MDK execute alternative

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Savos_Saren
Savos_Saren
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So, I'm trying to theorycraft a way that ZoS could make mDKs an "execute" without making something that's OP. I just want to level the playing field. Here's my suggestion:

Make a heavy armor set (that requires SnB) to increase flame damage done against a target under 25% health... or perhaps an AOE for enemies within 10 meters. That way, it's viable for "group benefit" (since the meta for a "tank" in ESO is support)

Yes, of course other classes can use it... but at least it'll be something helpful in PVP and PVE. My logic is this: if you're wearing heavy armor AND required to use a SnB- you won't get the damage benefit from dual swords/daggers. But... at least you'll have an execute that won't be too OP. Here's my humble set suggestion:


Armor of the Valkyn's Bane
(heavy armor set)
(2) 1064 Max Health
(3) 967 Max Magicka
(4) 967 Max Stamina
(5) While equipped with a Sword and Shield, your flame damage abilities deal 200% more damage to enemies within 10 meters under 25% health.

I got my flame % from the average of the 4 other class executes (and set it at the lowest execute percentage). Radiant is 330, Impale is 300, Feral Guardian is 100%, and Mage's Wrath is hard to calculate- but from the ability + the passive, I think it comes out to about 300%. Please correct me if I'm wrong.

Please let me know if you think this is a good idea or if it could be tweaked. I'm trying to make it so that it's viable for tanks in PVE and PVP... without being too OP. And remember: any class has access to this set of armor. Thanks!
Edited by Savos_Saren on July 24, 2017 4:22AM
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Savos Saren
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Have the undodgeable DK leap already, would be to op.

    Plus the way you worded that set means it would include destro ulti....
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  • sly007
    sly007
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    Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.

    The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.

  • Savos_Saren
    Savos_Saren
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    Have the undodgeable DK leap already, would be to op.

    Plus the way you worded that set means it would include destro ulti....

    The DK leap doesn't work as it is... but I don't think it'd be too OP. The Destro Ulti requires you to have a destroy staff... not a SnB... so, the Destro Ulti wouldn't work for the set, savvy?

    Damn, bud. I just realized that, even though I mentioned it in the description, I didn't put the requirement of SnB in the set. I'll edit the OP to show it. Thanks!
    Edited by Savos_Saren on July 24, 2017 4:21AM
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  • DeadlyRecluse
    DeadlyRecluse
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    jaburns wrote: »

    The DK leap doesn't work as it is... but I don't think it'd be too OP. The Destro Ulti requires you to have a destroy staff... not a SnB... so, the Destro Ulti wouldn't work for the set, savvy?

    Damn, bud. I just realized that, even though I mentioned it in the description, I didn't put the requirement of SnB in the set. I'll edit the OP to show it. Thanks!

    Backbar destro, barswap to sword and board. Would still buff destro ult, as written.
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  • AzraelKrieg
    AzraelKrieg
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    jaburns wrote: »

    The DK leap doesn't work as it is... but I don't think it'd be too OP. The Destro Ulti requires you to have a destroy staff... not a SnB... so, the Destro Ulti wouldn't work for the set, savvy?

    Damn, bud. I just realized that, even though I mentioned it in the description, I didn't put the requirement of SnB in the set. I'll edit the OP to show it. Thanks!

    Cast destro ult on back bar, switch to SnB front bar.

    Also, leap is getting fixed next update
    Edited by AzraelKrieg on July 24, 2017 4:24AM
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  • Savos_Saren
    Savos_Saren
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    sly007 wrote: »
    Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.

    The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.

    You're kidding, right? Almost every ability an mDK does is a DoT... and purge-able.
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  • AhPook_Is_Here
    AhPook_Is_Here
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    I wouldn't mind seeing whip scale up on lower health targets, but that would likely be too good. MDKs already have decent burst once you know how to time your attacks.

    I don't like your idea much because "execute" is a dps concept and you tie it to heavy armor and tanking weapon set, in my mind that doesn't make sense, you'd want it as part of the dks dps rotation which is already 2 crowded bars. It would need to be built into an existing non-dot ability and that really just leaves whip.
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  • Savos_Saren
    Savos_Saren
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    Destyran wrote: »
    Edited by ZOS_Mika on July 24, 2017 9:19PM
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  • dsalter
    dsalter
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    just make it so if a magicka DK's FIRE (not poison) ability is purged from an enemy they also combust dealing an instant 2k damage to health, magicka and stamina.
    there, now it'll mostly affect players, has a new tool no other class has, wont buff stam dk's and the dots wont be shrugged anymore
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • Ch4mpTW
    Ch4mpTW
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    jaburns wrote: »
    Edited by ZOS_Mika on July 24, 2017 9:22PM
  • Savos_Saren
    Savos_Saren
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    Ch4mpTW wrote: »

    No worries, OP. I know them feels. I PvP for the most part with a MagDK, and it's rough. Very rough. People think that because we have access to DOT's that we can stack, and numerous forms of CC spam that we are some type of overpowered class. When in fact, it's far from the the truth. You pretty much need to be a vampire, if you want mobility. And not having an execute means that fights drag on way more than they are supposed to. I mean, Sorcs get to have not only a class-based form of an execute via an ability, but even a passive execute with implosion. Meanwhile DK's get nada. Yet somehow people feel the need to express how "easy" it is to play a MagDK and be successful. Lol.


