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Players are already too tanky & now sharpened is getting nerfed too, so....

  • CavalryPK
    CavalryPK
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    wtb spinners fire staff
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Koolio
    Koolio
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    Play how you want unless your a tank. If 1 person can't kill you it gotta be nerfed. I'm a DPS and should be able to kill anyone.
  • Valencer
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    Valencer wrote: »
    Feanor wrote: »
    What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.

    The fact he can spam gap closers, keep resource poisons up on you, perma-root you, CC you whenever youre not immune, keep (healing) debuffs on you, heal allies, etc etc?

    Dealing damage is 1 of a dozen things someone can do to be dangerous. It's also the only thing you can't do if you spec yourself to be so tanky you have almost no damage.

    The bottom line is being tanky and hard to kill used to be something you needed to be skilled at before the ridiculous Dark Brotherhood buffs. Devs didn't like it, overbuffed heavy to the point of silliness and now any scrub can put on some heavy armour and do it. Game started going downhill from there. Get zerged by "useless" tanks everywhere you go.

    Isn't that what a tank should do? Deal little damage but "taunt" in form of annoy people until they jump you instead of the glass cannons and healers behind? Standing there as a solid rock throwing cottonballs doesn't sound appealing, they have to have a use. Like I said before, if they fix block cost reduction this thread will become obsolete.

    Pure tanks aren't viable in PvP. Theyve never been viable. There is 0 reason to play a pure tank in a game mode that is about killing people besides doing it because it's funny or because you're expecting to get carried by numerical superiority everywhere.

    None of this excuses heavy armour's current state, as it simply gives too much. Before Dark Brotherhood every serious raid healer was already wearing 5 heavy and then building for sustain because heavy armour is just that good at making you unburstable. And guess what? People sustained almost infinite BoL spam just fine. To go from that state to further heavy armour buffs just blows my mind.

    Honestly, it's beyond me why people are so obsessed with being a pure tank in PvP. There is no real trinity in ESO PvP, the healers ARE the tanks, because they have to be tanky to withstand all the aggro theyre getting. It's like people complaining about vMA not being a tank-friendly place. No ***, you have to do the killing yourself so you better spec for a bit more damage.
    Edited by Valencer on July 14, 2017 5:52PM
  • Scyantific
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    Valencer wrote: »
    Valencer wrote: »
    Feanor wrote: »
    What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.

    The fact he can spam gap closers, keep resource poisons up on you, perma-root you, CC you whenever youre not immune, keep (healing) debuffs on you, heal allies, etc etc?

    Dealing damage is 1 of a dozen things someone can do to be dangerous. It's also the only thing you can't do if you spec yourself to be so tanky you have almost no damage.

    The bottom line is being tanky and hard to kill used to be something you needed to be skilled at before the ridiculous Dark Brotherhood buffs. Devs didn't like it, overbuffed heavy to the point of silliness and now any scrub can put on some heavy armour and do it. Game started going downhill from there. Get zerged by "useless" tanks everywhere you go.

    Isn't that what a tank should do? Deal little damage but "taunt" in form of annoy people until they jump you instead of the glass cannons and healers behind? Standing there as a solid rock throwing cottonballs doesn't sound appealing, they have to have a use. Like I said before, if they fix block cost reduction this thread will become obsolete.

    Pure tanks aren't viable in PvP. Theyve never been viable. There is 0 reason to play a pure tank in a game mode that is about killing people besides doing it because it's funny or because you're expecting to get carried by numerical superiority at every turn with very little risk of dying yourself.

    None of this excuses heavy armour's current state, as it simply gives too much. Before Dark Brotherhood every serious raid healer was already wearing 5 heavy and then building for sustain because heavy armour is just that good at making you unburstable. And guess what? People sustained almost infinite BoL spam just fine. To go from that state to further heavy armour buffs just blows my mind.

    Honestly, it's beyond me why people are so obsessed with being a pure tank in PvP. There is no real trinity in ESO PvP, the healers ARE the tanks, because they have to be tanky to withstand all the aggro theyre getting.

