Drummerx04 wrote: »Jumping around has some interesting practical and psychological impact, minor though it may be.
- It can be distracting to fight a jumping opponent.
- Jumping around can obscure some telling information like when a sorc has frags procced or when certain attacks get launched.
- Some people have trouble tracking movement such as difficulty focusing on a moving target. Jumping is extra movement.
- If opponents are nearby (like within a few meters) and you guys are constantly passing through each other, jumping can make it a little harder to line up the soft lock. It's maybe only buying fractions of a second at a time, but that's extra time that you aren't taking extra hits from them. As other people mentioned, this sort of hails from the FPS and it absolutely works here.
- A lot of good... or simply really irritating and dangerous players jump around constantly. Shaking an opponent's confidence or willingness to attack is a basic part of combat.
Obviously, some people will have a different view on it, and maybe you don't think a jumping opponent has a tactical advantage or that jumping gives a psychological advantage, but consider this... some people are so bothered by jumpers that they make forum posts asking for jumps to cost stamina like dodge rolling does.
https://forums.elderscrollsonline.com/en/discussion/362286/sost-in-stamina-for-jumps
Psychological impact confirmed.
Absolutely jumping should cost stamina.
Why should it be free?
Bunnyhopping should cost extra.
IRL:
Trot a hundred paces.
Time yourself threading a needle.
Now bunnyhop the same distance back in the same amount of time.
Time yourself threading a needle.
Tell me you're having no effects and can thread a needle the same in both cases.
Why should a player have unlimited stamina bunnyhopping all over the map?
In this thread: people who get 1vXed by hoppers.
While jumping isn't mechanically relevant on all classes, on some such as mag sorc it helps set a tempo and also maintain your momentum. On others, such a stam sorc or stam DK, casting a skill such as a dark deal or igneous shield while jumping just looks cool.
Nothing game changing, just a simple little touch of finesse. My question to those that have an issue with this is, are you all really so mentally feeble that a little jumping gets you this triggered?
Toc de Malsvi wrote: »Why do people care about jumping?
There are many valid reasons to jump about. Myself, I jump over every bit of terrain that looks like it has the slightest chance to catch my character and stop it's movement. I like to be in full control of my character--something that is quite necessary in outnumbered play--so I move as much as I can at all times during battle. If I'm jabbing you, I'm circling you. If I'm trying to LoS or otherwise get to cover, I'll be jumping. The instant my character does not move as I expect it to, that's an almost surefire signal to me that I've been CCed, so I waste no time to react accordingly.
Other good points have been brought up, like adjusting your field of view, taking advantage of the physics in this game, namely the momentum, to keep your speed constant mid-jump, or, as I have heard recently, ignoring directional LoS issues while in midair. I have no experience with those because I play a melee magplar, but it must be useful for ranged builds. There are many subtle applications of jumping have very real gameplay ramifications for the player that utilizes them. They are very slight techniques that are hard to notice as an observer, but are typically employed by those who are trying to push their performance to the limit. Every little bit counts when playing at the very top of the capabilities the game allows you, or even your own capabilities.
Honestly I thought this was a shtpost all along, and i've never actually put this much thought about jumping around, but all these are good points. End up being a quite interesting thread.There are many valid reasons to jump about. Myself, I jump over every bit of terrain that looks like it has the slightest chance to catch my character and stop it's movement. I like to be in full control of my character--something that is quite necessary in outnumbered play--so I move as much as I can at all times during battle. If I'm jabbing you, I'm circling you. If I'm trying to LoS or otherwise get to cover, I'll be jumping. The instant my character does not move as I expect it to, that's an almost surefire signal to me that I've been CCed, so I waste no time to react accordingly.
Other good points have been brought up, like adjusting your field of view, taking advantage of the physics in this game, namely the momentum, to keep your speed constant mid-jump, or, as I have heard recently, ignoring directional LoS issues while in midair. I have no experience with those because I play a melee magplar, but it must be useful for ranged builds. There are many subtle applications of jumping have very real gameplay ramifications for the player that utilizes them. They are very slight techniques that are hard to notice as an observer, but are typically employed by those who are trying to push their performance to the limit. Every little bit counts when playing at the very top of the capabilities the game allows you, or even your own capabilities.
Wow. It took three pages before someone who actually knows the game posted the reason. I'm absolutely amazed that there are so many beginners posting on this message board with "definitive" answers who haven't bothered to learn the basic mechanics of the thing they're posting about.
Kudos to @WhiteMage for actually knowing how jumping works in ESO, and shame on every poster before him who is spreading misinformation and furthering the skill gap between good players who jump strategically and bad players who whine about it.
Honestly I thought this was a shtpost all along, and i've never actually put this much thought about jumping around, but all these are good points. End up being a quite interesting thread.There are many valid reasons to jump about. Myself, I jump over every bit of terrain that looks like it has the slightest chance to catch my character and stop it's movement. I like to be in full control of my character--something that is quite necessary in outnumbered play--so I move as much as I can at all times during battle. If I'm jabbing you, I'm circling you. If I'm trying to LoS or otherwise get to cover, I'll be jumping. The instant my character does not move as I expect it to, that's an almost surefire signal to me that I've been CCed, so I waste no time to react accordingly.
Other good points have been brought up, like adjusting your field of view, taking advantage of the physics in this game, namely the momentum, to keep your speed constant mid-jump, or, as I have heard recently, ignoring directional LoS issues while in midair. I have no experience with those because I play a melee magplar, but it must be useful for ranged builds. There are many subtle applications of jumping have very real gameplay ramifications for the player that utilizes them. They are very slight techniques that are hard to notice as an observer, but are typically employed by those who are trying to push their performance to the limit. Every little bit counts when playing at the very top of the capabilities the game allows you, or even your own capabilities.
Wow. It took three pages before someone who actually knows the game posted the reason. I'm absolutely amazed that there are so many beginners posting on this message board with "definitive" answers who haven't bothered to learn the basic mechanics of the thing they're posting about.
Kudos to @WhiteMage for actually knowing how jumping works in ESO, and shame on every poster before him who is spreading misinformation and furthering the skill gap between good players who jump strategically and bad players who whine about it.
PlautisCarvain wrote: »Floor is lava
LegendaryMage wrote: »In ESO usually more experienced players spam the jump key, since it 'relaxes' them in a way or keeps up their attention span. It also helps keep your fingers busy. I usually don't do it most of the time.
JackDaniell wrote: »You can sprint > jump then cast skills or buffs in the air to move faster then walking and casting. You can even cast channeled skills in the air that normally root you in place.
You can also sprint > jump > block to move faster while blocking.
Most people don't utilize these methods tho and just jump for no added benefit.
TheDoomsdayMonster wrote: »Simple question; why do several players in PvP jump non-stop while taunting from distance or even while fighting?
To animation cancel...
You see this a lot with Sorcs as they are attempting to use Frags on you while skipping it's animation...
Essentially, they can get rid of its cast time and cast it instantly...
To zerg. Its the only fun that left in this game. Spam 2 skills and watch health bars melt till 1 side decides to start using the overpowered destro ultimate/ unstoppable potion combo
Destro ults r old...https://youtu.be/wQVjj4AlkW4
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Bunny Hopping.
It's an obsessive behavior common to all forms of Multiplayer Gaming. It serves no genuine purpose other than to be annoying.