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Fixing infinite revivals/respawns

Drummerx04
Drummerx04
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A common problem faced by both small and large groups is fighting outnumbered. For organized groups this is mostly a problem because everyone you kill gets revived when you have to move due to player pressure or siege.

I think a simple solution would be a revival timers:
  1. Being revived with a soul gem adds a 30 second period after your next death where you cannot be revived by another soul gem.
  2. This penalty is increased by 30 seconds per death and revival with a soul gem.
  3. Every two minutes of survival removes 30 seconds from this penalty.
  4. Reviving at a camp bypasses the timer, but adds 30 seconds to the penalty as if you had been rezzed by a gem.
  5. Reviving at a keep bypasses the timer and removes the revival penalty.
  6. Your revival penalty is visible to anyone who approaches and would be added to the "Hold [F] to revive player (x seconds)"

Think about a keep that gets zerged down regularly. We'll take Chalman as an example. Imagine if you killed a bunch of the DC that push up to the wall, they take their camp at the mine and rush back, but this time if you kill them, they are out of play for 30 seconds unless they ride back from bleaks.

The 30 seconds is sort of arbitrary and can obviously be tweaked, but I think something like this could help to bust up zerging a bit, or at the very least make the zergs a bit easier to take down overall. Camps remain important and useful, but now have a slight risk associated with them beyond loading screens.

This also seems like a reasonable thing to implement from ZOS's end since they already have sort of revival timers in IC and BGs
PC/NA - Nightfighters, Raid Leader and Officer
Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
Lilith Tortorici - DC templar trials healer

Notable Completions:
vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

Original Addons:
Lilith's Group Manager
Lilith's Lazy Hacks - Auto Recharge/Repair
Bot Scanner 2000
Lilith's Command History
Maintained Addons:
Kill Counter
  • Iyas
    Iyas
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    Rez penalty would be nice
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  • NightbladeMechanics
    NightbladeMechanics
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    Every res with a soul gem screws small groups and solo players. The lower your numbers when outnumbered, regardless of the ally to enemy ratio, the greater the threat each enemy res presents. This is because you have to work harder individually for each kill.

    For this reason, I would prefer to see a penalty or delay on the first soul gem res after dying in addition to your proposed delay to subsequent resses. Death should be punished in this game. I really hate when people res right up after dying. :sleepy:

    But that's the opinion of the small scale minority, I am aware. ;)
    Edited by NightbladeMechanics on July 23, 2017 6:40PM
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  • Lore_lai
    Lore_lai
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    Also add in no stamina cost if you bash a rez. I am tired of being punished and running out of stamina because I have to continuously bash rez spammers.
    Counter-play should be rewarded, not punished. I'd even go as far as to add in a buff if you successfully interrupt a rez.
    No bash/interrupt cost and 5% damage bonus. :p
  • Crown
    Crown
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    @Lore_lai I’ve been playing my Templar for the first time in a month (since Warden) and really missed javelin for exactly that. MagWarden bashing uses too much stam - and add to that the stam penalty of the hit that you’re blocking while you bash..
    Edited by Crown on July 23, 2017 2:50PM
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  • Drummerx04
    Drummerx04
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    Lore_lai wrote: »
    Also add in no stamina cost if you bash a rez. I am tired of being punished and running out of stamina because I have to continuously bash rez spammers.
    Counter-play should be rewarded, not punished. I'd even go as far as to add in a buff if you successfully interrupt a rez.
    No bash/interrupt cost and 5% damage bonus. :p

    Yeah, no kidding. I have crushing shock and freaking shuffle dodges my interrupt. Whenever that happens, I just sort of die a little inside.

    This isn't just a saving grace for the small groups/solo and realistically the penalty I suggested won't really matter that much in shorter fights unless you strategically allow a rez to complete and you nuke the revived player. The main goal was to get rid of basically unkillable zergs where you bomb and kill 20 players, but then have to pull off because there are 40 more rolling in who then rezzes your victims... repeat 10 times until you are overrun.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • montjie
    montjie
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    Lore_lai wrote: »
    Also add in no stamina cost if you bash a rez. I am tired of being punished and running out of stamina because I have to continuously bash rez spammers.
    Counter-play should be rewarded, not punished. I'd even go as far as to add in a buff if you successfully interrupt a rez.
    No bash/interrupt cost and 5% damage bonus. :p

    Love it, extra damage for a certain amount of time on the person you interrupted rezzing
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  • NightbladeMechanics
    NightbladeMechanics
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    What if ZOS simply placed a cooldown on a player if they get interrupted, during which they can't initiate another res?
    Kena
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    Legend
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    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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  • Drummerx04
    Drummerx04
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    What if ZOS simply placed a cooldown on a player if they get interrupted, during which they can't initiate another res?

    Almost anything would be better than nothing, but I definitely get into situations where I have interrupted 8+ different players from getting one rez. Eventually they start standing in each other to try blocking the interrupts and they start CCing me, etc. Which makes sense, I killed their group member and they want him/her back, but still, if we are looking for a mechanical fix for infinite revivals, then it will likely have to affect the corpse.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
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