ezeepeezee wrote: »Because it makes more sense for them to try to balance things in such a way that all traits are conceivably useful, instead of only having one viable option for things. It's better actually, because you can adjust your build around traits for things you have, while you work towards something better, instead of having no in-between.
Also, if you spent millions on something, that's on you. You decided it was worth the gold, instead of the time it would take to get that thing yourself.
Just my 2 cents.
AzraelKrieg wrote: »Because players demand changes and get annoyed when the changes are small
Probably sarcasm yours, but just in case, I don't know ANYONE that have demanded resource managment changes, sharpened nerfed, things that were right nerfed too, etc.
Sharpened has been OP for a LONG time now. This nerf is a long time coming, and needed to happen. Finally, some other traits may become viable again.
AzraelKrieg wrote: »Because players demand changes and get annoyed when the changes are small
GreenhaloX wrote: »Sharpened has been OP for a LONG time now. This nerf is a long time coming, and needed to happen. Finally, some other traits may become viable again.
So.. freaking buff up other traits, if balance is what needed. Buffing=improving=forward progress=more gameplay enjoyment. Nerfing=breaking=backward progress=less gameplay enjoyment!
GreenhaloX wrote: »Sharpened has been OP for a LONG time now. This nerf is a long time coming, and needed to happen. Finally, some other traits may become viable again.
So.. freaking buff up other traits, if balance is what needed. Buffing=improving=forward progress=more gameplay enjoyment. Nerfing=breaking=backward progress=less gameplay enjoyment!
AzraelKrieg wrote: »Because players demand changes and get annoyed when the changes are small
Probably sarcasm yours, but just in case, I don't know ANYONE that have demanded resource managment changes, sharpened nerfed, things that were right nerfed too, etc.