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Tanking questions

Blacksmoke
Blacksmoke
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Hello,

So I'm now working on a tank character and I checked out the current BiS for tanking which is plague and before that Ebon both set are basicly full health sets and I would like to know why? Why health over spell/physical resistance? And over Healing taken? Of I know you need more health as a tank obviously but when you are at around 30/35k health you got enough from what I read wouldnt other sets be usefull as well? If I use enchantments wont I get there as well? Also what monster set would you recommend (if any) for tanking I know of bloodspawn but with the up comming nerf to that set will it remain the go to monster set? Also any other recommendations for tanking sets? I dont have acces to MAW and VMA sets yet because I suck at VMA and trying to find a group for MAW is hard..

Running a Imperial DK
Champion point: 645
Characters
Ganlian Stormian - AD - Dungeon healer - Templar - Crafter
Ondaril Stormian - AD - Trail DPS - Sorcerer
Shagrod gro-Bolmog - AD - PVP - Dragonknight
  • Oompuh
    Oompuh
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    Health is not to make you survive longer or take bigger hits. Health is due to a skill called Igneous Shield which increases based on your health. With 60k health, you Igneous shields are quite large and shield your group very well, while Physical resistance is "selfish" as in if only benefits you and not your group. Plus, the max resistance is 33k which cuts off at 50% resistance. Its pretty easy to get close the cap without trying and going for more resistance is not worth the trade off. Blood Spawn was nerfed from 15 to 14 Ult, its not big deal. An option I reccommend would be 1 chokethorn 1 shadowrend for both 1 piece magicka recovery because that is important for your Igenous Shields and other skills as a tank. With the new patch coming out and the nerf to sharpened, sets like Roar of Alkosh may make a return. but thats a maw set. Other good sets include Dragon/Tava's Favor for Ultimate regeneration.
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • paulsimonps
    paulsimonps
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    Ebon is one of the most useful sets for a tank to run, its main thing is not to give HP to you but to your team. In regards to resistance, the resistance you get from simply wearing heavy armor and using Major Ward and Resolve is enough to get you what you need, mitigation can come from many other sources and Resistance, while big is not the biggest part of it.

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1

    Healing Received is also really important like you said, but simply keeping a Draconic power ability active at all times, usually hardened armor, plus points into quick recovery in the champion point system will do the trick, you can get more with Major Vitality potion with lingering Health heal as well, and or use Malubeth as your monster helmet.

    A good amount of health for Trials as long been said to be about 30k+ and with Max stamina and Max magicka meaning less for sustain, with changes that came with previous updates a lot of Tanks choose to increase their Max HP as much as they could to buff Igneous shield as much as they could. This is what cause they devs to nerf the group shield it was giving out, 70k HP Tanks could give out 10k+ Damage shields and making things a lot easier as the shield was easy to spam with enough magicka recovery.

    The suggestion many have now is to get at least 20k ish Max stamina so you can break free and roll dodge and other, and putting the rest of your resources into HP. Having too low Stamina can be bad as there are still plenty of instances where you need to be able to break free or roll dodge. As an Imperial this will be easier for you.

    In regards to Bloodspawn, I know many don't like to hear it but it is an overrated set if not used correctly. Unless you have a well coordinated group to do warhorns with and you don't simply go in a 1-2-3-4 order but a more complex one then Bloodspawn is a waste in Trials. The rotation of the warhorn in a 1-2-3-4 rotation is dictated by the slowest ulti gen players, which are the healers. So unless you work around that then your ultigen will not mean anything and casting as soon as you have yours, out of rotation, can cause the buff to run out completely at times. This causes DPS loss, not gain.

    My recommendation for a Monster set is either a combination of 1p Shadowrend and 1p Chokethorn for the Magicka regen, or 2p Malubeth, 2p Troll King, 2p Sentinel or 2p Engine Guardian, no matter how much people say Engine Guardian is for bad tanks. Combine any of those with Ebon.

