Wrecking_Blow_Spam wrote: »Have the undodgeable DK leap already, would be to op.
Plus the way you worded that set means it would include destro ulti....
Wrecking_Blow_Spam wrote: »Have the undodgeable DK leap already, would be to op.
Plus the way you worded that set means it would include destro ulti....
The DK leap doesn't work as it is... but I don't think it'd be too OP. The Destro Ulti requires you to have a destroy staff... not a SnB... so, the Destro Ulti wouldn't work for the set, savvy?
Damn, bud. I just realized that, even though I mentioned it in the description, I didn't put the requirement of SnB in the set. I'll edit the OP to show it. Thanks!
Wrecking_Blow_Spam wrote: »Have the undodgeable DK leap already, would be to op.
Plus the way you worded that set means it would include destro ulti....
The DK leap doesn't work as it is... but I don't think it'd be too OP. The Destro Ulti requires you to have a destroy staff... not a SnB... so, the Destro Ulti wouldn't work for the set, savvy?
Damn, bud. I just realized that, even though I mentioned it in the description, I didn't put the requirement of SnB in the set. I'll edit the OP to show it. Thanks!
Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.
The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.
So, I'm trying to theorycraft a way that ZoS could make mDKs an "execute" without making something that's OP. I just want to level the playing field. Here's my suggestion:
Make a heavy armor set (that requires SnB) to increase flame damage done against a target under 25% health... or perhaps an AOE for enemies within 10 meters. That way, it's viable for "group benefit" (since the meta for a "tank" in ESO is support)
Yes, of course other classes can use it... but at least it'll be something helpful in PVP and PVE. My logic is this: if you're wearing heavy armor AND required to use a SnB- you won't get the damage benefit from dual swords/daggers. But... at least you'll have an execute that won't be too OP. Here's my humble set suggestion:
Armor of the Valkyn's Bane (heavy armor set)
(2) 1064 Max Health
(3) 967 Max Magicka
(4) 967 Max Stamina
(5) While equipped with a Sword and Shield, your flame damage abilities deal 200% more damage to enemies within 10 meters under 25% health.
I got my flame % from the average of the 4 other class executes (and set it at the lowest execute percentage). Radiant is 330, Impale is 300, Feral Guardian is 100%, and Mage's Wrath is hard to calculate- but from the ability + the passive, I think it comes out to about 300%. Please correct me if I'm wrong.
Please let me know if you think this is a good idea or if it could be tweaked. I'm trying to make it so that it's viable for tanks in PVE and PVP... without being too OP. And remember: any class has access to this set of armor. Thanks!
I do both PVP and PVE- so, I try to make suggestions that help the whole game. I'm just a lowly CP 878- please forgive me.
[Edited out removed quote]
So, I'm trying to theorycraft a way that ZoS could make mDKs an "execute" without making something that's OP. I just want to level the playing field. Here's my suggestion:
Make a heavy armor set (that requires SnB) to increase flame damage done against a target under 25% health... or perhaps an AOE for enemies within 10 meters. That way, it's viable for "group benefit" (since the meta for a "tank" in ESO is support)
Yes, of course other classes can use it... but at least it'll be something helpful in PVP and PVE. My logic is this: if you're wearing heavy armor AND required to use a SnB- you won't get the damage benefit from dual swords/daggers. But... at least you'll have an execute that won't be too OP. Here's my humble set suggestion:
Armor of the Valkyn's Bane (heavy armor set)
(2) 1064 Max Health
(3) 967 Max Magicka
(4) 967 Max Stamina
(5) While equipped with a Sword and Shield, your flame damage abilities deal 200% more damage to enemies within 10 meters under 25% health.
I got my flame % from the average of the 4 other class executes (and set it at the lowest execute percentage). Radiant is 330, Impale is 300, Feral Guardian is 100%, and Mage's Wrath is hard to calculate- but from the ability + the passive, I think it comes out to about 300%. Please correct me if I'm wrong.
Please let me know if you think this is a good idea or if it could be tweaked. I'm trying to make it so that it's viable for tanks in PVE and PVP... without being too OP. And remember: any class has access to this set of armor. Thanks!
I do both PVP and PVE- so, I try to make suggestions that help the whole game. I'm just a lowly CP 878- please forgive me.
[Edited for removed quote]
No worries, OP. I know them feels. I PvP for the most part with a MagDK, and it's rough. Very rough. People think that because we have access to DOT's that we can stack, and numerous forms of CC spam that we are some type of overpowered class. When in fact, it's far from the the truth. You pretty much need to be a vampire, if you want mobility. And not having an execute means that fights drag on way more than they are supposed to. I mean, Sorcs get to have not only a class-based form of an execute via an ability, but even a passive execute with implosion. Meanwhile DK's get nada. Yet somehow people feel the need to express how "easy" it is to play a MagDK and be successful. Lol.
So, I'm trying to theorycraft a way that ZoS could make mDKs an "execute" without making something that's OP. I just want to level the playing field. Here's my suggestion:
Make a heavy armor set (that requires SnB) to increase flame damage done against a target under 25% health... or perhaps an AOE for enemies within 10 meters. That way, it's viable for "group benefit" (since the meta for a "tank" in ESO is support)
Yes, of course other classes can use it... but at least it'll be something helpful in PVP and PVE. My logic is this: if you're wearing heavy armor AND required to use a SnB- you won't get the damage benefit from dual swords/daggers. But... at least you'll have an execute that won't be too OP. Here's my humble set suggestion:
Armor of the Valkyn's Bane (heavy armor set)
(2) 1064 Max Health
(3) 967 Max Magicka
(4) 967 Max Stamina
(5) While equipped with a Sword and Shield, your flame damage abilities deal 200% more damage to enemies within 10 meters under 25% health.
