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Welp, It Happened Yet Again

  • Rohamad_Ali
    Rohamad_Ali
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    If you want to beat all these burst players all day just make a reflect troll tank or run over them in a good group . Problem solved . Who knows if ZoS will ever get around to fixing their servers or blocking what ever the cause of these situations is . Thats the only solution currently . Pop detect pots for your group .

    Brian wheeler has been given videos of these situations and he has passed them around the office trying to figure out what is happening but until he does , that's the best advice .
  • Waffennacht
    Waffennacht
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    If you want to beat all these burst players all day just make a reflect troll tank or run over them in a good group . Problem solved . Who knows if ZoS will ever get around to fixing their servers or blocking what ever the cause of these situations is . Thats the only solution currently . Pop detect pots for your group .

    Brian wheeler has been given videos of these situations and he has passed them around the office trying to figure out what is happening but until he does , that's the best advice .

    [snip], a good group? [snip] is a good group? Definitely not in BGs. Definitely not in Open World. All I get is these GD PvE players
    [edited for profanity bypass]
    Edited by ZOS_Icy on May 9, 2026 12:26PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Rohamad_Ali
    Rohamad_Ali
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    If you want to beat all these burst players all day just make a reflect troll tank or run over them in a good group . Problem solved . Who knows if ZoS will ever get around to fixing their servers or blocking what ever the cause of these situations is . Thats the only solution currently . Pop detect pots for your group .

    Brian wheeler has been given videos of these situations and he has passed them around the office trying to figure out what is happening but until he does , that's the best advice .

    [snip], a good group? [snip] is a good group? Definitely not in BGs. Definitely not in Open World. All I get is these GD PvE players

    You need to join a PVP guild . :D A good PVP guild . You don't have to suffer ...
    [edited to remove quote]
    Edited by ZOS_Icy on May 9, 2026 12:27PM
  • Waffennacht
    Waffennacht
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    This is not my build, I am a mag player, this I show to you as an example.

    This is what ch4mp is talking about:

    https://youtu.be/26sm6J46gNU

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Rohamad_Ali
    Rohamad_Ali
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    This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .

    https://m.youtube.com/watch?v=h53AvcnYueY
  • Ch4mpTW
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    This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .

    https://m.youtube.com/watch?v=h53AvcnYueY

    QTF.
  • QUEZ420
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    Thogard wrote: »
    The fact that you don't even know what animation cancelling is is why people tell you that you need to learn to play. Animation cancelling in no way allows you to bypass the global cooldown. All it does is prevent you from seeing animations...

    And whether or not you see an animation doesn't affect what actually hits you... animations are just... cosmetic...

    If someone is bypassing the global cooldown then they are hacking. Animation cancelling has nothing to do with it.

    This! So much this! [snip]
    [edited for baiting]
    Edited by ZOS_Icy on May 9, 2026 12:34PM
  • leepalmer95
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    This is not my build, I am a mag player, this I show to you as an example.

    This is what ch4mp is talking about:

    https://youtu.be/26sm6J46gNU

    Using grothdarr and snipe you kind of deserved to die.

    But really he AC selene, it still would of hit you either way.

    Ambushed into incap (selene proc and hit) into SA.

    3 skills, 3 seconds with a proc hit which would of hit you either way.


    Someone show me proof of being hit by 5 actual attacks in 1s thats not down to lag?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
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    This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .

    https://m.youtube.com/watch?v=h53AvcnYueY

    Isn't that the old invis bug?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rohamad_Ali
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    This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .

    https://m.youtube.com/watch?v=h53AvcnYueY

    Isn't that the old invis bug?

    Wheeler hasn't figured it out yet and is still investigating . Never reached the patch notes yet .
  • Tan9oSuccka
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    Animation cancelling + people's cruddy Wal-Mart connections and struggling Zenimax servers = Your gonna have a bad time.
  • akredon_ESO
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    @Ch4mpTW I think this is a Desync issue to be honest. I have this crap happen a lot to me to dude. It drives me absolutely crazy. There's something in the net code or the processing of the actions that is causing a severe Disconnect between Players Actions and reaction. Sadly when this happens you just have to accept it as the server being a POS. I have this issue with biting jabs doing the same kinda crap in PVE. the crazy thing is my ping can be below 100 (50s - 60s) And it still happens. At this point till ZOS figuers out what is causing this we have to just deal with it
  • Ch4mpTW
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    This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .

    https://m.youtube.com/watch?v=h53AvcnYueY

    Isn't that the old invis bug?

