Waffennacht wrote: »WuffyCerulei wrote: »Despite not having a class spammable, sorcs have damage-increasing passives, including one thag increases weapon and spell damage with each sorc ability slotted. They have pets which do huge damage in pve. For pvp, they have a cheap and strong shield, high burst, and plenty of ways to get away (boundless storm+streak). Not to mention their executes. It seems Mage's Wrath/Endless Fury is not only cheaper but harder-hitting than other executes in-game. Also, the other passives such as 15% ultimate cost reduction, reduced cost of stam and magicka skills, magicka recovery, implosion, and whatnot all give them an edge over the other classes.
Every class has access to ult gain/ reduction
NBs have the potion passive
Temps have the ult reduction passive
DKs have an ult gain passive
Wardens have an ult gain passive
Sorcs have an ult cost reduction
Warden can stack more magicka w/passive heals
Healthplar can stack shields or big heals
NBs have cloak (Schrodinger's cloak lol)
DKs have massive DMG reduction
Sorcs have Hardened Ward
Warden and DK no Execute
NB weakish Execute
Stam - hardest hitting Execute
Templars great Execute
Stam NBs have the easiest and best burst in game
Mag Sorc has an easy to set up and easy to counter burst (purge)
I don't feel Sorcs are OP
@Waffennacht
I can't tell if this is sarcasm or not. When you're describing how the classes somewhat compare- quite literally, you mention Wardens and DKs having no execute and left out that Sorcs have two executes...
take my second execute and give me a spammable .
@Apherius
From the past two weeks of Cyrodiil, you'd think that most MagSorcs consider Mage's Fury as their "spammable".
(I know it's the new PVP players just trying to get that killing blow in.)
However, MagSorcs do have access to mag-based spammables through the Destro Staff abilities (ie Force Pulse). MagDKs have no access, whatsoever, to a mag-based execute through any weapon abilities, armor sets, or guild abilities. :'(
Because @wrobel plays a sorc now. Remember when konkel mained a dk and they were retardedly op? Remember when nightblade was wrobels main back in 1.5 or so and it was OP? See a pattern here? Lead combat dev plays a main it becomes OP. That simple.
If you seen wrobel play he's not that good. He needs a handicap...
Mag Sorcs aren't op.
They have a niche where they are good, but every class has that.
Sorcs are the worst healers & worst tanks. They are good at DPS.
Nerf the DPS and they are back to 1.5 where they were useless at everything.
Chilly-McFreeze wrote: »To answer your solutions
1) shields are critable and tho proc linked effects. They just don't take extra dmg. They also don't crit themselves and they are not affected by armor mitigation, therefore have 0 resist. The answer can't be to allow crit damage
Either change shield stacking or change how they are calculated. In No cp they are Fine. Either raise base strength and nerf the added strength through max mag or include spell dmg in the calculation.
Also mind that this Game is not balanced around 1v1. Shields loose value rapidly when there are more opponents, dodge and block does not. Don't forget that.
2. nah, just replace Implosion with something else. It stops the tears from recievers and grants sorcs something reliable.
This get tiring
Chilly-McFreeze wrote: »Must have missed the line in where I wrote "they just don't take extra damage". See it as 100% crit resist or you want. But effects that need a crit still proc. Afaik.
No, not everything looses value. 1 frag or 10 frags - doesn't matter - one roll and all miss. But I give you that someone in the group will throw something undodgeable at you.
And for your assumption that it needs multiple guys to kill a sorc - I don't know. Either you are bad or you should look at sets like amberplasm which makes it nearly impossible to run them out of stamina. There lies the problem. But that isn't class specific.
In my opinion damage is fine, they're a sorc/mage class so they deserve the damage.
However they should also be a glass cannon if going down the full damage route, which they certainly are not.
With amberplasm, resto ult and pretty mediocre shield stacking a magicka sorc can 'tank' more than a player in heavy armor and sword and board actually trying to tank. This is where it is fundamentally wrong. 1 class can't have the highest burst dmg, insane tankiness, great mobility/cc and an easy mode sustain (dark deal)
I have played around with magicka sorc in pvp not even running amberplasm or resto ult and I actually quit just because I felt so cheese and embarrassed. I couldn't even teabag someone without feeling physically sick about what I had just done with 0 effort.
In my opinion damage is fine, they're a sorc/mage class so they deserve the damage.
However they should also be a glass cannon if going down the full damage route, which they certainly are not.
With amberplasm, resto ult and pretty mediocre shield stacking a magicka sorc can 'tank' more than a player in heavy armor and sword and board actually trying to tank. This is where it is fundamentally wrong. 1 class can't have the highest burst dmg, insane tankiness, great mobility/cc and an easy mode sustain (dark deal)
I have played around with magicka sorc in pvp not even running amberplasm or resto ult and I actually quit just because I felt so cheese and embarrassed. I couldn't even teabag someone without feeling physically sick about what I had just done with 0 effort.
Nelson_Rebel wrote: »Chilly-McFreeze wrote: »Must have missed the line in where I wrote "they just don't take extra damage". See it as 100% crit resist or you want. But effects that need a crit still proc. Afaik.
No, not everything looses value. 1 frag or 10 frags - doesn't matter - one roll and all miss. But I give you that someone in the group will throw something undodgeable at you.
And for your assumption that it needs multiple guys to kill a sorc - I don't know. Either you are bad or you should look at sets like amberplasm which makes it nearly impossible to run them out of stamina. There lies the problem. But that isn't class specific.
