Swimming in heavy armour should be out to.
Peoples' characters should randomly be afflicted with 'Cardiac Arrest' as well! Loss of 25% HP every 2 seconds until dead.
It would raise awareness for cardiac health and well being!
And we could have there be a 0.5% chance of choking when using food! Have it bring up a minigame making you click on random glow spots appearing around the screen and, if you miss too many, your character chokes to death!
It would teach people to be careful when they eat!
AND!!!1!!
We could have characters get old! Every RL month could equal five in game years, and when your character started to get to racial ages where they'd suffer some aging effects, they start to accrue permament move speed penalties, damage penalties on physical attacks (due to weakening with age), increasingly limited jump height and range and, eventually, you'd have to retire your character because all they'd be able to do in the twilight of their life is hobble around at 10% base speed, fall over all the time and generally be unable to fight anything at all anymore.
In retrospect, I bet there really are some folks who will read at least one of these and go "...I actually like that idea" and feel slightly awkward.
We could have characters get old!
starkerealm wrote: »We could have characters get old!
I vaguely remember an MMO that actually did that, or intended to do that and never made it to market. (I'm a little fuzzy on which.)
Depending on how you develop the game, it can be interesting. If your gear gets passed down to a character's descendants or heirs, it becomes a way to force a respec at varying intervals. Also, some games use it to avoid needing a level cap, and ensuring that proc based modifiers can't be too powerful. Because your characters will die anyway in a few.
WildWilbur wrote: »And don't let us start about Skooma...
starkerealm wrote: »WildWilbur wrote: »And don't let us start about Skooma...
The utter absence of Skooma as a consumable is, honestly, kinda strange to me. I mean, I understand that ZOS doesn't want to promote drug abuse... in a game where I regularly enter dungeons boozed out of my gourd on fermented beetle bits, or tripping on daedric blood and tomato juice.
starkerealm wrote: »We could have characters get old!
I vaguely remember an MMO that actually did that, or intended to do that and never made it to market. (I'm a little fuzzy on which.)
Depending on how you develop the game, it can be interesting. If your gear gets passed down to a character's descendants or heirs, it becomes a way to force a respec at varying intervals. Also, some games use it to avoid needing a level cap, and ensuring that proc based modifiers can't be too powerful. Because your characters will die anyway in a few.
WildWilbur wrote: »And don't let us start about Skooma...
mesmerizedish wrote: »What the heck is RW?
mesmerizedish wrote: »What the heck is RW?