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WHY ??????

NiteAdder
NiteAdder
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Why does ZOS not balance PVP and PVE separately ?
  • GeorgeBlack
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    Maybe they know they can't do it without ruining the games coding
    Edited by GeorgeBlack on July 14, 2017 2:59AM
  • Stovahkiin
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    Because thinking is hard but making crown store horse reskins is easy
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Banana
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    I think its a religious thing
  • Publius_Scipio
    Publius_Scipio
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    Because their goal is to have your character move seamlessly from PvE and PvP. The Alliance War isn't just a PvP mode, it's a core part of the ESO story. While you're in some PvE zone a war is raging in Cyrodiil. It's the war that casts its shadow over all the other zones and NPCs in the game.
  • paulsimonps
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    Because having 2 versions of skills can be a PitA to keep well done and to not break something or to make sure if changes are done that they are done on both modes. And it can be very confusing to players that are new to the game. It will be like having 2 different games and everything would have to be relearned between the too game types. The devs wants a consistent world with as few exception to the clarity of the game as possible, meaning they want things to act and work the same way in PvP as it does in PvE, so that the things you learn in one game type will works in the other one. Less confusion that way. Sets would also be done differently, either have them, change based on game type or have some only work in one and not the other. It would not be the game we know at all.
  • mesmerizedish
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    Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?

    This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.
  • GeorgeBlack
    GeorgeBlack
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    Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?

    This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.

    I am a PvPer.
    I'd like for the game to add a few armor sets that work well with dps healers and tanks and add pure PvE def/dmg bonuses.

    That way ZOS can work on balancing PvP and skill treelines without having the PvErs cry all the time.

    Edited by GeorgeBlack on July 14, 2017 3:23AM
  • Nemesis7884
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    the easy thing - just change damage values vs mobs and vs players...thats the easiest way to balance things
  • Nyghthowler
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    Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?

    This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.

    ALOT of players have been asking and begging for this since the very first wave of nerfs rolled out after release. So yes, players actually want this.
    I'm not prejudiced; I hate everyone equally !
  • Nyghthowler
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    Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?

    This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.

    I am a PvPer.
    I'd like for the game to add a few armor sets that work well with dps healers and tanks and add pure PvE def/dmg bonuses.

    That way ZOS can work on balancing PvP and skill treelines without having the PvErs cry all the time.

    This is rich. PvPers are the ones who constantly cry and scream for nerfs to any and everything.
    I'm not prejudiced; I hate everyone equally !
  • GeorgeBlack
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    Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?

    This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.

    I am a PvPer.
    I'd like for the game to add a few armor sets that work well with dps healers and tanks and add pure PvE def/dmg bonuses.

    That way ZOS can work on balancing PvP and skill treelines without having the PvErs cry all the time.

    This is rich. PvPers are the ones who constantly cry and scream for nerfs to any and everything.

    Calm down.
    Pve can be easily balanced since you attack NPCs.

    PvP is more complicated in order to be fair to all people playing different classes.

  • MLGProPlayer
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    Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?

    This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.

    They wouldn't be entirely different behaviours. They would just have different values. Or certain effects would be removed/toned down. See GW2.

    The Warden is a good example of why not balancing the two modes separately is a mistake. Wardens have high burst damage but extremely low sustained damage. This makes them great for PvP but useless in PvE. Buffing their damage could push them over-the-top in PvP, so you need to jump through hoops in order to balance them for both modes.
    Edited by MLGProPlayer on July 14, 2017 4:00AM
  • FloppyTouch
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    Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?

    This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.

    I am a PvPer.
    I'd like for the game to add a few armor sets that work well with dps healers and tanks and add pure PvE def/dmg bonuses.

    That way ZOS can work on balancing PvP and skill treelines without having the PvErs cry all the time.

    This is rich. PvPers are the ones who constantly cry and scream for nerfs to any and everything.

    Funny I remember reading a ton of post about trials dps sorc or nothing and only dk can play tank and nerf to sets like BSW and sustain changes bc pve but that's none of my business I play in pvp.

    I would love for them to separate pvp and pve it's a lot easier to balance pve dps and put it in line where in need to be with each class. That way the can really work on getting the insane healing and crazy defense and super higher burst damage in line from pvp
    Edited by FloppyTouch on July 14, 2017 4:15AM
  • idk
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    Because having 2 versions of skills can be a PitA to keep well done and to not break something or to make sure if changes are done that they are done on both modes. And it can be very confusing to players that are new to the game. It will be like having 2 different games and everything would have to be relearned between the too game types. The devs wants a consistent world with as few exception to the clarity of the game as possible, meaning they want things to act and work the same way in PvP as it does in PvE, so that the things you learn in one game type will works in the other one. Less confusion that way. Sets would also be done differently, either have them, change based on game type or have some only work in one and not the other. It would not be the game we know at all.

