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Magic is so camel chewing frog sucking OP in current patch

davey1107
davey1107
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I'm so sick of ZOS and the horrible imbalance. Stam builds have been slaughtered in update 14, with magic builds being handled more of the koala droppings that make pvp stupid.

By bringing back resource scarcity (which was good), stam builds in pvp have to spend their primary attack resource hitting, dodging, running AND crouching. A magic build, however, can enter a fight with their attack resource fully charged. Once they apply pressure and the stamina build starts mitigating that, the stam toon is quickly draining any ability to attack or hide or heal. Meanwhile, any pressure in the opposite direction and the magic build has their stamina pool to draw from through dodge rolls or blocking.

Add on top of this the STUPID EFFING OP abilities that have been handed out, and stam toons in update 14 blow in any non-ganking situation. in update 14 my toon took a significant dps hit...particularly with the loss of the sneak attack bonus. And looking at tool tip death reports, most all stam attacks are coming in for much less dps. But magic hits are off the charts...many abilities doing 15k+ damage.

For example, I got hit with Scorching Flare for 18,000 damage. WHAT THE FLIP?? The stamina version of this ability is effing caltrops. Do you know how much my fully buffed caltrops hit for? Like 500 per tick.

I'm open to dissenting points, but my stam toons play like a$$ in update 14, and it's really annoying.
  • Tapap
    Tapap
    Yea. My torugs pact mageblade hits like a truck. My stam sorc is like ledeledeledel
  • Roovin
    Roovin
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    Plenty of people have completed every piece of content and are elite pvp'ers with stam builds since the patch.
  • Betsararie
    Betsararie
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    Mag is fundamentally better in this game.

    - Ranged
    - Better skills
    - Does not use the same pool as block / dodge roll

    You should've caught onto that fact when you started playing.
  • Solariken
    Solariken
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    While I might agree that the balance has shifted slightly to magicka's favor...

    Nightblades deserve no mercy and Nightblade tears will forever be the most delicious. :trollface:

    .
    Edited by Solariken on July 15, 2017 4:52AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    davey1107 wrote: »
    I'm so sick of ZOS and the horrible imbalance. Stam builds have been slaughtered in update 14, with magic builds being handled more of the koala droppings that make pvp stupid.

    By bringing back resource scarcity (which was good), stam builds in pvp have to spend their primary attack resource hitting, dodging, running AND crouching. A magic build, however, can enter a fight with their attack resource fully charged. Once they apply pressure and the stamina build starts mitigating that, the stam toon is quickly draining any ability to attack or hide or heal. Meanwhile, any pressure in the opposite direction and the magic build has their stamina pool to draw from through dodge rolls or blocking.

    Add on top of this the STUPID EFFING OP abilities that have been handed out, and stam toons in update 14 blow in any non-ganking situation. in update 14 my toon took a significant dps hit...particularly with the loss of the sneak attack bonus. And looking at tool tip death reports, most all stam attacks are coming in for much less dps. But magic hits are off the charts...many abilities doing 15k+ damage.

    For example, I got hit with Scorching Flare for 18,000 damage. WHAT THE FLIP?? The stamina version of this ability is effing caltrops. Do you know how much my fully buffed caltrops hit for? Like 500 per tick.

    I'm open to dissenting points, but my stam toons play like a$$ in update 14, and it's really annoying.

    Flare is a dot. You did not get hit by 18k all at once.

