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Restoration staff healing ultimate

  • Skander
    Skander
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    Skander wrote: »
    Skander wrote: »
    It's prefectly fine and dandy. It's actually a life-saver in BGs, but it doesn't overperform at all. You can still get killed by a group if you're by yourself.

    In those 10 seconds, is most unlikely

    Let's just say you're right.

    Then right @#$_ing after you're dead lmao

    True, but there is always the variable to get your friend to aid you. Or kill the frakers in the meatime. 10 seconds are a lot.

    That's the point man, it has a use, but not OP. The fact you have to use a resto staff is another reason why you don't see it on every build. It won't win you the match, but it can make a difference - as any good Ult should.

    The smart Healing can screw you over too. Nothing like healing a level 39 in a BG when you need it now lol

    That's what you error. It will win the match. It will make you unkillable in a 1v1, it will make you unkillable for 10 seconds to retaliate in 1vx, will make your group on a 75% advantage ina xVx.

    It's too cheap, and too overperforming


    Eck, even stamina are using it becouse is disgustingly overpowered
    Edited by Skander on August 1, 2017 11:37PM
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Maikon
    Maikon
    ✭✭✭✭
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak? That's like saying you need to ulti just to kill a mudcrab.
    Edited by Maikon on August 1, 2017 11:42PM
  • Skander
    Skander
    ✭✭✭✭✭
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Maikon
    Maikon
    ✭✭✭✭
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL. And it's not even guaranteed to land on you when you cast, it will probably hit someone else nearby you.


    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.
    Edited by Maikon on August 1, 2017 11:47PM
  • Skander
    Skander
    ✭✭✭✭✭
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • BohnT
    BohnT
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    ✭✭
    I admire your bravery to say anything against the ult.
    It is completely overperforming and everyone who used it once knows it.
    But the magicka community is too strong on the forums, they'll hang you burn your skin, and finally quarter you for the blasphemy to say that certain things like healing ward or resto ult are completely broken.

  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    I duel a TON, have used this ult A TON

    And guess what?

    It doesn't help you against burst - which is what it's all about
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Skander
    Skander
    ✭✭✭✭✭
    I duel a TON, have used this ult A TON

    And guess what?

    It doesn't help you against burst - which is what it's all about

    It helps you dps wise: buffing you crits.

    You can't die in those 10 seconds of duel. 10 seconds in a duel are A TON

    S&B in comparison: Healing staff ultimate= Breath of life / S&B ultimate=mutagen
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Maikon
    Maikon
    ✭✭✭✭
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.

    Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.

    I run a mag DD build that has major protection from 3 different sources, which I can keep up 90% of the time, you want to nerf those as well?
    Edited by Maikon on August 2, 2017 12:02AM
  • Skander
    Skander
    ✭✭✭✭✭
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.

    Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.

    Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Maikon
    Maikon
    ✭✭✭✭
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.

    Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.

    Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE

    Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.
    Edited by Maikon on August 2, 2017 12:05AM
  • Rianai
    Rianai
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    You could increase the cost to 150 (50% increase!) and it would still be worth using. Clear sign that it is too good right now. The same could be said about some other ults too though. Mostly when looking at non class ults compared to class specific ults.
  • Skander
    Skander
    ✭✭✭✭✭
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.

    Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.

    Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE

    Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.

    The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Maikon
    Maikon
    ✭✭✭✭
    .
    Edited by Maikon on August 2, 2017 12:11AM
  • Maikon
    Maikon
    ✭✭✭✭
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.

    Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.

    Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE


    Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.

    The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming

    Yes, the skill works exactly how I said it does, and the opposite of what you said, so don't try to save face when calling for a nerf of a skill when you don't even know how the skill actually works.
  • Skander
    Skander
    ✭✭✭✭✭
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.

    Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.

    Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE


    Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.

    The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming

    Yes, the skill works exactly how I said it does, and the opposite of what you said, so don't try to save face when calling for a nerf of a skill when you don't even know how the skill actually works.

    Are you trying to mislead people? It gives a 5 second major protection every tick of heal. So if you absorb every inch of the ulti you get 10 seconds of major protection, if you absorb everyone except one you get 9 seconds of major protection when your friend gets 5
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Maikon
    Maikon
    ✭✭✭✭
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.

    Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.

    Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE


    Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.

    The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming

    Yes, the skill works exactly how I said it does, and the opposite of what you said, so don't try to save face when calling for a nerf of a skill when you don't even know how the skill actually works.

    Are you trying to mislead people? It gives a 5 second major protection every tick of heal. So if you absorb every inch of the ulti you get 10 seconds of major protection, if you absorb everyone except one you get 9 seconds of major protection when your friend gets 5

    THE ULTI ONLY GIVES THE PERSON BEING HEALED MAJOR PROTECTION AND MAJOR FORCE FOR 5 SECONDS WHILE BEING HEALED. How is that so hard for you to understand.
    Edited by Maikon on August 2, 2017 12:25AM
  • Skander
    Skander
    ✭✭✭✭✭
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.

    Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.

    Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE


    Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.

    The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming

    Yes, the skill works exactly how I said it does, and the opposite of what you said, so don't try to save face when calling for a nerf of a skill when you don't even know how the skill actually works.

    Are you trying to mislead people? It gives a 5 second major protection every tick of heal. So if you absorb every inch of the ulti you get 10 seconds of major protection, if you absorb everyone except one you get 9 seconds of major protection when your friend gets 5

    THE ULTI ONLY GIVES THE PERSON BEING HEALED MAJOR PROTECTION AND MAJOR CRIT FOR 5 SECONDS WHILE BEING HEALED. How is that so hard for you to understand.

    Yes, so: Gives me at first tick 5 seconds of both. It gives the second tick to my friend, 5 seconds of both= while this is happenig my buff is 4 seconds of both. If i get at 1 second but i get one last tick of my healing ultimate, it resets to 5
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • BohnT
    BohnT
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    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    Maikon wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.

    Soooooooo...... you consider 4 people a zerg? Are you that weak?

    You are probably missing the point here. And going out of topic

    It is a "single" target ulti, yea it should be good. If the Templar AOE ulti heal did the same, then it would be broken, but it doesn't, BECAUSE IT'S AN AOE HEAL.

    In retrospect I can say incap strike is broken and needs a nerf, 8-10k SINGLE TARGET DAMAGE with a 75 ulti cost. NEEDS A NERF.

    The healing ultimated heals 1 target every one second, which is lower on HP, so i considered a AoE Heal. The matter is about granting for 5 more seconds after the heal a 30% damage protection.

    Incapacitating can: be blocked, be dodged, be shuffled, hits only one target. It's still strong don't misunderstand me.

    Do you even know what you're saying? It's considered an AOE heal? You need to go back and learn the basics, because AOE skills affect MULTIPLE people, not just 1, stop trying to justify something that isan't there.

    Since the buff (major protection) remains on a person even when the ultimate is healing others. I consider it: AoE


    Well, sorry to tell you, but what you "consider" is wrong, no matter how you look at it. And you don't seem to understand how the buffs actually work, because the buff only affects the person being healed, and it's only active during the heal.

    The buff works this way, it's not hard to see it. I mean. I know you are defending the only thing that keeps you alive on a daily basis in pvp. But it's overperfoming

    Yes, the skill works exactly how I said it does, and the opposite of what you said, so don't try to save face when calling for a nerf of a skill when you don't even know how the skill actually works.

    Are you trying to mislead people? It gives a 5 second major protection every tick of heal. So if you absorb every inch of the ulti you get 10 seconds of major protection, if you absorb everyone except one you get 9 seconds of major protection when your friend gets 5

    THE ULTI ONLY GIVES THE PERSON BEING HEALED MAJOR PROTECTION AND MAJOR CRIT FOR 5 SECONDS WHILE BEING HEALED. How is that so hard for you to understand.

    It gives everyone who gets healed once major protection and major force for 5 seconds with a maximum uptime of 10 seconds for 1.
  • Rianai
    Rianai
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    It is actually enough to get healed by the first and last tick in order to get 10s of buffs, meaning you can buff up to 3 people in addition. Granted, you have no direct control over who gets healed, but since the one with the lowest health is usually the one who needs the heal the most, is see no issue there. I use it all the time to save other people, to save myself both in group fights and when solo and it always works great.
    Edited by Rianai on August 2, 2017 12:25AM
  • Skander
    Skander
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    Rianai wrote: »
    It is actually enough to get healed by the first and last tick in order to get 10s of buffs, meaning you can buff up to 3 people in addition. Granted, you have no direct control over who gets healed, but since the one with the lowest health is usually the one who needs the heal the most, is see no issue there. I use it all the time to save other people, to save myself both in group fights and when solo and it always works great.

