KingYogi415 wrote: »Reading to some of the responses made me giggle.
No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).
And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.
In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.
Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.
Your group couldn't clear adds, and they were all squishy AF.
As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.
This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.
For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.
Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.
If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.
Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.
When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.
AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.
Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.
Hope this helps.
This guy is all over the map with his advice.
Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.
"when you reach the point where you want to improve your game"
You must have some issues with your understanding of the English language, let me explain it to you real slow:
In dungeons, you don't need SPC,
but you can use it to give the group more damage,
means people telling you absolutely need SPC,
are giving you bad advice.
There's a fairly big difference between YOU NEED TO USE, and YOU COULD USE.
Hope this helps, have a good day.
Look at how trash 70% of the DPS in the game are.
I stand by needing SPC if you want to main a vet healer. I make my builds able to carry average players through hard content.
Without SPC you just have to pray your dps can pull 20k dps each without it, which is a gamble.
I just want to add my confusion that you're not using Combat Prayer.
That's my most important skill in any group dungeon.
visionality wrote: »Group dps is 25k in an AOE add group. This should be the number for ONE DD, not for the whole group together.
I just want to add my confusion that you're not using Combat Prayer.
That's my most important skill in any group dungeon.
It's not. Also, if you have 2 NB dd it's also completely useless as it's a hard AF to point heal and we can get Minor Berserk on our own, making it redundant.
It is a good skill if your DDs can somehow stack and avoid running around the boss like headless chickens.
It would also be nice if I could have free money for doing nothing, but both events are equally unrealistic.