Shokasegambit1 wrote: »My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff
Shokasegambit1 wrote: »My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff
Shokasegambit1 wrote: »Okay so let's talk direct damage.... do you know Elemental status effects apply as direct damage
Shokasegambit1 wrote: »My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff
Shokasegambit1 wrote: »My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff
Nothing you say works the way you think it does. You cant base theories if you lack the basic facts. Bosmer resist does not mean it lowers the damage received by that much, but by some arbitrary value. It is around 1% damage reduction. Then there are CP that change the damage of enchant and received damage. And obviously armor and other skills that do something with damage.
If what glavius says is true and for some reason bosmer resists the minor defile from disease damage then that is it. You obviously still receive large portion of the damage of the enchant. Also disease is not DoT, it is simply minor defile.
For direct damage. Enchants are obviously direct damage. The status effects like burning or poisoned are obviously DoT.
Shokasegambit1 wrote: »My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff
Nothing you say works the way you think it does. You cant base theories if you lack the basic facts. Bosmer resist does not mean it lowers the damage received by that much, but by some arbitrary value. It is around 1% damage reduction. Then there are CP that change the damage of enchant and received damage. And obviously armor and other skills that do something with damage.
If what glavius says is true and for some reason bosmer resists the minor defile from disease damage then that is it. You obviously still receive large portion of the damage of the enchant. Also disease is not DoT, it is simply minor defile.
For direct damage. Enchants are obviously direct damage. The status effects like burning or poisoned are obviously DoT.
Correct, except disease secondary effect gives major defile.
Shokasegambit1 wrote: »My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff
Nothing you say works the way you think it does. You cant base theories if you lack the basic facts. Bosmer resist does not mean it lowers the damage received by that much, but by some arbitrary value. It is around 1% damage reduction. Then there are CP that change the damage of enchant and received damage. And obviously armor and other skills that do something with damage.
If what glavius says is true and for some reason bosmer resists the minor defile from disease damage then that is it. You obviously still receive large portion of the damage of the enchant. Also disease is not DoT, it is simply minor defile.
For direct damage. Enchants are obviously direct damage. The status effects like burning or poisoned are obviously DoT.
Correct, except disease secondary effect gives major defile.
Just finished some testing on the live server.
Disease give minor defile, just tested again and I can apply both minor and major defile with reverberating bash and killer blade (who proc the disease effect).
And I can confirm, I cannot proc the disease effect on a bosmer, and even lethal arrow and his 100% chance to apply the poisoned effect don't proc on bosmer. Same, I can't immobilize a nord in my frost wall, when I chill and block everyone else extremely fast.
That's weird, with the ingame debuff notification I see two very similar effects applied on the enemy, one bigger than the other.
Disease applies two debuffs tho. And if you apply any Major Defile during it, one of them gets rewriten and if you already had Major Defile only one of them gets applied. I am not sure why there are 2 debuffs - Diseased and Major Defile. Or why the Major Defile has different icon than normal Major Defile. But by no means I was capable to have both of them simultaneously => it is very very probably really Major Defile.
Shokasegambit1 wrote: »Ok things getting real... was acting sarcastic.
Before anybody finds out what disease actually does besides minor defile.
Il leave it alone for now, until you know and freak out when ive been applying 50% hp regen debuff the whole time lol
No addon needed to know btw.
Shokasegambit1 wrote: »Whats really bad everybody on pc installs these programs from so called software eng/devs that got a basic comp sci degree from devry or Itt tech not MITtech ittech.
And here i am on console schooling god addons and what is actually happening.
Or better yet dont belive me and leave it when the next patch hits find out what ur programs are telling you when u hit 0% recovery on a 9k hp build.