opponent has a tactical advantage or that jumping gives a psychological advantage, but consider this... some people are so bothered by jumpers that they make forum posts asking for jumps to cost stamina like dodge rolling does.

    https://forums.elderscrollsonline.com/en/discussion/362286/sost-in-stamina-for-jumps

    Psychological impact confirmed.

    Absolutely jumping should cost stamina.
    Why should it be free?
    Bunnyhopping should cost extra.

    IRL:
    Trot a hundred paces.
    Time yourself threading a needle.
    Now bunnyhop the same distance back in the same amount of time.
    Time yourself threading a needle.

    Tell me you're having no effects and can thread a needle the same in both cases.

    Why should a player have unlimited stamina bunnyhopping all over the map?


    Okay, fine you want to try bringing realism into this game?

    The normal character movement pace is a pretty fast jog. This jog is continuous and speed is kept while climbing hills, stairs, etc. I can run my character from Black Boot to Dragonclaw while dressed in heavy armor and carrying 90+ siege weapons. Where is the stamina drain for constantly RUNNING.

    Tell me running 8 miles while carrying 15+ tons of siege gear doesn't affect your ability to thread a needle.

    Why should a player have unlimited stamina running all over the map?
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  • Sylosi
    Sylosi
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    CyrusArya wrote: »
    In this thread: people who get 1vXed by hoppers.

    While jumping isn't mechanically relevant on all classes, on some such as mag sorc it helps set a tempo and also maintain your momentum. On others, such a stam sorc or stam DK, casting a skill such as a dark deal or igneous shield while jumping just looks cool.

    Nothing game changing, just a simple little touch of finesse. My question to those that have an issue with this is, are you all really so mentally feeble that a little jumping gets you this triggered?

    To be fair you have to pretty mentally feeble to be bothered about jumping to "look cool".

  • Toc de Malsvi
    Toc de Malsvi
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    Why do people care about jumping?
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  • I_killed_Vivec
    I_killed_Vivec
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    It's from early TES games where you could level up acrobatic by jumping as you ran between places. It's become an automatic reaction now - I jump every couple of seconds while running around. Seems normal.

    And it gives total immunity to any incoming damage ;)

  • Danksta
    Danksta
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    Why do people care about jumping?

    Some people just aren't happy unless they have something to complain about.
    BawKinTackWarDs PS4/NA

  • Thogard
    Thogard
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    WhiteMage wrote: »
    There are many valid reasons to jump about. Myself, I jump over every bit of terrain that looks like it has the slightest chance to catch my character and stop it's movement. I like to be in full control of my character--something that is quite necessary in outnumbered play--so I move as much as I can at all times during battle. If I'm jabbing you, I'm circling you. If I'm trying to LoS or otherwise get to cover, I'll be jumping. The instant my character does not move as I expect it to, that's an almost surefire signal to me that I've been CCed, so I waste no time to react accordingly.

    Other good points have been brought up, like adjusting your field of view, taking advantage of the physics in this game, namely the momentum, to keep your speed constant mid-jump, or, as I have heard recently, ignoring directional LoS issues while in midair. I have no experience with those because I play a melee magplar, but it must be useful for ranged builds. There are many subtle applications of jumping have very real gameplay ramifications for the player that utilizes them. They are very slight techniques that are hard to notice as an observer, but are typically employed by those who are trying to push their performance to the limit. Every little bit counts when playing at the very top of the capabilities the game allows you, or even your own capabilities.

    Wow. It took three pages before someone who actually knows the game posted the reason. I'm absolutely amazed that there are so many beginners posting on this message board with "definitive" answers who haven't bothered to learn the basic mechanics of the thing they're posting about.

    Kudos to @WhiteMage for actually knowing how jumping works in ESO, and shame on every poster before him who is spreading misinformation and furthering the skill gap between good players who jump strategically and bad players who whine about it.
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  • SanTii.92
    SanTii.92
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    Thogard wrote: »
    WhiteMage wrote: »
    There are many valid reasons to jump about. Myself, I jump over every bit of terrain that looks like it has the slightest chance to catch my character and stop it's movement. I like to be in full control of my character--something that is quite necessary in outnumbered play--so I move as much as I can at all times during battle. If I'm jabbing you, I'm circling you. If I'm trying to LoS or otherwise get to cover, I'll be jumping. The instant my character does not move as I expect it to, that's an almost surefire signal to me that I've been CCed, so I waste no time to react accordingly.

    Other good points have been brought up, like adjusting your field of view, taking advantage of the physics in this game, namely the momentum, to keep your speed constant mid-jump, or, as I have heard recently, ignoring directional LoS issues while in midair. I have no experience with those because I play a melee magplar, but it must be useful for ranged builds. There are many subtle applications of jumping have very real gameplay ramifications for the player that utilizes them. They are very slight techniques that are hard to notice as an observer, but are typically employed by those who are trying to push their performance to the limit. Every little bit counts when playing at the very top of the capabilities the game allows you, or even your own capabilities.

