Ragnaroek93 wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Like a reverse CC immunity, "spotted". When cloak is broken by a hostile act, you should be "spotted" until you avoid damage for 4 seconds. You cannot re-cloak until this fades. Something along those lines.
So as long as my opponent runs one dot I can cloak exactly one time during the whole duel? Maybe we should just *** up every other spammable "can't die hurr durr" ability in the game too. Maybe medium armor builds on other classes then nightblade would stand a chance then again.
Ragnaroek93 wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Like a reverse CC immunity, "spotted". When cloak is broken by a hostile act, you should be "spotted" until you avoid damage for 4 seconds. You cannot re-cloak until this fades. Something along those lines.
So as long as my opponent runs one dot I can cloak exactly one time during the whole duel? Maybe we should just *** up every other spammable "can't die hurr durr" ability in the game too. Maybe medium armor builds on other classes then nightblade would stand a chance then again.
Rather than crying, why not think of a slightly better idea, no? Here, let me do it for you: Spotted: When cloak is broken, can not recloak for 2 seconds after being CC'd/Taking non dot damage.
And on to your other point, permablock/heal DKs and templars can not completely disassociate from fights, they are slow, and take constant damage wearing away their resources. NBs can press cloak, and in the 3 seconds it is active, be far away from the fight, even with multiple people.
As for sorcs, yep, they are broken and everyone knows that they have NBs mobility, and tankiness of a DK.
Ragnaroek93 wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Like a reverse CC immunity, "spotted". When cloak is broken by a hostile act, you should be "spotted" until you avoid damage for 4 seconds. You cannot re-cloak until this fades. Something along those lines.
So as long as my opponent runs one dot I can cloak exactly one time during the whole duel? Maybe we should just *** up every other spammable "can't die hurr durr" ability in the game too. Maybe medium armor builds on other classes then nightblade would stand a chance then again.
Rather than crying, why not think of a slightly better idea, no? Here, let me do it for you: Spotted: When cloak is broken, can not recloak for 2 seconds after being CC'd/Taking non dot damage.
And on to your other point, permablock/heal DKs and templars can not completely disassociate from fights, they are slow, and take constant damage wearing away their resources. NBs can press cloak, and in the 3 seconds it is active, be far away from the fight, even with multiple people.
As for sorcs, yep, they are broken and everyone knows that they have NBs mobility, and tankiness of a DK.
kendellking_chaosb14_ESO wrote: »Ragnaroek93 wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Like a reverse CC immunity, "spotted". When cloak is broken by a hostile act, you should be "spotted" until you avoid damage for 4 seconds. You cannot re-cloak until this fades. Something along those lines.
So as long as my opponent runs one dot I can cloak exactly one time during the whole duel? Maybe we should just *** up every other spammable "can't die hurr durr" ability in the game too. Maybe medium armor builds on other classes then nightblade would stand a chance then again.
Rather than crying, why not think of a slightly better idea, no? Here, let me do it for you: Spotted: When cloak is broken, can not recloak for 2 seconds after being CC'd/Taking non dot damage.
And on to your other point, permablock/heal DKs and templars can not completely disassociate from fights, they are slow, and take constant damage wearing away their resources. NBs can press cloak, and in the 3 seconds it is active, be far away from the fight, even with multiple people.
As for sorcs, yep, they are broken and everyone knows that they have NBs mobility, and tankiness of a DK.
If you want spotted I was Premature and Shattered.
Premature: When a damage shield is refreshed before it expires or is broken you next shield is 50% weaker.
Shattered: Once a damage shield is broken no shield of any type can be casted for 2 seconds.
So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
QuebraRegra wrote: »So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
I see lots of comments by people who obviously know nothing about cloak.
My fav is the assertion that you are completely invulnerable while cloaked!!! LOL! A stiff fart, and any AOE will break cloak instantly. The counters are too numerous to mention (but obviously those complaining are too lazy to bar the skills, or take the appropriate protections.
How is anyone even complaining of cloak in the current state of SORC?
I don't usually do this, but L2P.
QuebraRegra wrote: »So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
I see lots of comments by people who obviously know nothing about cloak.
My fav is the assertion that you are completely invulnerable while cloaked!!! LOL! A stiff fart, and any AOE will break cloak instantly. The counters are too numerous to mention (but obviously those complaining are too lazy to bar the skills, or take the appropriate protections.
How is anyone even complaining of cloak in the current state of SORC?
I don't usually do this, but L2P.
