Septimus_Magna wrote: »imgur.com/h5RbbJp
56K DPS with Torug's Pact, SPC, Horn, and Ele Drain.
You can see the 46 Shock enchant procs in 49 seconds meaning it's proccing almost every second (some procs probably missed because of bar swapping).
Just out curiousity, what other sets were you using?
Imagine this with a prismatic enchant vs daedric bosses, vamps or werewolfs..
Vercingetorix wrote: »I honestly see no issue here. Sorcerers are back to 60k DPS like they should be. Everything appears to be working as intended.
Someone finally have to say it out loud.
Patch notes saysbut on PTS Torug's 5 pieces bonus is additive not multiplicative which causing this set to be extremly strong and overperforming at some point with certain setups in both PvE and PvP.Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
Not The Healer wrote: »I love it how this thread just completely gets ignored by @ZOS_GinaBruno and @ZOS_JessicaFolsom and @Whoeverthefuckelse
Sandman929 wrote: »I've heard that male Argonian run animations don't look right because of the Torug's Pact bug, @ZOS_GinaBruno . Quick! To the ZOSMobile!
Sandman929 wrote: »I've heard that male Argonian run animations don't look right because of the Torug's Pact bug, @ZOS_GinaBruno . Quick! To the ZOSMobile!
worked for willow,s path, maybe will work here too
Sandman929 wrote: »Sandman929 wrote: »I've heard that male Argonian run animations don't look right because of the Torug's Pact bug, @ZOS_GinaBruno . Quick! To the ZOSMobile!
worked for willow,s path, maybe will work here too
Only the squeakiest of wheels get any grease. In three years time, we can expect this to be fixed.
DocFrost72 wrote: »Vercingetorix wrote: »I honestly see no issue here. Sorcerers are back to 60k DPS like they should be. Everything appears to be working as intended.
I see you didn't fully read OP. Here, read the bold.Someone finally have to say it out loud.
Patch notes saysbut on PTS Torug's 5 pieces bonus is additive not multiplicative which causing this set to be extremly strong and overperforming at some point with certain setups in both PvE and PvP.Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
Edit: @Maryal You could benefit from this post as well.
TL;DR: it's bugged. Insightfuls pls.
DocFrost72 wrote: »Vercingetorix wrote: »I honestly see no issue here. Sorcerers are back to 60k DPS like they should be. Everything appears to be working as intended.
I see you didn't fully read OP. Here, read the bold.Someone finally have to say it out loud.
Patch notes saysbut on PTS Torug's 5 pieces bonus is additive not multiplicative which causing this set to be extremly strong and overperforming at some point with certain setups in both PvE and PvP.Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
Edit: @Maryal You could benefit from this post as well.
TL;DR: it's bugged. Insightfuls pls.
I did read the post and what the vast majority of people seem to be taking issue with is the combination of Torugs plus the infused weapon trait. Since Morrowind beta I've read about how the world was going to come crashing down over our heads because of how OP Torug's with an infused weapon was going to be. The alarm sounded when someone posted about the doom and gloom that would surely befall all of us as a result of combining Torug's + Knight Slayer + infused weapon + oblivion enchantment. Did it become the new meta? Did it pan out as predicted? No. In fact, it wasn't long after Morrowind was released that you could buy Knight's Slayer for cheap at the guild stores.
Torug's has been around since the game started. The infused weapon trait has been around since the game started. So why all the commotion this time? The current round of panic appears to be triggered by the buff to the infused weapon trait ... predictions being that the (buffed) infused weapon + Torug's = OP. More specifically, whether Torug's 5th piece bonus is additive or multiplicative with the (buffed) infused weapon trait.
Hypothetically speaking, what if the difference between additive vs. multiplicative happened to be miniscule? Would we be having such an uproar then? My guess is that yes, we would still be having an uproar. Why? People don't like the idea that you can combine an infused weapon with Torug's ... it sounds OP ... it triggers horrible visions of proc sets at their worst. Keep in mind that we are still recovering from all the nerfs that came with Morrowind. When you've been nerfed into the ground, it doesn't take much to get people riled up about something (potentially) being OP.
And THAT .... THAT is why I offered a simple solution. Keep the two apart ... avoid the combination:
(Torug's)
* "The 5th bonus will not activate on enchanted weapons having the infused weapon trait." *
DocFrost72 wrote: »Vercingetorix wrote: »I honestly see no issue here. Sorcerers are back to 60k DPS like they should be. Everything appears to be working as intended.
I see you didn't fully read OP. Here, read the bold.Someone finally have to say it out loud.
Patch notes saysbut on PTS Torug's 5 pieces bonus is additive not multiplicative which causing this set to be extremly strong and overperforming at some point with certain setups in both PvE and PvP.Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
Edit: @Maryal You could benefit from this post as well.
TL;DR: it's bugged. Insightfuls pls.