    It's like people complaining about vMA not being a tank-friendly place. No ***, you have to do the killing yourself so you better spec for a bit more damage.

    This ain't vMA. This Cyrodiil. A place where all sorts of styles clash. It's 100% reasonable that there would be people contributing to their group by running pure disruption/support builds. Not everyone wants to kill kill kill.

    What next? You gonna tell me that vDSA is not tank-friendly???
  • paulsimonps
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    Valencer wrote: »
    Valencer wrote: »
    Feanor wrote: »
    What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.

    The fact he can spam gap closers, keep resource poisons up on you, perma-root you, CC you whenever youre not immune, keep (healing) debuffs on you, heal allies, etc etc?

    Dealing damage is 1 of a dozen things someone can do to be dangerous. It's also the only thing you can't do if you spec yourself to be so tanky you have almost no damage.

    The bottom line is being tanky and hard to kill used to be something you needed to be skilled at before the ridiculous Dark Brotherhood buffs. Devs didn't like it, overbuffed heavy to the point of silliness and now any scrub can put on some heavy armour and do it. Game started going downhill from there. Get zerged by "useless" tanks everywhere you go.

    Isn't that what a tank should do? Deal little damage but "taunt" in form of annoy people until they jump you instead of the glass cannons and healers behind? Standing there as a solid rock throwing cottonballs doesn't sound appealing, they have to have a use. Like I said before, if they fix block cost reduction this thread will become obsolete.

    Pure tanks aren't viable in PvP. Theyve never been viable. There is 0 reason to play a pure tank in a game mode that is about killing people besides doing it because it's funny or because you're expecting to get carried by numerical superiority everywhere.

    None of this excuses heavy armour's current state, as it simply gives too much. Before Dark Brotherhood every serious raid healer was already wearing 5 heavy and then building for sustain because heavy armour is just that good at making you unburstable. And guess what? People sustained almost infinite BoL spam just fine. To go from that state to further heavy armour buffs just blows my mind.

    Honestly, it's beyond me why people are so obsessed with being a pure tank in PvP. There is no real trinity in ESO PvP, the healers ARE the tanks, because they have to be tanky to withstand all the aggro theyre getting. It's like people complaining about vMA not being a tank-friendly place. No ***, you have to do the killing yourself so you better spec for a bit more damage.

    Read my comment and you can see how much a Pure tank can do for a team, small scale or large scale. The only thing we can't do its 1v1, but XvX we can be a huge boon. They have a purpose if used right.
  • Valencer
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    I guess thats why 9 times out of 10 the only time a pure tank gives me or anyone I know a headache it's because he's busy helping Xv1 us.
    Edited by Valencer on July 14, 2017 6:03PM
  • DDuke
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    Valencer wrote: »
    Valencer wrote: »
    Feanor wrote: »
    What's so bad about not being able to kill someone IF he does no damage in return? The only issue with tank builds is that they can indeed deal decent damage while being tanky.

    The fact he can spam gap closers, keep resource poisons up on you, perma-root you, CC you whenever youre not immune, keep (healing) debuffs on you, heal allies, etc etc?

    Dealing damage is 1 of a dozen things someone can do to be dangerous. It's also the only thing you can't do if you spec yourself to be so tanky you have almost no damage.

    The bottom line is being tanky and hard to kill used to be something you needed to be skilled at before the ridiculous Dark Brotherhood buffs. Devs didn't like it, overbuffed heavy to the point of silliness and now any scrub can put on some heavy armour and do it. Game started going downhill from there. Get zerged by "useless" tanks everywhere you go.

    Isn't that what a tank should do? Deal little damage but "taunt" in form of annoy people until they jump you instead of the glass cannons and healers behind? Standing there as a solid rock throwing cottonballs doesn't sound appealing, they have to have a use. Like I said before, if they fix block cost reduction this thread will become obsolete.

    Pure tanks aren't viable in PvP. Theyve never been viable. There is 0 reason to play a pure tank in a game mode that is about killing people besides doing it because it's funny or because you're expecting to get carried by numerical superiority everywhere.

