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Torug's Pact BUG

  • Derra
    Derra
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    Feanor wrote: »
    Derra wrote: »
    Feanor wrote: »
    @Kram8ion

    It will kill you on whatever class you run because it's 2-3k damage every 0.8 seconds which you cannot mitigate whatsoever. On top of the existing damage. Still too much math or can you just drop your sorc hate and use your brain now?

    The class that´ll die slowest to this will be a magblade with insanely high shields because they´ll spread dmg between hp and shield while also having excellent passive hots.

    Yeah, but Sorc OP, you know xD

    They are but only in niche builds.
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  • akray21
    akray21
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    Wow... Apparently people reply to threads without knowing what they are talking about. Go watch Alcasts parses with Torgus.
  • Fecius
    Fecius
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    Most players have knowledge of game mechanics like close to 0, so it's OK, when most people are not correct in their conclusions.

    But it's NOT OK, when ZOS listen those people to make balance adjustments. And the problem is that those who are at least common with balance are minority of player base. They will be hardly heard by devs in the shitriver of majority.
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  • Strider_Roshin
    Strider_Roshin
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    I really hope this gets addressed before live. I really don't want to use this set and play like a tool.
    And when I vest my flashing sword, and my hand takes hold in judgement, I will take vengeance upon mine enemies, and I will repay those who hase me. O Lord, raise me to Thy right hand and count me among Thy saints.
  • Juhasow
    Juhasow
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    @ZOS_GinaBruno @ZOS_JessicaFolsom any news from dev team ?
  • Bashev
    Bashev
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    We've already fixed this issue internally and plan to have it included in the next PTS patch. :)

    And no other changes? So in PvP everyone will do 3k unresistable damage every 1.4 seconds? And you think that this is balanced?
    Because I can!
  • SASQUATCH0
    SASQUATCH0
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    This is madness!
  • olsborg
    olsborg
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    Bashev wrote: »
    We've already fixed this issue internally and plan to have it included in the next PTS patch. :)

    And no other changes? So in PvP everyone will do 3k unresistable damage every 1.4 seconds? And you think that this is balanced?

    Looks like they do. Nothing new here, they left nirnhoned armor trait in a broken state for nearly 6 months a couple years ago, knowlingly so. Why should this be any different?
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  • Derra
    Derra
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    olsborg wrote: »
    Bashev wrote: »
    We've already fixed this issue internally and plan to have it included in the next PTS patch. :)

    And no other changes? So in PvP everyone will do 3k unresistable damage every 1.4 seconds? And you think that this is balanced?

    Looks like they do. Nothing new here, they left nirnhoned armor trait in a broken state for nearly 6 months a couple years ago, knowlingly so. Why should this be any different?

    Magblade with 5 torugs 5 winterborn is pretty funny :love:
    Oblivion enchant backbar ice frontbar a little random weaponswapping. Fun. Proccs everywhere.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - Grand Overlord - Spotless Dro-m'Athra Destroyer pre one Tamriel
    Derrah - EP - Sorc - Grand Overlord
    ... - DC - NB

  • Septimus_Magna
    Septimus_Magna
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    We've already fixed this issue internally and plan to have it included in the next PTS patch. :)

    Good to hear and thank you for the feedback!
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  • Strider_Roshin
    Strider_Roshin
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    We've already fixed this issue internally and plan to have it included in the next PTS patch. :)

    Oh thank goodness.
    And when I vest my flashing sword, and my hand takes hold in judgement, I will take vengeance upon mine enemies, and I will repay those who hase me. O Lord, raise me to Thy right hand and count me among Thy saints.
  • Alcast
    Alcast
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    Already is a strong word. Has been bugged since start or 2nd week of pts :trollface:
    Edited by Alcast on August 2, 2017 3:00PM
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  • Juhasow
    Juhasow
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    Alcast wrote: »
    Already is a strong word. Has been bugged since start or 2nd week of pts :trollface:

    Better later then never.
  • DocFrost72
    DocFrost72
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    Alcast wrote: »
    Already is a strong word. Has been bugged since start or 2nd week of pts :trollface:

    q7nqBUb.gif

    LMFAO, epic gif is epic.