I did read the post and what the vast majority of people seem to be taking issue with is the combination of Torugs plus the infused weapon trait. Since Morrowind beta I've read about how the world was going to come crashing down over our heads because of how OP Torug's with an infused weapon was going to be. The alarm sounded when someone posted about the doom and gloom that would surely befall all of us as a result of combining Torug's + Knight Slayer + infused weapon + oblivion enchantment. Did it become the new meta? Did it pan out as predicted? No. In fact, it wasn't long after Morrowind was released that you could buy Knight's Slayer for cheap at the guild stores.
Torug's has been around since the game started. The infused weapon trait has been around since the game started. So why all the commotion this time? The current round of panic appears to be triggered by the buff to the infused weapon trait ... predictions being that the (buffed) infused weapon + Torug's = OP. More specifically, whether Torug's 5th piece bonus is additive or multiplicative with the (buffed) infused weapon trait.
Hypothetically speaking, what if the difference between additive vs. multiplicative happened to be miniscule? Would we be having such an uproar then? My guess is that yes, we would still be having an uproar. Why? People don't like the idea that you can combine an infused weapon with Torug's ... it sounds OP ... it triggers horrible visions of proc sets at their worst. Keep in mind that we are still recovering from all the nerfs that came with Morrowind. When you've been nerfed into the ground, it doesn't take much to get people riled up about something (potentially) being OP.
And THAT .... THAT is why I offered a simple solution. Keep the two apart ... avoid the combination:
(Torug's)
* "The 5th bonus will not activate on enchanted weapons having the infused weapon trait." *
TL;DR. That's a bland solution. I give it two thumbs down. Wait.... do you work for ZOS?!
Lord_Dexter wrote: »Someone finally have to say it out loud.
Patch notes saysbut on PTS Torug's 5 pieces bonus is additive not multiplicative which causing this set to be extremly strong and overperforming at some point with certain setups in both PvE and PvP.Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
If that wont be fixed untill HotR DLC live release we'll get many unballanced brainless easy mode builds that will create huge uproar.
For those who dont understand the issue let me say it , on PTS damage enchants when You have Torug's and infused weapons have 0,8 second cooldown and are 60% stronger and that means You can proc things like oblivion dmg , shock dmg (with 20/40% chance on status effect) , disease dmg (with with 20/40% chance on status effect) and many more each 0,8 second not just from light/heavy attacks but from things like poison injection/destructive touch DoT and basicly all weapon skills. That's huge issue that can cause lot of troubles in the future , if things wont be fixed.
Have you tested on pts? Post some latest videos that can help...
Septimus_Magna wrote: »imgur.com/h5RbbJp
56K DPS with Torug's Pact, SPC, Horn, and Ele Drain.
You can see the 46 Shock enchant procs in 49 seconds meaning it's proccing almost every second (some procs probably missed because of bar swapping).
Just out curiousity, what other sets were you using?
Imagine this with a prismatic enchant vs daedric bosses, vamps or werewolfs..
Lord_Dexter wrote: »Someone finally have to say it out loud.
Patch notes saysbut on PTS Torug's 5 pieces bonus is additive not multiplicative which causing this set to be extremly strong and overperforming at some point with certain setups in both PvE and PvP.Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
If that wont be fixed untill HotR DLC live release we'll get many unballanced brainless easy mode builds that will create huge uproar.
For those who dont understand the issue let me say it , on PTS damage enchants when You have Torug's and infused weapons have 0,8 second cooldown and are 60% stronger and that means You can proc things like oblivion dmg , shock dmg (with 20/40% chance on status effect) , disease dmg (with with 20/40% chance on status effect) and many more each 0,8 second not just from light/heavy attacks but from things like poison injection/destructive touch DoT and basicly all weapon skills. That's huge issue that can cause lot of troubles in the future , if things wont be fixed.
Have you tested on pts? Post some latest videos that can help...
My laptiop is to weak to play and record videos but I've founded video on YT where someone is already preparing to make builds around torugs and infused and shows why. His math is incorrect in terms of multiplicative decreases but as You can see on vid his Blockade of Flames proc enchant with every tick on PTS which shouldnt happen if Torug's would stack multiplicatively
Here is video
https://www.youtube.com/watch?v=-c6vNVodKfw&lc=z13jzhkysovpjxpgu04chlno1o32zvcr1do.1501535192921850
Sandman929 wrote: »Lord_Dexter wrote: »Someone finally have to say it out loud.
Patch notes saysbut on PTS Torug's 5 pieces bonus is additive not multiplicative which causing this set to be extremly strong and overperforming at some point with certain setups in both PvE and PvP.Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
If that wont be fixed untill HotR DLC live release we'll get many unballanced brainless easy mode builds that will create huge uproar.
For those who dont understand the issue let me say it , on PTS damage enchants when You have Torug's and infused weapons have 0,8 second cooldown and are 60% stronger and that means You can proc things like oblivion dmg , shock dmg (with 20/40% chance on status effect) , disease dmg (with with 20/40% chance on status effect) and many more each 0,8 second not just from light/heavy attacks but from things like poison injection/destructive touch DoT and basicly all weapon skills. That's huge issue that can cause lot of troubles in the future , if things wont be fixed.