    This response sums up ESO pretty well. Not only have the devs specifically spoken to not wanting us to have to relearn when changing between PvE and PvP, it also makes sense. I have never played a game were skills, other than 1 minute stuns, behaved differently in PvP vs PvE.

    ESO is a complex game. Much more complex than games like WoW and SWTOR. All the different sets and combinations of skills available make the game more challenging to attempt to balance when balance is always impossible in an MMO anyhow.
  • notimetocare
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    Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?

    This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.

    ALOT of players have been asking and begging for this since the very first wave of nerfs rolled out after release. So yes, players actually want this.

    Some do. Some don't. Its not easy to do and it takes far too much design
  • Juhasow
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    NiteAdder wrote: »
    Why does ZOS not balance PVP and PVE separately ?

    Why does people wont stop making threads like this ?
    It's been over 3 years already. Pretty enough to finally get that game will look this way to the end. Face it.
  • Doctordarkspawn
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    Because their goal is to have your character move seamlessly from PvE and PvP. The Alliance War isn't just a PvP mode, it's a core part of the ESO story. While you're in some PvE zone a war is raging in Cyrodiil. It's the war that casts its shadow over all the other zones and NPCs in the game.

    That's bull. Plain and simple. If that was the case, there would be fewer restrictions -on- PVP. Like, say, battlespirit removed and such.

    The real reason: It would take technical knowledge or Work that ZOS does not have or wont put fourth. It's. That. Simple. They either dont know how to, or dont -want- to.
    Edited by Doctordarkspawn on July 14, 2017 4:32AM
  • Doctordarkspawn
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    Do people who say "balance PvE and PvP separately" really want skills and abilities to have two entirely different behaviors depending on whether you're casting it on a player or an NPC?

    This seems like very self-evidently poor game design, but if people actually want it I'd be interested in knowing that.

    I am a PvPer.
    I'd like for the game to add a few armor sets that work well with dps healers and tanks and add pure PvE def/dmg bonuses.

    That way ZOS can work on balancing PvP and skill treelines without having the PvErs cry all the time.

    This is rich. PvPers are the ones who constantly cry and scream for nerfs to any and everything.

    Calm down.
    Pve can be easily balanced since you attack NPCs.

    PvP is more complicated in order to be fair to all people playing different classes.

    Insert laughing gif here.

    PVP will never be balanced unless it is given it's own game with no variables to impede it's balance. Has been the case, is the case, will allways be the case. It's why games like Dota and Playerunknowns battlegrounds are usually better experiences. The less variables *** with PVP balance, the better the PVP is.
  • Publius_Scipio
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    Because their goal is to have your character move seamlessly from PvE and PvP. The Alliance War isn't just a PvP mode, it's a core part of the ESO story. While you're in some PvE zone a war is raging in Cyrodiil. It's the war that casts its shadow over all the other zones and NPCs in the game.

    That's bull. Plain and simple. If that was the case, there would be fewer restrictions -on- PVP. Like, say, battlespirit removed and such.

    The real reason: It would take technical knowledge or Work that ZOS does not have or wont put fourth. It's. That. Simple. They either dont know how to, or dont -want- to.

    How is it bull? It's exactly what ZOS has said about the matter, in my own words. The thread is asking why. I gave the answer. Are you making up your own "why"?

    I'm Publius Scipio of the COVENANT ok.
  • AdicusDio
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    Since Cyrodiil is supposed to be a "war", they should force you into pre-made classes, i.e. heals, assault, defense. From there, everyone within the same class gets the same options to choose/not choose from including armor/weapons. Ranking up gives unlocks. Plenty of MP games use this method w/o issue, and boils down to skill more than who has the end-game set that gives a huge advantage over others or the guy just spamming a shield with lots of regen....

    It shouldn't take 5 end-game NB attacking from stealth to take on 1 tank, as it stands now. PvE players shouldn't be shoe-horned into ridiculous nerfs because people get mad when they die, so logically everyone NOT involved in that scenario needs punished? Utter BS.

    You spend a year tweaking a character with the best sets you can grind to eek out every last bit of damage, only to have arbitrary changes to remove the set's usefulness? Oh wait a sec, you want me to grind for the next-big-thing-set from your next DLC to replace the set that used to work w/o issue? GL with that. Great way to kill off players is remind them they are NOT having fun anymore.....
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