    It works too great. That's the probelm
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Brutusmax1mus
    Brutusmax1mus
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    Rianai wrote: »
    You could increase the cost to 150 (50% increase!) and it would still be worth using. Clear sign that it is too good right now. The same could be said about some other ults too though. Mostly when looking at non class ults compared to class specific ults.

    I would definitely chose a different ultimate off it was 150. Unless i got the heal every time.
  • Rianai
    Rianai
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    If you are alone you will get all heal ticks. If you are not alone, what's wrong with saving other peoples life that might need the heal more than you? I don't think i ever died because someone "stole" some healing from my resto ult.
  • SanTii.92
    SanTii.92
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    Skander wrote: »
    SanTii.92 wrote: »
    Skander wrote: »
    Skander wrote: »
    SanTii.92 wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
    It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?

    It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.

    If youre in a group odds are it won't heal u 5 times. So say you get the first heal. You only get 1 heal, and 5 seconds off protection and crit dmg.

    It's a smart heal, you're in a group, YOU who casted it may never even get healed or buffed in fact. How is that op?

    If you are using it on a group, it's becouse YOU need it. You'll get 3-2 tick of heals and 7-8 seconds on protection, deleting EVERY effort made by the players to kill you
    Dude, we play the game you know. And what you describe it just doens't happen. Why, because there are also other strong ultis. Give it up.

    Doesn't happen to you. Any competent player knows how to use it tho.
    where you play mate.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Malamar1229
    Malamar1229
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    Someone using lights champion is not using an offensive ultimate.




  • Valencer
    Valencer
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    Staying alive has been too easy for well over a year now. Heavy armour meta, cheap spammable survival ultimates like resto ulti and s&b ulti. Something that used to take skill and effort has been reduced to a simple button press, and the game suffers as a result of that.

    If youre expecting it to change any time soon, you're better off finding a new game though...
    Edited by Valencer on August 2, 2017 7:23AM
  • Vaoh
    Vaoh
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    Altmer are tall, giving them a higher First Person view than shorter races.

    Nerf the Altmer!
  • Skander
    Skander
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    SanTii.92 wrote: »
    Skander wrote: »
    SanTii.92 wrote: »
    Skander wrote: »
    Skander wrote: »
    SanTii.92 wrote: »
    Skander wrote: »
    The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
    It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?

    It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.

    If youre in a group odds are it won't heal u 5 times. So say you get the first heal. You only get 1 heal, and 5 seconds off protection and crit dmg.

    It's a smart heal, you're in a group, YOU who casted it may never even get healed or buffed in fact. How is that op?

    If you are using it on a group, it's becouse YOU need it. You'll get 3-2 tick of heals and 7-8 seconds on protection, deleting EVERY effort made by the players to kill you
    Dude, we play the game you know. And what you describe it just doens't happen. Why, because there are also other strong ultis. Give it up.

    Doesn't happen to you. Any competent player knows how to use it tho.
    where you play mate.

    Eu
    Someone using lights champion is not using an offensive ultimate.




    I spoke about how it's overperfoming, Nova is an offensive/defensive ultimate. It's *** compared to this one that costs 140 less
    Valencer wrote: »
    Staying alive has been too easy for well over a year now. Heavy armour meta, cheap spammable survival ultimates like resto ulti and s&b ulti. Something that used to take skill and effort has been reduced to a simple button press, and the game suffers as a result of that.

    If youre expecting it to change any time soon, you're better off finding a new game though...

    You don't understand that with this ultimate you tank in light armor
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • MirkoZ
    MirkoZ
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    I use it and I want to agree with you , yes , it needs a nerf it is too op.
    Especially the combo penacea + shield stacking + blood spawn proc B)
    Edited by MirkoZ on August 2, 2017 11:48AM
  • br0steen
    br0steen
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    Sounds like someone almost killed sombody but then they used the resto ult and are super salty about it.

    Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
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