Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Detailed comparison of weapon traits for no cp pvp.

  • WeylandLabs
    WeylandLabs
    ✭✭✭✭✭
    My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff

    I'm not sure disease works as a DoT. As far as I remember, only Flame and poison dmg apply a DoT.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • glavius
    glavius
    ✭✭✭✭✭
    My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff

    Not quite sure what you mean by that??
  • WeylandLabs
    WeylandLabs
    ✭✭✭✭✭
    Okay so let's talk direct damage.... do you know Elemental status effects apply as direct damage
  • glavius
    glavius
    ✭✭✭✭✭
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Okay so let's talk direct damage.... do you know Elemental status effects apply as direct damage

    I think you're confusing glyph dmg with glyph status effect

    1.5 k glyph dmg seems ok to me, consider that CP stars such as Hardy and Ironclad.

    Now, if you want to talk about status effect, the trait you should use is charged.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff

    Nothing you say works the way you think it does. You cant base theories if you lack the basic facts. Bosmer resist does not mean it lowers the damage received by that much, but by some arbitrary value. It is around 1% damage reduction. Then there are CP that change the damage of enchant and received damage. And obviously armor and other skills that do something with damage.

    If what glavius says is true and for some reason bosmer resists the minor defile from disease damage then that is it. You obviously still receive large portion of the damage of the enchant. Also disease is not DoT, it is simply minor defile.

    For direct damage. Enchants are obviously direct damage. The status effects like burning or poisoned are obviously DoT.
    Edited by SodanTok on July 17, 2017 7:41PM
  • glavius
    glavius
    ✭✭✭✭✭
    SodanTok wrote: »
    My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff

    Nothing you say works the way you think it does. You cant base theories if you lack the basic facts. Bosmer resist does not mean it lowers the damage received by that much, but by some arbitrary value. It is around 1% damage reduction. Then there are CP that change the damage of enchant and received damage. And obviously armor and other skills that do something with damage.

    If what glavius says is true and for some reason bosmer resists the minor defile from disease damage then that is it. You obviously still receive large portion of the damage of the enchant. Also disease is not DoT, it is simply minor defile.

    For direct damage. Enchants are obviously direct damage. The status effects like burning or poisoned are obviously DoT.

    Correct, except disease secondary effect gives major defile.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    glavius wrote: »
    SodanTok wrote: »
    My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff

    Nothing you say works the way you think it does. You cant base theories if you lack the basic facts. Bosmer resist does not mean it lowers the damage received by that much, but by some arbitrary value. It is around 1% damage reduction. Then there are CP that change the damage of enchant and received damage. And obviously armor and other skills that do something with damage.

    If what glavius says is true and for some reason bosmer resists the minor defile from disease damage then that is it. You obviously still receive large portion of the damage of the enchant. Also disease is not DoT, it is simply minor defile.

    For direct damage. Enchants are obviously direct damage. The status effects like burning or poisoned are obviously DoT.

    Correct, except disease secondary effect gives major defile.

    That was not the case for as long as I can remember. So it has to be bug or maybe result of some hidden enchant buffing (like with DB patch). That makes it too strong for builds without own Major Defile and completely useless for the rest.
    Edited by SodanTok on July 17, 2017 8:17PM
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    glavius wrote: »
    SodanTok wrote: »
    My math and Testing theory.... 3294.2 infused gold disease enchantment factor in battle spirit of 1647.1 by the bosmer poison and disease reduction by 1485. That leaves a 162.1 dot over 7 sec is 23.1 damage enough to apply the defile effect and hp tecovery debuff

    Nothing you say works the way you think it does. You cant base theories if you lack the basic facts. Bosmer resist does not mean it lowers the damage received by that much, but by some arbitrary value. It is around 1% damage reduction. Then there are CP that change the damage of enchant and received damage. And obviously armor and other skills that do something with damage.

    If what glavius says is true and for some reason bosmer resists the minor defile from disease damage then that is it. You obviously still receive large portion of the damage of the enchant. Also disease is not DoT, it is simply minor defile.

    For direct damage. Enchants are obviously direct damage. The status effects like burning or poisoned are obviously DoT.

    Correct, except disease secondary effect gives major defile.

    Pretty sure it's minor defile.
    #HowDoYouLikeYourDK?
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Just finished some testing on the live server.

    Disease give minor defile, just tested again and I can apply both minor and major defile with reverberating bash and killer blade (who proc the disease effect).

    And I can confirm, I cannot proc the disease effect on a bosmer, and even lethal arrow and his 100% chance to apply the poisoned effect don't proc on bosmer. Same, I can't immobilize a nord in my frost wall, when I chill and block everyone else extremely fast.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    RoyJade wrote: »
    Just finished some testing on the live server.

    Disease give minor defile, just tested again and I can apply both minor and major defile with reverberating bash and killer blade (who proc the disease effect).

    And I can confirm, I cannot proc the disease effect on a bosmer, and even lethal arrow and his 100% chance to apply the poisoned effect don't proc on bosmer. Same, I can't immobilize a nord in my frost wall, when I chill and block everyone else extremely fast.

    Tested live and disease applies Major Defile and diseased debuffs. But that is what Srendarr says. When I use lethal arrow to apply major defile it has different icon (may be unrelated), and suddenly only the diseased debuff is applied.

