KingYogi415 wrote: »If only there was some type of magic potion that could help you detect invisable enemy combatants....
Oh well guess not, better down to our NightBlade overlords!!!
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
After many attempts and hard work... Its still broken. Things like riposte, things that shouldn't affect it, somehow does for some reason. What spaghetti code causes something unrelated to pull you out of cloak. How are things like this still an issue. I bet instead of spending money on hiring to fix their game, they just funnel it into cosmetics creations
On the otherhand. Cloak is also brokenly overpowered as it can negate any attack whilst its going through, they can cloak even whilst rooted, and if you pull them out, mthey can pop back in straight away. There should be a 1 sec cooldown after an attack before you can cloak, so LoSing or rolling would be needed and cloak spam would be reduced.

thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
Another way, which a lot of stamblades are adopting, is using eternal hunt. With no cooldown and instantly leaving an immobilize behind you is a good way to create distance to safely cloak. You also get the extra mobility from dodge rolling with a bow, and the rune does a bit of damage to boot.
OK, here's the problem I actually have with cloak. It wastes my time. This is how every NB fight plays out.
- They open with their burst. When I don't die they cloak
- Several seconds later they will try again and I'll fight back now that I'm ready
- They take a bit of damage, cloak, and I chase, constantly falling on their rune until they eventually get away and my detect pot is used up
- Now incap is charged again they will try their burst combo and fail
Basically this goes on and on. Eventually I will try to leave with the nightblade attempting to chip away at me as I run off into the sunset.
Either fight me or leave me alone. Stop wasting my time.
thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
In like 5% of all situations its not. But hey, lets just say in general its not.
Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.
All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.
You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.
thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
In like 5% of all situations its not. But hey, lets just say in general its not.
Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.
All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.
You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.
If a Magblade goes into stealth, in the middle of a 5-man group, and is able to get away, the 5 people deserves it. There are SO many counters to cloak.
thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
In like 5% of all situations its not. But hey, lets just say in general its not.
Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.
All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.
You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.
KingYogi415 wrote: »If only there was some type of magic potion that could help you detect invisable enemy combatants....
Oh well guess not, better down to our NightBlade overlords!!!
Oh, yeah. 20 seconds of detection. Whilst the other 25 seconds they can continue to stop nearly all attacks save for AoEs. Become completely untargetable, even whilst rooted, and stop dots.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
In like 5% of all situations its not. But hey, lets just say in general its not.
Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.
All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.
You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.
If a Magblade goes into stealth, in the middle of a 5-man group, and is able to get away, the 5 people deserves it. There are SO many counters to cloak.
thankyourat wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
In like 5% of all situations its not. But hey, lets just say in general its not.
Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.
All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.
You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.
I forgot to add that the skill of your opponents plays a part as well. if you fight better players they'll know how to counter cloak and you want just be able to cloak in their face with out creating distance first. In your example the group of players who got bombed are just bad players. if they let a magblade get into melee range and manage to get away with just cloak they just want a very good group.
thankyourat wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
In like 5% of all situations its not. But hey, lets just say in general its not.
Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.
All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.
You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.
I forgot to add that the skill of your opponents plays a part as well. if you fight better players they'll know how to counter cloak and you want just be able to cloak in their face with out creating distance first. In your example the group of players who got bombed are just bad players. if they let a magblade get into melee range and manage to get away with just cloak they just want a very good group.
Something spammable that completely takes you out of combat at will is supposed to be considered a broken mechanic in a balanced PvP combat environment for it gives the user an unfair advantage.
So basicaly, it's a skill that's no fun to play against. Which is enough reason on it's own to change something about it imo, since that's what people play games for.
thankyourat wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
In like 5% of all situations its not. But hey, lets just say in general its not.
Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.
All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.
You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.
I forgot to add that the skill of your opponents plays a part as well. if you fight better players they'll know how to counter cloak and you want just be able to cloak in their face with out creating distance first. In your example the group of players who got bombed are just bad players. if they let a magblade get into melee range and manage to get away with just cloak they just want a very good group.
