IcyDeadPeople wrote: »Animation canceling has been an important part of ESO's combat system since way back during the alpha and beta tests, and it's the reason the combat feels fast paced compared to other similar games. Whether you are aware or not, you are already using animation canceling. Whenever you block quickly, dodge roll or swap weapons, you are canceling the previous animation.
There is a bit of a learning curve and it might be nice for new players to get some sort of tutorial, but to remove animation canceling at this point would result in a completely different sort of game. If it were suddenly removed, the combat would feel incredibly slow for everyone, in both PVE and PVP.
Even players who have never heard of animation canceling would notice a massive slowdown in the pace of combat, because every time they use an ability they would no longer be able to light attack, roll dodge, block or swap weapons until the previous animation completes. Nobody would be happy with that kind of change.
Waffennacht wrote: »@leepalmer95 you're wrong, SA starts at 34, health desync occurs, look at the resource bars,
34 attack starts
35 message for CC break - ALSO STAM BAR DISAPPEARED (desync and dead)
36 body flops over
Stop the video at 35 seconds and you see the bars are empty
That's two GCD or 1 second passage of time between abilities, or 2 seconds if you include the ability time
Ambush occurs during GCD that ticks during travel time,
Ambush
First GCD tick, Selene, LA, Incap
Second GCD, LA, Surprise Attack
5 abilities within two GCD
Fur_like_snow wrote: »Why would he LA after the ambush wouldnt that waste the 20% damage bonus from ambush?
At this point, you should know every classes combo. You shouldn't have to see anything. You should know what's coming.
Do you know how ignorant that sounds...? How the hell you got an agree for that, I have no idea. I shouldn't have to see anything in order to defend myself? What...? Sorry, but this isn't like those animes where a person can close their eyes and fight what they can't see. The blind master doesn't exist in ESO.
[snip] Seriously. It's not that hard to predict a combo. Oh someone just ambushed me, I bet they will use incap next, better make sure im dodging that.
Oh a warden is coming, better make sure im stood behind them so I dont get hit by their burst.
So I need to L2P things I can't see and react to. Lmao. Ok.
You're like those folks in the MVC2 community who used to say, "You should be able to defend yourself against infinite combos. L2P scrub! You should be able to predict the Magneto infinite upon getting hit with that first connect they made that put you in a hit-stun." Lol. FGC Shoryuken forums, is that you?