Giles.floydub17_ESO wrote: »Came into this thread expecting some sort of decent topic about tanking and healing.
Hey all you dps who clicked on this thread go away!
Those of you who are dual specced can participate too, I won't contribute to bi-role erasure.
This game, and most games in general, reward "phat deeps" in all aspects and damage dealing is important no doubt, but there are those of us who like support roles.
Let's brainstorm improvements or additions to content that rewards support players.
Some of my ideas:
1. Make the "block" and "heal" dungeon achievements count for even more Undaunted rep.
2. Award ranked titles for healing in pvp. Like "Field Medic", "Surgeon", "Surgeon General"
3. Add a 1 skill point passive to the Restoration staff skill line that unlocks a conversation tree to "heal" npcs. Finding all the npcs in all the zones that need your healing help gives a similar achievement to donating to all the beggars. Maybe a title/ costume/ dye color.
What are your ideas?
Spamming BoL does not actually make one a surgeon, you know.
Giles.floydub17_ESO wrote: »Came into this thread expecting some sort of decent topic about tanking and healing.
Giles.floydub17_ESO wrote: »Came into this thread expecting some sort of decent topic about tanking and healing.
Same
jaschacasadiob16_ESO wrote: »Then you queue up for veteran dungeons as a healer, tank and dd. For Mara's sake, NO! You wanna tank? Tank! You wanna take care of people? Be a healer! You wanna take care of people and be super sexy? Be a Breton girl healer! You wanna kill stuff? Be a DD.I would like for all classes to have tank and healing tools that make them viable as end game tanks or healers.
You can't be everything.
You misunderstood.
I don't want all classes to be able to be all 3 at once. That would be absurd.
I want all classes to be able to have tools at their disposal which would allow them to specialize in any of the 3 roles.
From your point of view if I want to talk I should be FORCED into being a DK in order to be viable for end game content? This seems fair to you?
Azuramoonstar wrote: »jaschacasadiob16_ESO wrote: »Then you queue up for veteran dungeons as a healer, tank and dd. For Mara's sake, NO! You wanna tank? Tank! You wanna take care of people? Be a healer! You wanna take care of people and be super sexy? Be a Breton girl healer! You wanna kill stuff? Be a DD.I would like for all classes to have tank and healing tools that make them viable as end game tanks or healers.
You can't be everything.
You misunderstood.
I don't want all classes to be able to be all 3 at once. That would be absurd.
I want all classes to be able to have tools at their disposal which would allow them to specialize in any of the 3 roles.
From your point of view if I want to talk I should be FORCED into being a DK in order to be viable for end game content? This seems fair to you?
that is how it is, in most mmo (as in all) and several TES games. Not hating the idea, as the warden does exist, it has a tank heal and dps tree. bit most have a class that specializes in tanking, healing or dpsing. not to mention hat it tech possible in the game code, want to tank? pick a class and got sword and board, wear heavy armor.
The_Art_of_Paw wrote: »H Also a quicker way to taunt that costs less resources for mini bosses.
Sordidfairytale wrote: »The_Art_of_Paw wrote: »H Also a quicker way to taunt that costs less resources for mini bosses.
This. So much this. Make one morph of Inner fire a conal taunt able to affect 3 targets at once for 15 seconds. The other morph buffs the caster so that when they damage a monster they taunt it for 5 seconds.
Can we PLEASE make tanks more tanky?
Sordidfairytale wrote: »Lightspeedflashb14_ESO wrote: »
No.
Yes.
Can we PLEASE make tanks more tanky? and give them better blocking skills and reflecting skills? I feel DK's lack awesome skills compared to the other classes, but I also think with the DK it all depends on whether you go down the blocking path or the damage path, unfortunately I have not found a "good" way to do both yet. I always go for the taunting/blocking too rather than the damaging..maybe that's why I feel they lack skills.. I have been trying many different sets with my DK too, having Black rose as my main (I love this too much to get rid of it! ) Currently running Fury and Black rose with werewolf and the monster helm is I switch out between warden and Bloodspawn, although I prefer warden as I can take more damage with it, but my werewolf takes longer to generate..Is stamina DKs just suffering anyway?
dodgehopper_ESO wrote: »We were talking in group tonight about role specific achievements for Heals and Tanks; the 50 kills for Midyear Mayhem was the catalyst. For heals, do 50 rez's, for tanks, do 50 assists for kills like chains or talons or something. Almost all achieves are either super simple (run here, chat with her, drink out of bowl, chat with other person, boom achieve) or geared towards DPS (win a battleground match, deliver 50 killing blows to players in PVP).
