If you know what you are doing you can hit for 15-20k on players with snipe and have better escape and kiting potential then probably any other build. Being ranged is a huge advantage in PvP in nearly every situation, so what would be the point of playing melee if range could simply do the same damage?
The +movement speed passive from Bow skill line is sometimes useful, but doesn't last long (and requires dodge rolling, which is a useless defense mechanic in most fights where undodgeable skills are everywhere).
And since when is "high range" some kind of awesome bonus? This game has spammable gap closers, spammable roots, spammable snares - "range" does not exist if your opponents know anything about this game.
Doging is not a viable defence? You just need to know what to doge and what to block instead. Doge can be insanely strong if used correctly, especially at high range, since most dangerous undogeables are melee or short range.
And high range is a huge advantage. You can out-range gapclosers and gapclosers also can't reach you on top of walls, rocks, etc. but you can simply shoot down. Not to mention popper group play, were your melees can completly keep the enemy off you while you can sit back and do damage as long as you stay out of gapcloser range.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
This thread is officially full of lols
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I know you meant well, but this thread got derailed with a certain someone going on and on about how Snipe should 1 shot people. Hard to take it seriously now.
Kilandros wrote:The Risk-Reward ratio is already completely over the top with Bow. I can't go anywhere without being bombarded (no pun intended) by bow abilities.
DDuke wrote:Now, I don't say Snipe should be like it used to be ("headshot style PvP") - but it should be worth using atleast, changed to something different that works in PvP & PvE. Just like Crystal Frags are worth using for sorcs.
The +movement speed passive from Bow skill line is sometimes useful, but doesn't last long (and requires dodge rolling, which is a useless defense mechanic in most fights where undodgeable skills are everywhere).
And since when is "high range" some kind of awesome bonus? This game has spammable gap closers, spammable roots, spammable snares - "range" does not exist if your opponents know anything about this game.
Doging is not a viable defence? You just need to know what to doge and what to block instead. Doge can be insanely strong if used correctly, especially at high range, since most dangerous undogeables are melee or short range.
And high range is a huge advantage. You can out-range gapclosers and gapclosers also can't reach you on top of walls, rocks, etc. but you can simply shoot down. Not to mention popper group play, were your melees can completly keep the enemy off you while you can sit back and do damage as long as you stay out of gapcloser range.
DocFrost72 wrote: »The +movement speed passive from Bow skill line is sometimes useful, but doesn't last long (and requires dodge rolling, which is a useless defense mechanic in most fights where undodgeable skills are everywhere).
And since when is "high range" some kind of awesome bonus? This game has spammable gap closers, spammable roots, spammable snares - "range" does not exist if your opponents know anything about this game.
Doging is not a viable defence? You just need to know what to doge and what to block instead. Doge can be insanely strong if used correctly, especially at high range, since most dangerous undogeables are melee or short range.
And high range is a huge advantage. You can out-range gapclosers and gapclosers also can't reach you on top of walls, rocks, etc. but you can simply shoot down. Not to mention popper group play, were your melees can completly keep the enemy off you while you can sit back and do damage as long as you stay out of gapcloser range.
I'll throw my hat in on this.
Melee and bow both have access to dodge. It's not bow exclusive. The difference is if melee dodges and the person follows/catches up, they're in optimal range. Not so much with bow. Dodging is way too strong in this game, I'll agree. I think each attack during dodge roll should have a decreasing miss chance (100 on first, 90 on second etc) that happen within their dodge window. Back on topic:
Elsterchen wrote: »Hmm, I haven't played bow for month now. However I recently got hit (multiple times) by 9k poison injections.
That is with resistance of 21k (unbuffed !) and CPs.
I know getting good dmg on bows isn't easy ... probably even harder with the morrowind patch, but it is possible!
I know you meant well, but this thread got derailed with a certain someone going on and on about how Snipe should 1 shot people. Hard to take it seriously now.
I think it got derailed by a certain someone coming here & trying to make the point that bow was somehow "over the top"Kilandros wrote:The Risk-Reward ratio is already completely over the top with Bow. I can't go anywhere without being bombarded (no pun intended) by bow abilities.
...and then failing to read what anyone wrote in response, including:DDuke wrote:Now, I don't say Snipe should be like it used to be ("headshot style PvP") - but it should be worth using atleast, changed to something different that works in PvP & PvE. Just like Crystal Frags are worth using for sorcs.
Reading comprehension at its finest.
Let's be honest, you just think bow is "over the top" because they don't automatically die to your noob zerg due to being too far away, but ignore the fact that bow builds can't kill anyone even remotely good at this game alone without Xv1'ing.
The "risk" factor might be lower than it is for melee builds, but the "reward" factor is non-existent - which is why you see everyone running Viper Selene proc builds atm, not bow builds.
