every single Stam build are nerfed hard right now...
the only exception is Nightblades.... and only because the strongest existing def CD that they have acces to uses Mag...... so they barely need to sacrafice stam to def themself.....
Oreyn_Bearclaw wrote: »
People have gone back to a light weave between dots, and then mixing 1-2 heavy attacks in per rotation. sDK is essentially doing a HA before every dot. They run the molten armaments for the HA buff (yes its the magic morph). The nice thing about DW HAs is that they are very fast so they dont feel as clunky or slow as staff HAs do. Pretty much every stam class can pull 40k on a solo dummy with just about infinite sustain.
dodgehopper_ESO wrote: »1. Repentance no longer resupplies your team with Stamina.
2. If someone else uses Repentance on a mob you can not.
3. The passive takes up a bar.
Is there any reason in particular they wanted to nerf Stamplars any further? Throw us a Bone ZoS.
Of all of the Templar "nerfs" the Repentance one sucks the most, IMO. I'd LOVE if they changed it back. Lessen the Stam Return if you want, but don't take it away completely.
If Repentance was seen as too strong, the amount of Stamina it restored could've been reduced per body Repentance was used on.
I definitely see why Repentance was changed. If left the way it was it had the potential to override most of the sustain changes ZOS was trying to make in group play. However, I dislike that 2 or more Stamplars in a group now have to fight for stamina return and potentially not have any reliable resource return.
I think the sensible thing to do is allow every corpse to be repented once by each Templar, but only the first repentance will restore any HP. That way all Templars can get stamina back when needed without too much free healing flying around.
@paulsimonps - read my post. The amount restored has been nerfed.
notimetocare wrote: »
dodgehopper_ESO wrote: »Ihatenightblades wrote: »Scyantific wrote: »Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
Yes that part i know i was talkin about the only one person can repent each mob part.
Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.
Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.
You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.
Repentance is still great for caster and thats what should matter most.
Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).
Yea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.
Ihatenightblades wrote: »dodgehopper_ESO wrote: »Ihatenightblades wrote: »Scyantific wrote: »Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
Yes that part i know i was talkin about the only one person can repent each mob part.
Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.
Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.
You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.
Repentance is still great for caster and thats what should matter most.
Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).
I think you are exaggerating stamplars are really stYea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.
Magicka sustain is even harden on magplar they definitely need buff.
dodgehopper_ESO wrote: »Ihatenightblades wrote: »dodgehopper_ESO wrote: »Ihatenightblades wrote: »Scyantific wrote: »Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
Yes that part i know i was talkin about the only one person can repent each mob part.
Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.
Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.
You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.
Repentance is still great for caster and thats what should matter most.
Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).
I think you are exaggerating stamplars are really stYea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.
Magicka sustain is even harden on magplar they definitely need buff.
I don't know - it really is really irritating to have other Templars on the team or out in the open world around. Do we really need these kinds of pissing matches? It seems unnecessary.
Joy_Division wrote: »dodgehopper_ESO wrote: »Ihatenightblades wrote: »dodgehopper_ESO wrote: »Ihatenightblades wrote: »Scyantific wrote: »Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
Yes that part i know i was talkin about the only one person can repent each mob part.
Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.
Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.
You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.
Repentance is still great for caster and thats what should matter most.
Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).
I think you are exaggerating stamplars are really stYea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.
Magicka sustain is even harden on magplar they definitely need buff.
I don't know - it really is really irritating to have other Templars on the team or out in the open world around. Do we really need these kinds of pissing matches? It seems unnecessary.
Sorry for existing as a class. I'll be sure to re-roll to something you find less irritating.
paulsimonps wrote: »@paulsimonps - read my post. The amount restored has been nerfed.
Yes, even so my opinion still stand, the fact that is was altered already does not mean it could not have been altered in a different way. A bigger nerf than is applied at the moment but with group utility still intact would be preferable to this.
Also, you posted like 1min before me, chill :P
Joy_Division wrote: »dodgehopper_ESO wrote: »Ihatenightblades wrote: »dodgehopper_ESO wrote: »Ihatenightblades wrote: »Scyantific wrote: »Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
Yes that part i know i was talkin about the only one person can repent each mob part.
Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.
Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.
You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.
Repentance is still great for caster and thats what should matter most.
Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).
I think you are exaggerating stamplars are really stYea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.
Magicka sustain is even harden on magplar they definitely need buff.
I don't know - it really is really irritating to have other Templars on the team or out in the open world around. Do we really need these kinds of pissing matches? It seems unnecessary.
Sorry for existing as a class. I'll be sure to re-roll to something you find less irritating.
dodgehopper_ESO wrote: »Joy_Division wrote: »dodgehopper_ESO wrote: »Ihatenightblades wrote: »dodgehopper_ESO wrote: »Ihatenightblades wrote: »Scyantific wrote: »Ihatenightblades wrote: »Umm repentance has always been like that. Thats why always make sure only one person is using it in group.
I dont know about ALWAYS but it has been like that for a while
Not sure where you've been but Repentance used to restore stamina to your entire group. Now it only restores stamina to the caster. The return got nerfed too, it used to return based on % stats, now it's fixed per level.
Yes that part i know i was talkin about the only one person can repent each mob part.
Repentance orbs and shards all took a hit. Especially orbs an shards now that they share same cooldown.
Lets be honest sustain is not that hard still. To me sustaining in pvp is 1000000x harder than sustaining in pve. Not even close. Just takes a few more heavy attacks in your rotation, run recovery/max stam/health drink, and invest a few attributes into health to make sure you have that 17.5k health.
You can crack 1200-1300 recovery depending on race without even investing any recovery sets or glyphs on your sets and jewelry and you dont eve need recovery mundus.
Repentance is still great for caster and thats what should matter most.
Pvp is the concern and Templars take a big hit losing this and they lose a lot of choices in what gear they can wear. This is bad no matter how many ways you slice it. It means the main stamplar stamina regeneration skill is utterly nerfed because you're competing with every other Stamplar. On top of that Stamplars are immobile and get lost to all of the other classes with major expedition built in. Templar needs work. Badly. I'd like to add this is bad in PVE as well because now even if only one Templar uses this skill, he is the only one who gets the Stamina return. Stamplars already had a resource problem this has compounded it. I'm not saying you can't build for this but lets be honest, life is much easier if you just go play a Sorcerer (and I like Sorcerers, I just want to see them not mess with Templars like they always seem to).
I think you are exaggerating stamplars are really stYea it's been pretty tough on my stamplar lately. I feel they've slowly stripped this class down to the bare bones (especially for a stamina build) one nerf at a time. My warden has all kind of build in regen (12% stamina and Mag) and a netch that pumps him stamina or magica and hardly has any issues but recently I've been back on my stamplar more and during mid length fights he's starved for stamina. Repentance isn't worth a damn fighting a big boss if I don't have dead minion corpse to drain for stamina. Sure it's nice for speed trash runs though. IMO the templar needs some build in regen passives to get caught up with other stamina builds on other classes.
Magicka sustain is even harden on magplar they definitely need buff.
I don't know - it really is really irritating to have other Templars on the team or out in the open world around. Do we really need these kinds of pissing matches? It seems unnecessary.
Sorry for existing as a class. I'll be sure to re-roll to something you find less irritating.
:P
I hope you weren't being serious. I'm just saying I don't like the irritation it causes between Templars - or the stamina starvation they face because of it now.