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Using the 2H Forceful Passive on a bow attack Bug/Exploit

Own
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If you weapon swap after a bow light/heavy attack onto a 2H bar, the forceful passive is applied to the bow attack allowing it to also hit nearby targets.

Easy enough

Please Fix. Thanks!
  • Own
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    l3alls wrote: »
    If you weapon swap after a bow light/heavy attack onto a 2H bar, the forceful passive is applied to the bow attack allowing it to also hit nearby targets.

    Easy enough

    Please Fix. Thanks!

    Also I'm sure this works with destroy staves. Not going to go into testing this any further.
  • Subversus
    Subversus
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    This has been the case for a VERY long time mate. It's an extremely minor bug imo, literally only affecting like groups of pve trash mobs when questing.
    @Subversuss PC EU

    Malevolent - AD Magblade
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    Subversus - AD Heavy armor Stamblade
  • Own
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    Subversus wrote: »
    This has been the case for a VERY long time mate. It's an extremely minor bug imo, literally only affecting like groups of pve trash mobs when questing.

    1. I know it has been around for a while. I was tempted to put the fact that I reported this a very long time ago, and actually forgot about it until testing a poison bug.
    2. It is not a "minor bug". My forceful tooltip copies 68% of damage. Bow heavy attacks can hit for a lot, this is obvious from gankers charging up bow attacks as the opening attack. So yes, hitting an AoE bow attack into a group is a big deal.
    3. WHY are you posting something in a bug thread in support of a bug, or at the very least in a negative aspect towards me? How does your post actually help this thread? You actually came into this thread and posted that a bug is not a big deal? No matter how big or small, it is a big deal and can be fixed.
  • SodanTok
    SodanTok
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    Too complex for ZoS to care. It is mechanic since beta, all attacks copy passives or proc enchants from active weapon on hit
    (anyway interesting calling heavy attack hitting for 68% damage some group ... big deal)
    Edited by SodanTok on July 30, 2017 5:59PM
    PC | EU | AD
  • Own
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    SodanTok wrote: »
    Too complex for ZoS to care. It is mechanic since beta, all attacks copy passives or proc enchants from active weapon on hit
    (anyway interesting calling heavy attack hitting for 68% damage some group ... big deal)

    On a 5k bow heavy that's 3400 damage. It's a big enough free hit to matter. That's probably 15% of someone's health.

    But I get why it's not a big deal to a lot. I see things maybe to a little more small scale than most.
  • Feanor
    Feanor
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    It's not a big deal for some because we have become so used to all that free damage floating around. When thinking about bugs like that you almost say: "Well at least he had to push a button and bar swap for the free damage..."
    Main characters:
    Feanor the Believer - AD Altmer mSorc - AR 41 - Stormproof (PC EU)
    Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)

    Other characters:
    Necrophilius Killgood - DC Imperial Necromancer (lvl 8)
    Fearscales - AD Argonian Templar - Stormproof (healer)
    Draco Imperialis - AD Imperial DK (tank)
    Cabed Naearamarth - AD Dunmer mDK
    Valirion Willowthorne - AD Bosmer stamBlade
    Turuna - AD Altmer magBlade
    Kheled Zaram - AD Redguard stamDK
    Kibil Nala - AD Redguard stamSorc - Stormproof
    Yavanna Kémentárí - AD Breton magWarden
    Azog gro-Ghâsh - EP Orc stamWarden
    Vidar Drakenblød - DC Nord mDK
    Marquis de Peyrac - DC Breton mSorc - Stormproof
    Rawlith Khaj'ra - AD Khajiit stamWarden
    Tu'waccah - AD Redguard Stamplar

    All chars 50 @ CP 1000+. Playing and enjoying PvP with RdK mostly on Bahlokdaan PC EU.
  • Own
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    Feanor wrote: »
    It's not a big deal for some because we have become so used to all that free damage floating around. When thinking about bugs like that you almost say: "Well at least he had to push a button and bar swap for the free damage..."

    It's great that it's not a big deal to some. I'm glad. But saying that you're used to it doesn't make any point. It's still a bug that can be fixed.

    Thanks for your feedback.
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