GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
easy fix George,take away the need for a tank to have a gap closer by making all dps/heals range 5m
Apparently "tanks" should just sit back and be damage sponges according to George. If that's the case, they should be unkillable damage sponges since they can never get close to anyone.
Tanks can access their Class gap closers. I want the gap closer from SnB removed. How do you still ignore some1 that gap closes on you then?
DK tanks, even though they don't have a gap closer, if ignored they will mess you up with: chain, fossilize, talons, (obsidian shard). Leap.
So S&B should lose it's gap closer because DK's have group utility through CC abilities? DK's would still just use empowering chains so your fix does nothing.
SnB should lose the gap closer because it is an over performing weapon skill line in pv, which can deal good damage, constant pressure, while not having to worry about defence problems because: shield
I didn't brought the argument that tanks will lose gap closers. I want to nerf the weapon, not the tanks.
The weapon line already does subpar damage. What are you comparing it to in order to say it does good damage?
subpar dmg?
Is that the point? That you can bring out less dps with SnB that other stamina weapons?
My point with this topic is that SnB can pressure an enemy in PvP with GOOD damage while at the same time the SnB user doesn't have to worry so much about having problems in defence.
GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
GeorgeBlack wrote: »Tan9oSuccka wrote: »GeorgeBlack wrote: »Tan9oSuccka wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
easy fix George,take away the need for a tank to have a gap closer by making all dps/heals range 5m
Apparently "tanks" should just sit back and be damage sponges according to George. If that's the case, they should be unkillable damage sponges since they can never get close to anyone.
Tanks can access their Class gap closers. I want the gap closer from SnB removed. How do you still ignore some1 that gap closes on you then?
DK tanks, even though they don't have a gap closer, if ignored they will mess you up with: chain, fossilize, talons, (obsidian shard). Leap.
Chains in my experience is quite unreliable in PVP. A pebble on the ground prevents the ability from working.
Are you also going to get rid of the 2H gap closer as well?
Did I make a post about 2h? Did I ask for 2h to have "two slot bonuses" ?
Obviously you just don't get that if a weapon:
Can put pressure on the enemy with it's high enough tool tip dmg
Gapclose/stun the enemy, with a single skill that can fill in two purposes
Debuff the enemy
Protect you from the enemy
it is over performing in PvP.
I don't see the problem here. The invasion gap closer doesn't debuff.
A second skill, reverberating bash does.
Sounds like you tried to streak away from a HA Stam user that kept the blade to your throat with invasion and smacked you with bash so you couldn't heal effectively.
"Sounds like..." again
Why would I have a problem only with a HA stam user if the same scenario of me being rekt can apply to ANY GAP CLOSER?
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
Tan9oSuccka wrote: »GeorgeBlack wrote: »Tan9oSuccka wrote: »GeorgeBlack wrote: »Tan9oSuccka wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
easy fix George,take away the need for a tank to have a gap closer by making all dps/heals range 5m
Apparently "tanks" should just sit back and be damage sponges according to George. If that's the case, they should be unkillable damage sponges since they can never get close to anyone.
Tanks can access their Class gap closers. I want the gap closer from SnB removed. How do you still ignore some1 that gap closes on you then?
DK tanks, even though they don't have a gap closer, if ignored they will mess you up with: chain, fossilize, talons, (obsidian shard). Leap.
Chains in my experience is quite unreliable in PVP. A pebble on the ground prevents the ability from working.
Are you also going to get rid of the 2H gap closer as well?
Did I make a post about 2h? Did I ask for 2h to have "two slot bonuses" ?
Obviously you just don't get that if a weapon:
Can put pressure on the enemy with it's high enough tool tip dmg
Gapclose/stun the enemy, with a single skill that can fill in two purposes
Debuff the enemy
Protect you from the enemy
it is over performing in PvP.
I don't see the problem here. The invasion gap closer doesn't debuff.
A second skill, reverberating bash does.
Sounds like you tried to streak away from a HA Stam user that kept the blade to your throat with invasion and smacked you with bash so you couldn't heal effectively.
"Sounds like..." again
Why would I have a problem only with a HA stam user if the same scenario of me being rekt can apply to ANY GAP CLOSER?
Have you been drinking?
I'm trying to follow the logic of your posts.
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
I think you are playing DW incorrectly.
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
I think you are playing DW incorrectly.
SnB would be more in line if it got it's damage tooltips reduced by 30-40%
and had it's gap closer removed.
That is my opinion.
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
I think you are playing DW incorrectly.
SnB would be more in line if it got it's damage tooltips reduced by 30-40%
and had it's gap closer removed.
That is my opinion.
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
I think you are playing DW incorrectly.
SnB would be more in line if it got it's damage tooltips reduced by 30-40%
and had it's gap closer removed.
That is my opinion.
That's utterly ridiculous.
GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
timidobserver wrote: »
GeorgeBlack wrote: »
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
I think you are playing DW incorrectly.
SnB would be more in line if it got it's damage tooltips reduced by 30-40%
and had it's gap closer removed.
