paulsimonps wrote: »Ebon is one of the most useful sets for a tank to run, its main thing is not to give HP to you but to your team. In regards to resistance, the resistance you get from simply wearing heavy armor and using Major Ward and Resolve is enough to get you what you need, mitigation can come from many other sources and Resistance, while big is not the biggest part of it.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
Healing Received is also really important like you said, but simply keeping a Draconic power ability active at all times, usually hardened armor, plus points into quick recovery in the champion point system will do the trick, you can get more with Major Vitality potion with lingering Health heal as well, and or use Malubeth as your monster helmet.
A good amount of health for Trials as long been said to be about 30k+ and with Max stamina and Max magicka meaning less for sustain, with changes that came with previous updates a lot of Tanks choose to increase their Max HP as much as they could to buff Igneous shield as much as they could. This is what cause they devs to nerf the group shield it was giving out, 70k HP Tanks could give out 10k+ Damage shields and making things a lot easier as the shield was easy to spam with enough magicka recovery.
The suggestion many have now is to get at least 20k ish Max stamina so you can break free and roll dodge and other, and putting the rest of your resources into HP. Having too low Stamina can be bad as there are still plenty of instances where you need to be able to break free or roll dodge. As an Imperial this will be easier for you.
In regards to Bloodspawn, I know many don't like to hear it but it is an overrated set if not used correctly. Unless you have a well coordinated group to do warhorns with and you don't simply go in a 1-2-3-4 order but a more complex one then Bloodspawn is a waste in Trials. The rotation of the warhorn in a 1-2-3-4 rotation is dictated by the slowest ulti gen players, which are the healers. So unless you work around that then your ultigen will not mean anything and casting as soon as you have yours, out of rotation, can cause the buff to run out completely at times. This causes DPS loss, not gain.
My recommendation for a Monster set is either a combination of 1p Shadowrend and 1p Chokethorn for the Magicka regen, or 2p Malubeth, 2p Troll King, 2p Sentinel or 2p Engine Guardian, no matter how much people say Engine Guardian is for bad tanks. Combine any of those with Ebon.
Last set to combine it all with depends on your play style and what you want to help your team with, Torugs Pact can help you with debuffin the adds with stronger Crusher enchantments. Plague Doctor as said can help with higher HP for stronger Igneous Shields. Powerful Assault can help with DPS if you use Vigor. And Dragon can help with Ulti cost, if you want to do that route like mentioned above with warhorns. Obviously as well, if your team does not do a warhorn rotation but uses defensive ultimates then its also a good way to go, everyone starts of small, just cause high end people do warhorns all the time doesn't mean you need to do that your first attempt or so, this is something even many high end players will say.
Now I think I covered it all but ask away if you got more question about DK Tanking.
Blacksmoke wrote: »paulsimonps wrote: »Ebon is one of the most useful sets for a tank to run, its main thing is not to give HP to you but to your team. In regards to resistance, the resistance you get from simply wearing heavy armor and using Major Ward and Resolve is enough to get you what you need, mitigation can come from many other sources and Resistance, while big is not the biggest part of it.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
Healing Received is also really important like you said, but simply keeping a Draconic power ability active at all times, usually hardened armor, plus points into quick recovery in the champion point system will do the trick, you can get more with Major Vitality potion with lingering Health heal as well, and or use Malubeth as your monster helmet.
A good amount of health for Trials as long been said to be about 30k+ and with Max stamina and Max magicka meaning less for sustain, with changes that came with previous updates a lot of Tanks choose to increase their Max HP as much as they could to buff Igneous shield as much as they could. This is what cause they devs to nerf the group shield it was giving out, 70k HP Tanks could give out 10k+ Damage shields and making things a lot easier as the shield was easy to spam with enough magicka recovery.
The suggestion many have now is to get at least 20k ish Max stamina so you can break free and roll dodge and other, and putting the rest of your resources into HP. Having too low Stamina can be bad as there are still plenty of instances where you need to be able to break free or roll dodge. As an Imperial this will be easier for you.
In regards to Bloodspawn, I know many don't like to hear it but it is an overrated set if not used correctly. Unless you have a well coordinated group to do warhorns with and you don't simply go in a 1-2-3-4 order but a more complex one then Bloodspawn is a waste in Trials. The rotation of the warhorn in a 1-2-3-4 rotation is dictated by the slowest ulti gen players, which are the healers. So unless you work around that then your ultigen will not mean anything and casting as soon as you have yours, out of rotation, can cause the buff to run out completely at times. This causes DPS loss, not gain.
My recommendation for a Monster set is either a combination of 1p Shadowrend and 1p Chokethorn for the Magicka regen, or 2p Malubeth, 2p Troll King, 2p Sentinel or 2p Engine Guardian, no matter how much people say Engine Guardian is for bad tanks. Combine any of those with Ebon.
Last set to combine it all with depends on your play style and what you want to help your team with, Torugs Pact can help you with debuffin the adds with stronger Crusher enchantments. Plague Doctor as said can help with higher HP for stronger Igneous Shields. Powerful Assault can help with DPS if you use Vigor. And Dragon can help with Ulti cost, if you want to do that route like mentioned above with warhorns. Obviously as well, if your team does not do a warhorn rotation but uses defensive ultimates then its also a good way to go, everyone starts of small, just cause high end people do warhorns all the time doesn't mean you need to do that your first attempt or so, this is something even many high end players will say.
Now I think I covered it all but ask away if you got more question about DK Tanking.
Which would recommend for a starting tank? And I will be doing pug dungeons and I run horn on my healer but I think it only gets used like once every 10 dungeons so I wont be running horns I think I think I'll go for an ult to get shields up so I can drop it when things get too hot and I need to stop ahielding and regen (if that makes sense if not let me know please)