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Repentance is just Bad Now

dodgehopper_ESO
dodgehopper_ESO
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1. Repentance no longer resupplies your team with Stamina.
2. If someone else uses Repentance on a mob you can not.
3. The passive takes up a bar.

Is there any reason in particular they wanted to nerf Stamplars any further? Throw us a Bone ZoS.
US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
<And plenty more>
  • Zordrage
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    every single Stam build are nerfed hard right now...

    the only exception is Nightblades.... and only because the strongest existing def CD that they have acces to uses Mag...... so they barely need to sacrafice stam to def themself.....
  • dodgehopper_ESO
    dodgehopper_ESO
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    It isn't just repentance though. Stamplar has the problem of having COMPLETELY immobile skills. At least DK can bring its buffs with it. These buffs you have to keep dropping, spamming, etc. Its a little frustrating they nerfed Repentance. My personal view is that they ought to go ahead and just give us passive Regeneration like every other class has or pump up the cost reduction passive. (and just rethink Repentance because now its mostly garbage)
    Edited by dodgehopper_ESO on July 21, 2017 10:18PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Zordrage
    Zordrage
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    It isn't just repentance though. Stamplar has the problem of having COMPLETELY immobile skills. At least DK can bring its buffs with it. These buffs you have to keep dropping, spamming, etc. Its a little frustrating they nerfed Repentance. My personal view is that they ought to go ahead and just give us passive Regeneration like every other class has or pump up the cost reduction passive. (and just rethink Repentance because now its mostly garbage)

    agree most of the stuff need us to stand in 1 place and take everything that flies in out face....

    and if you a Mag templar then you have a 21415 year long cast times on majority of your abilities.....

    Templar is just bad allarround and its realy a niche class....
  • Ihatenightblades
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    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while
  • Scyantific
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    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
  • Flowersquisher
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    Ya, I main a magplar and used to use it quite often as healer in group content. It sucks soooo bad now, I use the other morph(which i don't even remember the name of because in the past NO ONE used it) at least it gives magica steal. Still weird using it before trash pulls though. Can't imagine what stamplars are going through.
  • Ihatenightblades
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    Scyantific wrote: »
    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.

    Yes that part i know i was talkin about the only one person can repent each mob part.

    Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.

    Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.

    You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.

    Repentance is still great for caster and thats what should matter most.
  • paulsimonps
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    Scyantific wrote: »
    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.

    Yes that part i know i was talkin about the only one person can repent each mob part.

    Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.

    Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.

    You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.

    Repentance is still great for caster and thats what should matter most.

    Group utility > solo utility
  • dodgehopper_ESO
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    Scyantific wrote: »
    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.

    Yes that part i know i was talkin about the only one person can repent each mob part.

    Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.

    Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.

    You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.

    Repentance is still great for caster and thats what should matter most.

    Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).
    Edited by dodgehopper_ESO on July 21, 2017 11:57PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Reverb
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    Zeni was pretty clear their feelings about Repentance. Hey think it's OK if it sucks because it's free. In fact, they want it to suck, because it's free.

    It doesn't matter to them that resources are used to make those dead bodies, and it doesn't matter that we would be willing for there to be a cost for it to work the way it used to.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Yolokin_Swagonborn
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    Repentance should NEVER have been changed. It was a terrible change supported by 0% of the community.
    Every other class has a guaranteed way to restore stamina other than templars.


    But the key takeaway is that none of those stupid sustain nerfs would have been necessary if ZOS just admitted that the disgusting champion system was the biggest fail since SWG NGE and they should have removed it from PVP and gave us back the resources they stole from our characters when the crapeon system was implemented.
  • bottleofsyrup
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    It isn't just repentance though. Stamplar has the problem of having COMPLETELY immobile skills. At least DK can bring its buffs with it. These buffs you have to keep dropping, spamming, etc. Its a little frustrating they nerfed Repentance. My personal view is that they ought to go ahead and just give us passive Regeneration like every other class has or pump up the cost reduction passive. (and just rethink Repentance because now its mostly garbage)

    Gotta protect the house!
  • paulsimonps
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    The very least they can do for Stamplars is to let them all use repentance, have the bodies count for everyone, but just once per body per player. That would help a little bit. But agreed, it should never have been changed.
  • acw37162
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    If was suggested and should have been implemented on test;

    The stamina tagging and return of repented corpses should have been changed so multiple Templars can drain corpse for stamina how repentance is now it is bad.
  • phaneub17_ESO
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    The other Morph isn't any better, if anything it can be a big screw you to the rest of your party. Unlike its description, Radiant Aura will only apply the Magickasteal to the casting Templar on all mobs affected. On top of that it will remove any existing Magickasteal applied by other players.
  • paulsimonps
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    The other Morph isn't any better, if anything it can be a big screw you to the rest of your party. Unlike its description, Radiant Aura will only apply the Magickasteal to the casting Templar on all mobs affected. On top of that it will remove any existing Magickasteal applied by other players.