    Also, thank you for not letting this...thing, go live.
    Edited by DocFrost72 on August 2, 2017 3:30PM
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  • wildbear247
    wildbear247
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    Thank you ZOS for addressing this bug with Torugs
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  • Feanor
    Feanor
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    I just hope the fix doesn't only consist of bringing the CD to 1.4 secs...
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  • Strider_Roshin
    Strider_Roshin
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    Alcast wrote: »
    Already is a strong word. Has been bugged since start or 2nd week of pts :trollface:

    All that matters is that it didn't make it to live.
    And when I vest my flashing sword, and my hand takes hold in judgement, I will take vengeance upon mine enemies, and I will repay those who hase me. O Lord, raise me to Thy right hand and count me among Thy saints.
  • Nifty2g
    Nifty2g
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    touch one thing and 1 part of the game falls apart. yikes.
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  • Septimus_Magna
    Septimus_Magna
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    Feanor wrote: »
    I just hope the fix doesn't only consist of bringing the CD to 1.4 secs...

    For pve: 0.8s CD gave roughly 16k dps in Alcast his test, so 1.4s CD should give about 9k dps. Personally I think thats quite a big dmg boost for a 5pc bonus, weapon trait and weapon enchant. I does reduce AOE dps a lot so at least there are some downsides to running this setup.

    For pvp its a different story because you cannot mitigate oblivion dmg. Out-healing it will cost a lot of resources while proccing enchants gives resources to the attacker. Magplars and NBs might stand a chance but the rest of the classes will probably have a tough time surviving this.
    Edited by Septimus_Magna on August 2, 2017 5:21PM
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    Magna Firebreath - Dunmer Dragon Knight
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  • Strider_Roshin
    Strider_Roshin
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    Feanor wrote: »
    I just hope the fix doesn't only consist of bringing the CD to 1.4 secs...

    For pve: 0.8s CD gave roughly 16k dps in Alcast his test, so 1.4s CD should give about 9k dps. Personally I think thats quite a big dmg boost for a 5pc bonus, weapon trait and weapon enchant. I does reduce AOE dps a lot so at least there are some downsides to running this setup.

    For pvp its a different story because you cannot mitigate oblivion dmg. Out-healing it will cost a lot of resources while proccing enchants gives resources to the attacker. Magplars and NBs might stand a chance but the rest of the classes will probably have a tough time surviving this.

    I think the builds that are going to have it the roughest are Heavy armor builds, and magsorcs.

    And all I've got to say about that is:

    wih9r7jgh1zf.jpg
    And when I vest my flashing sword, and my hand takes hold in judgement, I will take vengeance upon mine enemies, and I will repay those who hase me. O Lord, raise me to Thy right hand and count me among Thy saints.
  • SodanTok
    SodanTok
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    Feanor wrote: »
    I just hope the fix doesn't only consist of bringing the CD to 1.4 secs...

    For pve: 0.8s CD gave roughly 16k dps in Alcast his test, so 1.4s CD should give about 9k dps. Personally I think thats quite a big dmg boost for a 5pc bonus, weapon trait and weapon enchant. I does reduce AOE dps a lot so at least there are some downsides to running this setup.

    For pvp its a different story because you cannot mitigate oblivion dmg. Out-healing it will cost a lot of resources while proccing enchants gives resources to the attacker. Magplars and NBs might stand a chance but the rest of the classes will probably have a tough time surviving this.

    I think the builds that are going to have it the roughest are Heavy armor builds, and magsorcs.

    And all I've got to say about that is:

    GOOD

    You say that now, but how do you plan to dodge oblivion damage if it comes from undodgeable shock/resto :D Tho possibly normal enchants will be enough, like disease one that will deal nearly similar damage and will keep you constantly under Major Defile.
    Edited by SodanTok on August 2, 2017 6:37PM
    PC | EU | AD
  • Strider_Roshin
    Strider_Roshin
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    SodanTok wrote: »
    Feanor wrote: »
    I just hope the fix doesn't only consist of bringing the CD to 1.4 secs...

    For pve: 0.8s CD gave roughly 16k dps in Alcast his test, so 1.4s CD should give about 9k dps. Personally I think thats quite a big dmg boost for a 5pc bonus, weapon trait and weapon enchant. I does reduce AOE dps a lot so at least there are some downsides to running this setup.