    @Ch4mpTW

    On top of that: let's play a game. Name one class build mag/stam of any class that is COMPLETELY ineligible for a common ability that everyone else has.

    mDK- absolutely NO main resource-based execute.

    ...any other class that is restricted to some common ability? sDK? mTemp? sTemp? mNB? sNB? mSorc? sSorc? mWard? sWard?
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  • sly007
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    Mag dk does not need an execute. It already perform very well. An execute would put it over the top in pve and pvp.
  • FloppyTouch
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    sly007 wrote: »
    Mag dk does not need an execute. It already perform very well. An execute would put it over the top in pve and pvp.

    Yh bc then we could kill things a lot easier like the other classes that's not fair
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Lol at level playing field in a MMO.
  • DRXHarbinger
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    Why on earth make it a S&B set execute...I mean if you equipped a proper set up you'd do more damage and not need to worry about hitting like a wet noodle? Basically you're asking to be tanky as AND have the power of a light armor and staff build...right. ..riiiiiight. proper magdks don't roll like this. Heavy armor S&B builds are so a thing of the past. Time to evolve into year 3 of eso.
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  • Passifest
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    Give DKs implosion :D
  • Ch4mpTW
    Ch4mpTW
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    Passifest wrote: »
    Give DKs implosion :D

    I would be fine with a passive execute. I mean, every single class has an execute. Sorcerers have 2. A skill and passive execute. Meanwhile DK's have nothing? Word? And that's balance? Lol. As is DK burst is atrocious, but damn. Give us something.
  • baratron
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    I am super confused about why a Magicka Dragonknight would be wearing Heavy Armor and using 1-Hand and Shield. That sounds more like a Stamina DK to me. Wouldn't a Magicka DK be wearing Light Armor and using Destruction Staves? Mine uses Burning Spellweave as her main set along with an Inferno Staff on one bar and Lightning on the other. (She's mostly a Healer though, so I don't have a second proc set sorted out for her yet. Might get Silks of the Sun.)

    And why would a Tank need an Execute anyway? Sure, you *can* be a Damage Dealer in Heavy Armor with 1-Hand and Shield, but your DPS is likely to be a lot lower than if you wore Medium Armor and Dual-Wielded.

    I am just so confused!
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  • NBrookus
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    baratron wrote: »
    I am super confused about why a Magicka Dragonknight would be wearing Heavy Armor and using 1-Hand and Shield. That sounds more like a Stamina DK to me. Wouldn't a Magicka DK be wearing Light Armor and using Destruction Staves? Mine uses Burning Spellweave as her main set along with an Inferno Staff on one bar and Lightning on the other. (She's mostly a Healer though, so I don't have a second proc set sorted out for her yet. Might get Silks of the Sun.)

    And why would a Tank need an Execute anyway? Sure, you *can* be a Damage Dealer in Heavy Armor with 1-Hand and Shield, but your DPS is likely to be a lot lower than if you wore Medium Armor and Dual-Wielded.

    I am just so confused!

    Because the OP is talking about PvP. PvE magDk is fine.

    In PvP, mobility and burst are king. mDK has neither -- lacking mobility, they have to be able to absorb a lot of damage, which limits damage potential. And we don't even have templar house. Shoot, our primary CC actually gives enemies a damage shield.

    When people point out mDK problems, everyone just says "use leap" like you always have ult up. It's not Incap.

    Buggy gap closer? Just use Leap!
    Low burst? Use Leap!
    No source of magicka regen? Rely on Leap! (Actually this one is legit by design.)
    No execute? Use Leap!
    Leap is bugged... um... it'll be fixed eventually. Right after loading screens in Cyro.

    When streak was bugged, did everyone tell sorcs just to use Storm Atronach to solve the problem?


    But sorry OP, I don't particularly like that set idea. It's really a zerg enabler; put your zerg destro monkey in this set + Elf Bane and it's perfect for a destro train. The benefits to the zerg far outweigh the use to a single player.
  • Ihatenightblades
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    You must really be bad at magdk for feeling like you need a execute.

    Mag dks arent missing execute because zos cant find a good way to implement it... they are missing one because it would make them OP as hell.

    200% to flame damage abilities? Are you ok lol? My flame lashes do 25-27k fully buffed with war horn and spc and spell weave procc'd imagine with 200% extra damage.

    No
  • Drachenfier
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    sly007 wrote: »
    Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.

    The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.

    You're joking, right? The life expectancy of a DoT in pvp is about 2 seconds, and that's being generous.