    Also lol at flip.
  • ParaNostram
    ParaNostram
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    . . . wot m8? Have you been in a battleground? Nothing but proctastic stambuilds. Pretty much same in cyrodiil, proc proc procsets as far as the eye can see Selene Tremor Viper Velidreth, annoying little stamblades running away with eternal hunt mines and eternally dodging everything.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
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    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • SirAndy
    SirAndy
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    davey1107 wrote: »
    I'm so sick of ZOS and the horrible imbalance. Stam builds have been slaughtered in update 14, with magic builds being handled more of the koala droppings that make pvp stupid.
    By bringing back resource scarcity (which was good), stam builds in pvp have to spend their primary attack resource hitting, dodging, running AND crouching. A magic build, however, can enter a fight with their attack resource fully charged. Once they apply pressure and the stamina build starts mitigating that, the stam toon is quickly draining any ability to attack or hide or heal. Meanwhile, any pressure in the opposite direction and the magic build has their stamina pool to draw from through dodge rolls or blocking.
    Add on top of this the STUPID EFFING OP abilities that have been handed out, and stam toons in update 14 blow in any non-ganking situation. in update 14 my toon took a significant dps hit...particularly with the loss of the sneak attack bonus. And looking at tool tip death reports, most all stam attacks are coming in for much less dps. But magic hits are off the charts...many abilities doing 15k+ damage.
    For example, I got hit with Scorching Flare for 18,000 damage. WHAT THE FLIP?? The stamina version of this ability is effing caltrops. Do you know how much my fully buffed caltrops hit for? Like 500 per tick.
    I'm open to dissenting points, but my stam toons play like a$$ in update 14, and it's really annoying.

    https://forums.elderscrollsonline.com/en/discussion/359172/zos-the-secret-to-class-balance-add-a-4th-resource/p1
    shades.gif
  • WhiteMage
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    That flare is a really powerful DoT that only works when pulling people out of stealth...

    Your argument that stamina needs love would be more compelling if you bring out the best of the spec. When you said your biggest dps loss was the removal of the crit damage bonus on the stealth attack, right or wrong, that immediately pigeonholed you into a glass cannon ganker in my mind, which, needless to say, is not the optimum way to play and of course not what you would balance defenses around.

    Ordinarily, I would disagree with the argument that magicka has the advantage over stamina because of which resource pool they use, and this is no exception. I will cede that blocking is prohibitively expensive for non-tanks, however, and needs a rework. Blocks for everyone should be cheap in the first second and then the cost can scale up from there based on how long you block.
    Edited by WhiteMage on July 15, 2017 5:56AM
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • davey1107
    davey1107
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    that immediately pigeonholed you into a glass cannon ganker in my mind,

    My issue with that is that my stamblade and magsorc are sort of similar approaches. Why isn't my magsorc a glass cannon? Because he has an effing cheap butt shield that he can spam, and cheap heals, and he doesn't have to target enemies hard because he gets two curses on one cast, etc.

    Give nightblades a spam shield as strong as ward and sorc level heals and the character wouldn't be a glass canon. They've been held at a hand to hand combat disadvantage that makes it so all they can do is gank (which they do well)
  • Enslaved
    Enslaved
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    I would not mind magicka being slightly better. But this is far from slight difference, the gap is huge.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    davey1107 wrote: »
    that immediately pigeonholed you into a glass cannon ganker in my mind,

    My issue with that is that my stamblade and magsorc are sort of similar approaches. Why isn't my magsorc a glass cannon? Because he has an effing cheap butt shield that he can spam, and cheap heals, and he doesn't have to target enemies hard because he gets two curses on one cast, etc.

    Give nightblades a spam shield as strong as ward and sorc level heals and the character wouldn't be a glass canon. They've been held at a hand to hand combat disadvantage that makes it so all they can do is gank (which they do well)

    ... Its the build what makes you squishy not beeing a nb. My stamblade is pretty tanky. You have to sacrifice a Bit of damage thou.
    Cp 1490
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    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Olupajmibanan
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    Blanco wrote: »
    Mag is fundamentally better in this game.

    - Ranged
    - Better skills
    - Does not use the same pool as block / dodge roll

    You should've caught onto that fact when you started playing.

