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Repentance is just Bad Now

  • Dread_Guy
    Dread_Guy
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    What if they made repentance a passive? If your templar lands the killing blow, they automatically recover X amount of their highest resource.
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • Vaoh
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    Agree.

    I cannot understand why Repentance had its main group utility removed. This was a heavy handed change that was flat out bad for the class.

    If Repentance was seen as too strong, the amount of Stamina it restored could've been reduced per body Repentance was used on. Nerfs could've been implemented in a variety of ways if for some reason they felt it was necessary.

    However, a complete removal of the group Stamina restore was a really dumb idea.
  • STEVIL
    STEVIL
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    Zoliru wrote: »
    every single Stam build are nerfed hard right now...

    the only exception is Nightblades.... and only because the strongest existing def CD that they have acces to uses Mag...... so they barely need to sacrafice stam to def themself.....

    nahhh...

    People have gone back to a light weave between dots, and then mixing 1-2 heavy attacks in per rotation. sDK is essentially doing a HA before every dot. They run the molten armaments for the HA buff (yes its the magic morph). The nice thing about DW HAs is that they are very fast so they dont feel as clunky or slow as staff HAs do. Pretty much every stam class can pull 40k on a solo dummy with just about infinite sustain.
    Edited by STEVIL on July 23, 2017 7:23PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Jeremy
    Jeremy
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    1. Repentance no longer resupplies your team with Stamina.
    2. If someone else uses Repentance on a mob you can not.
    3. The passive takes up a bar.

    Is there any reason in particular they wanted to nerf Stamplars any further? Throw us a Bone ZoS.

    I like the change personally.

    I was sick of players whining that I use it every time I slotted something different. This change seems to have solved that annoyance for me.

    It was always an overrated and largely situational ability anyway. At least now Stamina-based Templars are probably going to be the only ones using it, which makes sense.
  • Solariken
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    I definitely see why Repentance was changed. If left the way it was it had the potential to override most of the sustain changes ZOS was trying to make in group play. However, I dislike that 2 or more Stamplars in a group now have to fight for stamina return and potentially not have any reliable resource return.

    I think the sensible thing to do is allow every corpse to be repented once by each Templar, but only the first repentance will restore any HP. That way all Templars can get stamina back when needed without too much free healing flying around.
    Edited by Solariken on July 24, 2017 3:17AM
  • Lore_lai
    Lore_lai
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    nine9six wrote: »
    Of all of the Templar "nerfs" the Repentance one sucks the most, IMO. I'd LOVE if they changed it back. Lessen the Stam Return if you want, but don't take it away completely.
    Vaoh wrote: »
    If Repentance was seen as too strong, the amount of Stamina it restored could've been reduced per body Repentance was used on.

    The stam return per body HAS been reduced too, ON TOP of the huge nerf to only restore to the casting templar.
    The nerf was when they made it scale with level instead of stats.
    What's worse is that I think stamplars only got to enjoy a little bit of stam-scaling repentance (it used to only scale with magicka) then they dropped this mess.

    The whole thing "this will be a buff if your blah blah" was nonsense because all Repentance got was a big nerf.
  • paulsimonps
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    Solariken wrote: »
    I definitely see why Repentance was changed. If left the way it was it had the potential to override most of the sustain changes ZOS was trying to make in group play. However, I dislike that 2 or more Stamplars in a group now have to fight for stamina return and potentially not have any reliable resource return.

    I think the sensible thing to do is allow every corpse to be repented once by each Templar, but only the first repentance will restore any HP. That way all Templars can get stamina back when needed without too much free healing flying around.

    They could have tinkered with the amount of stamina it gave back instead of removing it completely from the group. Also its biggest use was in trash pulls in dungeons or big zerg fights in PvP, and heal still goes to the entire team, so its still a strong heal, but with the utility gone nobody will want to slot a heal that only works with corpses around. I suggested the same thing earlier but I would still rather have had the numbers nerfed than removed.
  • Lore_lai
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    @paulsimonps - read my post. The amount restored has been nerfed.
  • paulsimonps
    paulsimonps
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    Lore_lai wrote: »
    @paulsimonps - read my post. The amount restored has been nerfed.

    Yes, even so my opinion still stand, the fact that is was altered already does not mean it could not have been altered in a different way. A bigger nerf than is applied at the moment but with group utility still intact would be preferable to this.

    Also, you posted like 1min before me, chill :P
    Edited by paulsimonps on July 24, 2017 3:34AM
  • Joy_Division
    Joy_Division
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    Had two templars in group last night get in an argument over who was going to repent.

    Such a dumb change.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • KingJ
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    They shouldn't have touched it I'll rather they have removed the heal and just kept the stam return.
  • nine9six
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    nine9six wrote: »
    Of all of the Templar "nerfs" the Repentance one sucks the most, IMO. I'd LOVE if they changed it back. Lessen the Stam Return if you want, but don't take it away completely.

    The problem with returning it to how it was is it makes Templars the only healer again. Moreso than before

    I'm 100% okay with this.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • ofSunhold
    ofSunhold
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    Yeah. Yeah it is. Really bad, with our regen buffs tied to it.

    At least I still have my tiny sunshine circle to stand in for a couple of seconds though. whew
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Ihatenightblades
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    Scyantific wrote: »
    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.

