I also wouldn't have any particular regard to Steam's numbers which represent a tiny and unrepresentative share of the overall playerbase.
Bombashaman wrote: »Maybe summer and holidays?
Waffennacht wrote: »itscompton wrote: »April had a free to play week that inflated the numbers but they stayed well above a 9k player average until 1 month after the balance chances. And shouldn't the release of a piece of content so big it's not included in the sub-model DLC agreement keep people interested for more than 1 month?Or the numbers could just be returning to normal after the huge increase in April.
And it has. Numbers are back to normal. That aside you are assuming a correlation that may not be.
Holy cow, in one year 700+ people died from their sheets....
I dunno if I'm gonna keep my sheets...
Waffennacht wrote: »itscompton wrote: »April had a free to play week that inflated the numbers but they stayed well above a 9k player average until 1 month after the balance chances. And shouldn't the release of a piece of content so big it's not included in the sub-model DLC agreement keep people interested for more than 1 month?Or the numbers could just be returning to normal after the huge increase in April.
And it has. Numbers are back to normal. That aside you are assuming a correlation that may not be.
Holy cow, in one year 700+ people died from their sheets....
I dunno if I'm gonna keep my sheets...
Scary ain't it!
OOh, what a *** surprise.
The changes that we pointed out to be ***, were actually ***?
Omg i would have never believed it.
This is the about the 4th month that i stopped playing, and i intend to keep it that way as long as i don't see some of this *** reverted.
There was an enormous backlash after the patch notes, zenimax decided to do fuckall, these are the results.
starkerealm wrote: »I also wouldn't have any particular regard to Steam's numbers which represent a tiny and unrepresentative share of the overall playerbase.
Tiny, yes, but not unrepresentative. For that to be true, you'd need to identify some singular element of owning the game on Steam which would make users more or less likely to use it on that platform, that doesn't also apply to others.
For example: if Steam offered free ESO+ to all their users, that would result in skewed values there.
Another example: Funcom's launch of Secret World Legends has been plagued by serious issues with their payment processor, resulting in an adversely favorable view of operating the game via Steam's market (once it's actually up and running there).
But, without factors like that, Steam becomes just another potential venue for the game to be played through. It would be like saying, "players who bought their game at Target are a tiny and unrepresentative share of the overall playerbase." The former is (probably) true, the latter isn't.
Now, if you mean that there's a significant margin for error because of the sample size on Steam... then, no. There's enough people playing via that to push the margin for error of their growth and drops not (roughly) matching the overall community's to around .6%.
One factor that does mess with this a little are Steam sales. But, if things were really as grim as some members of the boards would like to claim, then you still wouldn't see growth on those metrics. Spikes? Sure, but no actual growth.
itscompton wrote: »According to http://steamcharts.com/app/306130 the average number of concurrent players has dropped by over 15% when comparing July to June. April and May also had much stronger numbers. Perhaps when large portions of the player base tell the Developers changes they intend to make will ruin class identity and the overall enjoyability of the game they shouldn't stubbornly put them into practice just to show they're in charge.
GreenhaloX wrote: »
The game (PvE, at least; don't know much about on the PvP side of the house) has since been flooded with new bloods. Lowbies everywhere. You can seemingly tell, though, which are really new players or those veterans who created a new toon. It is crazy running into lowbies (who haven't grasp how to really dps yet) at dolmen and world bosses. Ha ha
Bonzodog01 wrote: »GreenhaloX wrote: »
The game (PvE, at least; don't know much about on the PvP side of the house) has since been flooded with new bloods. Lowbies everywhere. You can seemingly tell, though, which are really new players or those veterans who created a new toon. It is crazy running into lowbies (who haven't grasp how to really dps yet) at dolmen and world bosses. Ha ha
Heh..yeah "But..but..light attacking with a staff wearing heavy armor always worked for me in Skyrim!!".
neal_brasier wrote: »OOh, what a *** surprise.
The changes that we pointed out to be ***, were actually ***?
Omg i would have never believed it.
This is the about the 4th month that i stopped playing, and i intend to keep it that way as long as i don't see some of this *** reverted.
There was an enormous backlash after the patch notes, zenimax decided to do fuckall, these are the results.
You haven't been playing for 4 months but you're still on the forums?
starkerealm wrote: »itscompton wrote: »According to http://steamcharts.com/app/306130 the average number of concurrent players has dropped by over 15% when comparing July to June. April and May also had much stronger numbers. Perhaps when large portions of the player base tell the Developers changes they intend to make will ruin class identity and the overall enjoyability of the game they shouldn't stubbornly put them into practice just to show they're in charge.