    For pvp its a different story because you cannot mitigate oblivion dmg. Out-healing it will cost a lot of resources while proccing enchants gives resources to the attacker. Magplars and NBs might stand a chance but the rest of the classes will probably have a tough time surviving this.

    I think the builds that are going to have it the roughest are Heavy armor builds, and magsorcs.

    And all I've got to say about that is:

    GOOD

    You say that now, but how do you plan to dodge oblivion damage if it comes from undodgeable shock/resto :D Tho possibly normal enchants will be enough, like disease one that will deal nearly similar damage and will keep you constantly under Major Defile.

    I play with medium armor, and you think I'm afraid of undodgeable damage?

    1th1e2.jpg
    And when I vest my flashing sword, and my hand takes hold in judgement, I will take vengeance upon mine enemies, and I will repay those who hase me. O Lord, raise me to Thy right hand and count me among Thy saints.
  • buttaface
    buttaface
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    Juhasow wrote: »
    I had similar thoughts...It looks like some people just dont get what this thread is about.

    LOTS of people get what it's about, it's about shield stackers and permablock tanks trying to keep any counters to their playstyle out of the game.

    As has been posted, test is bugged. When the bug is fixed, it will be fine.

    But I will wager you a shiny internet dollar that shield stackers with astronomical tooltips on their alpha skills because they have no health and no heals will STILL cry and cry and cry. It's the nature of MMO forums. 75% of the players don't give feedback, they rationalize and outright LIE to advocate their particular brand of cheese. Shields need more counters. The company apparently knows this full well and this is how they are addressing it.

    People who post nerf vids and nerf holler over a freaking BUG on a test server are laughable and transparent to boot. 1. Report bug. 2. Move on. 3. If bug is not fixed, then report again. Not rocket science, nor is applying the decoder ring to the real intent behind all these threads on this same topic.

    Oh and there's also a new tinge of "I don't want average players doing my uber macroed pve dps without programming the same keys I did," which is also transparent. Give it a rest. Not fooling anyone with a brain.

    Edited by buttaface on August 2, 2017 7:15PM
  • humpalicous
    humpalicous
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    Alcast wrote: »
    Already is a strong word. Has been bugged since start or 2nd week of pts :trollface:

    q7nqBUb.gif

    So I just crafted a set of Torugs for my sorc for nothing?

    GG ZOS, why can't you do things right from the beginning, so that this kind of build never hits the PTS?

    Well, good thing I didn't equip it, so i can sell it and just use my regular setup with the god damn VMA staff... This game is a joke at times.
  • SodanTok
    SodanTok
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    SodanTok wrote: »
    Feanor wrote: »
    I just hope the fix doesn't only consist of bringing the CD to 1.4 secs...

    For pve: 0.8s CD gave roughly 16k dps in Alcast his test, so 1.4s CD should give about 9k dps. Personally I think thats quite a big dmg boost for a 5pc bonus, weapon trait and weapon enchant. I does reduce AOE dps a lot so at least there are some downsides to running this setup.

    For pvp its a different story because you cannot mitigate oblivion dmg. Out-healing it will cost a lot of resources while proccing enchants gives resources to the attacker. Magplars and NBs might stand a chance but the rest of the classes will probably have a tough time surviving this.

    I think the builds that are going to have it the roughest are Heavy armor builds, and magsorcs.

    And all I've got to say about that is:

    GOOD

    You say that now, but how do you plan to dodge oblivion damage if it comes from undodgeable shock/resto :D Tho possibly normal enchants will be enough, like disease one that will deal nearly similar damage and will keep you constantly under Major Defile.

    I play with medium armor, and you think I'm afraid of undodgeable damage?

    1th1e2.jpg

    Yeah, but currently undodgeable damage is mere nuisance or at worst pressure in small scale. Combine torug enchantments with undodgeable light/heavies and undodgeable skill of that class (like cliff racer or potl) and you wont get to play even 1v1.

    As medium armor nonNB there wont be anything you can do vs torug mag warden. You will just die during dodge roll animation. Not even soul assault will be needed.
    Edited by SodanTok on August 2, 2017 7:49PM
    PC | EU | AD
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