    Wheeler hasn't figured it out yet and is still investigating . Never reached the patch notes yet .

    Now imagine in the video that you posted of a Sorc managing to do that with C-Frags and all that jazz. You literally can't defend yourself. At all. Yet people are telling me to L2P and git gud. Lol.
  • Rohamad_Ali
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    Ch4mpTW wrote: »
    This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .

    https://m.youtube.com/watch?v=h53AvcnYueY

    Isn't that the old invis bug?

    Wheeler hasn't figured it out yet and is still investigating . Never reached the patch notes yet .

    Now imagine in the video that you posted of a Sorc managing to do that with C-Frags and all that jazz. You literally can't defend yourself. At all. Yet people are telling me to L2P and git gud. Lol.

    It's important to video as much as possible and send it directly to him if no one can come up with a reasonable explanation . He will figure it out eventually but in the meantime just run with a good group cause we don't know what is going on . Cyrodiil is a buggy mess and I was hoping this event would lead to more attention to Cyrodiil . We all just want the game to work so we can have fun .
  • leepalmer95
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    Ch4mpTW wrote: »
    This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .

    https://m.youtube.com/watch?v=h53AvcnYueY

    Isn't that the old invis bug?

    Wheeler hasn't figured it out yet and is still investigating . Never reached the patch notes yet .

    Now imagine in the video that you posted of a Sorc managing to do that with C-Frags and all that jazz. You literally can't defend yourself. At all. Yet people are telling me to L2P and git gud. Lol.

    Thats nothing to do with AC though. Thats a bug that vendors people invisable to certain players. I thought it was fixed or maybe this vid was from the patch where that was a thing.

    A mag sorc wasn't the problem, it was when the healers were invisible.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rohamad_Ali
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    Ch4mpTW wrote: »
    This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .

    https://m.youtube.com/watch?v=h53AvcnYueY

    Isn't that the old invis bug?

    Wheeler hasn't figured it out yet and is still investigating . Never reached the patch notes yet .

    Now imagine in the video that you posted of a Sorc managing to do that with C-Frags and all that jazz. You literally can't defend yourself. At all. Yet people are telling me to L2P and git gud. Lol.

    Thats nothing to do with AC though. Thats a bug that vendors people invisable to certain players. I thought it was fixed or maybe this vid was from the patch where that was a thing.

    A mag sorc wasn't the problem, it was when the healers were invisible.

    It's not fixed cause it still happens . What we don't know is if it's a players graphics card or the server throwing up info or something else . We just know it is frustrating for players . So to help more , those video recording should include their system info and graphics card just in case . Who know ? It could be a bad driver issue , we've had that happen before .
  • Waffennacht
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    @leepalmer95 I'm not saying it's a good build lmao, just showing an example of death in 2 seconds (and invisible freaking bear)

    The 5 attacks would be SA, Viper, LA, Selene, Incap all 5 land within 2 GCD. The proc sets ignore cool down and so does LA.

    If it weren't for proc sets these things and videos would not exist
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DocFrost72
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    Ch4mpTW wrote: »
    Fodore wrote: »
    ArchMikem wrote: »
    ZOS wouldn't dare touch something that would drive the PvP community completely bonkers if messed with.

    Also it would send the PvE community nuts too, everyone is so quick to blame the pvp community

    That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.

    First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...

    I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.

    The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.
    You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.

    No hate, man. Just saying.
  • Ch4mpTW
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    DocFrost72 wrote: »
    Ch4mpTW wrote: »
    Fodore wrote: »
    ArchMikem wrote: »
    ZOS wouldn't dare touch something that would drive the PvP community completely bonkers if messed with.

    Also it would send the PvE community nuts too, everyone is so quick to blame the pvp community

    That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.

    First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...

    I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.

    The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.
    You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.

    No hate, man. Just saying.

    Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming. They said the same nonsense about: Shields (when they nerfed shield durations), regenerating stamina while blocking, DK wings, etc. Please do not fall for it. Proc sets have been in existence for a ridiculously long time, and because they begin to seriously catch wind in PvP and people start stacking them — suddenly a blanket nerf is required? And you really believe it was because of certain sets overperforming in PvE? Word? Lol. :D
  • Fur_like_snow
    Fur_like_snow
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    So where is this video of five skills in one second?
  • leepalmer95
    leepalmer95
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    Ch4mpTW wrote: »
    DocFrost72 wrote: »
    Ch4mpTW wrote: »
    Fodore wrote: »
    ArchMikem wrote: »
    ZOS wouldn't dare touch something that would drive the PvP community completely bonkers if messed with.

    Also it would send the PvE community nuts too, everyone is so quick to blame the pvp community

    That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.

    First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...

    I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.

    The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.
    You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.

    No hate, man. Just saying.

    Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming. They said the same nonsense about: Shields (when they nerfed shield durations), regenerating stamina while blocking, DK wings, etc. Please do not fall for it. Proc sets have been in existence for a ridiculously long time, and because they begin to seriously catch wind in PvP and people start stacking them — suddenly a blanket nerf is required? And you really believe it was because of certain sets overperforming in PvE? Word? Lol. :D

    Why was ilambris nerfed then? Because of pvp?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lokey0024
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    I think Fengrush coined the term "macro slice" for what you described OP.

    At most with animation cancellation ive seen it slightly speed up GCD enough to get 2 ability attacks in slightly faster then 2 seconds combined with weaves, so 4ish. And macro slice is a glitch, not an intended addition.
  • DocFrost72
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    Ch4mpTW wrote: »
    DocFrost72 wrote: »
    Ch4mpTW wrote: »
    Fodore wrote: »
    ArchMikem wrote: »
    ZOS wouldn't dare touch something that would drive the PvP community completely bonkers if messed with.

    Also it would send the PvE community nuts too, everyone is so quick to blame the pvp community

    That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.

    First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...

    I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.

    The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.
    You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.

    No hate, man. Just saying.

    Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming. They said the same nonsense about: Shields (when they nerfed shield durations), regenerating stamina while blocking, DK wings, etc. Please do not fall for it. Proc sets have been in existence for a ridiculously long time, and because they begin to seriously catch wind in PvP and people start stacking them — suddenly a blanket nerf is required? And you really believe it was because of certain sets overperforming in PvE? Word? Lol. :D

    eNVkonj?r


    https://m.imgur.com/eNVkonj?r


    When Llambris could crit, it would attribute 3.4k dps. 3.4k dps for your normal weave. That is a bigger dps increase than any and every set in the game, and to make matters worse was affected by warhorn. Yes in that image it was only 8% ("only"), but that damage is independent. Meaning if you're pulling less than 34k, it was more than 10% of your overall dps.

    Now? Prolly closer to around 1.5-2k, if using both elements. A LOT better for balance, letting builds without these sets compete.

    But I mean, it's much easier to blame ZOS, so i'mma defer to that xD
    Edited by DocFrost72 on July 23, 2017 7:47PM
  • Jollygoodusername
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    This is not my build, I am a mag player, this I show to you as an example.

    This is what ch4mp is talking about:

    https://youtu.be/26sm6J46gNU

    In this video, the player dies before even 2 of the animations are completed, in 1 sec time frame. It's absolute BS, bypasses cooldowns and is clearly a bug, a sign of the incompetence of the combat designer and/or both.

    Was playing SWL a few days ago and tried to exploit their combat GCD system but it was flawless and tactful. I don't like how boring and linear it feels but at least it won't likely be an issue in PvP. I'm ever going to be on the side of the OP when it comes to animation cancelling...it shouldn't even exist, especially with how crappy ESO's combat has been developed from the start.
  • Ch4mpTW
    Ch4mpTW
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    DocFrost72 wrote: »
    Ch4mpTW wrote: »
    DocFrost72 wrote: »
    Ch4mpTW wrote: »
    Fodore wrote: »
    ArchMikem wrote: »
    ZOS wouldn't dare touch something that would drive the PvP community completely bonkers if messed with.

    Also it would send the PvE community nuts too, everyone is so quick to blame the pvp community

    That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.

    First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...

    I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.

    The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.
    You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.

    No hate, man. Just saying.

    Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming. They said the same nonsense about: Shields (when they nerfed shield durations), regenerating stamina while blocking, DK wings, etc. Please do not fall for it. Proc sets have been in existence for a ridiculously long time, and because they begin to seriously catch wind in PvP and people start stacking them — suddenly a blanket nerf is required? And you really believe it was because of certain sets overperforming in PvE? Word? Lol. :D

    eNVkonj?r


    https://m.imgur.com/eNVkonj?r


    When Llambris could crit, it would attribute 3.4k dps. 3.4k dps for your normal weave. That is a bigger dps increase than any and every set in the game, and to make matters worse was affected by warhorn. Yes in that image it was only 8% ("only"), but that damage is independent. Meaning if you're pulling less than 34k, it was more than 10% of your overall dps.

    Now? Prolly closer to around 1.5-2k, if using both elements. A LOT better for balance, letting builds without these sets compete.

    But I mean, it's much easier to blame ZOS, so i'mma defer to that xD

    @DocFrost72 You are correct in blaming ZOS, as if they would just do what they're supposed to (as in balancing PvE and PvP separately), none of these types of debates would arise in the first place. But since they have not done that, and have said on numerous occasions that they will not — blanket nerfs and bandaids to things will remain as the only solution to things. Regardless of how halfassed they are.

    Now here is some food for thought, comrade. Before the 1T monster sets were added (e.g. Llambris, Tremorscale, Selene, etc.), where was the ever growing complaints of proc sets overperforming in PvP...? Or PvE for that matter. Were the developers saying things like, "Nerien'eth and Skoria are overperforming in magicka builds in PvE, as they are a staple for DPS builds."? Of course not. Were they even in decisions of making proc sets no longer crit back then? Probably not. But when people starting developing these cheese builds incorporating: Red Mountain, Viper, Selene, Velidreth, etc., it grew into a snowballing effect of things rapidly getting more and more out of control. And instead of ZOS dropping their foolish concept of not balancing PvE and PvP seperately, things got out of hand and we end-up in the horrible place that we are at now.

    And that's for everyone who is reading, matter of a fact. Where were the complaints about Molag Kena overperforming way back when? Where were the complaints about the Elegance set? Where were the complaints about Martial Knowledge and the Briarheart set? Where were the complaints about all these sets and things which are an issue now? Oh right. There were none. Why...? Because things were much more balanced back then. Granted the game has never had a truly balanced form of PvP, but it got pretty damn close back in the good old days. Yes, Dynamic Ultimate and everything. Yup. Good times. I'd take those days over this crap we have no any day of the week. I'll take those days where I could kill myself with a Meteor, if a DK reflected it. Nowadays, wings don't even work half of the time. Lol.
    Edited by Ch4mpTW on July 23, 2017 8:02PM
  • DocFrost72
    DocFrost72
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    Ch4mpTW wrote: »
    DocFrost72 wrote: »
    Ch4mpTW wrote: »
    DocFrost72 wrote: »
    Ch4mpTW wrote: »
    Fodore wrote: »
    ArchMikem wrote: »
    ZOS wouldn't dare touch something that would drive the PvP community completely bonkers if messed with.

    Also it would send the PvE community nuts too, everyone is so quick to blame the pvp community

    That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.

    First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...

    I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.

    The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.
    You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.

    No hate, man. Just saying.

    Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming. They said the same nonsense about: Shields (when they nerfed shield durations), regenerating stamina while blocking, DK wings, etc. Please do not fall for it. Proc sets have been in existence for a ridiculously long time, and because they begin to seriously catch wind in PvP and people start stacking them — suddenly a blanket nerf is required? And you really believe it was because of certain sets overperforming in PvE? Word? Lol. :D

    eNVkonj?r


    https://m.imgur.com/eNVkonj?r


    When Llambris could crit, it would attribute 3.4k dps. 3.4k dps for your normal weave. That is a bigger dps increase than any and every set in the game, and to make matters worse was affected by warhorn. Yes in that image it was only 8% ("only"), but that damage is independent. Meaning if you're pulling less than 34k, it was more than 10% of your overall dps.

    Now? Prolly closer to around 1.5-2k, if using both elements. A LOT better for balance, letting builds without these sets compete.