Chilly-McFreeze wrote: »QuebraRegra wrote: »So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
I see lots of comments by people who obviously know nothing about cloak.
My fav is the assertion that you are completely invulnerable while cloaked!!! LOL! A stiff fart, and any AOE will break cloak instantly. The counters are too numerous to mention (but obviously those complaining are too lazy to bar the skills, or take the appropriate protections.
How is anyone even complaining of cloak in the current state of SORC?
I don't usually do this, but L2P.
Uh, that's my favourite. Hide one BS behind another.
QuebraRegra wrote: »So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
I see lots of comments by people who obviously know nothing about cloak.
My fav is the assertion that you are completely invulnerable while cloaked!!! LOL! A stiff fart, and any AOE will break cloak instantly. The counters are too numerous to mention (but obviously those complaining are too lazy to bar the skills, or take the appropriate protections.
How is anyone even complaining of cloak in the current state of SORC?
I don't usually do this, but L2P.
No, you get pulled out, and can go straight back in, back to being untargettable. Shutting down any non aoe damage even whilst rooted or an attack is going into you. Fair? All I ask when an NB takes damage non dot, or a root, they cannot cloak for a second. This means they cannot negate damage combos as completely as they can now. This means they need to re asses and avoid damage to go back to sneaking, a roll, or a TP etc. Not just 1buttonwonder and shut down single darget damage combos instantly.
About being pulled out by everything, that is also an issue. Ground based stationary aoes shouldn't reveal them, nor the buggy dots with warden sometimes revealing them. Less, but more effective counters.
Also, if you can't kill a sorc on an NB, then L2P. Highest burst damage, fear out of mines, good CC, and can use safety blanket to negate most of their bursts, save from curse.Chilly-McFreeze wrote: »QuebraRegra wrote: »So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
I see lots of comments by people who obviously know nothing about cloak.
My fav is the assertion that you are completely invulnerable while cloaked!!! LOL! A stiff fart, and any AOE will break cloak instantly. The counters are too numerous to mention (but obviously those complaining are too lazy to bar the skills, or take the appropriate protections.
How is anyone even complaining of cloak in the current state of SORC?
I don't usually do this, but L2P.
Uh, that's my favourite. Hide one BS behind another.
So by your comment Im going to assume you are a meta hopper. Most of the forum knows sorcs are imbalanced, having NB tier burst+mobility with tankiness that rivals a DK. But we won't get *** out of that. And you are seemingly denying the issue with cloak being the strongest get away tool as it can be spammed to completely dissociate from fights, even after being broken.
Another comment of yours in a different thread says that you want a skoria nerf, a proc set with a low proc chance that relies on dots that can often be purged. As such, your comment is also ***.
So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
Stop peddling this nonsense. They changed roll dodge and bolt escape now its time for cloak to get the same treatment, otherwise revert magelight to what it once was.
kendellking_chaosb14_ESO wrote: »So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
Stop peddling this nonsense. They changed roll dodge and bolt escape now its time for cloak to get the same treatment, otherwise revert magelight to what it once was.
This makes no sense we have no way to stop a Roll outside of a hard CC and that stops everything so that not having real counters needed a change.
Sorcerers were literally using Bolt Escape to travel around. They didn't even need a horse three years many will not remember but, in the beginning we had group, guild and zone chat reminders to feed your horse. Back when they didn't share stats so you had to choose which horse you wanted.
Before you could buy rider skills you had to wait 6 months to max out a horse. Many people walked/ran between keeps if the next two in front were flagged you had a long run to get to the keep. The gankers were ever present back when you had to really think about it traveling solo in a war zone was a smart move.
This of course never happened for Sorc as they just had Seducer and Warlock and just Bolted where ever they needed to go and would put run the fastest horses.
Cloak does not work like Rolling or Bolting. Only a hard CC which stops everything stops rolls and same for Bolting. If they added a cost increase on Cloak then the counters would have to be cut massively cause if it cost 25/33/50% more when recasting then it needs to work every time. A cost increase when any AoE will pop you out forcing a recloak, when you can take a potion and literally 100% negate the effects of cloak and powers that take you out of cloak Evil Hunter and Magelight plus ultimately that turn off Cloak for a few seconds Soul Assault all need to be removed or nerfed in the ground if you have a cost increase.
Fact is Cloak is easy to counter with just normal AoEs that you can't kill a Nightblade or you want the fight to be like fighting every other class is just lazy. I could understand if Cloak had little to no counters but it's the most countered power this is not even "Learn to Play" it's just "Play".
