MasterSpatula wrote: »Shields shouldn't stack.
For the life of me, I can't figure out why that isn't the beginning and end of this conversation.
Chilly-McFreeze wrote: »
Not entirely sure if this is just another "NERF SORCS" thread, but I'll bite.
Firstly, everyone has access to shields in one form or another. Magicka harness, igneous shield, blazing shield, bone shield, healing ward, etc.
Secondly, there are ways to get around shields, like oblivious dmg and shield-breaker. But there's not set or buff in general that boosts shields other than boosting bastion with cp.
Thirdly, shields are GREATLY reduced in size while in Cyrodiil or other pvp areas. Seriously, even with bastion, a 23k+ shield gets reduced to 7-8k. Plus there's the normal costs for casting shields.
Lastly, shields are the sorcs' defense. Similar to the dks' tankiness, templars' self-healing, and nbs' cloaking being their class specific defenses.
itscompton wrote: »Not entirely sure if this is just another "NERF SORCS" thread, but I'll bite.
Firstly, everyone has access to shields in one form or another. Magicka harness, igneous shield, blazing shield, bone shield, healing ward, etc.
Secondly, there are ways to get around shields, like oblivious dmg and shield-breaker. But there's not set or buff in general that boosts shields other than boosting bastion with cp.
Thirdly, shields are GREATLY reduced in size while in Cyrodiil or other pvp areas. Seriously, even with bastion, a 23k+ shield gets reduced to 7-8k. Plus there's the normal costs for casting shields.
Lastly, shields are the sorcs' defense. Similar to the dks' tankiness, templars' self-healing, and nbs' cloaking being their class specific defenses.
Yeah taking away a Sorc's ability to stack shields would be like taking away Major Mending from Templars. Oh wait, they did that didn't they?
itscompton wrote: »Not entirely sure if this is just another "NERF SORCS" thread, but I'll bite.
Firstly, everyone has access to shields in one form or another. Magicka harness, igneous shield, blazing shield, bone shield, healing ward, etc.
Secondly, there are ways to get around shields, like oblivious dmg and shield-breaker. But there's not set or buff in general that boosts shields other than boosting bastion with cp.
Thirdly, shields are GREATLY reduced in size while in Cyrodiil or other pvp areas. Seriously, even with bastion, a 23k+ shield gets reduced to 7-8k. Plus there's the normal costs for casting shields.
Lastly, shields are the sorcs' defense. Similar to the dks' tankiness, templars' self-healing, and nbs' cloaking being their class specific defenses.
Yeah taking away a Sorc's ability to stack shields would be like taking away Major Mending from Templars. Oh wait, they did that didn't they?
The difference is a Templar still has a reliable burst heal and class access to minor mending or the equivalent through the passives. A Sorc without shields has light armour and nothing else.
brandonv516 wrote: »itscompton wrote: »Not entirely sure if this is just another "NERF SORCS" thread, but I'll bite.
Firstly, everyone has access to shields in one form or another. Magicka harness, igneous shield, blazing shield, bone shield, healing ward, etc.
Secondly, there are ways to get around shields, like oblivious dmg and shield-breaker. But there's not set or buff in general that boosts shields other than boosting bastion with cp.
Thirdly, shields are GREATLY reduced in size while in Cyrodiil or other pvp areas. Seriously, even with bastion, a 23k+ shield gets reduced to 7-8k. Plus there's the normal costs for casting shields.
Lastly, shields are the sorcs' defense. Similar to the dks' tankiness, templars' self-healing, and nbs' cloaking being their class specific defenses.
Yeah taking away a Sorc's ability to stack shields would be like taking away Major Mending from Templars. Oh wait, they did that didn't they?
The difference is a Templar still has a reliable burst heal and class access to minor mending or the equivalent through the passives. A Sorc without shields has light armour and nothing else.
Pets that pressure.
A pet with a very nice burst heal.
Tons of cc.
A superb tool for mobility and escape.
Yep nothing else.
brandonv516 wrote: »itscompton wrote: »Not entirely sure if this is just another "NERF SORCS" thread, but I'll bite.
Firstly, everyone has access to shields in one form or another. Magicka harness, igneous shield, blazing shield, bone shield, healing ward, etc.
Secondly, there are ways to get around shields, like oblivious dmg and shield-breaker. But there's not set or buff in general that boosts shields other than boosting bastion with cp.
Thirdly, shields are GREATLY reduced in size while in Cyrodiil or other pvp areas. Seriously, even with bastion, a 23k+ shield gets reduced to 7-8k. Plus there's the normal costs for casting shields.
Lastly, shields are the sorcs' defense. Similar to the dks' tankiness, templars' self-healing, and nbs' cloaking being their class specific defenses.
Yeah taking away a Sorc's ability to stack shields would be like taking away Major Mending from Templars. Oh wait, they did that didn't they?
The difference is a Templar still has a reliable burst heal and class access to minor mending or the equivalent through the passives. A Sorc without shields has light armour and nothing else.
Pets that pressure.