Please, readthankyourat wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
In like 5% of all situations its not. But hey, lets just say in general its not.
Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.
All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.
You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.
I forgot to add that the skill of your opponents plays a part as well. if you fight better players they'll know how to counter cloak and you want just be able to cloak in their face with out creating distance first. In your example the group of players who got bombed are just bad players. if they let a magblade get into melee range and manage to get away with just cloak they just want a very good group.
The crazy things people do and say to protect their beloved things xD
From what I see cloak defenders have no other defense than playing the skill-game. "Skilled players can counter cloak blabla."
But that isnt the issue, the issue is what cloak does. The fact skilled players can handle something says nothing about wether said something is broken or not.
Let me put it like this:
Something spammable that completely takes you out of combat at will is supposed to be considered a broken mechanic in a balanced PvP combat environment for it gives the user an unfair advantage. Now thats something aside from the fact people adapt to it, learn to cope and eventually counter it.
I mean when the ground floor of your house is flooded, you can adapt by wearing those yellow rubber boots but that doesnt change the fact your flooded ground floor is still a problem does it?
Invisibility in PvP combat situations just doesnt work
I dont get why some people cant see that
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Like a reverse CC immunity, "spotted". When cloak is broken by a hostile act, you should be "spotted" until you avoid damage for 4 seconds. You cannot re-cloak until this fades. Something along those lines.
thankyourat wrote: »rfennell_ESO wrote: »It's probably the hardest "ability" to get right for ZOS.
There is no getting invisibility right, the only MMORPG that has ever got it right is the only one that ever had really good PvP (Guild Wars 1), and they got it right by having the balls to come out with the truth that as a mechanic it is impossible to balance, so it was better for the game simply not to have it.
Cloak is pretty balanced in eso right now because it's strong but it also has alot of counters. the fact that you can spam it isn't so broken because you can also spam aoes to pull nightblades out of cloak
Invisibility has never been balanced in MMORPGs, especially in open world type PvP, the simple act of me being crouched stealth in ESO in Cyrodil and then attacking someone riding by unaware of me is completely imbalanced, impossible to balance, let alone cloak.
As a mechanic (at least as it is implemented 99% of the time in MMORPGs) it is simply impossible to balance, because it is massively one sided, in both terms of information and skill onus, and that even the laughably termed counterplay much of the time relies on guesswork to "work".
It is especially imbalanced in open world type PvP, because at least in small team instanced PvP there is a limited play area where fights are often forced into an area, objectives that often anti-invisibility (can't carry flags or contest capture points), a score ticking away to provide punishment to disengaging from fights and that players can somewhat keep track of each other on a team size of 4 or 5, there is none of that in open world type PvP where invisibility (and extreme mobility in regard to engage/disengage) simply break a fundamental principle of PvP - risk vs reward.
The way invisibility is implemented in PvP in nearly every MMORPG is just one of the many reasons the PvP in them is regarded as a joke.
thankyourat wrote: »MalakithAlamahdi wrote: »thankyourat wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.thankyourat wrote: »MalakithAlamahdi wrote: »leepalmer95 wrote: »MalakithAlamahdi wrote: »They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.
Cloak really doesn't need more counters..
Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.
What about aoe abilities? They are every where and they pull nightblades out of stealth.
Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.
Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.
NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.
It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.
We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.
I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.
Shadow image. A teleport. Bit more than just a heal.
You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
Another way, which a lot of stamblades are adopting, is using eternal hunt. With no cooldown and instantly leaving an immobilize behind you is a good way to create distance to safely cloak. You also get the extra mobility from dodge rolling with a bow, and the rune does a bit of damage to boot.
OK, here's the problem I actually have with cloak. It wastes my time. This is how every NB fight plays out.
- They open with their burst. When I don't die they cloak
- Several seconds later they will try again and I'll fight back now that I'm ready
- They take a bit of damage, cloak, and I chase, constantly falling on their rune until they eventually get away and my detect pot is used up
- Now incap is charged again they will try their burst combo and fail
Basically this goes on and on. Eventually I will try to leave with the nightblade attempting to chip away at me as I run off into the sunset.
