dodgehopper_ESO wrote: »It isn't just repentance though. Stamplar has the problem of having COMPLETELY immobile skills. At least DK can bring its buffs with it. These buffs you have to keep dropping, spamming, etc. Its a little frustrating they nerfed Repentance. My personal view is that they ought to go ahead and just give us passive Regeneration like every other class has or pump up the cost reduction passive. (and just rethink Repentance because now its mostly garbage)
Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Scyantific wrote: »Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
Ihatenightblades wrote: »Scyantific wrote: »Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
Yes that part i know i was talkin about the only one person can repent each mob part.
Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.
Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.
You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.
Repentance is still great for caster and thats what should matter most.
Ihatenightblades wrote: »Scyantific wrote: »Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
Yes that part i know i was talkin about the only one person can repent each mob part.
Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.
Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.
You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.
Repentance is still great for caster and thats what should matter most.
dodgehopper_ESO wrote: »It isn't just repentance though. Stamplar has the problem of having COMPLETELY immobile skills. At least DK can bring its buffs with it. These buffs you have to keep dropping, spamming, etc. Its a little frustrating they nerfed Repentance. My personal view is that they ought to go ahead and just give us passive Regeneration like every other class has or pump up the cost reduction passive. (and just rethink Repentance because now its mostly garbage)
phaneub17_ESO wrote: »The other Morph isn't any better, if anything it can be a big screw you to the rest of your party. Unlike its description, Radiant Aura will only apply the Magickasteal to the casting Templar on all mobs affected. On top of that it will remove any existing Magickasteal applied by other players.
every single Stam build are nerfed hard right now...
the only exception is Nightblades.... and only because the strongest existing def CD that they have acces to uses Mag...... so they barely need to sacrafice stam to def themself.....
dodgehopper_ESO wrote: »It isn't just repentance though. Stamplar has the problem of having COMPLETELY immobile skills. At least DK can bring its buffs with it. These buffs you have to keep dropping, spamming, etc. Its a little frustrating they nerfed Repentance. My personal view is that they ought to go ahead and just give us passive Regeneration like every other class has or pump up the cost reduction passive. (and just rethink Repentance because now its mostly garbage)
Its standard to run ele drain on bosses, as it also give breach it also give magic to group.paulsimonps wrote: »phaneub17_ESO wrote: »The other Morph isn't any better, if anything it can be a big screw you to the rest of your party. Unlike its description, Radiant Aura will only apply the Magickasteal to the casting Templar on all mobs affected. On top of that it will remove any existing Magickasteal applied by other players.
That seems like a bug considering its a debuff applied on the target and not a buff for the caster.
notimetocare wrote: »every single Stam build are nerfed hard right now...
the only exception is Nightblades.... and only because the strongest existing def CD that they have acces to uses Mag...... so they barely need to sacrafice stam to def themself.....
You mean the defense skill that barely works? lol
dodgehopper_ESO wrote: »It isn't just repentance though. Stamplar has the problem of having COMPLETELY immobile skills. At least DK can bring its buffs with it. These buffs you have to keep dropping, spamming, etc. Its a little frustrating they nerfed Repentance. My personal view is that they ought to go ahead and just give us passive Regeneration like every other class has or pump up the cost reduction passive. (and just rethink Repentance because now its mostly garbage)
Templars are designed to be rather immobile and slow, they are meant to be strongest in their 'holy ground' or 'home' as some call it. But yes, STAMplar could use some love.
Its standard to run ele drain on bosses, as it also give breach it also give magic to group.paulsimonps wrote: »phaneub17_ESO wrote: »The other Morph isn't any better, if anything it can be a big screw you to the rest of your party. Unlike its description, Radiant Aura will only apply the Magickasteal to the casting Templar on all mobs affected. On top of that it will remove any existing Magickasteal applied by other players.
That seems like a bug considering its a debuff applied on the target and not a buff for the caster.
Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.