    Uhm, ehm, uhm magDK and magplar?
  • Doctordarkspawn
    Doctordarkspawn
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    . . . wot m8? Have you been in a battleground? Nothing but proctastic stambuilds. Pretty much same in cyrodiil, proc proc procsets as far as the eye can see Selene Tremor Viper Velidreth, annoying little stamblades running away with eternal hunt mines and eternally dodging everything.

    God forbid anyone have a different experience then you.

    OP, if you ain' happy with the current balance, cut contact financially with ZOS. Make your voice known, with the only gesture that matters.
  • humpalicous
    humpalicous
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    davey1107 wrote: »
    I'm so sick of ZOS and the horrible imbalance. Stam builds have been slaughtered in update 14, with magic builds being handled more of the koala droppings that make pvp stupid.

    By bringing back resource scarcity (which was good), stam builds in pvp have to spend their primary attack resource hitting, dodging, running AND crouching. A magic build, however, can enter a fight with their attack resource fully charged. Once they apply pressure and the stamina build starts mitigating that, the stam toon is quickly draining any ability to attack or hide or heal. Meanwhile, any pressure in the opposite direction and the magic build has their stamina pool to draw from through dodge rolls or blocking.

    Add on top of this the STUPID EFFING OP abilities that have been handed out, and stam toons in update 14 blow in any non-ganking situation. in update 14 my toon took a significant dps hit...particularly with the loss of the sneak attack bonus. And looking at tool tip death reports, most all stam attacks are coming in for much less dps. But magic hits are off the charts...many abilities doing 15k+ damage.

    For example, I got hit with Scorching Flare for 18,000 damage. WHAT THE FLIP?? The stamina version of this ability is effing caltrops. Do you know how much my fully buffed caltrops hit for? Like 500 per tick.

    I'm open to dissenting points, but my stam toons play like a$$ in update 14, and it's really annoying.

    My Stam Sorc works just fine.

    Probably better than half of my magicka alts.

    The there's my Stam DK with insane dot's and heavy attacks. Oh and let's not forget the Stamblade that hits like a truck.

    Sure, magicka builds have more versatility but stam builds can still be very powerful.
  • Sylosi
    Sylosi
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    davey1107 wrote: »
    By bringing back resource scarcity (which was good), stam builds in pvp have to spend their primary attack resource hitting, dodging, running AND crouching. A magic build, however, can enter a fight with their attack resource fully charged. Once they apply pressure and the stamina build starts mitigating that, the stam toon is quickly draining any ability to attack or hide or heal. Meanwhile, any pressure in the opposite direction and the magic build has their stamina pool to draw from through dodge rolls or blocking.

    I disagree, sure on one hand you can say break free, dodge, etc uses the same pool with stam builds, but then you can also say that you can afford to dodge, break free, sprint, etc much more on a stam class than a magicka one with a small stam pool / low stam recovery.

    It is also not like magicka is some useless unused pool for stam builds, it is often used for really important skills like cloak, dark deal, streak, etc.



    Edited by Sylosi on July 15, 2017 9:22AM
  • Junkkis
    Junkkis
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    make stam users spend magic on dodge/block/run. fair.
  • Azicah
    Azicah
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    I disagree. Many stamina classes are generally hitting harder in PvE, in single target. Stamina is meant to hit harder in ST, and they're doing a perfectly fine job at it.
  • Keep_Door
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    . . . wot m8? Have you been in a battleground? Nothing but proctastic stambuilds. Pretty much same in cyrodiil, proc proc procsets as far as the eye can see Selene Tremor Viper Velidreth, annoying little stamblades running away with eternal hunt mines and eternally dodging everything.

    Just got my eternal hunt set crafted with all well-fitted ;) see you on the battlefeild . Hehe
  • br0steen
    br0steen
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    The flare hit you so hard cause its a very powerful dot if it pulls you out of stealth.

    Just gotta get better is all. Takes time.
  • jwarren68
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    Didn't even read your post but you get an awesome for the title of the thread.
  • Joy_Division
    Joy_Division
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    L2P. Stam hits harder and has better burst, which is king in PvP than magicka.