    Yes that part i know i was talkin about the only one person can repent each mob part.

    Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.

    Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.

    You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.

    Repentance is still great for caster and thats what should matter most.

    Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).

    I think you are exaggerating stamplars are really st
    Zardayne wrote: »
    Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.

    Magicka sustain is even harden on magplar they definitely need buff.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Scyantific wrote: »
    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.

    Yes that part i know i was talkin about the only one person can repent each mob part.

    Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.

    Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.

    You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.

    Repentance is still great for caster and thats what should matter most.

    Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).

    I think you are exaggerating stamplars are really st
    Zardayne wrote: »
    Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.

    Magicka sustain is even harden on magplar they definitely need buff.

    I don't know - it really is really irritating to have other Templars on the team or out in the open world around. Do we really need these kinds of pissing matches? It seems unnecessary.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
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    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Joy_Division
    Joy_Division
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    Scyantific wrote: »
    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.

    Yes that part i know i was talkin about the only one person can repent each mob part.

    Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.

    Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.

    You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.

    Repentance is still great for caster and thats what should matter most.

    Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).

    I think you are exaggerating stamplars are really st
    Zardayne wrote: »
    Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.

    Magicka sustain is even harden on magplar they definitely need buff.

    I don't know - it really is really irritating to have other Templars on the team or out in the open world around. Do we really need these kinds of pissing matches? It seems unnecessary.

    Sorry for existing as a class. I'll be sure to re-roll to something you find less irritating.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Scyantific wrote: »
    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.

    Yes that part i know i was talkin about the only one person can repent each mob part.

    Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.

    Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.

    You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.

    Repentance is still great for caster and thats what should matter most.

    Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).

    I think you are exaggerating stamplars are really st
    Zardayne wrote: »
    Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.

    Magicka sustain is even harden on magplar they definitely need buff.

    I don't know - it really is really irritating to have other Templars on the team or out in the open world around. Do we really need these kinds of pissing matches? It seems unnecessary.

    Sorry for existing as a class. I'll be sure to re-roll to something you find less irritating.

    Could you reroll sorc, we need more deeps. And I think they can regen even with 2 of them near each other.
  • Lore_lai
    Lore_lai
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    Lore_lai wrote: »
    @paulsimonps - read my post. The amount restored has been nerfed.

    Yes, even so my opinion still stand, the fact that is was altered already does not mean it could not have been altered in a different way. A bigger nerf than is applied at the moment but with group utility still intact would be preferable to this.

    Also, you posted like 1min before me, chill :P

    What exactly in my post was not "chill"? It seems people on the forums seem to be in this state where they think almost everyone wants to bite their heads off. :/
    I merely wanted to point it out in case you missed it, because there seems to be a lot of misinformation in regards to how Repentance was/was changed.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Scyantific wrote: »
    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.

    Yes that part i know i was talkin about the only one person can repent each mob part.

    Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.

    Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.

    You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.

    Repentance is still great for caster and thats what should matter most.

    Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).

    I think you are exaggerating stamplars are really st
    Zardayne wrote: »
    Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.

    Magicka sustain is even harden on magplar they definitely need buff.

    I don't know - it really is really irritating to have other Templars on the team or out in the open world around. Do we really need these kinds of pissing matches? It seems unnecessary.

    Sorry for existing as a class. I'll be sure to re-roll to something you find less irritating.

    :P
    I hope you weren't being serious. I'm just saying I don't like the irritation it causes between Templars - or the stamina starvation they face because of it now.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Yep. My Stampy has been put to Pasture. Hopefully one day she will be free to fight again and survive. ZOS? Can you hear her cries?
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    Still trying still dying. today I will battle anew if I can get through Vivecs queue. Less skills less heals no big deal.

    We tried we cried and zos denied our requests. They do what they do. And they haven't listened to me or you. So what can we do.

    Me? I'm going to *** off more dc/ep by taunting them.

    E P D C RDummies....

    Love you guys and gals..

    have fun storming the keeps!!

    Templar till they fry the servers. Ok, that could be any day, right?
  • DjMuscleboy02
    DjMuscleboy02
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    Stamplars are only good in DSA or vma tbh. But you'll be hard-pressed to find one in any decent raid group. There's a couple here and there, but they simply just don't do as much damage as other stam classes and give nothing that can't be gained by a better alternative. It's sad really, my stamplar is probably my favorite character and I barely get to do anything on it.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Joy_Division
    Joy_Division
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    Scyantific wrote: »
    Umm repentance has always been like that. Thats why always make sure only one person is using it in group.

    I dont know about ALWAYS but it has been like that for a while

    Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.

    Yes that part i know i was talkin about the only one person can repent each mob part.

    Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.

    Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.

    You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.

    Repentance is still great for caster and thats what should matter most.

    Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).

    I think you are exaggerating stamplars are really st
    Zardayne wrote: »
    Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.

    Magicka sustain is even harden on magplar they definitely need buff.

    I don't know - it really is really irritating to have other Templars on the team or out in the open world around. Do we really need these kinds of pissing matches? It seems unnecessary.

    Sorry for existing as a class. I'll be sure to re-roll to something you find less irritating.

    :P
    I hope you weren't being serious. I'm just saying I don't like the irritation it causes between Templars - or the stamina starvation they face because of it now.

    I'm almost never serious on these Forums :smiley:

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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