Chilly-McFreeze wrote: »QuebraRegra wrote: »So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
I see lots of comments by people who obviously know nothing about cloak.
My fav is the assertion that you are completely invulnerable while cloaked!!! LOL! A stiff fart, and any AOE will break cloak instantly. The counters are too numerous to mention (but obviously those complaining are too lazy to bar the skills, or take the appropriate protections.
How is anyone even complaining of cloak in the current state of SORC?
I don't usually do this, but L2P.
No, you get pulled out, and can go straight back in, back to being untargettable. Shutting down any non aoe damage even whilst rooted or an attack is going into you. Fair? All I ask when an NB takes damage non dot, or a root, they cannot cloak for a second. This means they cannot negate damage combos as completely as they can now. This means they need to re asses and avoid damage to go back to sneaking, a roll, or a TP etc. Not just 1buttonwonder and shut down single darget damage combos instantly.
About being pulled out by everything, that is also an issue. Ground based stationary aoes shouldn't reveal them, nor the buggy dots with warden sometimes revealing them. Less, but more effective counters.
Also, if you can't kill a sorc on an NB, then L2P. Highest burst damage, fear out of mines, good CC, and can use safety blanket to negate most of their bursts, save from curse.Chilly-McFreeze wrote: »QuebraRegra wrote: »So many casual scrubs in this thread, cloak has tons of counter, any good player knows that. cloak works ok now but still many things that shouldnt break it.
I see lots of comments by people who obviously know nothing about cloak.
My fav is the assertion that you are completely invulnerable while cloaked!!! LOL! A stiff fart, and any AOE will break cloak instantly. The counters are too numerous to mention (but obviously those complaining are too lazy to bar the skills, or take the appropriate protections.
How is anyone even complaining of cloak in the current state of SORC?
I don't usually do this, but L2P.
Uh, that's my favourite. Hide one BS behind another.
So by your comment Im going to assume you are a meta hopper. Most of the forum knows sorcs are imbalanced, having NB tier burst+mobility with tankiness that rivals a DK. But we won't get *** out of that. And you are seemingly denying the issue with cloak being the strongest get away tool as it can be spammed to completely dissociate from fights, even after being broken.
Another comment of yours in a different thread says that you want a skoria nerf, a proc set with a low proc chance that relies on dots that can often be purged. As such, your comment is also ***.
Before throwing around such harsh answers you may need some reading comprehension.
QuebraRegra said something like "why do you complain about cloak when sorcs are overpowered?"
My answer was to say that both are too strong and should be complained about. What's your issue with that? Just because one thing is unbalanced (here: sorcs) doesn't mean we should overlook anything else (cloak).
As for your personal comment on me: Nope, I'm not a metahopper. My PvP main is a stamsorc since I really started to play pvp. No shields, no cloak. But yes, I've got toons on the other 4 classes. Like everyone who invests a lot of time into this game.
As for skoria: It was the PTS Patch Notes and I asked "No change to skoria?" Don't know where the part is that forces you to interpret this as a nerf-request.
But while we're add it, I run a DoT build on the above mentioned sSorc and Skoria basically procs on cooldown. Dunmer Bonus to fire dmg and undodgeable skoria meteor with a 11k tooltip with no visual cue - in anything but duels that sound you're hearing could likely be the next guys doom. Selene got both, visual and audio warnings (also shorter range and is dodgeable) coming next Patch. So maybe make it a bit more obvious who it will hit. Not even I, the guy who procs that stuff, knows who it will hit if I got DoTs on multiple guys.
Ever thought about that?
No you don't. Because you're judging before even understanding what was written or sparing a thought about how it could be intended.
Your whole comment to me makes you look pretty presumptuous.
P.S. If you still don't get it, I, too, think that cloak should be threated like e.g. Sorcs escape skill - with a fatigue that increases the cost if you use it in repeated fashion. How steep that increase should be is up for discussion.
Chilly-McFreeze wrote: »P.S. If you still don't get it, I, too, think that cloak should be threated like e.g. Sorcs escape skill - with a fatigue that increases the cost if you use it in repeated fashion. How steep that increase should be is up for discussion.
Ragnaroek93 wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Like a reverse CC immunity, "spotted". When cloak is broken by a hostile act, you should be "spotted" until you avoid damage for 4 seconds. You cannot re-cloak until this fades. Something along those lines.
So as long as my opponent runs one dot I can cloak exactly one time during the whole duel? Maybe we should just *** up every other spammable "can't die hurr durr" ability in the game too. Maybe medium armor builds on other classes then nightblade would stand a chance then again.