    So this part is probably addon error.

    EDIT:
    Combat Metrics say target lost Major Defile. Target gained Major Defile every time i apply Major Defile during disease defile.
    I can apply Major and Minor Defile from skill and poison respectively and they are both applied, but if I proc diseased it either does nothing (when major defile is applied) or applies major defile. Minor defile presence does not affect it in any way.
    Edited by SodanTok on July 17, 2017 8:54PM
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    That's weird, with the ingame debuff notification I see two very similar effects applied on the enemy, one bigger than the other.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    RoyJade wrote: »
    That's weird, with the ingame debuff notification I see two very similar effects applied on the enemy, one bigger than the other.

    Disease applies two debuffs tho. And if you apply any Major Defile during it, one of them gets rewriten and if you already had Major Defile only one of them gets applied. I am not sure why there are 2 debuffs - Diseased and Major Defile. Or why the Major Defile has different icon than normal Major Defile. But by no means I was capable to have both of them simultaneously => it is very very probably really Major Defile. Which it should not be, unless I missed patch note.

    This would also mean either charged (by increasing proc rate) or infused (by decreasing cooldown) make anyone running disease enchant basically outputting nearly constant Major Defile without having to slot the necessary skills. May sound very good for someone, but sad for people that run Major Defile + disease enchant.

    Now I remember there was somebody in PVP forum complaining Lethal Arrow does not do anything when combined with Disease ench. That was 3 months ago. Now it makes sense. Who knows how long people were running disease + reverb/incap/lethal arrow thinking they were getting both defiles.
    Edited by SodanTok on July 17, 2017 9:43PM
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    SodanTok wrote: »
    Disease applies two debuffs tho. And if you apply any Major Defile during it, one of them gets rewriten and if you already had Major Defile only one of them gets applied. I am not sure why there are 2 debuffs - Diseased and Major Defile. Or why the Major Defile has different icon than normal Major Defile. But by no means I was capable to have both of them simultaneously => it is very very probably really Major Defile.

    Mmh, you may have a point. I'll check with heals as well if I can.
  • WeylandLabs
    WeylandLabs
    ✭✭✭✭✭
    Ok things getting real... was acting sarcastic.

    Before anybody finds out what disease actually does besides minor defile.

    Il leave it alone for now, until you know and freak out when ive been applying 50% hp regen debuff the whole time lol

    No addon needed to know btw.

  • glavius
    glavius
    ✭✭✭✭✭
    It applies major defile, not minor. Also while I havent tested lately, I'm pretty sure it (or anything else) does not give 50% health recovery reduce
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Ok things getting real... was acting sarcastic.

    Before anybody finds out what disease actually does besides minor defile.

    Il leave it alone for now, until you know and freak out when ive been applying 50% hp regen debuff the whole time lol

    No addon needed to know btw.

    Well, for now it applies Major Defile and that is it.
    The second part would be figuring out if it actually is 30% like other major defiles or it is minor defile value (15% i think). No addon will tel you that, you need lab rat/friend for that. Apparently nobody has one :D
  • glavius
    glavius
    ✭✭✭✭✭
    I already tested it is 30%
  • WeylandLabs
    WeylandLabs
    ✭✭✭✭✭
    @glavius well im saddend by how long you been playing eso and you had no idea that people were using disease enchants debuffing your healing recovery bye 50% this whole time. Im on console your smart addon should be telling you this. But instead somebody that actually tests stuff all the time has to put in the work to tell you your programs are wrong i am right.
  • glavius
    glavius
    ✭✭✭✭✭
    Traveling at the moment, but in about 14 days ill prove you wrong
  • WeylandLabs
    WeylandLabs
    ✭✭✭✭✭
    Whats really bad everybody on pc installs these programs from so called software eng/devs that got a basic comp sci degree from devry or Itt tech not MITtech ittech.

    And here i am on console schooling god addons and what is actually happening.


    Or better yet dont belive me and leave it when the next patch hits find out what ur programs are telling you when u hit 0% recovery on a 9k hp build.
    Edited by WeylandLabs on July 20, 2017 1:17PM
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Whats really bad everybody on pc installs these programs from so called software eng/devs that got a basic comp sci degree from devry or Itt tech not MITtech ittech.

    And here i am on console schooling god addons and what is actually happening.


    Or better yet dont belive me and leave it when the next patch hits find out what ur programs are telling you when u hit 0% recovery on a 9k hp build.

    Spoken like true person that never saw 'these' programs being made. Let alone how addons work lol. They dont create stuff, the only show... If addons tells you that attack did this damage and applied this buff it is not the developer of the addon that figured these numbers. It is the game telling him it was this number.

    But I see there is miscommunication. You suddenly started talking about health recovery when the whole time it was about healing.
    In past, disease ench had health recovery debuff. It very well could be the "diseased" status effect it applies WITH Major Defile. Now since PTS changed major defile to apply recovery debuff too, it could very well be 50% (if diseased is 20%).

    Now the question why should anyone freak about this? This affects like almost nobody except very rare hprecovery builds (with troll king) that for some reason are still using hp recovery build after PTS goes live.
    Edited by SodanTok on July 20, 2017 2:13PM
Sign In or Register to comment.