However you want to word it doesn't change that they are obscenly stronger than all other forms of defense. They need to be altered one way or another
Dodge chance is only a chance, and as you said, there are a plethora of un-dodgeable abilities and AoE's also cannot be dodged.
It depends, but it doesn't change that 9/10 times you'll need multiple people to get through sorc shields if they haven't already streaked away lol
Chilly-McFreeze wrote: »In my opinion damage is fine, they're a sorc/mage class so they deserve the damage.
However they should also be a glass cannon if going down the full damage route, which they certainly are not.
With amberplasm, resto ult and pretty mediocre shield stacking a magicka sorc can 'tank' more than a player in heavy armor and sword and board actually trying to tank. This is where it is fundamentally wrong. 1 class can't have the highest burst dmg, insane tankiness, great mobility/cc and an easy mode sustain (dark deal)
I have played around with magicka sorc in pvp not even running amberplasm or resto ult and I actually quit just because I felt so cheese and embarrassed. I couldn't even teabag someone without feeling physically sick about what I had just done with 0 effort.
So you mentioned 3 issues. Amberplasm, resto ult and shield mechanics. Nothing that is sorc exclusive.
Everyone has access to that set. And I think it's horrible for pvp balance. Nerf sorc or amberplasm?
Everyone has access to resto ult. Heck, I even see stam builds use this. Nerf who?
Everyone has access to at least two shields. Like I mentioned above, issue is either the stack (I mostly run into hardened + healing since the cost increase) or how they are calculated. No offense but not only wards benefit from high resources which also boost offense. Healing does too. Just include spell dmg in the calc tho it's not as beneficial to get all into resources as it is now.
Chilly-McFreeze wrote: »In my opinion damage is fine, they're a sorc/mage class so they deserve the damage.
However they should also be a glass cannon if going down the full damage route, which they certainly are not.
With amberplasm, resto ult and pretty mediocre shield stacking a magicka sorc can 'tank' more than a player in heavy armor and sword and board actually trying to tank. This is where it is fundamentally wrong. 1 class can't have the highest burst dmg, insane tankiness, great mobility/cc and an easy mode sustain (dark deal)
I have played around with magicka sorc in pvp not even running amberplasm or resto ult and I actually quit just because I felt so cheese and embarrassed. I couldn't even teabag someone without feeling physically sick about what I had just done with 0 effort.
So you mentioned 3 issues. Amberplasm, resto ult and shield mechanics. Nothing that is sorc exclusive.
Everyone has access to that set. And I think it's horrible for pvp balance. Nerf sorc or amberplasm?
Everyone has access to resto ult. Heck, I even see stam builds use this. Nerf who?
Everyone has access to at least two shields. Like I mentioned above, issue is either the stack (I mostly run into hardened + healing since the cost increase) or how they are calculated. No offense but not only wards benefit from high resources which also boost offense. Healing does too. Just include spell dmg in the calc tho it's not as beneficial to get all into resources as it is now.
The way amberplasm, resto ult and shield mechanics synergize with the sorcer's passive skills and abilities is where the problem lies.
I also mentioned mobility (streak) and dark deal, but of course you wouldn't include those in your response because that's all anyone on these forums ever does. Picks and chooses the stuff that supports their argument.
Tan9oSuccka wrote: »Must be just a coincidence VMOL etc runs in zone chat are looking for DPS, Mag Sorc only.
LadyNalcarya wrote: »Tan9oSuccka wrote: »Must be just a coincidence VMOL etc runs in zone chat are looking for DPS, Mag Sorc only.
>vMoL
>Zone chat
Ok.
@Tan9oSuccka wrote: »LadyNalcarya wrote: »Tan9oSuccka wrote: »Must be just a coincidence VMOL etc runs in zone chat are looking for DPS, Mag Sorc only.
>vMoL
>Zone chat
Ok.
Truth. Vet Raids, name is unimportant here. The fact is one performs better than others.
LadyNalcarya wrote: »@Tan9oSuccka wrote: »LadyNalcarya wrote: »Tan9oSuccka wrote: »Must be just a coincidence VMOL etc runs in zone chat are looking for DPS, Mag Sorc only.
>vMoL
>Zone chat
Ok.
Truth. Vet Raids, name is unimportant here. The fact is one performs better than others.
Then why theres no top leaderboard scores with 8 sorc dds?
Tan9oSuccka wrote: »LadyNalcarya wrote: »@Tan9oSuccka wrote: »LadyNalcarya wrote: »Tan9oSuccka wrote: »Must be just a coincidence VMOL etc runs in zone chat are looking for DPS, Mag Sorc only.
>vMoL
>Zone chat
Ok.
Truth. Vet Raids, name is unimportant here. The fact is one performs better than others.
Then why theres no top leaderboard scores with 8 sorc dds?
I don't run them to be honest.
Anecdotal, I know. Just has to be a reason why I've seen that condition multiple times in zone for Vet raids.
"Looking for DPS, Vet raid ____, No Stam NB. Mag Sorc only."
Chilly-McFreeze wrote: »Because @wrobel plays a sorc now. Remember when konkel mained a dk and they were retardedly op? Remember when nightblade was wrobels main back in 1.5 or so and it was OP? See a pattern here? Lead combat dev plays a main it becomes OP. That simple.
If you seen wrobel play he's not that good. He needs a handicap...
You think it's bad intentions or it's more some kind of feeling he gets for that class he mains, with all its strengths and weaknesses? Assuming your insinuation is correct.