And I dare you to actually prove me wrong. It's easy to write "lol" when you have no data or arguments to back you up.
Snipe was good back in the days when landing it guaranteed a kill
Snipe was good back in the days when landing it guaranteed a kill
Snipe was good back in the days when landing it guaranteed a kill
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I know you meant well, but this thread got derailed with a certain someone going on and on about how Snipe should 1 shot people. Hard to take it seriously now.
I think it got derailed by a certain someone coming here & trying to make the point that bow was somehow "over the top"Kilandros wrote:The Risk-Reward ratio is already completely over the top with Bow. I can't go anywhere without being bombarded (no pun intended) by bow abilities.
...and then failing to read what anyone wrote in response, including:DDuke wrote:Now, I don't say Snipe should be like it used to be ("headshot style PvP") - but it should be worth using atleast, changed to something different that works in PvP & PvE. Just like Crystal Frags are worth using for sorcs.
Reading comprehension at its finest.
Let's be honest, you just think bow is "over the top" because they don't automatically die to your noob zerg due to being too far away, but ignore the fact that bow builds can't kill anyone even remotely good at this game alone without Xv1'ing.
The "risk" factor might be lower than it is for melee builds, but the "reward" factor is non-existent - which is why you see everyone running Viper Selene proc builds atm, not bow builds.
And I dare you to actually prove me wrong. It's easy to write "lol" when you have no data or arguments to back you up.
Impossible to take you seriously when the gist of your complaint is that:Snipe was good back in the days when landing it guaranteed a kill
Wait, what was that again? Oh you want to be able to just spam 1 ability from 40+ meters to one shot people?Snipe was good back in the days when landing it guaranteed a kill
When you aren't making ridiculous claims that bow builds are close to non-existent (again, lol) you're lashing out claiming that you were "farming" me the day even though I play on NA and it looks like you play on EU. How is anyone supposed to take you seriously? Why would I say anything other than "lol" when that's all your comments warrant?
Your entire argument is a big ball of lol. You want to be able to kill people from 40 meters without them having any time to react. Go play CoD. Please.Snipe was good back in the days when landing it guaranteed a kill
I know you meant well, but this thread got derailed with a certain someone going on and on about how Snipe should 1 shot people. Hard to take it seriously now.
I think it got derailed by a certain someone coming here & trying to make the point that bow was somehow "over the top"Kilandros wrote:The Risk-Reward ratio is already completely over the top with Bow. I can't go anywhere without being bombarded (no pun intended) by bow abilities.
...and then failing to read what anyone wrote in response, including:DDuke wrote:Now, I don't say Snipe should be like it used to be ("headshot style PvP") - but it should be worth using atleast, changed to something different that works in PvP & PvE. Just like Crystal Frags are worth using for sorcs.
Reading comprehension at its finest.
Let's be honest, you just think bow is "over the top" because they don't automatically die to your noob zerg due to being too far away, but ignore the fact that bow builds can't kill anyone even remotely good at this game alone without Xv1'ing.
The "risk" factor might be lower than it is for melee builds, but the "reward" factor is non-existent - which is why you see everyone running Viper Selene proc builds atm, not bow builds.
And I dare you to actually prove me wrong. It's easy to write "lol" when you have no data or arguments to back you up.
Impossible to take you seriously when the gist of your complaint is that:Snipe was good back in the days when landing it guaranteed a kill
Wait, what was that again? Oh you want to be able to just spam 1 ability from 40+ meters to one shot people?Snipe was good back in the days when landing it guaranteed a kill
When you aren't making ridiculous claims that bow builds are close to non-existent (again, lol) you're lashing out claiming that you were "farming" me the day even though I play on NA and it looks like you play on EU. How is anyone supposed to take you seriously? Why would I say anything other than "lol" when that's all your comments warrant?
Your entire argument is a big ball of lol. You want to be able to kill people from 40 meters without them having any time to react. Go play CoD. Please.Snipe was good back in the days when landing it guaranteed a kill
How do you come from statement of observation to statement of wish?
Snipe was good back when it guaranteed a one shot kill. That is a fact. It is not good now, because it does not oneshot anymore. Still following? Neither of those things mean it has to one shot again to be good.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I know you meant well, but this thread got derailed with a certain someone going on and on about how Snipe should 1 shot people. Hard to take it seriously now.
I think it got derailed by a certain someone coming here & trying to make the point that bow was somehow "over the top"Kilandros wrote:The Risk-Reward ratio is already completely over the top with Bow. I can't go anywhere without being bombarded (no pun intended) by bow abilities.
...and then failing to read what anyone wrote in response, including:DDuke wrote:Now, I don't say Snipe should be like it used to be ("headshot style PvP") - but it should be worth using atleast, changed to something different that works in PvP & PvE. Just like Crystal Frags are worth using for sorcs.
