seedubsrun wrote: »I do however love seeing new ideas and don't want to come off as a jerk so please explain how it would work a bit better.
seedubsrun wrote: »I do however love seeing new ideas and don't want to come off as a jerk so please explain how it would work a bit better.
I would balance penetration in a simple but effective way: Adding in more armor/spell resistance debuff sets. Since every bit of penetration over the cap is wasted the stat would become near worthless for group oriented play.
To make precise more viable for group play they could simply change back warhorn to be multiplicative. That should be enough to make it bis for trial groups.
With nirn it gets kind of tricky if you want to make it burst oriented. I guess you could give a bonus to direct damage abilities (might break pvp).
To make infused for aoe you would need to totally change it. Something that would work is: Your single target abilities damage nearby enemies for x% of the damage done.
Making their effect equal only hurts diversity. Instead make all of them OP in different ways . For example:This is only an example and could be changed up. Same also goes for the other traits aswell as the ones for armor.
- Sharpened could be the best for solo
- Precise could be the best for groups
- Nirn could be the best for bursting
- Infused could be the best of aoe
Making their effect equal only hurts diversity. Instead make all of them OP in different ways . For example:This is only an example and could be changed up. Same also goes for the other traits aswell as the ones for armor.
- Sharpened could be the best for solo
- Precise could be the best for groups
- Nirn could be the best for bursting
- Infused could be the best of aoe
Ghost-Shot wrote: »Or...they could all be properly balanced
If you make Nirn what was before, then Sharp will be non used.
I've never liked Nirn as a trait. 8 traits = 8 divines... but ZoS messed everything up
Making their effect equal only hurts diversity. Instead make all of them OP in different ways . For example:This is only an example and could be changed up. Same also goes for the other traits aswell as the ones for armor.
- Sharpened could be the best for solo
- Precise could be the best for groups
- Nirn could be the best for bursting
- Infused could be the best of aoe
As someone here already said, they are are pretty good with this iteration. They are similar but different.
Precise and Sharpened do not work against shields.
Sharpened and infused do not affect your healing.
Sharpened can overpenetrate targets in group play, making it less effective.
Infused allows you to apply status effects and/or diversify damage.
As someone here already said, they are are pretty good with this iteration. They are similar but different.
Precise and Sharpened do not work against shields.
Sharpened and infused do not affect your healing.
Sharpened can overpenetrate targets in group play, making it less effective.
Infused allows you to apply status effects and/or diversify damage.
All traits can´t be OP for everything but each trait can be OP for something (more or less as it is now).