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What was that? Who's guilty? Tank or healer?

  • Tasear
    Tasear
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    Lore_lai wrote: »
    @Tasear - Healer's Habit is wasted on Templar because we get Minor Mending from Sacred Ground passive anyway.

    :s I forget. Hmm ancient's grace is cheap jelwery. I can't think of any other purchasable sets...that are reasonable to buy.
  • Yakidafi
    Yakidafi
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    Zvorgin wrote: »
    This thread is why I don't pug dungeons.

    There are way too many players who have no clue what they are doing and Zos don't make it easy to find out.



    I don't know what tanks do for fun, I don't have one. :(
    I usually read forums or other stuff and just press taunt button once every 15 sec when the 7k dps each guy's wack at it.
    Edit: forgot that chasing the dps or healer with the boss is hilarious.
    Edited by Yakidafi on July 24, 2017 4:07PM
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Iselin
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    Dude your group was doomed from the start:

    1. unwittingly doing a vet when you meant to do a normal
    2. a low health, low mitigation tank who thinks tanks are just supposed to take off and fight whether everyone is ready or not... also stupid enough to respawn after death on a spot where he'll draw aggro.
    3. Low DPS
    4. A healer with less than 30K magicka

    You were a wreck just waiting to happen.
  • Lore_lai
    Lore_lai
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    Tasear wrote: »
    Lore_lai wrote: »
    @Tasear - Healer's Habit is wasted on Templar because we get Minor Mending from Sacred Ground passive anyway.

    :s I forget. Hmm ancient's grace is cheap jelwery. I can't think of any other purchasable sets...that are reasonable to buy.

    I mean if sustain is the issue the OP can even go for 5 seducer 5 Alteration mastery with blank staves. I think purple jewelry of that should be cheap-ish?
    AM also reduces cost of Ultis etc.

    Then use that to go and farm some normal WGT to get some SPC maybe...
  • bebynnag
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    addressing the OP's confusion over being in a vet instance

    I have noticed that fungal 1 will randomly swap you from normal to vet, when i was grinding my netch & automoton gear solo on my stam sorc i would quite often reach the final boss & encounter my 1st death & then realise i was on vet for some reason!

    LOL, I've done that too but usually figure it out WAY before the final boss because I end up dead quickly! LOL.

    kitty cat stam sorc wearing veli, hunding, VO & Vma bow makes it hard to die in certain dungeons
    I'm not claiming all dungeons - or or even that im good, but my gear & CP makes certain dungeons easy - once you know what to do
  • Mondini
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    All these people implying you need to block as a tank in a vet dungeon. You merely stand there and taunt.
  • QuebraRegra
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    Your bars look fine for a normal dungeon. For vet your going to need combat prayer, a shield, wall of lighting, war horn and maybe bubbles. You also need SPC if you plan on doing vet anything.

    Dps were clearly not ready for vet if they can't even clear a mob pull. I would have left instantly.

    Every scrub loves bashing the healer or tank but the truth is low dps is what kills 90% percent of groups.

    You job as a healer is to increase that dps, on top of weaving in springs in between most skills. Combat prayer, ele drain, wall of elements and SPC uptime should be around 90%

    When you get good at keeping buffs up you add sweeps and RD for more group DPS.

    Cheers!

    This is happening a lot recently in PUGs... I'm finding myself as the Healer/DPS/and TANK, meanwhile the DPS guys are just LA with no skills, and can't even kill a single mob.

    There needs to be an UNDAUNTED tutorial/qualifier before a person can queue as a role. The tutorial would be some mini arena where a character would select the role they'd like to qualify for, and would have to meet some minor threshold to "qualify" and be able to queue in the future for that role. They could throw some bob trash at the player ot even use target skeletons.

    - A DPS qualifier might be to generate "x" DPS for "y" period of time (seconds).
    - A Healer would have to sustain heals of "x" for "y" time... could even create some instances of high damage requiring the healer to recognize they need to use a burst heal.
    - A tank would have to sustain "x" damage for "y" time and demonstrate the ability to hold agro/taunt.

    Obviously the VET qualifiers would be to a higher standard. This needs to happen as too many PUGs just have no idea what they are doing.
  • bebynnag
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    Lore_lai wrote: »
    Tasear wrote: »
    Lore_lai wrote: »
    @Tasear - Healer's Habit is wasted on Templar because we get Minor Mending from Sacred Ground passive anyway.

