Waffennacht wrote: »Waffennacht wrote: »WuffyCerulei wrote: »It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.
In those 10 seconds, is most unlikely
Let's just say you're right.
Then right @#$_ing after you're dead lmao
True, but there is always the variable to get your friend to aid you. Or kill the frakers in the meatime. 10 seconds are a lot.
That's the point man, it has a use, but not OP. The fact you have to use a resto staff is another reason why you don't see it on every build. It won't win you the match, but it can make a difference - as any good Ult should.
The smart Healing can screw you over too. Nothing like healing a level 39 in a BG when you need it now lol
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
Waffennacht wrote: »I duel a TON, have used this ult A TON
And guess what?
It doesn't help you against burst - which is what it's all about
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.
Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.
Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.
Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.
Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.
Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.
Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE
Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.
Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.
Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE
Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.
The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.
Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.
Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE
Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.
The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming
Yes, the skill works exactly how I said it does, and the opposite of what you said, so don't try to save face when calling for a nerf of a skill when you don't even know how the skill actually works.
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.
Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.
Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE
Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.
The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming
Yes, the skill works exactly how I said it does, and the opposite of what you said, so don't try to save face when calling for a nerf of a skill when you don't even know how the skill actually works.
Are you trying to mislead people? It gives a 5 second major protection every tick of heal. So if you absorb every inch of the ulti you get 10 seconds of major protection, if you absorb everyone except one you get 9 seconds of major protection when your friend gets 5
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.
Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.
Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE
Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.
The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming
Yes, the skill works exactly how I said it does, and the opposite of what you said, so don't try to save face when calling for a nerf of a skill when you don't even know how the skill actually works.
Are you trying to mislead people? It gives a 5 second major protection every tick of heal. So if you absorb every inch of the ulti you get 10 seconds of major protection, if you absorb everyone except one you get 9 seconds of major protection when your friend gets 5
THE ULTI ONLY GIVES THE PERSON BEING HEALED MAJOR PROTECTION AND MAJOR CRIT FOR 5 SECONDS WHILE BEING HEALED. How is that so hard for you to understand.
The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
Soooooooo...... you consider 4 people a zerg? Are you that weak?
You are probably missing the point here. And going out of topic
It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.
In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.
Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.
Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE
Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.
The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming
Yes, the skill works exactly how I said it does, and the opposite of what you said, so don't try to save face when calling for a nerf of a skill when you don't even know how the skill actually works.
Are you trying to mislead people? It gives a 5 second major protection every tick of heal. So if you absorb every inch of the ulti you get 10 seconds of major protection, if you absorb everyone except one you get 9 seconds of major protection when your friend gets 5
THE ULTI ONLY GIVES THE PERSON BEING HEALED MAJOR PROTECTION AND MAJOR CRIT FOR 5 SECONDS WHILE BEING HEALED. How is that so hard for you to understand.
It is actually enough to get healed by the first and last tick in order to get 10s of buffs, meaning you can buff up to 3 people in addition. Granted, you have no direct control over who gets healed, but since the one with the lowest health is usually the one who needs the heal the most, is see no issue there. I use it all the time to save other people, to save myself both in group fights and when solo and it always works great.
You could increase the cost to 150 (50% increase!) and it would still be worth using. Clear sign that it is too good right now. The same could be said about some other ults too though. Mostly when looking at non class ults compared to class specific ults.
where you play mate.Dude, we play the game you know. And what you describe it just doens't happen. Why, because there are also other strong ultis. Give it up.Brutusmax1mus wrote: »It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.
If youre in a group odds are it won't heal u 5 times. So say you get the first heal. You only get 1 heal, and 5 seconds off protection and crit dmg.
It's a smart heal, you're in a group, YOU who casted it may never even get healed or buffed in fact. How is that op?
If you are using it on a group, it's becouse YOU need it. You'll get 3-2 tick of heals and 7-8 seconds on protection, deleting EVERY effort made by the players to kill you
Doesn't happen to you. Any competent player knows how to use it tho.
where you play mate.Dude, we play the game you know. And what you describe it just doens't happen. Why, because there are also other strong ultis. Give it up.Brutusmax1mus wrote: »It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.
If youre in a group odds are it won't heal u 5 times. So say you get the first heal. You only get 1 heal, and 5 seconds off protection and crit dmg.
It's a smart heal, you're in a group, YOU who casted it may never even get healed or buffed in fact. How is that op?
If you are using it on a group, it's becouse YOU need it. You'll get 3-2 tick of heals and 7-8 seconds on protection, deleting EVERY effort made by the players to kill you
Doesn't happen to you. Any competent player knows how to use it tho.
Malamar1229 wrote: »Someone using lights champion is not using an offensive ultimate.
Staying alive has been too easy for well over a year now. Heavy armour meta, cheap spammable survival ultimates like resto ulti and s&b ulti. Something that used to take skill and effort has been reduced to a simple button press, and the game suffers as a result of that.
If youre expecting it to change any time soon, you're better off finding a new game though...