A pet with a very nice burst heal.
Tons of cc.
A superb tool for mobility and escape.
Yep nothing else.
brandonv516 wrote: »itscompton wrote: »Not entirely sure if this is just another "NERF SORCS" thread, but I'll bite.
Firstly, everyone has access to shields in one form or another. Magicka harness, igneous shield, blazing shield, bone shield, healing ward, etc.
Secondly, there are ways to get around shields, like oblivious dmg and shield-breaker. But there's not set or buff in general that boosts shields other than boosting bastion with cp.
Thirdly, shields are GREATLY reduced in size while in Cyrodiil or other pvp areas. Seriously, even with bastion, a 23k+ shield gets reduced to 7-8k. Plus there's the normal costs for casting shields.
Lastly, shields are the sorcs' defense. Similar to the dks' tankiness, templars' self-healing, and nbs' cloaking being their class specific defenses.
Yeah taking away a Sorc's ability to stack shields would be like taking away Major Mending from Templars. Oh wait, they did that didn't they?
The difference is a Templar still has a reliable burst heal and class access to minor mending or the equivalent through the passives. A Sorc without shields has light armour and nothing else.
Pets that pressure.
A pet with a very nice burst heal.
Tons of cc.
A superb tool for mobility and escape.
Yep nothing else.
Now put all of that on your bars and enjoy being unable to actually kill anything, because your 'pets that pressure' are taking up slots on both bars, your CC will be broken by your pets quite often and your tool for mobility/escape has an escalating cost if you use it more than once every few seconds.
You're going to have diddly squat for real damage and you'll be out of magicka most of the time. Have fun with that.
itscompton wrote: »Not entirely sure if this is just another "NERF SORCS" thread, but I'll bite.
Firstly, everyone has access to shields in one form or another. Magicka harness, igneous shield, blazing shield, bone shield, healing ward, etc.
Secondly, there are ways to get around shields, like oblivious dmg and shield-breaker. But there's not set or buff in general that boosts shields other than boosting bastion with cp.
Thirdly, shields are GREATLY reduced in size while in Cyrodiil or other pvp areas. Seriously, even with bastion, a 23k+ shield gets reduced to 7-8k. Plus there's the normal costs for casting shields.
Lastly, shields are the sorcs' defense. Similar to the dks' tankiness, templars' self-healing, and nbs' cloaking being their class specific defenses.
Yeah taking away a Sorc's ability to stack shields would be like taking away Major Mending from Templars. Oh wait, they did that didn't they?
The difference is a Templar still has a reliable burst heal and class access to minor mending or the equivalent through the passives. A Sorc without shields has light armour and nothing else.
itscompton wrote: »itscompton wrote: »Not entirely sure if this is just another "NERF SORCS" thread, but I'll bite.
Firstly, everyone has access to shields in one form or another. Magicka harness, igneous shield, blazing shield, bone shield, healing ward, etc.
Secondly, there are ways to get around shields, like oblivious dmg and shield-breaker. But there's not set or buff in general that boosts shields other than boosting bastion with cp.
Thirdly, shields are GREATLY reduced in size while in Cyrodiil or other pvp areas. Seriously, even with bastion, a 23k+ shield gets reduced to 7-8k. Plus there's the normal costs for casting shields.
Lastly, shields are the sorcs' defense. Similar to the dks' tankiness, templars' self-healing, and nbs' cloaking being their class specific defenses.
Yeah taking away a Sorc's ability to stack shields would be like taking away Major Mending from Templars. Oh wait, they did that didn't they?
The difference is a Templar still has a reliable burst heal and class access to minor mending or the equivalent through the passives. A Sorc without shields has light armour and nothing else.
Umm..streak to escape? Meanwhile the Templar has to stand it's ground spamming insanely expensive "burst heals" that can now barely stay ahead of the damage output of any decent Stam build rotation. And guess who's going to run out of resources first when the Stam build can weave in weapon attacks while you're stuck spamming a heal that costs around 10% of your magic to use each time.
Tommy_The_Gun wrote: »I don't know if someone here said that but the whole "shield stacking" is not a problem here.
The problem is how this shields works. Those shield completely ignore critical dmg and penetration. If you have 10K health and additional + 20 / 25 K dmg shield then in order to even start dealing dmg to the health bar you need to deal 20 - 25K raw dmg without critical dmg and penetration. And you need to deal that dmg fast enough so sorcerer could not stack new shields.
I PvP this means that in order to achieve that you either have to have a proper gear sets (the one that deals oblivion dmg + oblivion dmg enchants) or just use a lot of proc-sets....(and sometimes even that is not enough).
In PvE - I don't think that mobs deal critical dmg... so this crit-immunity seems useless.
The problem starts in PvP - because shields basically give you critical dmg immunity sorcerers can run all armour in divines and infused traits and still just totally ignore critical dmg.
Because of that sorcerer is the only class that can go full DPS build (glass cannon ?) and still be way more tanky....
No other class can do that.
Lol.
Don't take crit damage = true.