    :s I forget. Hmm ancient's grace is cheap jelwery. I can't think of any other purchasable sets...that are reasonable to buy.

    I mean if sustain is the issue the OP can even go for 5 seducer 5 Alteration mastery with blank staves. I think purple jewelry of that should be cheap-ish?
    AM also reduces cost of Ultis etc.

    Then use that to go and farm some normal WGT to get some SPC maybe...

    SPC would be great - but they really need gear to help them get the SPC

    i like your other suggestions but rather than plain staves i would fill the empty slot with a random shoulder piece or helm that gives max mag,mag recovery, spl dmg or increased healing done ( from opening a chest or from the cyrodil vendor)
  • Jamini
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    Both the tank and the healer in there were garbage.

    Tank - Very low resists, not blocking or moving out of red. A few times I saw him get 100-0 by attacksthat should not have killed him. His health or his armor was not proper for vet content.

    Healer - WHITE HEALTH FOOD. Slow as hell casting, especially on springs. Did not keep party members topped off (which contributed to multiple deaths). Poor sustain.

    You both need to improve a lot of things to be doing vet dungeons. Starting outright with your food choices and armor.
    "Adapt. or Die."
  • Tasear
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    Eremith wrote: »
    Big thanks to everybody for your tips and advices. These 'insightful's are yours.
    I did watch video again and I have noticed that it was a vet. It's strange. I always check if I queue in normal since I've got in vet by mistake once.
    Yes, I agree that it was wrong to throw Shards when it was unnecessary. Also I didn't know that I must spam Springs so often; I was playing that way all the time and everything was fine so far, but now I see that my playstyle must be changed.
    Also, I spend all points in magicka pool, wear a violet Seducer set with max. magicka and mag. regen enchants but it seems like I need even more magicka.

    Healing springs last for three secs. Nobody mentioned it but healing springs stack. So while 1 spring goes off the other can lay on top of it. This skill a life saver ...especially when things go south.

    Powred_healing_springs_Live.png

    *Here's an idea of the difference of proper gear, cp allocation, food will do.
  • humpalicous
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    Here's a TL;DR of everything that's been said and will be said on healing and why OP's was subpar:

    - Use Healing Springs, it's low cost and a good heal over time.
    - Use gear that gives you max magicka and recovery. Use the Atronach mundus stone. Use Divines on the armor pieces for more recovery.
    - Lay down heals over time, drop wall of elements on the ground, cast shards. When heals over time are up, re-apply them.
    - Burst heal through BoL when s*** hits the fan, don't use it needlessly as it's expensive.
    - Buff your teammates when needed through skills like Combat Prayer and more.
    - De-buff enemies with Elemental Drain for magicka return and reduced spell resistance.
    - Don't stand in the stupid and block heavy attacks.
    - Position yourself so that you see your entire team and strategically place heals where needed. Example: 1 player on your left has 20 % health left, and 1 on your right has 88 % health left, who do you heal?
    - You can't heal low-health allies with only purifying ritual, low-health allies need burst heals.
    - If your team is struggling with surviving, consider using Healing Ward.
    - Heavy attack only when low on magicka or when the team is close to 100 % health and heals over time are applied.
    - Use ultimates such as Solar Prison when things are getting rough, otherwise save them for these encounters.
    - Use Blue food, not white food (obviously).
    - Invest champion points in more healing done for both normal heals and crit heals.

    So, this got a little too long to read for some people, but in the end it's just about common sense, timing and situational awareness.

    A final note:

    You are NOT REQUIRED BY ANY MEANS to wear SPC in veteran dungeons, you can heal with almost any kind of light armor sets ;)
    Edited by humpalicous on July 24, 2017 5:17PM
  • zaria
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    Remember we wiped on that trash on normal. Random normal got darkshade, this was some time ago then pre formed group was removed from dungeon and had to enter manual. First a DD then me as healer, the two last was a bit late, think tank found he needed something, first DD saw I arrived and moved forward, he thought we two could do that trash, however I ate some food and was in skill menu wanted to change loadout for more damage, then I heard combat. Ran forward, but to slow and DD died, trash came for me and killed me, then DD who rez at dungeon wayscrine, then second DD who arrived in the middle of them, tank pop in and we was all dead, it was very funny.
    Tank said we would wipe on first trash in wayrest 1 normal to without him to protect us :)

    Rest of the dungeon was no issues at all, in short pull before all is ready and you can wipe on normal trash even with decent groups, even then I think all of us could solo that trash if prepared,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • KingYogi415
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    Aisle9 wrote: »
    Cryptical wrote: »
    Aisle9 wrote: »
    Reading to some of the responses made me giggle.

