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Why keep nerfing those *** dungeons that are already nerfed?

  • theamazingx
    theamazingx
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    try-hard-hey-man-wanna-play-tic-tac-toe-lol-dude-its-23292874.png

    Most of the best players I run with are adults that work full time and have real lives outside the game. Doing well is much less about the time you put into the game than it is about the effort you put it in during that time. If effort isn't something you associate with games, that's fine; there's plenty of games I've enjoyed with a very laid back focus, and ESO can certainly be played that way. But you can't really have both. If you don't care about your character's performance, then normals will get you the story and the fun experience. If you do care, you should probably learn how to play before reaching, for that vet drop shiny that'll up your dps by .6%, as personal skill will be a much bigger boost.
  • Urkraft
    Urkraft
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    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.

    because zos doesnt make money like this.
  • Feanor
    Feanor
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    try-hard-hey-man-wanna-play-tic-tac-toe-lol-dude-its-23292874.png

    Most of the best players I run with are adults that work full time and have real lives outside the game. Doing well is much less about the time you put into the game than it is about the effort you put it in during that time. If effort isn't something you associate with games, that's fine; there's plenty of games I've enjoyed with a very laid back focus, and ESO can certainly be played that way. But you can't really have both. If you don't care about your character's performance, then normals will get you the story and the fun experience. If you do care, you should probably learn how to play before reaching, for that vet drop shiny that'll up your dps by .6%, as personal skill will be a much bigger boost.

    Give that man a trophy. He gets it.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • kylewwefan
    kylewwefan
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    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.


    Have you ever done a random vet daily? Maybe it different on PC. This is hardly the nerf needed and I'm sure many pugs will still struggle.
  • Feanor
    Feanor
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    PdeO9ve.jpg

    Here you go. Still too hard I guess. Needs nerf.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • josiahva
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    kylewwefan wrote: »
    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.


    Have you ever done a random vet daily? Maybe it different on PC. This is hardly the nerf needed and I'm sure many pugs will still struggle.

    And why exactly is a struggling pug group a bad thing exactly? Let them struggle...there is always normal versions of the dungeons for those wanting an easy run.
  • Asardes
    Asardes
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    Feanor wrote: »
    PdeO9ve.jpg

    Here you go. Still too hard I guess. Needs nerf.

    Nerf question mark icon.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Magdalina
    Magdalina
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    kylewwefan wrote: »
    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.


    Have you ever done a random vet daily? Maybe it different on PC. This is hardly the nerf needed and I'm sure many pugs will still struggle.

    The nerf needed for what, exactly? For a disorganized group with no tank/healer, 10k group dps and everyone disregarding mechanics along with groupchat to rp their way through vet hm dlc dungeon? No, it is not. The question is, should it be?
  • josiahva
    josiahva
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    Asardes wrote: »
    Feanor wrote: »
    PdeO9ve.jpg

    Here you go. Still too hard I guess. Needs nerf.

    Nerf question mark icon.

    I don't know....how am I ever supposed to get that achievement? Opening up the map and selecting "travel to dungeon" just seems too hard. I feel they need to give that achievement to me just for existing...its my birthright.
  • f047ys3v3n
    f047ys3v3n
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    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.

    I agree, how many times must we nerf WGT?

    Are we going to make dungeons like base game has become, where you can just left click your way though everything..... Oh wait, I forgot, left clicking does seem to be the intended combat technique.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Rungar
    Rungar
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    they are obviously changing the encounters because no on runs the dungeons, but the reality is that they are just too long for most. They should of been split up to 1 and 2 like the others and shortened a bit.

    there is a sweet spot there and if its too long no one wants to do it.
  • sagitter
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    I'm with Alcast.
    Zos pls give us a third difficult challenging level if casuals don't want to play normal and now veteran is becoming the old normal level.
  • MLGProPlayer
    MLGProPlayer
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    try-hard-hey-man-wanna-play-tic-tac-toe-lol-dude-its-23292874.png

    Most of the best players I run with are adults that work full time and have real lives outside the game. Doing well is much less about the time you put into the game than it is about the effort you put it in during that time. If effort isn't something you associate with games, that's fine; there's plenty of games I've enjoyed with a very laid back focus, and ESO can certainly be played that way. But you can't really have both. If you don't care about your character's performance, then normals will get you the story and the fun experience. If you do care, you should probably learn how to play before reaching, for that vet drop shiny that'll up your dps by .6%, as personal skill will be a much bigger boost.