That is my opinion.
That's utterly ridiculous.
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
I think you are playing DW incorrectly.
SnB would be more in line if it got it's damage tooltips reduced by 30-40%
and had it's gap closer removed.
That is my opinion.
That's utterly ridiculous.
I'll tell you what....
https://forums.elderscrollsonline.com/en/discussion/254420/need-for-change-in-dual-wield-skill-line#latest
https://forums.elderscrollsonline.com/en/discussion/254421/improve-dual-wield-for-more-pvp-stamina-options#latest
DW requests since before DB. I was glad to see DW improved, after a few Topics I opened and the countless posts of mine in any relative topic in these forums. Same thing with Heavy armor. It was in a bad state and it got improved because some people went against all the ridicule, and asked for HA to be improved.
I will keep posting my topics. Whether you find them ridiculous or not is of little importance. You are an ESO player just like I am. I will keep making suggestions to make the game a bit better.
You can keep rejecting any changes to status quo, since you appear to believe that ESO is in a great state and there are no problems in PvP.
Keep replying to my topics if you will. You are not my audience, and the majority of the forum is not a reflection of the gamers views about ESO.
The devs read your posts and mine as well. They can decided whether there is merit in here and whether the game can be improved.
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
I think you are playing DW incorrectly.
SnB would be more in line if it got it's damage tooltips reduced by 30-40%
and had it's gap closer removed.
That is my opinion.
That's utterly ridiculous.
I'll tell you what....
https://forums.elderscrollsonline.com/en/discussion/254420/need-for-change-in-dual-wield-skill-line#latest
https://forums.elderscrollsonline.com/en/discussion/254421/improve-dual-wield-for-more-pvp-stamina-options#latest
DW requests since before DB. I was glad to see DW improved, after a few Topics I opened and the countless posts of mine in any relative topic in these forums. Same thing with Heavy armor. It was in a bad state and it got improved because some people went against all the ridicule, and asked for HA to be improved.
I will keep posting my topics. Whether you find them ridiculous or not is of little importance. You are an ESO player just like I am. I will keep making suggestions to make the game a bit better.
You can keep rejecting any changes to status quo, since you appear to believe that ESO is in a great state and there are no problems in PvP.
Keep replying to my topics if you will. You are not my audience, and the majority of the forum is not a reflection of the gamers views about ESO.
The devs read your posts and mine as well. They can decided whether there is merit in here and whether the game can be improved.
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
I think you are playing DW incorrectly.
SnB would be more in line if it got it's damage tooltips reduced by 30-40%
and had it's gap closer removed.
That is my opinion.
That's utterly ridiculous.
I'll tell you what....
https://forums.elderscrollsonline.com/en/discussion/254420/need-for-change-in-dual-wield-skill-line#latest
https://forums.elderscrollsonline.com/en/discussion/254421/improve-dual-wield-for-more-pvp-stamina-options#latest
DW requests since before DB. I was glad to see DW improved, after a few Topics I opened and the countless posts of mine in any relative topic in these forums. Same thing with Heavy armor. It was in a bad state and it got improved because some people went against all the ridicule, and asked for HA to be improved.
I will keep posting my topics. Whether you find them ridiculous or not is of little importance. You are an ESO player just like I am. I will keep making suggestions to make the game a bit better.
You can keep rejecting any changes to status quo, since you appear to believe that ESO is in a great state and there are no problems in PvP.
Keep replying to my topics if you will. You are not my audience, and the majority of the forum is not a reflection of the gamers views about ESO.
The devs read your posts and mine as well. They can decided whether there is merit in here and whether the game can be improved.
Did you just site yourself in another argument as a source to be used in this argument?
Giles.floydub17_ESO wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
Are you crazy? You think running DW makes you subpar in melee and an automatic loss?
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
I think you are playing DW incorrectly.
SnB would be more in line if it got it's damage tooltips reduced by 30-40%
and had it's gap closer removed.
That is my opinion.
That's utterly ridiculous.
I'll tell you what....
https://forums.elderscrollsonline.com/en/discussion/254420/need-for-change-in-dual-wield-skill-line#latest
https://forums.elderscrollsonline.com/en/discussion/254421/improve-dual-wield-for-more-pvp-stamina-options#latest
DW requests since before DB. I was glad to see DW improved, after a few Topics I opened and the countless posts of mine in any relative topic in these forums. Same thing with Heavy armor. It was in a bad state and it got improved because some people went against all the ridicule, and asked for HA to be improved.
I will keep posting my topics. Whether you find them ridiculous or not is of little importance. You are an ESO player just like I am. I will keep making suggestions to make the game a bit better.
You can keep rejecting any changes to status quo, since you appear to believe that ESO is in a great state and there are no problems in PvP.
Keep replying to my topics if you will. You are not my audience, and the majority of the forum is not a reflection of the gamers views about ESO.
The devs read your posts and mine as well. They can decided whether there is merit in here and whether the game can be improved.
