Sharpened/Defending = Nerfed by 46.66%!!
Prosperous = Changed to regen Health/Magicka/Stamina!!
Charged, Intricate, Oranate, Training = No changes
All other traits = Buffed, Nirnhorned possibly the new meta for DPS
"Similar to how Mundus Stones were changed, Weapon Trait values have also been rebalanced with a focus on improving overall diversity. Almost all Weapon Traits were buffed, with the exception of Sharpened and Defending which were nerfed due to them over-performing. They should still remain one of the strongest options for increasing your damage or survivability, but now the power difference between them and other traits is no longer so massive. Prosperous was completely re-designed to grant a new combat function and will be an interesting choice for builds seeking to maximize resource recovery gains. Pairing the Divines trait with a recovery Mundus Stone will grant more recovery for that particular stat, but Prosperous will grant more recovery overall.
Adjusted the values and bonuses of most Weapon Traits in the following ways, with the listed values being for Two-Handed, gold-quality items:
Decisive: Increased the chance to generate one additional Ultimate to 40% from 34%.
Defending: Reduced the Spell and Physical Resistance granted to 2752 from 5160.
Infused: Increased the bonus value granted to the applied enchantment to 30% from 20%, and increased the cooldown reduction to the applied enchantment to 50% from 40%.
Nirnhorned: Increased the bonus to the weapon’s damage to 15% from 11%.
Powered: Increased the bonus to healing done to 9% from 7%.
Precise: Increased the Critical Strike Chance granted to 9% from 7%.
Sharpened: Reduced the Spell and Physical Penetration granted to 2752 from 5160.
Charged, Intricate, Ornate, and Training remain unchanged.
The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain.
Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 6%.
Weapon enchantments will no longer proc if the initial attack is dodged."
Guide to making $$$ in Tamriel:
https://forums.elderscrollsonline.com/en/discussion/370618/guide-to-making-gold-in-eso/p1?new=1
Cost analysis for potential ESO players:
https://forums.elderscrollsonline.com/en/discussion/367919/cost-analysis-for-brand-new-potential-pc-eso-players#latest
Warden Bow Healer/DPS Hybrid Build:
http://tamrielfoundry.com/topic/warden-bow-healerdps-hybrid/
Warden "The Warladin" Healer/Tank Hybrid Build:
http://tamrielfoundry.com/topic/warden-the-warladin-healertank-hybrid-build/
Warden Stamina DPS Build:
http://tamrielfoundry.com/topic/warden-dps-build/Server - PC/NA
Vhevet - (S) Night Blade/Female/Orsimer
Ecaer - (M) Templar/Female/Breton
Captain Beaster Bunny - (S) Warden/Male/Red Guard
Ezaera - (M) Sorcerer/Female/Altmer
Ecaeri - (M) Warden/Female/Argonian
Dun-and-Dunmer - (M) Dragon Knight/Male/Dunmer
What Can Go Wong - (S) Night Blade/Male/Bosmer
Izaer - (M) Templar/Male/Breton