    No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).

    And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.

    In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.

    Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.

    Your group couldn't clear adds, and they were all squishy AF.

    As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.

    This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.

    For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.

    Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.

    If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.

    Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.

    When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.

    AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.

    Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.

    Hope this helps.

    This guy is all over the map with his advice.

    Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.

    "when you reach the point where you want to improve your game"

    You must have some issues with your understanding of the English language, let me explain it to you real slow:

    In dungeons, you don't need SPC,

    but you can use it to give the group more damage,

    means people telling you absolutely need SPC,

    are giving you bad advice.

    There's a fairly big difference between YOU NEED TO USE, and YOU COULD USE.

    Hope this helps, have a good day.

    :D

    Look at how trash 70% of the DPS in the game are.

    I stand by needing SPC if you want to main a vet healer. I make my builds able to carry average players through hard content.

    Without SPC you just have to pray your dps can pull 20k dps each without it, which is a gamble.
  • rudimentxb14_ESO
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    as the tank was dying, you were giving him no healing.

    You were busy casting ritual while he was taking massive damage.
  • Sunah
    Sunah
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    cokkto wrote: »
    1. your dd had 13k hp (no food buff)
    2. your healing was hitting others (green nums and effects)
    3. your group dps was 0 (no damage)
    4. this was vet dangeon (seen by hp of mobs)
    5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
    6. tank had no sustain (no tank)

    Verdict: sorry to say but you all noobs, don't blame anyone, l2p

    He could have worded this a bit nicer but this is the truth right here. Your damage as a healer isn't going to mean much, you should be keeping your team mates alive 1st and provide with all buffs possible. Only when an open window for no damage shows up you can toss in some damage skills. Doing both is just hurting everyone.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Aisle9 wrote: »
    Cryptical wrote: »
    Aisle9 wrote: »
    Reading to some of the responses made me giggle.

    No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).

    And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.

    In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.

    Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.

    Your group couldn't clear adds, and they were all squishy AF.

    As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.

    This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.

    For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.

    Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.

    If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.

    Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.

    When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.

    AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.

    Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.

    Hope this helps.

    This guy is all over the map with his advice.

    Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.

    "when you reach the point where you want to improve your game"

    You must have some issues with your understanding of the English language, let me explain it to you real slow:

    In dungeons, you don't need SPC,

    but you can use it to give the group more damage,

    means people telling you absolutely need SPC,

    are giving you bad advice.

    There's a fairly big difference between YOU NEED TO USE, and YOU COULD USE.

    Hope this helps, have a good day.

    :D

    Look at how trash 70% of the DPS in the game are.

    I stand by needing SPC if you want to main a vet healer. I make my builds able to carry average players through hard content.

    Without SPC you just have to pray your dps can pull 20k dps each without it, which is a gamble.

    If your dps is sucky without spc, your dps is sucky with spc.
  • ArchMikem
    ArchMikem
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    cokkto wrote: »
    cokkto wrote: »
    1. your dd had 13k hp (no food buff)
    2. your healing was hitting others (green nums and effects)
    3. your group dps was 0 (no damage)
    4. this was vet dangeon (seen by hp of mobs)
    5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
    6. tank had no sustain (no tank)

    Verdict: sorry to say but you all noobs, don't blame anyone, l2p

    you hit the ground running! we need more like you on the forums.
    way too much carebear coddling going on.

    Guy comes on the forums asking for constructive criticism. Pointing out flaws without offering solutions isn't helping.

    Their entire team was broken - this guy requires not a criticism, but explanation and tutoring. It was not his solo mistake. He simply doesn't know how to heal, but more important is that there was nobody to heal, because [see above: no food, no dps, no sustain].

