the game was flooded with new people that came at the start of the year when morrowind was first announced and when you preordered it gave you a copy of the game.
the numbers have been slightly bloated because of that, its not surprising many leave weeks after DLC comes out (for any game)
you get an influx of players pre and during DLC launch to check out the new stuff, then a downturn as players complete the DLC and move on to something else.
once more content comes out you will again see another peak before players move on again.
repeat this forever.
April had a free to play week that inflated the numbers but they stayed well above a 9k player average until 1 month after the balance chances. And shouldn't the release of a piece of content so big it's not included in the sub-model DLC agreement keep people interested for more than 1 month?Or the numbers could just be returning to normal after the huge increase in April.
While steam might be a small portion of the overall playerbase it's certainly a large enough sample that population trends seen there carry statistical significance to the combined population of all platforms.Paulington wrote: »April and May are showing the effects of the free to play week that happened in April.
Do bear in mind that Steam is a miniscule part of the player base. The majority of players are on console, not PC, and in my experience less than 10% of players are playing via Steam. In my worthless anecdotal evidence, the game is busier than ever (outside of free to play weeks) and I see a lot of stuff going on.
Some of these changes had to be made. It was ridiculous that I could go full damage in a setup and not even worry about magicka, 75% magicka or more all the time in a full spell damage setup, it took away resource management as part of the game. Now you just build around it and barely anything changes..
Hopefully some balance changes and the upcoming Horns of the Reach and Clockwork City DLCs will draw players in. A lot of people I know are just getting a bit burnt out and that's fine..
itscompton wrote: »April had a free to play week that inflated the numbers but they stayed well above a 9k player average until 1 month after the balance chances. And shouldn't the release of a piece of content so big it's not included in the sub-model DLC agreement keep people interested for more than 1 month?Or the numbers could just be returning to normal after the huge increase in April.
That's true for you. That's mostly true for me. But I wouldn't presume that's the case for most other players. Trimming away the resource fat disproportionally affects people who use resources inefficiently. I.e., people who make mistakes. And then require resources to correct those mistakes. The resource changes affected the mid-tier far more than the ceiling.Paulington wrote: »Now you just build around it and barely anything changes.
itscompton wrote: »According to http://steamcharts.com/app/306130 the average number of concurrent players has dropped by over 15% when comparing July to June. April and May also had much stronger numbers. Perhaps when large portions of the player base tell the Developers changes they intend to make will ruin class identity and the overall enjoyability of the game they shouldn't stubbornly put them into practice just to show they're in charge.
itscompton wrote: »April had a free to play week that inflated the numbers but they stayed well above a 9k player average until 1 month after the balance chances. And shouldn't the release of a piece of content so big it's not included in the sub-model DLC agreement keep people interested for more than 1 month?Or the numbers could just be returning to normal after the huge increase in April.
And it has. Numbers are back to normal. That aside you are assuming a correlation that may not be.
That's true for you. That's mostly true for me. But I wouldn't presume that's the case for most other players. Trimming away the resource fat disproportionally affects people who use resources inefficiently. I.e., people who make mistakes. And then require resources to correct those mistakes. The resource changes affected the mid-tier far more than the ceiling.Paulington wrote: »Now you just build around it and barely anything changes.
olivesforge wrote: »All the data shows is that One Tamriel has done something extremely rare in an MMO - tripled the average number of players years after release. If you look at the history otherwise - DLC to DLC to Chapter, there's always a 2-month bump and then a return to baseline. That's how expansions work.
If I'm Zeni, and I see people griping about how huge changes kill the game, I'm going back to my October 2016 numbers and then posting an "orly owl" meme.
itscompton wrote: »According to http://steamcharts.com/app/306130 the average number of concurrent players has dropped by over 15% when comparing July to June. April and May also had much stronger numbers. Perhaps when large portions of the player base tell the Developers changes they intend to make will ruin class identity and the overall enjoyability of the game they shouldn't stubbornly put them into practice just to show they're in charge.