    No man, they're tryhards living on welfare and playing this game 24/7.

    Why should I have to think when I play a game? And don't tell me to read a guide. This isn't Reading Scrolls Online. I play how I want. If someone tries to explain mechanics to me in the game, I will leave and report them for being toxic. Nobody gets to tell me what to do.
    Edited by MLGProPlayer on July 12, 2017 11:03PM
  • LadyNalcarya
    LadyNalcarya
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    try-hard-hey-man-wanna-play-tic-tac-toe-lol-dude-its-23292874.png

    Most of the best players I run with are adults that work full time and have real lives outside the game. Doing well is much less about the time you put into the game than it is about the effort you put it in during that time. If effort isn't something you associate with games, that's fine; there's plenty of games I've enjoyed with a very laid back focus, and ESO can certainly be played that way. But you can't really have both. If you don't care about your character's performance, then normals will get you the story and the fun experience. If you do care, you should probably learn how to play before reaching, for that vet drop shiny that'll up your dps by .6%, as personal skill will be a much bigger boost.

    No man, they're tryhards living on welfare and playing this game 24/7.

    Why should I have to think when I play a game? And don't tell me to read a guide. This isn't Reading Scrolls Online. I play how I want. If someone tries to explain mechanics to me in the game, I will leave and report them for being toxic. Nobody gets to tell me what to do.

    Your post is longer than one sentence, its too difficult to read it.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Tannus15
    Tannus15
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    I'm not sure why it matters?

    Sure, this will make the planar fight slightly less RNG since you'll pretty much always have 1 dps to close portals. But *** groups will not get passed kena anyway.

    This is a literal storm in a teacup.
  • Juhasow
    Juhasow
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    Just give us something similar to vDSA but with hard mode option. It would be the best 4 man content ever if done right.
  • MLGProPlayer
    MLGProPlayer
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    Tannus15 wrote: »
    I'm not sure why it matters?

    Sure, this will make the planar fight slightly less RNG since you'll pretty much always have 1 dps to close portals. But *** groups will not get passed kena anyway.

    This is a literal storm in a teacup.

    The kena fight is a cakewalk compared to planar.
  • Asardes
    Asardes
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    WGT: I actually think it will be worse now when 2 people get the vision even under 50% boss health, because they will be more confused about pinion duty. Most times I die there is because I grab it first but somehow the other people "forget" to take it so I stack DoTs to the point it's impossible trough heal trough it. I don't know what was the intention, but I anticipate PuGs will have an even harder time beating the Inhibitor because of that. Indeed, Kena fight is one of the easiest boss fights, since it's basically just stack, burn and roll dodge trough the lightning wall when it's about to hit you. Easy mechanic. With a healer spamming healing springs I think you can even stack and barely move trough the walls because he will be able to outheal it.

    ICP: With slightly above average DPS Ibomez "stack and burn" has been viable for ages. You can just ignore the acid blisters and AoE the flesh atronachs as they come out of the pool together with the boss (he still takes damage during the "go to pool an call mobs" phase, but at a reduced rate). At ~55-60K group DPS they die long before they could enrage and in the execute phase you can just ignore them leaving them to the tank and burn the boss directly. This fight should have actually received a buff, for example decrease the enrage timer for the atronachs and make Ibomez truly invulnerable, just like Xal-Nur or Dranos (solid yellow health bar). Lord Warden's shades were low health even before, and died in like 10s if you hit the right ones. That nerf was really not needed. That fight actually has some annoying bugs, that have been there since release: spawn one portal, but not the 2nd (I screwed up a few no death runs because of this bug), or have the portals move together, stacked, with similar results. They should have fixed that, instead of doing those lame nerfs. Lord Warden's council is another interesting boss fight that unfortunately has been nerfed into pure "stack and burn" a few patches back, when they reduced the health of the 4 guards to slightly above trash. Now if you trow 2 ults on them they burn to cinders in 10-15s.