    None of this excuses heavy armour's current state, as it simply gives too much. Before Dark Brotherhood every serious raid healer was already wearing 5 heavy and then building for sustain because heavy armour is just that good at making you unburstable. And guess what? People sustained almost infinite BoL spam just fine. To go from that state to further heavy armour buffs just blows my mind.

    Honestly, it's beyond me why people are so obsessed with being a pure tank in PvP. There is no real trinity in ESO PvP, the healers ARE the tanks, because they have to be tanky to withstand all the aggro theyre getting. It's like people complaining about vMA not being a tank-friendly place. No ***, you have to do the killing yourself so you better spec for a bit more damage.

    I still think armor should affect characters' movement speed - that would be a good way to help balance the armor types. Heavy armor should reduce it by 33-50%, light armor 0% and medium armor should increase it by 25-30%.

    Or something along these lines. Let people be tanky & deal tons of damage if they want, play the "warrior" type character - but there should be a clear downside to wearing heavy and not just upsides.
    Edited by DDuke on July 14, 2017 6:30PM
  • Valencer
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    I'm the "Don't change what aint broken" kind of guy and would say that heavy needs to go back to what it was. Back then people seriously underestimated how useful the additional survivability from heavy was and that's why zos overbuffed it in the first place.

    Taking less damage, receiving more healing and having more max health all contributes to your sustain directly. You need to spend less resources being on the defensive and healing up. It's why when heavy got buffed to be on par with medium in terms of raw resource sustain (and weapon damage, buffed) suddenly heavy armour became the "less risk, same reward" version of medium armour for basically a year, from a stamina perspective.

    Sure, heavy got brought down a little bit with morrowind, but so did all the other armour types so it's not really the same.
  • Militan1404
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    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    So u saying that u should be able to kill them but not the other way around?
  • GoodFella146
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    Tanks should be hard to kill but not impossible. That's my main point. There is absolutely nothing you can do about these guys the last few patches (ESPECIALLY WHEN YOU GET THEM IN GROUPS). If you agree with that point, give us something to help against these guys (ALONG WITH BEING ABLE TO CHANGE SKILLS IN COMBAT).

    First ideas that pop into my head:

    Make soul trap actually remove resources from players, have it stack, and have the amount increase the longer it's on them so that eventually if the player is not trying to do anything but troll players other they'll die. Maybe after sitting there X amount of time (granted a reasonable amount of time) they're losing more and more health, stam, and magicka per second to the point it's either actually try to fight or die to Soul Trap.

    Make a new morph of negate called Eye of the Negate.
  • Ragnaroek93
    Ragnaroek93
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    Valencer wrote: »
    I'm the "Don't change what aint broken" kind of guy and would say that heavy needs to go back to what it was. Back then people seriously underestimated how useful the additional survivability from heavy was and that's why zos overbuffed it in the first place.

    Taking less damage, receiving more healing and having more max health all contributes to your sustain directly. You need to spend less resources being on the defensive and healing up. It's why when heavy got buffed to be on par with medium in terms of raw resource sustain (and weapon damage, buffed) suddenly heavy armour became the "less risk, same reward" version of medium armour for basically a year, from a stamina perspective.

    Sure, heavy got brought down a little bit with morrowind, but so did all the other armour types so it's not really the same.

    I honestly think that you can't compete without heavy armor in a stamina build that is not a nightblade (at least not in duels against equall skilled players in both, heavy or light armor) - which is pretty sad.
    Edited by Ragnaroek93 on July 14, 2017 7:15PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • GoodFella146
    GoodFella146
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    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    So u saying that u should be able to kill them but not the other way around?

    Yeah. All they do is basically troll ppl. They should be hard to kill, but they should not be unkillable 1v1. If they put no damage on their character then no, they should not be killing me.