I would like to see a little diversity going forward.
The sad thing here in your suggestion is that generally speaking the DPS are supposed to be the ones doing the rezzing in dungeons and trials and such.
Lightspeedflashb14_ESO wrote: »Sordidfairytale wrote: »The_Art_of_Paw wrote: »H Also a quicker way to taunt that costs less resources for mini bosses.
This. So much this. Make one morph of Inner fire a conal taunt able to affect 3 targets at once for 15 seconds. The other morph buffs the caster so that when they damage a monster they taunt it for 5 seconds.
No.Can we PLEASE make tanks more tanky?
You say this then ask for the best bast at tanking to get better tanking skills, they already have the best 2 tanking skills in the game, chains and talons, these two skills alone makes dks head and shoulders above the rest.
Tanks should not be able to do great damage. Full stop. I sometimes que for normal dungeons with a tank bar and dps bar, I don't pull more then 15k dps, but sometimes that is like 60% of the dps in the group and I would not try vet dungeons with that set up.
As for dps on a tank, black Rose is terrible. I run five medium and 2 heavy, with dragongaurd and alkosh and bloodspawn. I use 2 block cost reduction and one weapon damage enchant on the jewelry. S/B tank bar and two-hander back bar.
Sustain comes from ultis and heavy attacks and of course, igneous shields, so black rose is waste.
At the end, I have 25k health, 30k Stam, 3k weapon damage buffeed and 1.2k magic recovery. More then enough to do and tano.
paulsimonps wrote: »Can we PLEASE make tanks more tanky? and give them better blocking skills and reflecting skills? I feel DK's lack awesome skills compared to the other classes, but I also think with the DK it all depends on whether you go down the blocking path or the damage path, unfortunately I have not found a "good" way to do both yet. I always go for the taunting/blocking too rather than the damaging..maybe that's why I feel they lack skills.. I have been trying many different sets with my DK too, having Black rose as my main (I love this too much to get rid of it! ) Currently running Fury and Black rose with werewolf and the monster helm is I switch out between warden and Bloodspawn, although I prefer warden as I can take more damage with it, but my werewolf takes longer to generate..Is stamina DKs just suffering anyway?
Its really really easy to stack mitigation, which is what people refer to as being tanky, the ability to take a lot of hits. The more mitigation you have the less damage you take. And there are tons of sources for it and they are all easy to get. Most tanks could if they wanted to, with ease, get to over 90% total mitigation.
Also DK is the best tank in the game so not sure what you are talking about. Tanks should not deal damage. Also why are you wanting to be a werewolf as a Tank, makes no sense.
QuebraRegra wrote: »newtinmpls wrote: »disintegr8 wrote: »I'd just like them to make it so that tanks are more necessary in dungeons - too many can be steamrolled without the need for a tank. There are also too many dungeon bosses that don't need a tank or cannot be taunted.
I find the whole "cannot be taunted" thing irritating. Need a tank - but wait, no benefit to having one - [insert slap to ZoS person who made that call].
I'd like to see ALL the things be changed to be tauntable.
This is really not an issue in many dungeons, Aside from Quintus(whom the tank can STILL hold aggro the entire fight without a taunting if he damages Quintus first) in Volenfell along with some of the modes of the various Dwemer centurion bosses Volenfell/DSC 1(which don't require taunting because they can just be kited around, called mechanics). Aside from those bosses all the others can be taunted, though some have random attacks at other group members. I like to tank, but in general its a pretty thankless job with the game ultra focused on DPS.
vamp_emily wrote: »I would like to have a magical chain that will yank DPS out of the red circle and bring them to me. Then I can spank him with my healing staff for being bad.