    You are just a ganker relying on sneak attack bonus and one that needs more practice if you are complaining that Revealing Flare is OP.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Judgedread101071
    Judgedread101071
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    davey1107 wrote: »
    I'm so sick of ZOS and the horrible imbalance. Stam builds have been slaughtered in update 14, with magic builds being handled more of the koala droppings that make pvp stupid.

    By bringing back resource scarcity (which was good), stam builds in pvp have to spend their primary attack resource hitting, dodging, running AND crouching. A magic build, however, can enter a fight with their attack resource fully charged. Once they apply pressure and the stamina build starts mitigating that, the stam toon is quickly draining any ability to attack or hide or heal. Meanwhile, any pressure in the opposite direction and the magic build has their stamina pool to draw from through dodge rolls or blocking.

    Add on top of this the STUPID EFFING OP abilities that have been handed out, and stam toons in update 14 blow in any non-ganking situation. in update 14 my toon took a significant dps hit...particularly with the loss of the sneak attack bonus. And looking at tool tip death reports, most all stam attacks are coming in for much less dps. But magic hits are off the charts...many abilities doing 15k+ damage.

    For example, I got hit with Scorching Flare for 18,000 damage. WHAT THE FLIP?? The stamina version of this ability is effing caltrops. Do you know how much my fully buffed caltrops hit for? Like 500 per tick.

    I'm open to dissenting points, but my stam toons play like a$$ in update 14, and it's really annoying.

    find me a mag character that can pull these numbers pls.

    https://www.youtube.com/watch?v=vsqq3eiZ1-g


    https://www.youtube.com/watch?v=nUtgjYXHqbc

  • Tan9oSuccka
    Tan9oSuccka
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    Dang. I thought it was another post by the guy that thinks Sword and board is OP.
    Edited by Tan9oSuccka on July 15, 2017 3:07PM
  • Zordrage
    Zordrage
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    just get a BOW man and start killing anyone by spamming 2 abilities......
    also try to make a tank char with magica and no stam... good luck...
    stamina weak pfff yeah right....
    Edited by Zordrage on July 15, 2017 3:09PM
  • leepalmer95
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    Zoliru wrote: »
    just get a BOW man and start killing anyone by spamming 2 abilities......
    also try to make a tank char with magica and no stam... good luck...
    stamina weak pfff yeah right....

    Mag dk's, mag templars say high with the tanking thing.

    Only baddies will actually kill baddies with snipe fyi.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • idk
    idk
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    Dude, stamina rocks in PvE and PvP. Something is wrong if you are experiencing otherwise.
  • Beardimus
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    ^ agreed. Have you been in BG, its all Stam.

    and considering Stam ruled the roost for over a year its fair enough if Magika did get a buff.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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  • Avran_Sylt
    Avran_Sylt
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    . . . wot m8? Have you been in a battleground? Nothing but proctastic stambuilds. Pretty much same in cyrodiil, proc proc procsets as far as the eye can see Selene Tremor Viper Velidreth, annoying little stamblades running away with eternal hunt mines and eternally dodging everything.

    Brah, Mags have a large arsenal of different spells. Stams have a large arsenal of different sets.
  • Thogard
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    stam is better in PvP
    Mag is better in PvE

    Maybe try creating multiple characters and just using whichever one is better for any given situation based on the objective, group dynamic, and opponents.
    Edited by Thogard on July 15, 2017 5:17PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • idk
    idk
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    Thogard wrote: »
    stam is better in PvP
    Mag is better in PvE

    Maybe try creating multiple characters and just using whichever one is better for any given situation based on the objective, group dynamic, and opponents.

    Parses I have seen are on par with each other. Have seen stam hitting 41k on a 6m dummy unbuffed just like magicka. I expect some have breached 42k, maybe 43k in both departments but it demonstrates stam is not wanting in PvE either. More stam is present in raiding these days.
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