Reading comprehension at its finest.
Let's be honest, you just think bow is "over the top" because they don't automatically die to your noob zerg due to being too far away, but ignore the fact that bow builds can't kill anyone even remotely good at this game alone without Xv1'ing.
The "risk" factor might be lower than it is for melee builds, but the "reward" factor is non-existent - which is why you see everyone running Viper Selene proc builds atm, not bow builds.
And I dare you to actually prove me wrong. It's easy to write "lol" when you have no data or arguments to back you up.
Impossible to take you seriously when the gist of your complaint is that:Snipe was good back in the days when landing it guaranteed a kill
Wait, what was that again? Oh you want to be able to just spam 1 ability from 40+ meters to one shot people?Snipe was good back in the days when landing it guaranteed a kill
When you aren't making ridiculous claims that bow builds are close to non-existent (again, lol) you're lashing out claiming that you were "farming" me the day even though I play on NA and it looks like you play on EU. How is anyone supposed to take you seriously? Why would I say anything other than "lol" when that's all your comments warrant?
Your entire argument is a big ball of lol. You want to be able to kill people from 40 meters without them having any time to react. Go play CoD. Please.Snipe was good back in the days when landing it guaranteed a kill
How do you come from statement of observation to statement of wish?
Snipe was good back when it guaranteed a one shot kill. That is a fact. It is not good now, because it does not oneshot anymore. Still following? Neither of those things mean it has to one shot again to be good.
Oh right, 10k Snipe crits from 40+ meters away. QQ. Why can't we have 20k Snipe crits. QQ.
DocFrost72 wrote: »@DDuke (not quoting for sake of sparing a lot of text for those on mobile)
1- you have no comment to the on topic part of this? Okay.
DocFrost72 wrote: »2- listing destro ult and soul assault four times isn't quite fair, considering that you're breaking it down by class. If you mean usage? Maybe, but it paints a much broader picture than is true.
DocFrost72 wrote: »3- you have to hit with the dot in order to get the dot to tick through dodge, which is hard when you can't seem to hit a person. And tbh, a full health target might be taking -/+ 1k from my poison inject crits. Vigor out heals that.
DocFrost72 wrote: »4- radiant destruction does almost no damage at full health. Shales must face you. Curse is timed and can be purged (my templar loves salty tells about that one).
DocFrost72 wrote: »5- I'm fine with current setup in game, I'm just giving my opinion that I'd honestly rather not see a dodge roll somehow negate ten people throwing stuff at you. Mass doesn't disappear.
DocFrost72 wrote: »6- This is going to trigger you immensely: bow in PvP underperforming has absolutely nothing to do with roll dodge's strength: strong or weak.
It's simpler: We all want to play Legolas/Hawkeye/Green Arrow and no skill in the bow line allow you to do that.
Let's take Magnum shot: great idea but poor implementation. Being a short range skill, it is very hard to control were are gonna end. A shot to a moving zerg can send you in middle of the zerg in certain situations.
Legolas??
Xvorg,
That reminds me though, I remember there used to be tons of "Legolas" character names back when the game launched - not so surprisingly they've all vanished over the years
Bow is in a good place in my opinion, having very strong dots for PvE and high range and burst damage in PvP. In PvE bow buffs could lead to stamina becoming too strong in pure DPS, never the less Bow will never work as a main weapon.
You say "bow is in a good place" and then shortly after contradict yourself with: "it will never work as a main weapon".
Pick one.
Also, if you consider bow to have "high burst damage" in PvP, I have a bridge to sell you.
Bow burst is 10-15k tops on a non-blocking squishy target currently, with DW & 2H you can deal more than twice that.
Not only that, bow burst is also impossible to land on a good player due to long travel time.
But hey, you might kill some afk siege potatoes with it.The reason is that stamina chars need to be melee to have a good rotation with enough dots to be effective.
No, the reason why stamina chars need to be melee in PvE/PvP is that they deal garbage damage with skills when on the bow bar. Bow actually has the strongest DoTs (PI & Endless Hail), which is precisely why in PvE you apply those & swap bar asap - because your other damage is not on par.
You can get the same DPS by spamming bow light attacks (with Poisonous Serpent set) than you do by doing Snipe->LA->Snipe->etc
Let that sink in for a minute as you realize how garbage skill Snipe is.If you use a bow as your frontbar weapon you would need to use a twohander or dual wield on the backbar, which forces you into meele again.
Why? If bow was a viable front bar weapon, you could use DW/2H for buffs (just like bow is mostly used at the moment). Rally, Deadly/Quick Cloak & class buffs still provide plenty of reason to use 2H/DW.