    That seems like a bug considering its a debuff applied on the target and not a buff for the caster.
  • notimetocare
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    Zoliru wrote: »
    every single Stam build are nerfed hard right now...

    the only exception is Nightblades.... and only because the strongest existing def CD that they have acces to uses Mag...... so they barely need to sacrafice stam to def themself.....

    You mean the defense skill that barely works? lol
  • nine9six
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    Of all of the Templar "nerfs" the Repentance one sucks the most, IMO. I'd LOVE if they changed it back. Lessen the Stam Return if you want, but don't take it away completely.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • notimetocare
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    nine9six wrote: »
    Of all of the Templar "nerfs" the Repentance one sucks the most, IMO. I'd LOVE if they changed it back. Lessen the Stam Return if you want, but don't take it away completely.

    The problem with returning it to how it was is it makes Templars the only healer again. Moreso than before
  • NyassaV
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    It isn't just repentance though. Stamplar has the problem of having COMPLETELY immobile skills. At least DK can bring its buffs with it. These buffs you have to keep dropping, spamming, etc. Its a little frustrating they nerfed Repentance. My personal view is that they ought to go ahead and just give us passive Regeneration like every other class has or pump up the cost reduction passive. (and just rethink Repentance because now its mostly garbage)

    Templars are designed to be rather immobile and slow, they are meant to be strongest in their 'holy ground' or 'home' as some call it. But yes, STAMplar could use some love.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    nine9six wrote: »
    Of all of the Templar "nerfs" the Repentance one sucks the most, IMO. I'd LOVE if they changed it back. Lessen the Stam Return if you want, but don't take it away completely.

    The problem with returning it to how it was is it makes Templars the only healer again. Moreso than before

    As a stamplar it pissed be the hell off when my healers used Repetence
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • zaria
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    The other Morph isn't any better, if anything it can be a big screw you to the rest of your party. Unlike its description, Radiant Aura will only apply the Magickasteal to the casting Templar on all mobs affected. On top of that it will remove any existing Magickasteal applied by other players.

    That seems like a bug considering its a debuff applied on the target and not a buff for the caster.
    Its standard to run ele drain on bosses, as it also give breach it also give magic to group.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • dodgehopper_ESO
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    Zoliru wrote: »
    every single Stam build are nerfed hard right now...

    the only exception is Nightblades.... and only because the strongest existing def CD that they have acces to uses Mag...... so they barely need to sacrafice stam to def themself.....

    You mean the defense skill that barely works? lol

    I think he meant Blur not Cloak, but Cloak is pretty awesome... so is Blur.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Hollery wrote: »
    It isn't just repentance though. Stamplar has the problem of having COMPLETELY immobile skills. At least DK can bring its buffs with it. These buffs you have to keep dropping, spamming, etc. Its a little frustrating they nerfed Repentance. My personal view is that they ought to go ahead and just give us passive Regeneration like every other class has or pump up the cost reduction passive. (and just rethink Repentance because now its mostly garbage)

    Templars are designed to be rather immobile and slow, they are meant to be strongest in their 'holy ground' or 'home' as some call it. But yes, STAMplar could use some love.

    To bad they aren't actually strong in their holy ground.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • paulsimonps
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    zaria wrote: »
    The other Morph isn't any better, if anything it can be a big screw you to the rest of your party. Unlike its description, Radiant Aura will only apply the Magickasteal to the casting Templar on all mobs affected. On top of that it will remove any existing Magickasteal applied by other players.

    That seems like a bug considering its a debuff applied on the target and not a buff for the caster.
    Its standard to run ele drain on bosses, as it also give breach it also give magic to group.

    Tanks gives Major breach anyway with Pierce Armor so it matters little.
  • doddboy25
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    I just want my stun back on spears.
  • Zardayne
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    Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.

    Edited by Zardayne on July 23, 2017 12:21AM
  • vyndral13preub18_ESO
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    I'll ask the question about this skill I normally ask. How can you balance this skill? If only one templar in a group can benefit is that templar better then the rest? Yes/no? Obvious answer, yes. Now the next question is how do you balance that, since only one templar can use it. It isn't through better game play. Or better rotation. It is just dumb luck. It would be like if siphoning strikes could only apply to one NB in the area. You cant balance that. It makes no sense.
  • dodgehopper_ESO
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    Zardayne wrote: »
    Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.

    Or they could ramp up the cost reduction - its not as though Sorcerers don't MAJOR cost reduction and MAJOR regenerations.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Yolokin_Swagonborn
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    Repentence is a very situational resource return. Compare that with other classes can can exchange resource pools or get a set amount per cast. Rewarding templars for kills was very cool mechanic. One templars have enjoyed since beta. Nerfing it was a huge mistake.
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