Maintenance for the week of April 6:
• ESO Store and Account System for maintenance – April 9, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)

What was that? Who's guilty? Tank or healer?

  • Aisle9
    Aisle9
    ✭✭✭✭✭
    Aisle9 wrote: »
    Cryptical wrote: »
    Aisle9 wrote: »
    Reading to some of the responses made me giggle.

    No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).

    And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.

    In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.

    Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.

    Your group couldn't clear adds, and they were all squishy AF.

    As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.

    This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.

    For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.

    Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.

    If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.

    Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.

    When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.

    AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.

    Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.

    Hope this helps.

    This guy is all over the map with his advice.

    Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.

    "when you reach the point where you want to improve your game"

    You must have some issues with your understanding of the English language, let me explain it to you real slow:

    In dungeons, you don't need SPC,

    but you can use it to give the group more damage,

    means people telling you absolutely need SPC,

    are giving you bad advice.

    There's a fairly big difference between YOU NEED TO USE, and YOU COULD USE.

    Hope this helps, have a good day.

    :D

    Look at how trash 70% of the DPS in the game are.

    I stand by needing SPC if you want to main a vet healer. I make my builds able to carry average players through hard content.

    Without SPC you just have to pray your dps can pull 20k dps each without it, which is a gamble.

    Potato DPS won't be able to make use of SPC, you can't carry the group as a healer, unless you can also do 30k+ dps.

    If you can, you're not in the OP's demographic, so the advice is meaningless.

    Much better to have sustain, until you get experienced enough to realize that farming SPC is the next step to get in the healers upper echelon.

    Faulgor wrote: »
    I just want to add my confusion that you're not using Combat Prayer.
    That's my most important skill in any group dungeon.

    It's not. Also, if you have 2 NB dd it's also completely useless as it's a hard AF to point heal and we can get Minor Berserk on our own, making it redundant.

    It is a good skill if your DDs can somehow stack and avoid running around the boss like headless chickens.

    It would also be nice if I could have free money for doing nothing, but both events are equally unrealistic.


    Edited by Aisle9 on July 25, 2017 5:32AM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Malmai
    Malmai
    ✭✭✭✭✭
    Sry but you guys need to learn bosses and mechanics in normal 1st and learn some rotations, be stacked more. Maybe if you dont have gear get some solid gear watch some youtube guides for dungeons... We were playing like this in beta now you have easy access to guides, gear and whatnot... New players should learn the game and not act like they are gonna stomp the dungeon or get carried...

    Oh... And that special attack in vFG2 u talking about is beam and when 2 players get it they will have to break from it by running away from each other...
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Group dps is 25k in an AOE add group. This should be the number for ONE DD, not for the whole group together.

    I don't remember the number of CPs of the DDs in the group from the video, but with max CP (630) I would be ashamed to not deliver 40k+ to 50k+ AoE dps alone with one of my DDs (doesn't matter which one). You need a tank who is able to position those mobs close together though, which shouldn't be an issue at all for that group because they all run to you and you just have to taunt the big ones and grab the others with initial aggro (Eruption, Claws, Chains etc.).

    Edited by Flameheart on July 25, 2017 6:52AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Flips
    Flips
    ✭✭
    It's all about DPS... After 7 months and a couple of hundreds pugs & zone groups I've come to the conclusion also that there is no meaning buffing most groups. Sure, if you end up in a group with experienced trail players then yes. But that never happends using the dungeon finder. And maybe 1 in 10 with zone chat groups. It's much easier doing that damage yourself instead of buffing. Slot 3-4 dmg skills, activate all, light attack in between and you should hit close to 10k dps as healer with ultimate even as low CP. Reserve one slot for sustain also.

    So that group with those two dds wouldn't have worked even if you did everything right with buffs and sustain and a tank that's spamming buffs too.

    Soon cp1000

  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aisle9 wrote: »
    Faulgor wrote: »
    I just want to add my confusion that you're not using Combat Prayer.
    That's my most important skill in any group dungeon.

    It's not. Also, if you have 2 NB dd it's also completely useless as it's a hard AF to point heal and we can get Minor Berserk on our own, making it redundant.

    It is a good skill if your DDs can somehow stack and avoid running around the boss like headless chickens.

    It would also be nice if I could have free money for doing nothing, but both events are equally unrealistic.


    It's the best burst heal outside of BoL. Minor Berserk is just a nice bonus.
    Sure, DPS running around like headless chickens (even worse when the tank can't stay in place) makes your job more difficult, but AoE HoTs like Healing Springs have the same issue. So does BoL since it was made a 180° cone heal, so when DDs run behind you they are out of luck anyway.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
Sign In or Register to comment.