    Wow. It took three pages before someone who actually knows the game posted the reason. I'm absolutely amazed that there are so many beginners posting on this message board with "definitive" answers who haven't bothered to learn the basic mechanics of the thing they're posting about.

    Kudos to @WhiteMage for actually knowing how jumping works in ESO, and shame on every poster before him who is spreading misinformation and furthering the skill gap between good players who jump strategically and bad players who whine about it.
    Honestly I thought this was a shtpost all along, and i've never actually put this much thought about jumping around, but all these are good points. End up being a quite interesting thread.
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  • Thogard
    Thogard
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    SanTii.92 wrote: »
    Thogard wrote: »
    WhiteMage wrote: »
    There are many valid reasons to jump about. Myself, I jump over every bit of terrain that looks like it has the slightest chance to catch my character and stop it's movement. I like to be in full control of my character--something that is quite necessary in outnumbered play--so I move as much as I can at all times during battle. If I'm jabbing you, I'm circling you. If I'm trying to LoS or otherwise get to cover, I'll be jumping. The instant my character does not move as I expect it to, that's an almost surefire signal to me that I've been CCed, so I waste no time to react accordingly.

    Other good points have been brought up, like adjusting your field of view, taking advantage of the physics in this game, namely the momentum, to keep your speed constant mid-jump, or, as I have heard recently, ignoring directional LoS issues while in midair. I have no experience with those because I play a melee magplar, but it must be useful for ranged builds. There are many subtle applications of jumping have very real gameplay ramifications for the player that utilizes them. They are very slight techniques that are hard to notice as an observer, but are typically employed by those who are trying to push their performance to the limit. Every little bit counts when playing at the very top of the capabilities the game allows you, or even your own capabilities.

    Wow. It took three pages before someone who actually knows the game posted the reason. I'm absolutely amazed that there are so many beginners posting on this message board with "definitive" answers who haven't bothered to learn the basic mechanics of the thing they're posting about.

    Kudos to @WhiteMage for actually knowing how jumping works in ESO, and shame on every poster before him who is spreading misinformation and furthering the skill gap between good players who jump strategically and bad players who whine about it.
    Honestly I thought this was a shtpost all along, and i've never actually put this much thought about jumping around, but all these are good points. End up being a quite interesting thread.

    In BGs overrun with Stam players jumping has become mandatory to counter the walkthrough-to-break-LoS strategy.
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  • Inig0
    Inig0
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    jump to break those stupid tiny hill LoS
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  • Bashev
    Bashev
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    Sometimes in big battles I jump because if I can do it I am not CCed.
    Because I can!
  • SirAndy
    SirAndy
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    Back in the good old Quake (Team) Arena days you could get up to insane speeds/jumps if you timed your bunny hopping right.
    fighting19.gif
  • LegendaryMage
    LegendaryMage
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    In ESO usually more experienced players spam the jump key, since it 'relaxes' them in a way or keeps up their attention span. It also helps keep your fingers busy. I usually don't do it most of the time.
  • JackDaniell
    JackDaniell
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    You can sprint > jump then cast skills or buffs in the air to move faster then walking and casting. You can even cast channeled skills in the air that normally root you in place.

    You can also sprint > jump > block to move faster while blocking.

    Most people don't utilize these methods tho and just jump for no added benefit.
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  • Minno
    Minno
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    Floor is lava

    "Don't step on the crack, or you break your mother's back"
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  • Wreuntzylla
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    You can't dodge roll while airborne... Simple terrain can cause >1sec airtime.

    You can block while in the air, but the typical bunny hopper isn't built for efficient blocking.

    You can't sprint in the air. You can while standing still... and without using stam.

    Terrain issues are almost solely experienced by shorter toons. The tallest toons experience almost no terrain issues.

    The hit box is the same no matter the size of the toon.

    Hopping makes it much easier to target the hitbox [edit: of the hopper] for people whose camera is elevated.

    Strafing. Underused and undervalued. Throw in major expedition. Forget about hit box mergers.

    Bunny hopping around while in a group does make continuous targeting a headache or impossible. This is only really relevant to ranged gank or prior to full enagement. (I really miss the old target lock system.)
    In ESO usually more experienced players spam the jump key, since it 'relaxes' them in a way or keeps up their attention span. It also helps keep your fingers busy. I usually don't do it most of the time.