    You must really be bad at magdk for feeling like you need a execute.

    Mag dks arent missing execute because zos cant find a good way to implement it... they are missing one because it would make them OP as hell.

    200% to flame damage abilities? Are you ok lol? My flame lashes do 25-27k fully buffed with war horn and spc and spell weave procc'd imagine with 200% extra damage.

    No

    In pvp?! The highest I've ever seen is 5-7k
    Edited by Drachenfier on July 24, 2017 1:35PM
  • Darlgon
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    How about we make a passive in one of the lines that says: "If target falls below 15% health, the next tick of DoTs in this line takes all 15%."
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  • josiahva
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    sly007 wrote: »
    Magicka so does not need an execute. It already pulls high dps without a execute in pve and kills players with ease with high dot pressure and undodgeable abilities. The only buff I can imagine that would not boost mdk in pve and help a little in PvP would be to exchange the shield from leap and make it a dot on target(s). The shield is a life saver though, and many dks love it. But the bottom line is i think mdk do not need an execute.

    The armor set you mentioned would be used by destroy ulti and vicious death users. Imagine vicious death doing 60k instead of 20k after you get bombed. That's just one example.

    LOL, go play a magicka DK in PvP and tell us that again. They are pretty gimped in PvP, their ONLY saving grace is the fact that they have wings. No, Mag DK needs a CLASS execute...not some half-assed crutch in the form of an armor bonus. The skill I die to most often in PvP isnt some mag DK DoT...its the SORC execute...mages wrath, sometimes to the NIGHTBLADE execute, sometimes to the TEMPLAR execute. Do you see the theme here?
    Edited by josiahva on July 24, 2017 1:59PM
  • Ihatenightblades
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    You're joking, right? The life expectancy of a DoT in pvp is about 2 seconds, and that's being generous.


    In pvp?! The highest I've ever seen is 5-7k

    You dont need execute in pvp you have a infinite cc that has no cool down its one of the reasons they are kings of 1v1.

    If you struggling with magdk in pvp then it just isnt the class for you. L2p :)
  • Drachenfier
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    You dont need execute in pvp you have a infinite cc that has no cool down its one of the reasons they are kings of 1v1.

    If you struggling with magdk in pvp then it just isnt the class for you. L2p :)

    My main is a Templar, hence my replies. DK DoTs are a non factor, and lash does not hit as hard as some people like to claim. I don't need to L2P MDK.
  • Qbiken
    Qbiken
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    I wouldn't mind seeing whip scale up on lower health targets, but that would likely be too good. MDKs already have decent burst once you know how to time your attacks.

    I don't like your idea much because "execute" is a dps concept and you tie it to heavy armor and tanking weapon set, in my mind that doesn't make sense, you'd want it as part of the dks dps rotation which is already 2 crowded bars. It would need to be built into an existing non-dot ability and that really just leaves whip.

    Whip hits like a truck in PvE enviroment (I can easily get 35k+ whips with powerlash in some trials). A buff to whip like that would make them very overpowered in PvE.
  • DRXHarbinger
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    You dont need execute in pvp you have a infinite cc that has no cool down its one of the reasons they are kings of 1v1.

    If you struggling with magdk in pvp then it just isnt the class for you. L2p :)

    Exactly this, they do not need heavy armor (this is probably why 100's fail at playing it) or S&B it is such a bad set up and Dk's do not play well with it. All you need to do is use an Inferno and Light Armor, you have instant heals and immense CC's, literally just apply a few of them and step back a few meters and finish them off whilst they are stuck. it's really not hard.

    And leap does work..I don't get all the hate over it, ferocious leap works perfectly fine.

    Also these weak whip figures are from S&B players, you can very easily hit over this...Odd isn't it. everyone goes nuts for sharp weapons in PVP yet completely ignores the LA passives...just one trade off vs another that results in the same power output but gimps on the light and heavy attacks....
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  • IcyDeadPeople
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    No, heavy armor certainly does not need any kind of OP offensive set like this. HA still too strong compared to light and medium.

    Make this a light armor set, add max magicka, spell crit and then it becomes interesting, but 200% damage would be broken. Something like 20-30% additional damage against low health targets (or perhaps vs off balance targets) is a bit more reasonable.
  • Skeough11
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    No
    Edited by Skeough11 on August 16, 2018 11:26PM
  • NBrookus
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    You're joking, right? The life expectancy of a DoT in pvp is about 2 seconds, and that's being generous.


    In pvp?! The highest I've ever seen is 5-7k

    He specified 25k-27k with full raid buffs -- 100% PVE.

    I've hit 16k a few times. But I was squishy AF in that build and the targets were probably not wearing impen.
    You dont need execute in pvp you have a infinite cc that has no cool down its one of the reasons they are kings of 1v1.

    Not any more we don't. Talons is now useless against permarollers. It was a reasonable nerf, though.

    We only have one non-dot skill that can't be dodged now. Wait for it... it's Leap.
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