As someone who's spent a lot of time looking at MMO metrics... wow, that's actually pretty good. I mean, we do have those free weekends messing with the metrics, but the game's overall population (on Steam) has gone up. It's almost 60% higher than it was this time last year. As MMOs go, that's almost unheard of. Usually you bleed numbers and never get them back, but ESO's actually showing some growth.
starkerealm wrote: »I also wouldn't have any particular regard to Steam's numbers which represent a tiny and unrepresentative share of the overall playerbase.
Tiny, yes, but not unrepresentative. For that to be true, you'd need to identify some singular element of owning the game on Steam which would make users more or less likely to use it on that platform, that doesn't also apply to others.
For example: if Steam offered free ESO+ to all their users, that would result in skewed values there.
Another example: Funcom's launch of Secret World Legends has been plagued by serious issues with their payment processor, resulting in an adversely favorable view of operating the game via Steam's market (once it's actually up and running there).
But, without factors like that, Steam becomes just another potential venue for the game to be played through. It would be like saying, "players who bought their game at Target are a tiny and unrepresentative share of the overall playerbase." The former is (probably) true, the latter isn't.
Now, if you mean that there's a significant margin for error because of the sample size on Steam... then, no. There's enough people playing via that to push the margin for error of their growth and drops not (roughly) matching the overall community's to around .6%.
One factor that does mess with this a little are Steam sales. But, if things were really as grim as some members of the boards would like to claim, then you still wouldn't see growth on those metrics. Spikes? Sure, but no actual growth.
Best update yet, with an even better update just about to come.
ZOS has shown they have a clear vision for PVP in the future of the game, and they implement changes accordingly.
In my experience, that is far more valuable than a reactive approach to development, with no plans for the future.
If only ZOS was so effective at fixing broken mechanics and bugs.
the game was flooded with new people that came at the start of the year when morrowind was first announced and when you preordered it gave you a copy of the game.
the numbers have been slightly bloated because of that, its not surprising many leave weeks after DLC comes out (for any game)
you get an influx of players pre and during DLC launch to check out the new stuff, then a downturn as players complete the DLC and move on to something else.
once more content comes out you will again see another peak before players move on again.
repeat this forever.
Paulington wrote: »April and May are showing the effects of the free to play week that happened in April.
Do bear in mind that Steam is a miniscule part of the player base. The majority of players are on console, not PC, and in my experience less than 10% of players are playing via Steam. In my worthless anecdotal evidence, the game is busier than ever (outside of free to play weeks) and I see a lot of stuff going on.
Some of these changes had to be made. It was ridiculous that I could go full damage in a setup and not even worry about magicka, 75% magicka or more all the time in a full spell damage setup, it took away resource management as part of the game. Now you just build around it and barely anything changes..
Hopefully some balance changes and the upcoming Horns of the Reach and Clockwork City DLCs will draw players in. A lot of people I know are just getting a bit burnt out and that's fine..
All of this:Paulington wrote: »April and May are showing the effects of the free to play week that happened in April.
Do bear in mind that Steam is a miniscule part of the player base. The majority of players are on console, not PC, and in my experience less than 10% of players are playing via Steam. In my worthless anecdotal evidence, the game is busier than ever (outside of free to play weeks) and I see a lot of stuff going on.
Some of these changes had to be made. It was ridiculous that I could go full damage in a setup and not even worry about magicka, 75% magicka or more all the time in a full spell damage setup, it took away resource management as part of the game. Now you just build around it and barely anything changes..
Hopefully some balance changes and the upcoming Horns of the Reach and Clockwork City DLCs will draw players in. A lot of people I know are just getting a bit burnt out and that's fine..
I cannot understand why there are so many of you on these forums that try day in and day out to convince everyone else that they shouldnt like ESO - just leave the game, PLEASE!
I would rather have a room full of rose tinted glasses wearers than see another doomsday garbage thread created. you have no evidence, and the "evidence" you do have is so subjective its laughable.
threads like this directly overshadow more important things like suggestions on tabard reworks, for example. Threads like these should be labelled as "quitting threads" and locked as per violation of the ToS.
balance changes are always for pvp, i sometimes get so p#ssed what i have to go through this crap as a pve player. Just wish they would do the right thing SEPERATE.