    But I mean, it's much easier to blame ZOS, so i'mma defer to that xD

    Now here is some food for thought, comrade. Before the 1T monster sets were added (e.g. Llambris, Tremorscale, Selene, etc.), where was the ever growing complaints of proc sets overperforming in PvP...? Or PvE for that matter. Were the developers saying things like, "Nerien'eth and Skoria are overperforming in magicka builds in PvE, as they are a staple for DOS builds."? Of course not. Were they even in decisions of making proc sets no longer crit back then? Probably not. But when people starting developing these cheese builds incorporating: Red Mountain, Viper, Selene, Velidreth, etc., it grew into a snowballing effect of things rapidly getting more and more out of control. And instead of ZOS dropping their foolish concept of not balancing PvE and PvP seperately, things got out of hand and we end-up in the horrible place that we are at now.

    I'm not arguing against that. I actually agree with 99% of what you said (even some of the parts I cut where you reasoned ZOS should seperate PvE and PvP, I agree there too). I'm arguing against:

    "Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming."

    That's why I quoted it the first time.
  • leepalmer95
    leepalmer95
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    This is not my build, I am a mag player, this I show to you as an example.

    This is what ch4mp is talking about:

    https://youtu.be/26sm6J46gNU

    In this video, the player dies before even 2 of the animations are completed, in 1 sec time frame. It's absolute BS, bypasses cooldowns and is clearly a bug, a sign of the incompetence of the combat designer and/or both.

    Was playing SWL a few days ago and tried to exploit their combat GCD system but it was flawless and tactful. I don't like how boring and linear it feels but at least it won't likely be an issue in PvP. I'm ever going to be on the side of the OP when it comes to animation cancelling...it shouldn't even exist, especially with how crappy ESO's combat has been developed from the start.

    But the guy doesn't die in 1s? He dies in 3, from 3 separate moves.

    Look at the timing, the guy ambush starts near the begginging of 34, incap is 35, SA is 36.

    3 attacks

    3 seconds.

    This is a high dmg nb with a proc killing a very squishy player who has completely no idea what he's doing as he's spamming snipe and wearing grothdarr.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ch4mpTW
    Ch4mpTW
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    This is not my build, I am a mag player, this I show to you as an example.

    This is what ch4mp is talking about:

    https://youtu.be/26sm6J46gNU

    In this video, the player dies before even 2 of the animations are completed, in 1 sec time frame. It's absolute BS, bypasses cooldowns and is clearly a bug, a sign of the incompetence of the combat designer and/or both.

    Was playing SWL a few days ago and tried to exploit their combat GCD system but it was flawless and tactful. I don't like how boring and linear it feels but at least it won't likely be an issue in PvP. I'm ever going to be on the side of the OP when it comes to animation cancelling...it shouldn't even exist, especially with how crappy ESO's combat has been developed from the start.

    This is the only game I've played (outside of fighting games), where you can completely disregard things like combat mechanics. And even then in fighting games, you can't completely link everything and in a sense "cheese/cheat" the frame data that an attack and or ability has. Or do things like cancel out the frames of an attack/movement completely. And that's speaking from my experience with simple fighters like Smash Bros., to complex fighters like Tekken. Even though you can "buffer" some of your attacks, to reduce the lag from certain movement and attacks. There is still absolutely no way to cheese like how ESO allows you to. There's no way to "hide" your animations. Even something as complex and intricate as "wave dashing" in Smash Bros. still has combat mechanics which are always adhered to no matter what.
    Edited by Ch4mpTW on July 23, 2017 8:13PM
  • IcyDeadPeople
    IcyDeadPeople
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    Animation canceling has been an important part of ESO's combat system since way back during the alpha and beta tests, and it's the reason the combat feels fast paced compared to other similar games. Whether you are aware or not, you are already using animation canceling. Whenever you block quickly, dodge roll or swap weapons, you are canceling the previous animation.

    There is a bit of a learning curve and it might be nice for new players to get some sort of tutorial, but to remove animation canceling at this point would result in a completely different sort of game. If it were suddenly removed, the combat would feel incredibly slow for everyone, in both PVE and PVP.

    Even players who have never heard of animation canceling would notice a massive slowdown in the pace of combat, because every time they use an ability they would no longer be able to light attack, roll dodge, block or swap weapons until the previous animation completes. Nobody would be happy with that kind of change.


    Edited by IcyDeadPeople on July 23, 2017 8:47PM
  • Orchish
    Orchish
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    5 attacks in a second? That's server lag not animation cancelling.
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