Imagine for a minute: You work at ZoS and in a position to influence the direction of the game. You decide that you want to see a buff to say....Bone Shield(as a random example). So you buff it. The community cries out about this buff(or a small percentage do anyway) claiming this will make tanks in Cyrodiil even tougher etc etc. Your intention was to buff it for PvP because too many tanks were dying to say...the warrior in Hel Ra(remember this is just a random example). Who is right in this situation? Are you right to buff Bone Shield? Or is the small percentage of those who cry out against it?
This is exactly the problem. There is a small(ish) development team who decide the direction of the game. At what percentage does the player base desires overwhelm those of the development team? How do you tell if more people are in favor or against these changes? Which side has more weight?
I have been playing RPGs for almost 30 years now, from the original D&D to MTG, to UO, and eventually to this game. In the end the developers of the game always think they know best and run roughshod over the player base of said game. The progression ALWAYS caters to less skilled players and eventually it reaches the lowest common denominator and the playerbase moves on to another game.
Sandman929 wrote: »Imagine for a minute: You work at ZoS and in a position to influence the direction of the game. You decide that you want to see a buff to say....Bone Shield(as a random example). So you buff it. The community cries out about this buff(or a small percentage do anyway) claiming this will make tanks in Cyrodiil even tougher etc etc. Your intention was to buff it for PvP because too many tanks were dying to say...the warrior in Hel Ra(remember this is just a random example). Who is right in this situation? Are you right to buff Bone Shield? Or is the small percentage of those who cry out against it?
This is exactly the problem. There is a small(ish) development team who decide the direction of the game. At what percentage does the player base desires overwhelm those of the development team? How do you tell if more people are in favor or against these changes? Which side has more weight?
I have been playing RPGs for almost 30 years now, from the original D&D to MTG, to UO, and eventually to this game. In the end the developers of the game always think they know best and run roughshod over the player base of said game. The progression ALWAYS caters to less skilled players and eventually it reaches the lowest common denominator and the playerbase moves on to another game.
I think, and maybe I'm wrong, but the analogy isn't on point. This is more like a case where the developer decides to go ahead and buff Bone Shield, and that results in several other abilities not working right. Something that could be caught if Combat Balance changes weren't implemented in the last week of testing and the development team spent less time on making pretty baubles to sell in the store.
The other part of the complaint would involve developers responding to reported bugs caused by the Bone Shield buff...which as we've seen, also often isn't the case.
Truth be told? Yes, they want players input. It makes players feel like part of the process. Kinda like how constituents can contact their congressman.
However, just as they can/usually do ignore the community's opinion, ZoS only listens to a select group of streamers and guild leaders.
With each PTS cycle it feels like ZoS removes more and more stuff from testing. Am I the only one starting to feel like they don't actually want us to test the game? They haven't put the new houses in, Templates cant craft, Templates still don't have all gear sets, templates don't have collectibles to test. On top of this they've also decided to wait until the last pts patch to add in gameplay changes, meaning that they won't be able to get much feedback on them. And when we do give feed back, 80% of it is completely ignored anyway. If they don't want people to be able to test things, why have a PTS at all?
Giles.floydub17_ESO wrote: »With each PTS cycle it feels like ZoS removes more and more stuff from testing. Am I the only one starting to feel like they don't actually want us to test the game? They haven't put the new houses in, Templates cant craft, Templates still don't have all gear sets, templates don't have collectibles to test. On top of this they've also decided to wait until the last pts patch to add in gameplay changes, meaning that they won't be able to get much feedback on them. And when we do give feed back, 80% of it is completely ignored anyway. If they don't want people to be able to test things, why have a PTS at all?
What has Zos removed from testing on the current PTS. Template character are not relevant since we have our characters on a be pts for at least 2 weeks for testing crafting ans such.
Yes, Zos oils improve the templates but that's not removing something from testing.