::Shrug:: I find the passive very useful as it is...but then, I mainly tank on my Imperial and have 50k health, so its a significant source of self-healing
This passive currently gives melee attacks a 10% chance to restore 6% of your max health. It is so niche and the proc chance so low that it is generally not worth the skill point cost. Please consider changing this to all direct damage attacks. This would make the passive more accessible and useful for a variety of builds.
I used to plea for a re-imagining of this passive but since we're in another PTS cycle I'm just reaching for any bone you are willing to throw.
You want to talk worthless passives? Lets talk Nords and their frost damage resist. There is so little frost damage in the game this passive only ever did me the slightest bit of good in the rink of frozen blood in vMA...aside from that it does NOTHING, or the Argonian swim speed increase...I mean....whats the use in that one exactly? The point is there are a lot of worthless(or near worthless) racial passives. Personally I think they should have passives and skills you can actually train for to fine tune your character...in other words, select the passives from a list you want and train those...these would replace your racial passives, because right now most of the racial passives are just there for flavor.
I would want it to restore a fixed amount of health, 100% chance each 5 seconds (developers said they are going towards the fixed numbers philosophy when they changed redguard, so?). Like the redguard passive does for stamina. The tooltip value can be around 1.5k-2k for cp160.
Edit: although I would still love if it worked on all direct damage so that it's more usable overall. It would absolutely not be OP with the cooldown.
Edit: although I would still love if it worked on all direct damage so that it's more usable overall. It would absolutely not be OP with the cooldown.
I got nothing against that, I guess it would be even better, as it'd improve the variety of imperial characters (e.g. bowmen).
Somewhat in the same direction... Honestly, the problem I see with Imperials is that from the lore side, they have no obvious race traits which are useful in TES:Online.
What I'd probably like is to have them as a ``three-stat race'' (given Cyro is the centre of the world, they combine both Colovians and Nibenay peoples, etc). So that
First (levelable) passive: 12% health
Second: 10% Stamina
Third: 10% Magicka
I think it would make the Imperials more attractive for certain characters!
@ZOS_GinaBruno maybe that can be a fruitful idea?
This passive currently gives melee attacks a 10% chance to restore 6% of your max health. It is so niche and the proc chance so low that it is generally not worth the skill point cost. Please consider changing this to all direct damage attacks. This would make the passive more accessible and useful for a variety of builds.
I used to plea for a re-imagining of this passive but since we're in another PTS cycle I'm just reaching for any bone you are willing to throw.
Giles.floydub17_ESO wrote: »This passive currently gives melee attacks a 10% chance to restore 6% of your max health. It is so niche and the proc chance so low that it is generally not worth the skill point cost. Please consider changing this to all direct damage attacks. This would make the passive more accessible and useful for a variety of builds.
I used to plea for a re-imagining of this passive but since we're in another PTS cycle I'm just reaching for any bone you are willing to throw.
It is not bad for a tank. I will not keep them alive by that alone, and should not. For a 30k HP tank that is about 1800 HP restored. For a 60k tank which is not so uncommon today that is aproximatly 3600k.
Heck, I am all for a buff to my Imperial, but I have not found myself wanting in the racial passive department when it comes to that race.
Edit: although I would still love if it worked on all direct damage so that it's more usable overall. It would absolutely not be OP with the cooldown.
I got nothing against that, I guess it would be even better, as it'd improve the variety of imperial characters (e.g. bowmen).
Somewhat in the same direction... Honestly, the problem I see with Imperials is that from the lore side, they have no obvious race traits which are useful in TES:Online.
What I'd probably like is to have them as a ``three-stat race'' (given Cyro is the centre of the world, they combine both Colovians and Nibenay peoples, etc). So that
First (levelable) passive: 12% health
Second: 10% Stamina
Third: 10% Magicka
I think it would make the Imperials more attractive for certain characters!
@ZOS_GinaBruno maybe that can be a fruitful idea?
Edit: although I would still love if it worked on all direct damage so that it's more usable overall. It would absolutely not be OP with the cooldown.
I got nothing against that, I guess it would be even better, as it'd improve the variety of imperial characters (e.g. bowmen).
Somewhat in the same direction... Honestly, the problem I see with Imperials is that from the lore side, they have no obvious race traits which are useful in TES:Online.
What I'd probably like is to have them as a ``three-stat race'' (given Cyro is the centre of the world, they combine both Colovians and Nibenay peoples, etc). So that
First (levelable) passive: 12% health
Second: 10% Stamina
Third: 10% Magicka
I think it would make the Imperials more attractive for certain characters!
@ZOS_GinaBruno maybe that can be a fruitful idea?
That would be beyond broken, they would be BIS for PvP, tanking, and strong for PvE.
Maybe if they toned it down to 7/7/7
Edit: although I would still love if it worked on all direct damage so that it's more usable overall. It would absolutely not be OP with the cooldown.
I got nothing against that, I guess it would be even better, as it'd improve the variety of imperial characters (e.g. bowmen).
Somewhat in the same direction... Honestly, the problem I see with Imperials is that from the lore side, they have no obvious race traits which are useful in TES:Online.
What I'd probably like is to have them as a ``three-stat race'' (given Cyro is the centre of the world, they combine both Colovians and Nibenay peoples, etc). So that
First (levelable) passive: 12% health
Second: 10% Stamina
Third: 10% Magicka
I think it would make the Imperials more attractive for certain characters!
@ZOS_GinaBruno maybe that can be a fruitful idea?
That would be beyond broken, they would be BIS for PvP, tanking, and strong for PvE.
Maybe if they toned it down to 7/7/7
murdomac101 wrote: »What is classed as 'melee'?