mesmerizedish wrote: »Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?
This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.
mesmerizedish wrote: »Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?
This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.
GeorgeBlack wrote: »mesmerizedish wrote: »Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?
This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.
I am a PvPer.
I'd like for the game to add a few armor sets that work well with dps healers and tanks and add pure PvE def/dmg bonuses.
That way ZOS can work on balancing PvP and skill treelines without having the PvErs cry all the time.
Nyghthowler wrote: »GeorgeBlack wrote: »mesmerizedish wrote: »Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?
This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.
I am a PvPer.
I'd like for the game to add a few armor sets that work well with dps healers and tanks and add pure PvE def/dmg bonuses.
That way ZOS can work on balancing PvP and skill treelines without having the PvErs cry all the time.
This is rich. PvPers are the ones who constantly cry and scream for nerfs to any and everything.
mesmerizedish wrote: »Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?
This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.
Nyghthowler wrote: »GeorgeBlack wrote: »mesmerizedish wrote: »Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?
This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.
I am a PvPer.
I'd like for the game to add a few armor sets that work well with dps healers and tanks and add pure PvE def/dmg bonuses.
That way ZOS can work on balancing PvP and skill treelines without having the PvErs cry all the time.
This is rich. PvPers are the ones who constantly cry and scream for nerfs to any and everything.
paulsimonps wrote: »Because having 2 versions of skills can be a PitA to keep well done and to not break something or to make sure if changes are done that they are done on both modes. And it can be very confusing to players that are new to the game. It will be like having 2 different games and everything would have to be relearned between the too game types. The devs wants a consistent world with as few exception to the clarity of the game as possible, meaning they want things to act and work the same way in PvP as it does in PvE, so that the things you learn in one game type will works in the other one. Less confusion that way. Sets would also be done differently, either have them, change based on game type or have some only work in one and not the other. It would not be the game we know at all.
Nyghthowler wrote: »mesmerizedish wrote: »Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?
This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.
ALOT of players have been asking and begging for this since the very first wave of nerfs rolled out after release. So yes, players actually want this.
Publius_Scipio wrote: »Because their goal is to have your character move seamlessly from PvE and PvP. The Alliance War isn't just a PvP mode, it's a core part of the ESO story. While you're in some PvE zone a war is raging in Cyrodiil. It's the war that casts its shadow over all the other zones and NPCs in the game.
GeorgeBlack wrote: »Nyghthowler wrote: »GeorgeBlack wrote: »mesmerizedish wrote: »Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?
This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.
I am a PvPer.
I'd like for the game to add a few armor sets that work well with dps healers and tanks and add pure PvE def/dmg bonuses.
That way ZOS can work on balancing PvP and skill treelines without having the PvErs cry all the time.
This is rich. PvPers are the ones who constantly cry and scream for nerfs to any and everything.
Calm down.
Pve can be easily balanced since you attack NPCs.
PvP is more complicated in order to be fair to all people playing different classes.
Doctordarkspawn wrote: »Publius_Scipio wrote: »Because their goal is to have your character move seamlessly from PvE and PvP. The Alliance War isn't just a PvP mode, it's a core part of the ESO story. While you're in some PvE zone a war is raging in Cyrodiil. It's the war that casts its shadow over all the other zones and NPCs in the game.
That's bull. Plain and simple. If that was the case, there would be fewer restrictions -on- PVP. Like, say, battlespirit removed and such.
The real reason: It would take technical knowledge or Work that ZOS does not have or wont put fourth. It's. That. Simple. They either dont know how to, or dont -want- to.