Have you tested on pts? Post some latest videos that can help...
My laptiop is to weak to play and record videos but I've founded video on YT where someone is already preparing to make builds around torugs and infused and shows why. His math is incorrect in terms of multiplicative decreases but as You can see on vid his Blockade of Flames proc enchant with every tick on PTS which shouldnt happen if Torug's would stack multiplicatively
Here is video
https://www.youtube.com/watch?v=-c6vNVodKfw&lc=z13jzhkysovpjxpgu04chlno1o32zvcr1do.1501535192921850
The most disappointing thing here is all the comments from people wanting to cover this up so they can use it and "LTP". Our wonderful gaming community.
Ok , seeing all these ''nerf torugs'' comments , I don't mean just this thread , all threads about torug's in general , I feel like I need to clear some things up for you . First of all , go read OP . Understand that intended cooldown is 1.4 seconds . Current cooldown on PTS is 0.8 seconds . Because it is bugged . Just fixing this bug will reduce the overall DPS of enchants almost by half because enchants will proc less frequently . You need to understand this first .
Using Infused on 1 weapon also reduces the cooldown of back bar enchants which is completely broken .
Using Infused on Main Hand while dual wielding reduces cooldown of off-hand enchant which also is not intended .
Using Infused trait on Main Hand buffs the vMA Bow enchants power , also broken .
These are just the problems about Infused . When all these are fixed , Torug's is nowhere near being BiS . Because of these bugs , people think Torug's Pact is a problem . It is not . As many others said , this set is in the game from the very start and now being a balance issue because of the bugs we have in PTS . We already did our part by reporting these bugs , several times actually . Doing the rest is up to ZOS . It is their job to fix these bugs .
To sum up , stop suggesting nerfs to Torug's Pact set . It is the bugs we have on PTS that makes it strong . Without bugs , it is nowhere being as strong as people think . I am sorry but all I see in these comments I mentioned is people speaking nonsense , not even knowing how to spell the set's name correctly . Rant over .
--> I'm going to reiterate my response to a post in the general forums regarding Torug's / (enchanted) infused weapons so that it is seen here too:
I think Torug's is fine the way it is.
I think the infused weapon trait is fine the way it is.
Keep in mind that not everyone who uses Torug's plans on using it with an (enchanted) infused weapon. And, not everyone with and (enchanted) infused weapon plans on wearing Torgue's.
That being said, IF the combination of the two is as OP as some claim (ZOS will have to be the judge of that), then why not offer a simple solution ... something like:
(Torug's Pact)
* "The 5th bonus will not activate on enchanted weapons having the infused weapon trait." *
And there you have it ... problem solved AND in a way that leaves the infused weapon trait as is, while at the same time not nerfing Torug's into the ground.
DocFrost72 wrote: »Vercingetorix wrote: »I honestly see no issue here. Sorcerers are back to 60k DPS like they should be. Everything appears to be working as intended.
I see you didn't fully read OP. Here, read the bold.Someone finally have to say it out loud.
Patch notes saysbut on PTS Torug's 5 pieces bonus is additive not multiplicative which causing this set to be extremly strong and overperforming at some point with certain setups in both PvE and PvP.Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
Edit: @Maryal You could benefit from this post as well.
TL;DR: it's bugged. Insightfuls pls.
I did read the post and what the vast majority of people seem to be taking issue with is the combination of Torugs plus the infused weapon trait. Since Morrowind beta I've read about how the world was going to come crashing down over our heads because of how OP Torug's with an infused weapon was going to be. The alarm sounded when someone posted about the doom and gloom that would surely befall all of us as a result of combining Torug's + Knight Slayer + infused weapon + oblivion enchantment. Did it become the new meta? Did it pan out as predicted? No. In fact, it wasn't long after Morrowind was released that you could buy Knight's Slayer for cheap at the guild stores.
Torug's has been around since the game started. The infused weapon trait has been around since the game started. So why all the commotion this time? The current round of panic appears to be triggered by the buff to the infused weapon trait ... predictions being that the (buffed) infused weapon + Torug's = OP. More specifically, whether Torug's 5th piece bonus is additive or multiplicative with the (buffed) infused weapon trait.
Hypothetically speaking, what if the difference between additive vs. multiplicative happened to be miniscule? Would we be having such an uproar then? My guess is that yes, we would still be having an uproar. Why? People don't like the idea that you can combine an infused weapon with Torug's ... it sounds OP ... it triggers horrible visions of proc sets at their worst. Keep in mind that we are still recovering from all the nerfs that came with Morrowind. When you've been nerfed into the ground, it doesn't take much to get people riled up about something (potentially) being OP.
And THAT .... THAT is why I offered a simple solution. Keep the two apart ... avoid the combination:
(Torug's)
* "The 5th bonus will not activate on enchanted weapons having the infused weapon trait." *