    In older elder scrolls games we could literally break their armor down to 0% using destruction magic. If we could do that in this game, that'd go a long way to solving the issue to but who wants to have to repair their armor after every fight? We need more options and since they refuse to add new skill lines they need to update old things.
  • Koolio
    Koolio
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    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    So u saying that u should be able to kill them but not the other way around?

    Yeah. All they do is basically troll ppl. They should be hard to kill, but they should not be unkillable 1v1. If they put no damage on their character then no, they should not be killing me.

    In older elder scrolls games we could literally break their armor down to 0% using destruction magic. If we could do that in this game, that'd go a long way to solving the issue to but who wants to have to repair their armor after every fight? We need more options and since they refuse to add new skill lines they need to update old things.

    Your idea of fun might be different than theirs. Maybe they actually enjoy tanking someone forever. I sometimes do. Especially when the player is of better quality. I've seen DPS and I believe you included if your psn name is the same kill 5-6 people.
    So why can't I tank 5-6 people?
  • GoodFella146
    GoodFella146
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    Koolio wrote: »
    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    So u saying that u should be able to kill them but not the other way around?

    Yeah. All they do is basically troll ppl. They should be hard to kill, but they should not be unkillable 1v1. If they put no damage on their character then no, they should not be killing me.

    In older elder scrolls games we could literally break their armor down to 0% using destruction magic. If we could do that in this game, that'd go a long way to solving the issue to but who wants to have to repair their armor after every fight? We need more options and since they refuse to add new skill lines they need to update old things.

    Your idea of fun might be different than theirs. Maybe they actually enjoy tanking someone forever. I sometimes do. Especially when the player is of better quality. I've seen DPS and I believe you included if your psn name is the same kill 5-6 people.
    So why can't I tank 5-6 people?

    You can, especially if you have that sword and board ultimate up, but not indefinitely. Eventually you should die. I literally just got done saying that they should be hard to kill but not impossible. That's the difference.
  • DDuke
    DDuke
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    Koolio wrote: »
    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    So u saying that u should be able to kill them but not the other way around?

    Yeah. All they do is basically troll ppl. They should be hard to kill, but they should not be unkillable 1v1. If they put no damage on their character then no, they should not be killing me.

    In older elder scrolls games we could literally break their armor down to 0% using destruction magic. If we could do that in this game, that'd go a long way to solving the issue to but who wants to have to repair their armor after every fight? We need more options and since they refuse to add new skill lines they need to update old things.

    Your idea of fun might be different than theirs. Maybe they actually enjoy tanking someone forever. I sometimes do. Especially when the player is of better quality. I've seen DPS and I believe you included if your psn name is the same kill 5-6 people.
    So why can't I tank 5-6 people?

    Using the same logic:
    I should be able to one shot everyone, because I enjoy one shotting everyone.


    Common sense dictates that neither of these scenarios would be considered balanced.
    Edited by DDuke on July 14, 2017 7:40PM
  • Koolio
    Koolio
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    Koolio wrote: »
    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    So u saying that u should be able to kill them but not the other way around?

    Yeah. All they do is basically troll ppl. They should be hard to kill, but they should not be unkillable 1v1. If they put no damage on their character then no, they should not be killing me.

    In older elder scrolls games we could literally break their armor down to 0% using destruction magic. If we could do that in this game, that'd go a long way to solving the issue to but who wants to have to repair their armor after every fight? We need more options and since they refuse to add new skill lines they need to update old things.

    Your idea of fun might be different than theirs. Maybe they actually enjoy tanking someone forever. I sometimes do. Especially when the player is of better quality. I've seen DPS and I believe you included if your psn name is the same kill 5-6 people.
    So why can't I tank 5-6 people?

    You can, especially if you have that sword and board ultimate up, but not indefinitely. Eventually you should die. I literally just got done saying that they should be hard to kill but not impossible. That's the difference.

    You can kill 5-6 people but eventually you should run into someone who doesn't get killed by 5-6 people.

    If I spend all my game time on focusing DPS and killing people after a while I should be really good with it and find limited amount of people who I can't kill.

    The opposite as a tank. If I spend all my time tanking people there will only be a limited amount of people that can kill you.