Did you just site yourself in another argument as a source to be used in this argument?
I think his point was he would keep making these suggestions even though most don't agree with him and the suggestions don't make sense.
The linked threads were probably just proof he likes to do this.
GeorgeBlack wrote: »ShedsHisTail wrote: »If tanks didn't have a gap closer in PvP, no one would engage with tanks at all.
Carrying a shield would just be a big, "I'm too much effort to bother with." sign and people would just avoid them.
Tanks do have class gap closers. DKs cannot be avoided.
S&B is overperforming as a skill line.
GeorgeBlack wrote: »
/snip
DW cannot apply the same pressure as SnB.
SnB provides piece of mind that your defences will save you.
DW cannot do that
SnB can gap close
DW cannot do that
SnB is a way easier weapon to use.
Magic. Magic is everywhere in this game. Who is to say that magic can't make tanks run fastGeorgeBlack wrote: »GeorgeBlack wrote: »If you have to ask why a tank needs a gap closer.... maybe we need to have The Talk.
See when a two support classes (healer and tank) love each other very much, they do a special hug with the boss of a dungeon. Tanks hold the boss's attention, weaken it with debuffs and if it jumps around, rush to it and bash its brains out to interrupt it to prevent premature... *cough* "wipes". Healers buff the tanks (and those filthy voyeuristic dps) heal injuries, help with mechanics, dps and set the pace of the sweet sweet war-making (can't go shooting off on your own without a healer!)
And the gap closer? (adult video pun not intended)
"rush to it and bash its brains out"
No.
I base my topics on fairness and concept.
The responses I get are "because it's practical"
If you are a tank, a heavy armored warrior carrying a shield you should not be able to rush.
Did you see how much stamina it takes to do that? You gotta pop those little blue pills (or green pots) and keep up the tantric sustain to be able to pop off and Shield Charge all the time. Besides, most tanks use a mechanism to pull the mob to them (chains) or a class skill to get up close and those use magicka.
GeorgeBlack wrote: »GeorgeBlack wrote: »It should be the weapon of choice for tanks, not damage dealers
However I find that 1h/s:
1)Has tooltip dmg on par with DW (and I don't even have 1H/S levelled up).
2)All of the animations are short casting
3)Bonus dmg for bashing (ok, but..)
4) If we take animation cancelling in the mix 2) and 3) are greatly amplified and gain advantage over DW and 2H, whilst at the same time being the all best damage mitigation weapon.
5)80% of the active 1h/s skills offer a debuff while doing good dmg
6)Tank should not be very mobile. Why do they have a gap closer?!?
7)Passive gives 3% WD. Why?
In every mmorpg I like when it I see tanks being true fighters instead of just CC and agro units.
But I think that the dps aspect of 1h/s should be looked into, and maybe some changes can follow.
Ima bump this topic again at peak hour.
Get over yourself and your idea of what a role or class or race "should" be. S&B does poor damage compared to ANY other weapon line except maybe resto staff. If people are able to get decent damage out of it...good for them....but its a defensive line and as such there are many compromises that say DW or 2HD just dont have...both those do far more damage.
Take a stam char with DW in their setup and they will lose against a stam char with SnB. Front weapon, back weapon it doesn't matter.
SnB in the mix makes the winner every time, over DW.
DW is supposed to be a more agro Weapon that a tanks SnB.
How come it doesn't have a gap closer of FLEEING ENEMIES?
GeorgeBlack wrote: »GeorgeBlack wrote: »If you have to ask why a tank needs a gap closer.... maybe we need to have The Talk.
See when a two support classes (healer and tank) love each other very much, they do a special hug with the boss of a dungeon. Tanks hold the boss's attention, weaken it with debuffs and if it jumps around, rush to it and bash its brains out to interrupt it to prevent premature... *cough* "wipes". Healers buff the tanks (and those filthy voyeuristic dps) heal injuries, help with mechanics, dps and set the pace of the sweet sweet war-making (can't go shooting off on your own without a healer!)
And the gap closer? (adult video pun not intended)
"rush to it and bash its brains out"
No.
I base my topics on fairness and concept.
The responses I get are "because it's practical"
If you are a tank, a heavy armored warrior carrying a shield you should not be able to rush.
GeorgeBlack wrote: »GeorgeBlack wrote: »If you have to ask why a tank needs a gap closer.... maybe we need to have The Talk.
See when a two support classes (healer and tank) love each other very much, they do a special hug with the boss of a dungeon. Tanks hold the boss's attention, weaken it with debuffs and if it jumps around, rush to it and bash its brains out to interrupt it to prevent premature... *cough* "wipes". Healers buff the tanks (and those filthy voyeuristic dps) heal injuries, help with mechanics, dps and set the pace of the sweet sweet war-making (can't go shooting off on your own without a healer!)
And the gap closer? (adult video pun not intended)
"rush to it and bash its brains out"
No.
I base my topics on fairness and concept.
The responses I get are "because it's practical"
If you are a tank, a heavy armored warrior carrying a shield you should not be able to rush.