Negate has only one issue. It's hard to see sometimes, and much harder to discern quickly if it's a friendly negate or an enemy one. I've suggested color coding it like the siege shield skill already does in that the color is a different distinct yellow/gold. If that was done for negate with the alliance colors it would be much better.
Not really, the most efficient way to play in cyrodiil is to form small groups with complementary builds, and do small scale.
Trains are utterly useless if they don't have zerglings to farms.
Don't feed the trains, play in small groups.
This is totally NOT a way to push my personal agenda, I promise.
GrumpyDuckling wrote: »Not really, the most efficient way to play in cyrodiil is to form small groups with complementary builds, and do small scale.
Trains are utterly useless if they don't have zerglings to farms.
Don't feed the trains, play in small groups.
This is totally NOT a way to push my personal agenda, I promise.
Haha it's more fun in small groups, I agree. Unfortunately those trains and large groups are extremely quick at capping resources and keeps, which usually makes them quite efficient.
GrumpyDuckling wrote: »Not really, the most efficient way to play in cyrodiil is to form small groups with complementary builds, and do small scale.
Trains are utterly useless if they don't have zerglings to farms.
Don't feed the trains, play in small groups.
This is totally NOT a way to push my personal agenda, I promise.
Haha it's more fun in small groups, I agree. Unfortunately those trains and large groups are extremely quick at capping resources and keeps, which usually makes them quite efficient.
Can you believe I've never seen a message like that ? And I would join them if I could, sometimes...
Guess you play on NA or on PS4/XBOX
https://youtu.be/ZeaqeQVb72M?t=96 TheCaptainJosh wrote: »Gjallarhorn had no counters. It was simply the end all, be all in Destiny. If someone pops destro ulti, you can CC the user, pop restro ult, or run away. I only wish stam had a comparable ultimate. Besides, eye of the storm used to be much worse when you could not see whether or not you were actually in the ultimate.
humpalicous wrote: »I don't see a problem with the Destro Ultimate.
1 doesn't cause any trouble, but when people start stacking it hits very hard. That, however, isn't enough to warrant a change, nerf or buff, at all!
humpalicous wrote: »I don't see a problem with the Destro Ultimate.
1 doesn't cause any trouble, but when people start stacking it hits very hard. That, however, isn't enough to warrant a change, nerf or buff, at all!
There is no need to nerf the ultimate: just nerf the stacking of them. Let's say, 1st destro eye hits for 100% of its tooltip; 2nd eye in same spot hits only for 33% of tooltip; 3rd hits for 11%, and so on. So you would have to coordinate 3 destro ultimates for only a 44% more than a single ulti; it should discourage such playstyle.
ParaNostram wrote: »I have literally never seen things said like what OP is saying PvP chat is filled with.
humpalicous wrote: »I don't see a problem with the Destro Ultimate.
1 doesn't cause any trouble, but when people start stacking it hits very hard. That, however, isn't enough to warrant a change, nerf or buff, at all!
There is no need to nerf the ultimate: just nerf the stacking of them. Let's say, 1st destro eye hits for 100% of its tooltip; 2nd eye in same spot hits only for 33% of tooltip; 3rd hits for 11%, and so on. So you would have to coordinate 3 destro ultimates for only a 44% more than a single ulti; it should discourage such playstyle.
We already have something just like this. It's called AoE Caps, and is the most horrible and hated feature in the game by the vast majority of the playerbase for ruining PvP.
Your solution is to help ego-driven 1vXers survive standing in a zerg's stacked Destro Ult. If you implement a second cap for Destro Ult in particular, you cause two issues:
• Zergs become unkillable because not even Destro Ults will make their health move. Stacking as many players as possible will truly lead to invincibility, since Destro Ult will be completely trash whereas healing has only gotten stronger. One Destro Ult does exactly zero damage against any decent group.
• You leave room for serious sabotage. Have a player from one faction follow around the top groups on another faction, and have extremely low damage, then pop your Destro Ult before them to gain the 100% damage on your weak Destro Ult while their powerful Destro Ults have the damage they deal cut almost completely.
If you want to be a 1vXer in a Group vs Group environment, prepare to get slaughtered. The game has changed dramatically overtime and has chosen to balance around PvE and Group PvP, rather than only 1vX PvP. That's just how it is. Asking for a 250ult cost ability to become useless because you jumped into a zerg and got rolled over is ridiculous. 1vXing was cool a year ago because there were far more bad players and it wasn't based on cheesy procs and such. No one cares anymore because PvP is totally different now from how it was a year ago.
Alrhough I hate Eye of the Storm, the solution isn't to make it useless. Changes to group survivability need to happen before that Ult can be made weak or removed now. We could also just leave it as is and accept it. I find it doesn't even hurt me much in No CP as well, though I also do not play as a Vamp.