In fact, using 2H is almost mandatory for any stamina build besides Wardens for one simple reason: instant heal (Rally).In PvP snipe and poison injection are already very strong, combining high range with the movement of stamina Bow is a more then viable mainweapon.
Poison Injection is useful, I wouldn't call it strong (it gets shuffled/dodged/purged far too often). Snipe is garbage.
The +movement speed passive from Bow skill line is sometimes useful, but doesn't last long (and requires dodge rolling, which is a useless defense mechanic in most fights where undodgeable skills are everywhere).
And since when is "high range" some kind of awesome bonus? This game has spammable gap closers, spammable roots, spammable snares - "range" does not exist if your opponents know anything about this game.
Bow is not, I repeat, not a viable main weapon. A person who uses bow as main weapon is a walking AP piñata.
Just wtf.If you know what you are doing you can already oneshot a lot of people and that with a setup that has a 30% speedbuff, can sprint/sneak forever and dodge all day long. If such a build could do the same constant damage as melee setup it would be straight up broken.
With bow, the only ones you can oneshot are afk siege potatoes. Or people who are getting Xv1'd.
Please show me one good bow build (not DW or 2H build with bow as off bar), a video, stream - whatever. I'll wait.
Wow, I just read this and here are the cliff's note:
1: Poison Injection "isn't strong" (lol)
2: Dodge Roll is a "useless defense mechanics" (LOLOL)
Hate it say it, but you need to L2P
rfennell_ESO wrote: »ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
The main problem is the fact that a fair number of people have a on screen warning they are being shot at.
What type of game play is that... when you see people dodge rolling before you even hit them?
rfennell_ESO wrote: »ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
The main problem is the fact that a fair number of people have a on screen warning they are being shot at.
What type of game play is that... when you see people dodge rolling before you even hit them?
They´d be doing that regardless if the game was working properly (as in playing the destinct snipe soundcue).
You and other people are just too used to the game being a buggy mess that an addon providing the functionality is unfair for you.
rfennell_ESO wrote: »ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
The main problem is the fact that a fair number of people have a on screen warning they are being shot at.
What type of game play is that... when you see people dodge rolling before you even hit them?
They´d be doing that regardless if the game was working properly (as in playing the destinct snipe soundcue).
You and other people are just too used to the game being a buggy mess that an addon providing the functionality is unfair for you.
No sound cue on heavy attack, but the addon still tells you it is channelled at you. There is no debate it is unfair functionality.
rfennell_ESO wrote: »ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
The main problem is the fact that a fair number of people have a on screen warning they are being shot at.
What type of game play is that... when you see people dodge rolling before you even hit them?
They´d be doing that regardless if the game was working properly (as in playing the destinct snipe soundcue).
You and other people are just too used to the game being a buggy mess that an addon providing the functionality is unfair for you.
No sound cue on heavy attack, but the addon still tells you it is channelled at you. There is no debate it is unfair functionality.
The debate is very much there. Why should you get a free stun and a guaranteed crit just because you attack from stealth? Isn't taking the opponent by surprise enough of an advantage?
rfennell_ESO wrote: »ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
The main problem is the fact that a fair number of people have a on screen warning they are being shot at.
What type of game play is that... when you see people dodge rolling before you even hit them?
They´d be doing that regardless if the game was working properly (as in playing the destinct snipe soundcue).
You and other people are just too used to the game being a buggy mess that an addon providing the functionality is unfair for you.
No sound cue on heavy attack, but the addon still tells you it is channelled at you. There is no debate it is unfair functionality.
The debate is very much there. Why should you get a free stun and a guaranteed crit just because you attack from stealth? Isn't taking the opponent by surprise enough of an advantage?
rfennell_ESO wrote: »ZOS_GinaBruno wrote: »Thanks for all your feedback on this, everyone; we've passed this thread along to the team to review. That said, if we were to make any adjustments to Bow, it's safe to assume they wouldn't be in Update 15 (in August) as there wouldn't be enough time to thoroughly test with all the other balance changes. Let's get this next update out first, then we can re-assess.
The main problem is the fact that a fair number of people have a on screen warning they are being shot at.
What type of game play is that... when you see people dodge rolling before you even hit them?
They´d be doing that regardless if the game was working properly (as in playing the destinct snipe soundcue).
You and other people are just too used to the game being a buggy mess that an addon providing the functionality is unfair for you.
No sound cue on heavy attack, but the addon still tells you it is channelled at you. There is no debate it is unfair functionality.
The debate is very much there. Why should you get a free stun and a guaranteed crit just because you attack from stealth? Isn't taking the opponent by surprise enough of an advantage?
When you aren't making ridiculous claims that bow builds are close to non-existent (again, lol) you're lashing out claiming that you were "farming" me the day even though I play on NA and it looks like you play on EU. How is anyone supposed to take you seriously? Why would I say anything other than "lol" when that's all your comments warrant?