    COA2: didn't need any nerfs, the Maw fight was actually good because it required the group to work together. The tank had to pull the ranged adds, the healer needed to stack the group under healing springs in the quake phase, the DDs had to AoE the boss and adds together. Only very good groups would burn the boss, and ignore the adds. Now probably even mediocre groups would be able to do this, instead of moderating the boss damage in order to limit the add spawn rate like we used to do back in the day when top people were CP300 tops, and if you did 25K you were a demi-god.

    RoM: The Xal-Nur fear and charge mechanic and the aggro loss was actually a good test for the tank by putting pressure on resources and requiring good environment awareness reaction times - if you don't have stamina you can't stop the charge. Now tanking it will be much easier, with little challenge for even mediocre players. I even tanked that fight with a magicka sorcerer with 13.5K stamina and had no trouble beating it even as it is now, with no nerfs.

    CoS: Dranos and Veli "bombs" didn't need a nerf. The fact they were one shot actually made people pay attention. Now people will be able to simply be healed and survive. Same with the orbs: you either learn to avoid them since their paths are quite predictable (good practice for a similar mechanic in a certain trial) or make the tank be "eaten" all the time, and only getting red ones which can then be purged.

    What ZoS will accomplish with this nerfs will not help people progress to end game. On the contrary, they will go there even more unprepared. If you don't have punishing mechanics that one shot the player or even wipe the group if executed incorrectly in 4 man dungeons, at least on veteran difficulty people will not know how to deal with them in trials. Progression to end game will be even more brutal for people who want to achieve that. It's like cutting the lower rungs of the progression ladder and gluing them 10" lower because people whine they are too high.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Urkraft
    Urkraft
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    josiahva wrote: »
    kylewwefan wrote: »
    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.


    Have you ever done a random vet daily? Maybe it different on PC. This is hardly the nerf needed and I'm sure many pugs will still struggle.

    And why exactly is a struggling pug group a bad thing exactly? Let them struggle...there is always normal versions of the dungeons for those wanting an easy run.

    from my experience ther ewill also be more than enough players, which will struggle on a normal mode. still people want it all, that also means achievements. people, who know they cant reach the achievements from the dlc, will step back from even buying it. i am sure, somewhere around.... on each player who has more than 25k dps come 10 players, who never heard of dps.

    basically zos also said everything meanwhile with the statement, they wouldnt be a mmorpg. the focus is on leaching the money from singleplayers which are grown to eso, they want a solo quest lala game which has a bit of group stuff. making hard content which requests people to group up and also work together to achieve something is not, what zos target group wants. zos target group is "haha look here....düdelü...oh 3 mobs..this will be hard....oh cool a new mount".
  • xRIVALENx
    xRIVALENx
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    Tannus15 wrote: »
    I'm not sure why it matters?

    Sure, this will make the planar fight slightly less RNG since you'll pretty much always have 1 dps to close portals. But *** groups will not get passed kena anyway.

    This is a literal storm in a teacup.

    Same can be said for Vet RoM. Groups will still fail at Tree-Minder even if they managed to defeat Xal-Nur.
  • Tannus15
    Tannus15
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    Tannus15 wrote: »
    I'm not sure why it matters?

    Sure, this will make the planar fight slightly less RNG since you'll pretty much always have 1 dps to close portals. But *** groups will not get passed kena anyway.

    This is a literal storm in a teacup.

    The kena fight is a cakewalk compared to planar.

    That's because if you're good enough to finish planar you're good enough to finish Kena 99% of the time.

    But I'd wager good money that if you put a group that can't do planar up against vet kena, they will get wrecked there too.

    Also, why do ZoS have a tendency to put the harder fight in the middle of the dungeon? Seems weird to me.
  • Midori_Oku
    Midori_Oku
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    Why worry about rifts when you can just burn the boss? :trollface:

    Also, I wouldn't mind a third difficulty where we could get gold jewelry and more loot in general. At least then casuals can have their monster helms and purple jewelry. Then again I guess casuals would complain they wouldn't be able to get gold jewelry. >.>
    Edited by Midori_Oku on July 13, 2017 11:34PM
    Midori Oku - Female High Elf - Magicka Sorcerer
    Allesse Nightvale - Female Wood Elf - Stamina Dragonknight
    Raelette Velaoche - Female Breton - Magicka Templar
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