    Last set to combine it all with depends on your play style and what you want to help your team with, Torugs Pact can help you with debuffin the adds with stronger Crusher enchantments. Plague Doctor as said can help with higher HP for stronger Igneous Shields. Powerful Assault can help with DPS if you use Vigor. And Dragon can help with Ulti cost, if you want to do that route like mentioned above with warhorns. Obviously as well, if your team does not do a warhorn rotation but uses defensive ultimates then its also a good way to go, everyone starts of small, just cause high end people do warhorns all the time doesn't mean you need to do that your first attempt or so, this is something even many high end players will say.

    Now I think I covered it all but ask away if you got more question about DK Tanking.
  • Blacksmoke
    Blacksmoke
    ✭✭✭✭✭
    Ebon is one of the most useful sets for a tank to run, its main thing is not to give HP to you but to your team. In regards to resistance, the resistance you get from simply wearing heavy armor and using Major Ward and Resolve is enough to get you what you need, mitigation can come from many other sources and Resistance, while big is not the biggest part of it.

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1

    Healing Received is also really important like you said, but simply keeping a Draconic power ability active at all times, usually hardened armor, plus points into quick recovery in the champion point system will do the trick, you can get more with Major Vitality potion with lingering Health heal as well, and or use Malubeth as your monster helmet.

    A good amount of health for Trials as long been said to be about 30k+ and with Max stamina and Max magicka meaning less for sustain, with changes that came with previous updates a lot of Tanks choose to increase their Max HP as much as they could to buff Igneous shield as much as they could. This is what cause they devs to nerf the group shield it was giving out, 70k HP Tanks could give out 10k+ Damage shields and making things a lot easier as the shield was easy to spam with enough magicka recovery.

    The suggestion many have now is to get at least 20k ish Max stamina so you can break free and roll dodge and other, and putting the rest of your resources into HP. Having too low Stamina can be bad as there are still plenty of instances where you need to be able to break free or roll dodge. As an Imperial this will be easier for you.

    In regards to Bloodspawn, I know many don't like to hear it but it is an overrated set if not used correctly. Unless you have a well coordinated group to do warhorns with and you don't simply go in a 1-2-3-4 order but a more complex one then Bloodspawn is a waste in Trials. The rotation of the warhorn in a 1-2-3-4 rotation is dictated by the slowest ulti gen players, which are the healers. So unless you work around that then your ultigen will not mean anything and casting as soon as you have yours, out of rotation, can cause the buff to run out completely at times. This causes DPS loss, not gain.

    My recommendation for a Monster set is either a combination of 1p Shadowrend and 1p Chokethorn for the Magicka regen, or 2p Malubeth, 2p Troll King, 2p Sentinel or 2p Engine Guardian, no matter how much people say Engine Guardian is for bad tanks. Combine any of those with Ebon.

    Last set to combine it all with depends on your play style and what you want to help your team with, Torugs Pact can help you with debuffin the adds with stronger Crusher enchantments. Plague Doctor as said can help with higher HP for stronger Igneous Shields. Powerful Assault can help with DPS if you use Vigor. And Dragon can help with Ulti cost, if you want to do that route like mentioned above with warhorns. Obviously as well, if your team does not do a warhorn rotation but uses defensive ultimates then its also a good way to go, everyone starts of small, just cause high end people do warhorns all the time doesn't mean you need to do that your first attempt or so, this is something even many high end players will say.

    Now I think I covered it all but ask away if you got more question about DK Tanking.

    Which would you recommend for a starting tank? And I will be doing pug dungeons and I run horn on my healer but I think it only gets used like once every 10 dungeons so I wont be running horns I think I think I'll go for an ult to get shields up so I can drop it when things get too hot and I need to stop ahielding and regen (if that makes sense if not let me know please)
    Edited by Blacksmoke on July 25, 2017 11:46PM
    Champion point: 645
    Characters
    Ganlian Stormian - AD - Dungeon healer - Templar - Crafter
    Ondaril Stormian - AD - Trail DPS - Sorcerer
    Shagrod gro-Bolmog - AD - PVP - Dragonknight
  • paulsimonps
    paulsimonps
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    ✭✭✭
    Blacksmoke wrote: »
    Ebon is one of the most useful sets for a tank to run, its main thing is not to give HP to you but to your team. In regards to resistance, the resistance you get from simply wearing heavy armor and using Major Ward and Resolve is enough to get you what you need, mitigation can come from many other sources and Resistance, while big is not the biggest part of it.