Ignores penetration = also true.
But ignoring penetration actually benefits the attacker because shields have no resistances. Let's make up an example..
Player is in heavy armour with 30k resists. You hit him with 15k penetration, so only 15k of his resists apply. If that hit was for a 10k tooltip, that means the player takes roughly 8k damage.
Now if that same player cast a shield, and the same attacker hit with the same ability, the shield doesn't have 30k resists. It has 0. So effectively you overpen the shield. It takes the full 10k damage.
I wish people would only call for nerfs to mechanics when they actually understood those mechanics.
brandonv516 wrote: »All I hear is whining about the idea of touching the one thing being used as a crutch when some people have no idea how to use the other tools at their disposal.
everyone can agree that shield stacking on sorc is a bit broken.... and needs some rework or nerfs..
BUT !!!!!!
if it gets nerfed the devs need to buff other defensives on sorcs or on the light armor.
right now only 2 classes can truly wield Light armor without getting instantly blown up...
Mag Sorcs and mag blades.....
the prob is a Mag Sorc that cant shield spam gets literaly instantly deleted if someone decides to jump on him....
if you nerf absorb stacking to the ground without compensation you could as well delete light armor from the PvP part of the game. because Sorcs prety much will be forced into heavy armor... like almost everyone lol
a Sorc HAS selfheals and nice mobility abilities... but that alone wont save them from the burst of the enemy. especialy with the ammount of numbers that is flying arround....
brandonv516 wrote: »Sorcerer can be played with one dependable shield - I've had much success playing my Sorcerer this way in Cyrodiil since I created her (and she's not even my main).
Some people act like they can't live without that second shield. It needs to stop being used as a crutch. A change to stacking is a step in the right direction.
Midori_Oku wrote: »brandonv516 wrote: »Sorcerer can be played with one dependable shield - I've had much success playing my Sorcerer this way in Cyrodiil since I created her (and she's not even my main).
Some people act like they can't live without that second shield. It needs to stop being used as a crutch. A change to stacking is a step in the right direction.
Agreed. Removing the shield stacking would be fine with me. I only use hardened ward in Cyrodiil anyway.
Septimus_Magna wrote: »Dont know why shields are not crittable. They nerfed procs and more to come so it would be fair that should be crittable...
The shield size cannot crit either, unlike heals. If I'm running 50% spell crit my heals are effectively 25% stronger. This is in balance because the dmg dealer can crit for more dmg and the dmg taker can crit for more healing.
Damage shields cannot crit when you cast them, 25% value wasted compared to heals. Making dmg crit on shields that have no mitigation would make no sense.
If you want to crit on my shield, I want my shield to scale up with my spell crit or be able to crit when I cast it.
You cannot have your cake and eat it
Tommy_The_Gun wrote: »We all know how it works in practise... If you have a lot of penetration then you do more dmg to higher armoured targets.But ignoring penetration actually benefits the attacker because shields have no resistances.
So lets say that the target wears some light armour with only 10K resistance. I Have 10K penetration and I deal 4K dmg .
In this scenario armour is totally ignored because I had the same penetration as the target's armour value.
Lets now add some dmg shield.
I have 10K penetration but it does not matter because I will deal 4K dmg with or without penetration - because shields have no resistance. It acts like a dmg buffor. So penetration value does not count when it comes to attacking a dmg shield.
It is ignored until dmg shield will be gone.
So, if you don't have a lot of base dmg (let say 2K instead of 4K) but you compensate this with a high penetration build (lot of CP + some gear set that gives a lot of penetration + sharpened weapon and I have like 15K penetration instead of 10K ).
In the end you will do like 2K dmg instead of 4K against dmg shield....
Conclusion: If you have a build that relies of penetration & high crit chance in order to deal a lot of dmg - against dmg shield it will be useless.
Ah, so you do understand.. Your original comment makes it sound like shields take less damage than the person due to penetration - which is obviously not true.
But yeah, if you choose to focus on penetration and crit, you'll struggle vs shields. You dont have to build that way. That's why I prefer Julianos to spinners, and I strongly believe that different offensive stats should have different strengths/weaknesses to different defence mechanisms to foster build diversity.
Next patch, especially, with the trait changes, there will be less focus on penetration, and therefore more on base damage this is only gonna be stronger against shield users.
RedFireDisco wrote: »Septimus_Magna wrote: »Dont know why shields are not crittable. They nerfed procs and more to come so it would be fair that should be crittable...
The shield size cannot crit either, unlike heals. If I'm running 50% spell crit my heals are effectively 25% stronger. This is in balance because the dmg dealer can crit for more dmg and the dmg taker can crit for more healing.
Damage shields cannot crit when you cast them, 25% value wasted compared to heals. Making dmg crit on shields that have no mitigation would make no sense.
If you want to crit on my shield, I want my shield to scale up with my spell crit or be able to crit when I cast it.
You cannot have your cake and eat it
But in fairness to damage shields not being able to crit, neither can armor which is ostensibly the same thing and you can crit against armor.