I got my flame % from the average of the 4 other class executes (and set it at the lowest execute percentage). Radiant is 330, Impale is 300, Feral Guardian is 100%, and Mage's Wrath is hard to calculate- but from the ability + the passive, I think it comes out to about 300%. Please correct me if I'm wrong.
Please let me know if you think this is a good idea or if it could be tweaked. I'm trying to make it so that it's viable for tanks in PVE and PVP... without being too OP. And remember: any class has access to this set of armor. Thanks!
Loom im gonna go ahead and say it. You must be bad at pvp. This set is soo stupid op
You are both insightful and helpful. Thanks, bud! You're the type that makes these forums work! /s
I do both PVP and PVE- so, I try to make suggestions that help the whole game. I'm just a lowly CP 878- please forgive me.
No worries, OP. I know them feels. I PvP for the most part with a MagDK, and it's rough. Very rough. People think that because we have access to DOT's that we can stack, and numerous forms of CC spam that we are some type of overpowered class. When in fact, it's far from the the truth. You pretty much need to be a vampire, if you want mobility. And not having an execute means that fights drag on way more than they are supposed to. I mean, Sorcs get to have not only a class-based form of an execute via an ability, but even a passive execute with implosion. Meanwhile DK's get nada. Yet somehow people feel the need to express how "easy" it is to play a MagDK and be successful. Lol.
I am super confused about why a Magicka Dragonknight would be wearing Heavy Armor and using 1-Hand and Shield. That sounds more like a Stamina DK to me. Wouldn't a Magicka DK be wearing Light Armor and using Destruction Staves? Mine uses Burning Spellweave as her main set along with an Inferno Staff on one bar and Lightning on the other. (She's mostly a Healer though, so I don't have a second proc set sorted out for her yet. Might get Silks of the Sun.)
And why would a Tank need an Execute anyway? Sure, you *can* be a Damage Dealer in Heavy Armor with 1-Hand and Shield, but your DPS is likely to be a lot lower than if you wore Medium Armor and Dual-Wielded.
I am just so confused!
Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.
The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.
Ihatenightblades wrote: »You must really be bad at magdk for feeling like you need a execute.
Mag dks arent missing execute because zos cant find a good way to implement it... they are missing one because it would make them OP as hell.
200% to flame damage abilities? Are you ok lol? My flame lashes do 25-27k fully buffed with war horn and spc and spell weave procc'd imagine with 200% extra damage.
No
Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.
The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.
Drachenfier wrote: »Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.
The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.
You're joking, right? The life expectancy of a DoT in pvp is about 2 seconds, and that's being generous.Ihatenightblades wrote: »You must really be bad at magdk for feeling like you need a execute.
Mag dks arent missing execute because zos cant find a good way to implement it... they are missing one because it would make them OP as hell.
200% to flame damage abilities? Are you ok lol? My flame lashes do 25-27k fully buffed with war horn and spc and spell weave procc'd imagine with 200% extra damage.
No
In pvp?! The highest I've ever seen is 5-7k
Ihatenightblades wrote: »Drachenfier wrote: »Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.
The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.
You're joking, right? The life expectancy of a DoT in pvp is about 2 seconds, and that's being generous.Ihatenightblades wrote: »You must really be bad at magdk for feeling like you need a execute.
Mag dks arent missing execute because zos cant find a good way to implement it... they are missing one because it would make them OP as hell.
200% to flame damage abilities? Are you ok lol? My flame lashes do 25-27k fully buffed with war horn and spc and spell weave procc'd imagine with 200% extra damage.
No
In pvp?! The highest I've ever seen is 5-7k
You dont need execute in pvp you have a infinite cc that has no cool down its one of the reasons they are kings of 1v1.
If you struggling with magdk in pvp then it just isnt the class for you. L2p
AhPook_Is_Here wrote: »I wouldn't mind seeing whip scale up on lower health targets, but that would likely be too good. MDKs already have decent burst once you know how to time your attacks.
I don't like your idea much because "execute" is a dps concept and you tie it to heavy armor and tanking weapon set, in my mind that doesn't make sense, you'd want it as part of the dks dps rotation which is already 2 crowded bars. It would need to be built into an existing non-dot ability and that really just leaves whip.
Ihatenightblades wrote: »Drachenfier wrote: »Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.
The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.
You're joking, right? The life expectancy of a DoT in pvp is about 2 seconds, and that's being generous.Ihatenightblades wrote: »You must really be bad at magdk for feeling like you need a execute.
Mag dks arent missing execute because zos cant find a good way to implement it... they are missing one because it would make them OP as hell.
200% to flame damage abilities? Are you ok lol? My flame lashes do 25-27k fully buffed with war horn and spc and spell weave procc'd imagine with 200% extra damage.
No
In pvp?! The highest I've ever seen is 5-7k
You dont need execute in pvp you have a infinite cc that has no cool down its one of the reasons they are kings of 1v1.
If you struggling with magdk in pvp then it just isnt the class for you. L2p
Drachenfier wrote: »Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.
The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.
You're joking, right? The life expectancy of a DoT in pvp is about 2 seconds, and that's being generous.Ihatenightblades wrote: »You must really be bad at magdk for feeling like you need a execute.
Mag dks arent missing execute because zos cant find a good way to implement it... they are missing one because it would make them OP as hell.
200% to flame damage abilities? Are you ok lol? My flame lashes do 25-27k fully buffed with war horn and spc and spell weave procc'd imagine with 200% extra damage.
No
In pvp?! The highest I've ever seen is 5-7k
Ihatenightblades wrote: »You dont need execute in pvp you have a infinite cc that has no cool down its one of the reasons they are kings of 1v1.