    Ok, solution:
    Just abandon and restart. And learn to play, or find someone who can explain basics

    That's a sh*tty solution. l2p is a pathetic excuse for people to use when new players ask what they're doing wrong.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sunah
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    One thing this game needs to do is give better directions on how to properly gear and how to use your rotation better. Had a dps spam us saying he was trial dps ready, we knew he wasnt but decided to see what his dps test numbers were all about. He got to the dummy and went a full, i swear to the 7 gods, a full 10 mins on the 3mil dps dummy. He was doing about 4k dps, but he very adamant that he was ready... THIS is what the game is filled with right now. So many crappy geared people with crappy rotations... No where in this game does it even explain what major and minor buffs do either.. so there is quite a bit the game needs to do to help out the noobies.
    Edited by Sunah on July 24, 2017 7:40PM
  • Iselin
    Iselin
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    Sunah wrote: »
    One thing this game needs to do is give better directions on how to properly gear and how to use your rotation better. Had a dps spam us saying he was trial dps ready, we knew he wasnt but decided to see what his dps test numbers were all about. He got to the dummy and went a full, i swear to the 7 gods, a full 10 mins on the 3mil dps dummy. He was doing about 4k dps, but he very adamant that he was ready... THIS is what the game is filled with right now. So many crappy geared people with crappy rotations... No where in this game does it even explain what major and minor buffs do either.. so there is quite a bit the game needs to do to help out the noobies.

    Yeah but you're wasting your breath as many do in these forums. All the emphasis here is about gearing, rotations, best morphs, animation cancslling etc.

    There are people like the OP who get all this high-end advice and think that will do the trick when obviously what he needs is to learn the basics: having less than 30K magicka and using vendor trash white HEALTH food as he did at the start should tell you that the finer points are lost on him.

    Getting his magicka up over 35K with blue health/magicka food and/or gear/mundus should be his number one priority. His 2nd one should be learning which heals to use when.

    That he got thrown into a PUG with an equally bad tank was just comedy when he started his solo heal/DPS rotation.
  • LadyNalcarya
    LadyNalcarya
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    Sunah wrote: »
    One thing this game needs to do is give better directions on how to properly gear and how to use your rotation better. Had a dps spam us saying he was trial dps ready, we knew he wasnt but decided to see what his dps test numbers were all about. He got to the dummy and went a full, i swear to the 7 gods, a full 10 mins on the 3mil dps dummy. He was doing about 4k dps, but he very adamant that he was ready... THIS is what the game is filled with right now. So many crappy geared people with crappy rotations... No where in this game does it even explain what major and minor buffs do either.. so there is quite a bit the game needs to do to help out the noobies.

    Exactly.
    Some people on forums are complaining about casuals and new players copying Alcast and other ESO youtubers, but honestly, newbies dont have many options. The game doesnt explain the mechanics, rotations, buffs, etc, and yet we have dungeons that actually require some knowledge of these things (and in case group is unprepared, theyre basically doomed, like OP's group).
    The other major issue is that theres no learning curve whatsoever. We have normal dungeons that are super easy and then we have veteran content. And theres nothing in between.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Tan9oSuccka
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    Honestly, this looks like a four man fail.

    The two DPS guys are really terrible. The tank doesn't seem to herd or hold trash. Your rotation was not the worst I've seen but could use some work.

    Verdict: The four guys seen in this video should stick to normal.
  • PlagueSD
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    cokkto wrote: »
    1. your dd had 13k hp (no food buff)
    2. your healing was hitting others (green nums and effects)
    3. your group dps was 0 (no damage)
    4. this was vet dangeon (seen by hp of mobs)
    5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
    6. tank had no sustain (no tank)

    Verdict: sorry to say but you all noobs, don't blame anyone, l2p


    This...The whole group was a failure from the beginning. If you can't handle trash, there's no way you're going to kill a boss.
  • idk
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    Bromburak wrote: »
    First i see was 26k magicka and 9k stam and that you try to outheal your own mistakes like standing in red cones and circles this includes the tank btw.. As well he is not blocking, he is a classic tanky DD but not a tank imo.
    However you and the tank were eating total unnecessary damage and of course this can hurt beginners even in normal mode.

    And the DDs obviously only there to leech through a dungeon because at least one had no buffs ...

    Yes, the tank went down because he did not block. But the entire group seemed to bathe in damage and lacked awareness of what was going on. ESO does permit standing in stupid.

    As for OP himself, he has BoL and the rStaff double ward. Templars only have use for Combat Prayer, Healing Springs and Regen from the staff. BoL is superior to both ward morphs.