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1

    Healing Received is also really important like you said, but simply keeping a Draconic power ability active at all times, usually hardened armor, plus points into quick recovery in the champion point system will do the trick, you can get more with Major Vitality potion with lingering Health heal as well, and or use Malubeth as your monster helmet.

    A good amount of health for Trials as long been said to be about 30k+ and with Max stamina and Max magicka meaning less for sustain, with changes that came with previous updates a lot of Tanks choose to increase their Max HP as much as they could to buff Igneous shield as much as they could. This is what cause they devs to nerf the group shield it was giving out, 70k HP Tanks could give out 10k+ Damage shields and making things a lot easier as the shield was easy to spam with enough magicka recovery.

    The suggestion many have now is to get at least 20k ish Max stamina so you can break free and roll dodge and other, and putting the rest of your resources into HP. Having too low Stamina can be bad as there are still plenty of instances where you need to be able to break free or roll dodge. As an Imperial this will be easier for you.

    In regards to Bloodspawn, I know many don't like to hear it but it is an overrated set if not used correctly. Unless you have a well coordinated group to do warhorns with and you don't simply go in a 1-2-3-4 order but a more complex one then Bloodspawn is a waste in Trials. The rotation of the warhorn in a 1-2-3-4 rotation is dictated by the slowest ulti gen players, which are the healers. So unless you work around that then your ultigen will not mean anything and casting as soon as you have yours, out of rotation, can cause the buff to run out completely at times. This causes DPS loss, not gain.

    My recommendation for a Monster set is either a combination of 1p Shadowrend and 1p Chokethorn for the Magicka regen, or 2p Malubeth, 2p Troll King, 2p Sentinel or 2p Engine Guardian, no matter how much people say Engine Guardian is for bad tanks. Combine any of those with Ebon.

    Last set to combine it all with depends on your play style and what you want to help your team with, Torugs Pact can help you with debuffin the adds with stronger Crusher enchantments. Plague Doctor as said can help with higher HP for stronger Igneous Shields. Powerful Assault can help with DPS if you use Vigor. And Dragon can help with Ulti cost, if you want to do that route like mentioned above with warhorns. Obviously as well, if your team does not do a warhorn rotation but uses defensive ultimates then its also a good way to go, everyone starts of small, just cause high end people do warhorns all the time doesn't mean you need to do that your first attempt or so, this is something even many high end players will say.

    Now I think I covered it all but ask away if you got more question about DK Tanking.

    Which would recommend for a starting tank? And I will be doing pug dungeons and I run horn on my healer but I think it only gets used like once every 10 dungeons so I wont be running horns I think I think I'll go for an ult to get shields up so I can drop it when things get too hot and I need to stop ahielding and regen (if that makes sense if not let me know please)

    Go with Dragon then I would say, it gives more regen and lower costing ultimates, do that with magma shell as your ultimate and you will be just fine. Dragon can be bought and Ebon is easy to grind. You can buy plague doctor until you get ebon if you want.
  • Dubhliam
    Dubhliam
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    Check out https://www.woeler.eu/.

    He has everything you need to know about tanking on his website.

    One thing worth noting for new tanks, something very important that often gets overlooked:
    Invest heavily into block cost reduction!
    Too many time have I seen players make tank with "BiS sets" but have weapon damage or health regen enchants on the jewelry pieces.
    With 3shield play enchantments, a lot of points (24%+) into Shadow Ward CP, and as much Sturdy pieces you can get, you will NEVER have to let go of block.
    Meaning you don't have to rely on stamina regen, only the DK passives to sustain your stamina.

    The winning combo for DK tanks is:
    High block cost reduction
    +
    High magicka regen
    +
    Igneous Shield

    You won't need to rely on Magma Shell or any other ultimate. You can help your group with Agressive Horn.
    They will be extra grateful.
    >>>Detailed Justice System Concept thread<<<
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