    I can see where they are annoying. However I have yet to see a single person who cannot die. If that was the case every keep would have 2-3 of these tanks inside forever. And I don't see it. Maybe for a few minutes or so but not all night.

    It didn't help that the supposed nerf didn't really do that much to block builds. See here

    https://forums.elderscrollsonline.com/en/discussion/355523/permablocking-and-block-cost-calculations-analysis
    DDuke wrote: »
    Koolio wrote: »
    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    So u saying that u should be able to kill them but not the other way around?

    Yeah. All they do is basically troll ppl. They should be hard to kill, but they should not be unkillable 1v1. If they put no damage on their character then no, they should not be killing me.

    In older elder scrolls games we could literally break their armor down to 0% using destruction magic. If we could do that in this game, that'd go a long way to solving the issue to but who wants to have to repair their armor after every fight? We need more options and since they refuse to add new skill lines they need to update old things.

    Your idea of fun might be different than theirs. Maybe they actually enjoy tanking someone forever. I sometimes do. Especially when the player is of better quality. I've seen DPS and I believe you included if your psn name is the same kill 5-6 people.
    So why can't I tank 5-6 people?

    Using the same logic:
    I should be able to one shot everyone, because I enjoy one shotting everyone.


    Common sense dictates that neither of these scenarios would be considered balanced.



    My point was I enjoy tanking 1 person indefinitely occasionally Just like they like to 1 shot people occasionally. But for a DPS to kill 5-6 people on him and then expect a tank to die in a 1v1 seems strange to me.
  • DDuke
    DDuke
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    Koolio wrote: »
    DDuke wrote: »
    Koolio wrote: »
    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    So u saying that u should be able to kill them but not the other way around?

    Yeah. All they do is basically troll ppl. They should be hard to kill, but they should not be unkillable 1v1. If they put no damage on their character then no, they should not be killing me.

    In older elder scrolls games we could literally break their armor down to 0% using destruction magic. If we could do that in this game, that'd go a long way to solving the issue to but who wants to have to repair their armor after every fight? We need more options and since they refuse to add new skill lines they need to update old things.

    Your idea of fun might be different than theirs. Maybe they actually enjoy tanking someone forever. I sometimes do. Especially when the player is of better quality. I've seen DPS and I believe you included if your psn name is the same kill 5-6 people.
    So why can't I tank 5-6 people?

    Using the same logic:
    I should be able to one shot everyone, because I enjoy one shotting everyone.


    Common sense dictates that neither of these scenarios would be considered balanced.



    My point was I enjoy tanking 1 person indefinitely occasionally Just like they like to 1 shot people occasionally. But for a DPS to kill 5-6 people on him and then expect a tank to die in a 1v1 seems strange to me.

    Yeah, except I can't one shot everyone, where as someone in a tank build can tank someone indefinitely.

    And for someone to kill 5-6 people that person has to be pretty good at this game, and those 5-6 have to be pretty bad at this game. That's how 1vX works.
    Edited by DDuke on July 14, 2017 7:51PM
  • josiahva
    josiahva
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    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    Just ignore these builds and go do something useful rather than beating your head on a brick wall that cant kill you.
  • GoodFella146
    GoodFella146
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    josiahva wrote: »
    What now? It feels like there's a war on damage with the last couple updates.

    So with Sharpened getting nerfed, where exactly are players supposed to make up this loss of damage? It doesn't take long to run into one of these unkillable tank clowns in Cyrodill that take multiple ppl minutes to put down. Heavy is too strong, healing is too strong, and impen is too strong, then on top of it the sword and board ulti is getting cast seemingly every 30 seconds....

    We're always just supposed to run with a zerg and that's it? I mean granted these guys can't kill a skeever 1v1 but how is that fun gameplay? DPS should be able to break tanks down after sometime not have it be futile

    Just ignore these builds and go do something useful rather than beating your head on a brick wall that cant kill you.

    That's really boring PvP. More and more it's taking multiple players to just kill one guy which is making things more boring
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