    This is about the only supportable answer I have seen. Everyone else is trying to explain why the recent FPS hopping is a fad in ESO after the fact.
    Edited by Wreuntzylla on August 1, 2017 9:25PM
  • Wreuntzylla
    Wreuntzylla
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    You can sprint > jump then cast skills or buffs in the air to move faster then walking and casting. You can even cast channeled skills in the air that normally root you in place.

    You can also sprint > jump > block to move faster while blocking.

    Most people don't utilize these methods tho and just jump for no added benefit.

    Hmm, that I will have to try.
  • Grimhallow
    Grimhallow
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    Honestly, I tend to jump in a consistent pattern to maintain my cast tempo. It's like a base pulse that the rest of my hand kind of works around, and it keeps everything in rhythm.
  • MarzAttakz
    MarzAttakz
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    BECAUSE ...

    The Mac Dad will make you jump jump, Daddy Mac will make you jump jump, Kris Kross will make you jump jump...

    https://www.youtube.com/watch?v=010KyIQjkTk

    WHEN BACK IN REALITY...

    They're just 2 Legit 2 Quit...

    https://www.youtube.com/watch?v=HFCv86Olk8E

    Edited by MarzAttakz on August 1, 2017 10:59PM
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  • Irylia
    Irylia
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    Bunny hopping reasons:
    1. Hopping allows continuous movement even when casting, whereas if you cast without moving your character is hindered and slowed during the animation.
    2. Hopping and being stunned has your character keep moving in the direction the hop was moving so successive skills castes after the stun have a chance to miss.
    3. Hopping makes skills like Dswing slightly harder to land especially for players not as confident in their abilities
    4. Hopping allows you to, as stated above, continually move from point a - b and when you are being xv1'd this helps you not get stuck in place and locked down.

    I find this to be more for sorcs or other ranged classes than anything and useful for moving while casting my skills.

    And hey. If it pisses people off then it's even better.
  • apostate9
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    CarbonX wrote: »
    Simple question; why do several players in PvP jump non-stop while taunting from distance or even while fighting?
     

    To animation cancel...

    You see this a lot with Sorcs as they are attempting to use Frags on you while skipping it's animation...

    Essentially, they can get rid of its cast time and cast it instantly...

    Except that.....


    They can't.

    At all.

    That isn't real.
  • andreasranasen
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    DoShazarr wrote: »
    Drdeath20 wrote: »
    To zerg. Its the only fun that left in this game. Spam 2 skills and watch health bars melt till 1 side decides to start using the overpowered destro ultimate/ unstoppable potion combo

    Destro ults r old...

    https://youtu.be/wQVjj4AlkW4

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  • Beardimus
    Beardimus
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    The funny this is half the people in.the thread get what you are talking about, the good competitive players jumping whilst kicking ass, and your question is why, what's the advantage (clearly there either is or at least people feel there is. To me it's just another thing to do and would not help at all) then there's the people.that think ur talking about fooling about jumping and don't get yer beef lol
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  • WaltherCarraway
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    To expect next animation cancelled


    EDIT: format, position

    Kinda useless if you have crowd control alert & stuff lol

    my friend showed me how he deflect + dodge 12 crystals from 5 different targets in Vivec, as magDK

    Edited by WaltherCarraway on August 4, 2017 9:14PM
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  • aegisfire1975
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    It's an exploit, they can hit an emote while jumping and you can't damage their health.
  • Alpheu5
    Alpheu5
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  • Olen_Mikko
    Olen_Mikko
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    They're so OP that they're simultabeously playing floor is lava game
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  • Elong
    Elong
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    If you cast BOL on a friend and you are running forward, it will momentarily stop you moving. A really annoying bug for a class that has no mobility.

    However if you cast and jump forward you don't stop.

    That's why I do it.
  • Akinos
    Akinos
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    Because we're all listening to https://www.youtube.com/watch?v=XhzpxjuwZy0 while we PvP.
    Edited by Akinos on August 5, 2017 7:58PM
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  • Tonturri
    Tonturri
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    You maintain your momentum/move speed in the air. It is helpful to get that little extra movement if you want to charge a heavy as a mag/ranged weapon user.

    Other than that, don't know.
  • Derra
    Derra
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    ArchMikem wrote: »
    Bunny Hopping.

    It's an obsessive behavior common to all forms of Multiplayer Gaming. It serves no genuine purpose other than to be annoying.

    @CarbonX @ArchMikem @TequilaFire @redshirt_49 and everyone else: You´re wrong. It serves a purpose in eso ever since proccsets with traveltime or delayed hit animations got introduced.

    When you get stunned midair while jumping you don´t loose your momentum - meaning sets like velidreth, selene, nerieneth, sellistrix, stormfist etc pp are likely to miss on you.
    When you get stunned without jumping your char will stop moving instantly and you will get hit.
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