    Further, get comfortable with your heals before you start using other skills, I noticed the use of Purifying light by the healer. l also, if the healer is a pure healer then Power of the Light is the best choice to use on bosses as it debuffs the bosses so they take more damage, Not worth using in that group though. dps was to low. Get the basics down before adding stuff.
  • Lore_lai
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    as the tank was dying, you were giving him no healing.

    You were busy casting ritual while he was taking massive damage.
    Yeeeeah - no.
    Please don't just blame him/her if it's clear that it was a flaw of the entire group.
    By that logic - what type of tank dies during the first pull of a dungeon? What type of DPS doesn't kill the trash pull in like 2 seconds?

    You're doing the same mistake as the ppl who blamed the OP for failing - they thought they made no mistake.
    At least OP came here and asked for advice.
    You know what will happen to those others? They will either run into another beginner healer and blame it on them, OR they will run into an experienced healer who can carry them through the whole thing and think they are OP - neither experience will teach them anything with that attitude.
  • crobarXIII
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    code65536 wrote: »
    As others have said, it's everyone's fault.

    The tank was just wasting resources spamming pierce unnecessarily, not holding things steady, and not blocking damage. Any good tank can hold that pack easily without healer support.

    The DPS was pathetic. That trash pack should've died a long, long time ago.

    The healing was poor--I saw you cast Springs just once.

    Any one of these by itself would not be an issue. You can even have two of these problems and still get through it. But it's the combination of all three that's the problem.

    Don't fully agree here. Horrible dps alone can make it so the group can't complete some vet dungeons. A healer friend & I as a tank have queued for random vet dungeons before & have gotten stuck on the last boss because the dps was very weak. In vet elden hollow 2 they couldn't push the boss to faze so everyone keep dying to fire & in direfrost keep the boss was still at 100% after 20 minutes.

    Edited by crobarXIII on July 25, 2017 4:34AM
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • disintegr8
    disintegr8
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    I agree with at least one other poster here - the group as a whole wasn't working.

    As a healer, if you have a bunch of adds attacking you, something has gone wrong with the tank. There is no reason why a decent tank cannot taunt and hold a bunch of adds instead of only 2 or 3 - even if its is so that they stay in one spot for the DPS to knock them down.

    The adds were not dropping anywhere near fast enough, so I would say there was a DPS deficiency - maybe they were using single target DPS when they really needed AoE.

    It did look like you were using staff heavy attacks to get magicka back more than to do damage, which is something you need to do now but you seemed to be doing a lot of attacks.

    Poor DPS can really hurt. I ran my new healer through normal CoA II the other day with my tank friend and the first group we had - level 20 and 30 DD's - just did not have the damage to kill quickly, so no matter what I did my magicka kept running out.

    We quit the group and reran with a level 45 and cp110 DPS and my magicka never came close to running out.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • zaria
    zaria
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    crobarXIII wrote: »
    code65536 wrote: »
    As others have said, it's everyone's fault.

    The tank was just wasting resources spamming pierce unnecessarily, not holding things steady, and not blocking damage. Any good tank can hold that pack easily without healer support.

    The DPS was pathetic. That trash pack should've died a long, long time ago.

    The healing was poor--I saw you cast Springs just once.

    Any one of these by itself would not be an issue. You can even have two of these problems and still get through it. But it's the combination of all three that's the problem.

    Don't fully agree here. Horrible dps alone can make it so the group can't complete some vet dungeons. A healer friend & I as a tank have queued for random vet dungeons before & have gotten stuck on the last boss because the dps was very weak. In vet elden hollow 2 they couldn't push the boss to faze so everyone keep dying to fire & in direfrost keep the boss was still at 100% after 20 minutes.
    Yes, you have some dps races, you also have some healing bosses you need an minimum DD to keep down or killing adds before they overwhelm you.
    Still minimum dps needed is way overestimated.
    Main benefit is that higher dps kills bosses faster, this make screw up less likely,
    Add that players with very low dps also tend to be bad at reacting to boss mechanisms stand in red and ignore adds.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mazbt
    Mazbt
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    The dps were not ready for that dungeon. Damage too low. Only so much you can do.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Jamascus
    Jamascus
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    It's always the DPS fault.
  • Faulgor
    Faulgor
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    I just want to add my confusion that you're not using Combat Prayer.
    That's my most important skill in any group dungeon.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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