Either fight me or leave me alone. Stop wasting my time.
Something spammable that completely takes you out of combat at will is supposed to be considered a broken mechanic in a balanced PvP combat environment for it gives the user an unfair advantage.
Cloak doesn't take you completely out of combat at will. And Cyrodiil is far from being a balanced PvP combat enviroment. With or without invisibility.
You seem to have an issue with players being able to escape certain situations. But if players wouldn't be able to escape from any fight, then the side with number or build advantages would always win. Because PvP isn't fair in the first place.
So did he kill you?No he did not so why are you crying about it.I hate sorc who Shield stack you don't see me here crying about it.All the do is stack shields and hit me with a unblockable undodgeable curse then if they get in trouble drop mines that root me and than steak away.Something spammable that completely takes you out of combat at will is supposed to be considered a broken mechanic in a balanced PvP combat environment for it gives the user an unfair advantage.
Cloak doesn't take you completely out of combat at will. And Cyrodiil is far from being a balanced PvP combat enviroment. With or without invisibility.
You seem to have an issue with players being able to escape certain situations. But if players wouldn't be able to escape from any fight, then the side with number or build advantages would always win. Because PvP isn't fair in the first place.
You cant be targeted what so ever, you dont take damage nothing like that. You just vanish from the active combat you were engaged in by the press of a spammable ability. What would you call that if you dont call that going out of combat at will?
Soooo, because PvP isnt balanced its all good i guess? We just say f*ck it? Let exploiters/cheaters cheat because, well..f*ck it. PvP isnt fair anyway. Rite?
I have no issue at all with people being able to escape situations. I run invisibility pots myself. Speed pots I also have in my quickslot. Good tools to help you get out of a thick situation. But the main difference between in this case pots and cloak is:
Pots work with a cooldown. You cant just spam it over and over. This difference makes cloak not only a defensive ability but also an offensive one. And a hell of a strong one too.
Example: This evening I encountered a stamblade running selene, viper and eternal hunt. He cloaks, I block, he opens with ambush into incap, I reverb bash him, put a dot and try to heroic slash, but nope, he cloaks to do the same thing again, i get him out of cloak with volatile armor, he dodge rolls to proc eternal and cloaks again. When I gap closed behind him, immobilized. If I sidestep to evade the rune I lose range on him and cant get him out of cloak. Pop a detect pot, he just dodge rolls, gains distance and poof, pot wasted, cooldown started and nothing has changed. This went on for ages till a 40k health templar came to his aid at which point I popped my speed pot and fell back to guards for some support.
Now you tell me...How do you counter that? And how is that not broken?
Again I have nothing against nightblades having their unique defensive capabilities. Its just the main one they happen to have has no place in any sort of balanced PvP system. And you can argue that PvP isnt balanced but its still something the game makers strive for is it not?
You cant be targeted what so ever, you dont take damage nothing like that. You just vanish from the active combat you were engaged in by the press of a spammable ability. What would you call that if you dont call that going out of combat at will?
Example: This evening I encountered a stamblade running selene, viper and eternal hunt. He cloaks, I block, he opens with ambush into incap, I reverb bash him, put a dot and try to heroic slash, but nope, he cloaks to do the same thing again, i get him out of cloak with volatile armor, he dodge rolls to proc eternal and cloaks again. When I gap closed behind him, immobilized. If I sidestep to evade the rune I lose range on him and cant get him out of cloak. Pop a detect pot, he just dodge rolls, gains distance and poof, pot wasted, cooldown started and nothing has changed. This went on for ages till a 40k health templar came to his aid at which point I popped my speed pot and fell back to guards for some support.
Now you tell me...How do you counter that? And how is that not broken?
Again I have nothing against nightblades having their unique defensive capabilities. Its just the main one they happen to have has no place in any sort of balanced PvP system. And you can argue that PvP isnt balanced but its still something the game makers strive for is it not?